use _WIN32 instead of WIN32 (_WIN32 is a compiler built-in)
add virtual destructor to bFile
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@@ -29,7 +29,7 @@ static SpuBatchRaycaster* gBatchRaycaster = NULL;
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#ifdef USE_LIBSPE2
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#include "BulletMultiThreaded/SpuLibspe2Support.h"
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#elif defined (WIN32)
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#elif defined (_WIN32)
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#include "BulletMultiThreaded/Win32ThreadSupport.h"
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#else
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//other platforms run the parallel code sequentially (until pthread support or other parallel implementation is added)
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