use _WIN32 instead of WIN32 (_WIN32 is a compiler built-in)
add virtual destructor to bFile
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@@ -16,7 +16,7 @@ subject to the following restrictions:
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#include "GLDebugFont.h"
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#ifdef WIN32//for glut.h
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#ifdef _WIN32//for glut.h
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#include <windows.h>
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#endif
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@@ -13,7 +13,7 @@ subject to the following restrictions:
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifdef WIN32 //needed for glut.h
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#ifdef _WIN32 //needed for glut.h
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#include <windows.h>
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#endif
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#include "GLDebugFont.h"
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@@ -15,7 +15,7 @@ subject to the following restrictions:
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#include "GL_Simplex1to4.h"
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#include "BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h"
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#include "GL_ShapeDrawer.h"
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#ifdef WIN32
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#ifdef _WIN32
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#include <windows.h>
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#endif
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@@ -15,7 +15,7 @@ subject to the following restrictions:
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#ifndef GLUT_STUFF_H
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#define GLUT_STUFF_H
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#ifdef WIN32//for glut.h
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#ifdef _WIN32//for glut.h
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#include <windows.h>
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#endif
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