enable double precision for triangle indices in BT_USE_DOUBLE_PRECISION mode (need to review this)
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@@ -4,8 +4,8 @@ Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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@@ -18,14 +18,14 @@ subject to the following restrictions:
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btTriangleIndexVertexArray::btTriangleIndexVertexArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride,int numVertices,btScalar* vertexBase,int vertexStride)
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{
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btIndexedMesh mesh;
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mesh.m_numTriangles = numTriangles;
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mesh.m_triangleIndexBase = (const unsigned char *)triangleIndexBase;
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mesh.m_triangleIndexStride = triangleIndexStride;
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mesh.m_numVertices = numVertices;
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mesh.m_vertexBase = (const unsigned char *)vertexBase;
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mesh.m_vertexStride = vertexStride;
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addIndexedMesh(mesh);
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}
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@@ -33,12 +33,16 @@ btTriangleIndexVertexArray::btTriangleIndexVertexArray(int numTriangles,int* tri
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void btTriangleIndexVertexArray::getLockedVertexIndexBase(unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& vertexStride,unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart)
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{
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btAssert(subpart< getNumSubParts() );
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btIndexedMesh& mesh = m_indexedMeshes[subpart];
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numverts = mesh.m_numVertices;
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(*vertexbase) = (unsigned char *) mesh.m_vertexBase;
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#ifdef BT_USE_DOUBLE_PRECISION
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type = PHY_DOUBLE;
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#else
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type = PHY_FLOAT;
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#endif
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vertexStride = mesh.m_vertexStride;
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numfaces = mesh.m_numTriangles;
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@@ -54,7 +58,11 @@ void btTriangleIndexVertexArray::getLockedReadOnlyVertexIndexBase(const unsigned
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numverts = mesh.m_numVertices;
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(*vertexbase) = (const unsigned char *)mesh.m_vertexBase;
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#ifdef BT_USE_DOUBLE_PRECISION
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type = PHY_DOUBLE;
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#else
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type = PHY_FLOAT;
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#endif
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vertexStride = mesh.m_vertexStride;
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numfaces = mesh.m_numTriangles;
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