Merge pull request #2141 from erwincoumans/blocksolver
solver experiment
This commit is contained in:
219
examples/BlockSolver/BlockSolverExample.cpp
Normal file
219
examples/BlockSolver/BlockSolverExample.cpp
Normal file
@@ -0,0 +1,219 @@
|
||||
#include "BlockSolverExample.h"
|
||||
#include "BulletDynamics/MLCPSolvers/btDantzigSolver.h"
|
||||
#include "BulletDynamics/MLCPSolvers/btSolveProjectedGaussSeidel.h"
|
||||
#include "BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h"
|
||||
#include "BulletDynamics/Featherstone/btMultiBodyMLCPConstraintSolver.h"
|
||||
#include "btBlockSolver.h"
|
||||
//for URDF import support
|
||||
#include "../Importers/ImportURDFDemo/BulletUrdfImporter.h"
|
||||
#include "../Importers/ImportURDFDemo/MyMultiBodyCreator.h"
|
||||
#include "../Importers/ImportURDFDemo/URDF2Bullet.h"
|
||||
#include "../CommonInterfaces/CommonMultiBodyBase.h"
|
||||
|
||||
class BlockSolverExample : public CommonMultiBodyBase
|
||||
{
|
||||
int m_option;
|
||||
public:
|
||||
BlockSolverExample(GUIHelperInterface* helper, int option);
|
||||
virtual ~BlockSolverExample();
|
||||
|
||||
virtual void initPhysics();
|
||||
|
||||
virtual void stepSimulation(float deltaTime);
|
||||
|
||||
virtual void resetCamera()
|
||||
{
|
||||
float dist = 3;
|
||||
float pitch = -35;
|
||||
float yaw = 50;
|
||||
float targetPos[3] = {0, 0, .1};
|
||||
m_guiHelper->resetCamera(dist, yaw, pitch, targetPos[0], targetPos[1], targetPos[2]);
|
||||
}
|
||||
|
||||
void createMultiBodyStack();
|
||||
btMultiBody* createMultiBody(btScalar mass, const btTransform& trans, btCollisionShape* collisionShape);
|
||||
btMultiBody* loadRobot(std::string filepath);
|
||||
};
|
||||
|
||||
|
||||
BlockSolverExample::BlockSolverExample(GUIHelperInterface* helper, int option)
|
||||
: CommonMultiBodyBase(helper),
|
||||
m_option(option)
|
||||
{
|
||||
m_guiHelper->setUpAxis(2);
|
||||
}
|
||||
|
||||
BlockSolverExample::~BlockSolverExample()
|
||||
{
|
||||
// Do nothing
|
||||
}
|
||||
|
||||
void BlockSolverExample::stepSimulation(float deltaTime)
|
||||
{
|
||||
//use a smaller internal timestep, there are stability issues
|
||||
btScalar internalTimeStep = 1./240.f;
|
||||
m_dynamicsWorld->stepSimulation(deltaTime, 10, internalTimeStep);
|
||||
}
|
||||
|
||||
void BlockSolverExample::initPhysics()
|
||||
{
|
||||
|
||||
///collision configuration contains default setup for memory, collision setup
|
||||
m_collisionConfiguration = new btDefaultCollisionConfiguration();
|
||||
|
||||
///use the default collision dispatcher. For parallel processing you can use a diffent dispatcher (see Extras/BulletMultiThreaded)
|
||||
m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
|
||||
|
||||
m_broadphase = new btDbvtBroadphase();
|
||||
|
||||
|
||||
btMLCPSolverInterface* mlcp;
|
||||
if (m_option&BLOCK_SOLVER_SI)
|
||||
{
|
||||
btAssert(!m_solver);
|
||||
m_solver = new btMultiBodyConstraintSolver;
|
||||
b3Printf("Constraint Solver: Sequential Impulse");
|
||||
}
|
||||
if (m_option&BLOCK_SOLVER_MLCP_PGS)
|
||||
{
|
||||
btAssert(!m_solver);
|
||||
mlcp = new btSolveProjectedGaussSeidel();
|
||||
m_solver = new btMultiBodyMLCPConstraintSolver(mlcp);
|
||||
b3Printf("Constraint Solver: MLCP + PGS");
|
||||
}
|
||||
if (m_option&BLOCK_SOLVER_MLCP_DANTZIG)
|
||||
{
|
||||
btAssert(!m_solver);
|
||||
mlcp = new btDantzigSolver();
|
||||
m_solver = new btMultiBodyMLCPConstraintSolver(mlcp);
|
||||
b3Printf("Constraint Solver: MLCP + Dantzig");
|
||||
}
|
||||
if (m_option&BLOCK_SOLVER_BLOCK)
|
||||
{
|
||||
m_solver = new btBlockSolver();
|
||||
}
|
||||
|
||||
btAssert(m_solver);
|
||||
|
||||
|
||||
|
||||
btMultiBodyDynamicsWorld* world = new btMultiBodyDynamicsWorld(m_dispatcher, m_broadphase, m_solver, m_collisionConfiguration);
|
||||
m_dynamicsWorld = world;
|
||||
m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
|
||||
m_dynamicsWorld->setGravity(btVector3(0, 0, -10));
|
||||
m_dynamicsWorld->getSolverInfo().m_numIterations = 50;
|
||||
m_dynamicsWorld->getSolverInfo().m_globalCfm = btScalar(1e-6); //todo: what value is good?
|
||||
|
||||
if (m_option&BLOCK_SOLVER_SCENE_MB_STACK)
|
||||
{
|
||||
createMultiBodyStack();
|
||||
}
|
||||
|
||||
|
||||
m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld);
|
||||
}
|
||||
|
||||
|
||||
void BlockSolverExample::createMultiBodyStack()
|
||||
{
|
||||
///create a few basic rigid bodies
|
||||
bool loadPlaneFromURDF = false;
|
||||
if (loadPlaneFromURDF)
|
||||
{
|
||||
btMultiBody* mb = loadRobot("plane.urdf");
|
||||
printf("!\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
btBoxShape* groundShape = createBoxShape(btVector3(btScalar(50.), btScalar(50.), btScalar(50.)));
|
||||
m_collisionShapes.push_back(groundShape);
|
||||
btScalar mass = 0;
|
||||
btTransform tr;
|
||||
tr.setIdentity();
|
||||
tr.setOrigin(btVector3(0, 0, -50));
|
||||
btMultiBody* body = createMultiBody(mass, tr, groundShape);
|
||||
}
|
||||
|
||||
for (int i=0;i<10;i++)
|
||||
{
|
||||
btBoxShape* boxShape = createBoxShape(btVector3(btScalar(.1), btScalar(.1), btScalar(.1)));
|
||||
m_collisionShapes.push_back(boxShape);
|
||||
btScalar mass = 1;
|
||||
if (i == 9)
|
||||
mass = 100;
|
||||
btTransform tr;
|
||||
tr.setIdentity();
|
||||
tr.setOrigin(btVector3(0, 0, 0.1+i*0.2));
|
||||
btMultiBody* body = createMultiBody(mass, tr, boxShape);
|
||||
}
|
||||
if(0)
|
||||
{
|
||||
btMultiBody* mb = loadRobot("cube_small.urdf");
|
||||
btTransform tr;
|
||||
tr.setIdentity();
|
||||
tr.setOrigin(btVector3(0, 0, 1.));
|
||||
mb->setBaseWorldTransform(tr);
|
||||
}
|
||||
}
|
||||
|
||||
btMultiBody* BlockSolverExample::createMultiBody(btScalar mass, const btTransform& trans, btCollisionShape* collisionShape)
|
||||
{
|
||||
btVector3 inertia;
|
||||
collisionShape->calculateLocalInertia(mass, inertia);
|
||||
|
||||
bool canSleep = false;
|
||||
bool isDynamic = mass > 0;
|
||||
btMultiBody* mb = new btMultiBody(0, mass, inertia, !isDynamic, canSleep);
|
||||
btMultiBodyLinkCollider* collider = new btMultiBodyLinkCollider(mb, -1);
|
||||
collider->setWorldTransform(trans);
|
||||
mb->setBaseWorldTransform(trans);
|
||||
|
||||
collider->setCollisionShape(collisionShape);
|
||||
|
||||
int collisionFilterGroup = isDynamic ? int(btBroadphaseProxy::DefaultFilter) : int(btBroadphaseProxy::StaticFilter);
|
||||
int collisionFilterMask = isDynamic ? int(btBroadphaseProxy::AllFilter) : int(btBroadphaseProxy::AllFilter ^ btBroadphaseProxy::StaticFilter);
|
||||
|
||||
|
||||
this->m_dynamicsWorld->addCollisionObject(collider, collisionFilterGroup, collisionFilterMask);
|
||||
mb->setBaseCollider(collider);
|
||||
|
||||
mb->finalizeMultiDof();
|
||||
|
||||
|
||||
this->m_dynamicsWorld->addMultiBody(mb);
|
||||
m_dynamicsWorld->forwardKinematics();
|
||||
return mb;
|
||||
}
|
||||
|
||||
|
||||
|
||||
btMultiBody* BlockSolverExample::loadRobot(std::string filepath)
|
||||
{
|
||||
btMultiBody* m_multiBody = 0;
|
||||
BulletURDFImporter u2b(m_guiHelper, 0, 0, 1, 0);
|
||||
bool loadOk = u2b.loadURDF(filepath.c_str());// lwr / kuka.urdf");
|
||||
if (loadOk)
|
||||
{
|
||||
int rootLinkIndex = u2b.getRootLinkIndex();
|
||||
b3Printf("urdf root link index = %d\n", rootLinkIndex);
|
||||
MyMultiBodyCreator creation(m_guiHelper);
|
||||
btTransform identityTrans;
|
||||
identityTrans.setIdentity();
|
||||
ConvertURDF2Bullet(u2b, creation, identityTrans, m_dynamicsWorld, true, u2b.getPathPrefix());
|
||||
for (int i = 0; i < u2b.getNumAllocatedCollisionShapes(); i++)
|
||||
{
|
||||
m_collisionShapes.push_back(u2b.getAllocatedCollisionShape(i));
|
||||
}
|
||||
m_multiBody = creation.getBulletMultiBody();
|
||||
if (m_multiBody)
|
||||
{
|
||||
b3Printf("Root link name = %s", u2b.getLinkName(u2b.getRootLinkIndex()).c_str());
|
||||
}
|
||||
}
|
||||
return m_multiBody;
|
||||
}
|
||||
|
||||
CommonExampleInterface* BlockSolverExampleCreateFunc(CommonExampleOptions& options)
|
||||
{
|
||||
return new BlockSolverExample(options.m_guiHelper, options.m_option);
|
||||
}
|
||||
19
examples/BlockSolver/BlockSolverExample.h
Normal file
19
examples/BlockSolver/BlockSolverExample.h
Normal file
@@ -0,0 +1,19 @@
|
||||
|
||||
#ifndef BLOCK_SOLVER_EXAMPLE_H
|
||||
#define BLOCK_SOLVER_EXAMPLE_H
|
||||
|
||||
enum BlockSolverOptions
|
||||
{
|
||||
BLOCK_SOLVER_SI=1<<0,
|
||||
BLOCK_SOLVER_MLCP_PGS = 1 << 1,
|
||||
BLOCK_SOLVER_MLCP_DANTZIG = 1 << 2,
|
||||
BLOCK_SOLVER_BLOCK = 1 << 3,
|
||||
|
||||
BLOCK_SOLVER_SCENE_MB_STACK= 1 << 5,
|
||||
BLOCK_SOLVER_SCENE_CHAIN = 1<< 6,
|
||||
|
||||
};
|
||||
|
||||
class CommonExampleInterface* BlockSolverExampleCreateFunc(struct CommonExampleOptions& options);
|
||||
|
||||
#endif //BLOCK_SOLVER_EXAMPLE_H
|
||||
160
examples/BlockSolver/btBlockSolver.cpp
Normal file
160
examples/BlockSolver/btBlockSolver.cpp
Normal file
@@ -0,0 +1,160 @@
|
||||
#include "btBlockSolver.h"
|
||||
#include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h"
|
||||
#include "LinearMath/btQuickprof.h"
|
||||
|
||||
struct btBlockSolverInternalData
|
||||
{
|
||||
btAlignedObjectArray<btSolverBody> m_tmpSolverBodyPool;
|
||||
btConstraintArray m_tmpSolverContactConstraintPool;
|
||||
btConstraintArray m_tmpSolverNonContactConstraintPool;
|
||||
btConstraintArray m_tmpSolverContactFrictionConstraintPool;
|
||||
btConstraintArray m_tmpSolverContactRollingFrictionConstraintPool;
|
||||
|
||||
btAlignedObjectArray<int> m_orderTmpConstraintPool;
|
||||
btAlignedObjectArray<int> m_orderNonContactConstraintPool;
|
||||
btAlignedObjectArray<int> m_orderFrictionConstraintPool;
|
||||
btAlignedObjectArray<btTypedConstraint::btConstraintInfo1> m_tmpConstraintSizesPool;
|
||||
|
||||
|
||||
unsigned long m_btSeed2;
|
||||
int m_fixedBodyId;
|
||||
int m_maxOverrideNumSolverIterations;
|
||||
btAlignedObjectArray<int> m_kinematicBodyUniqueIdToSolverBodyTable; // only used for multithreading
|
||||
|
||||
btSingleConstraintRowSolver m_resolveSingleConstraintRowGeneric;
|
||||
btSingleConstraintRowSolver m_resolveSingleConstraintRowLowerLimit;
|
||||
btSingleConstraintRowSolver m_resolveSplitPenetrationImpulse;
|
||||
|
||||
btBlockSolverInternalData()
|
||||
:m_btSeed2(0),
|
||||
m_fixedBodyId(-1),
|
||||
m_maxOverrideNumSolverIterations(0),
|
||||
m_resolveSingleConstraintRowGeneric(btSequentialImpulseConstraintSolver::getScalarConstraintRowSolverGeneric()),
|
||||
m_resolveSingleConstraintRowLowerLimit(btSequentialImpulseConstraintSolver::getScalarConstraintRowSolverLowerLimit()),
|
||||
m_resolveSplitPenetrationImpulse(btSequentialImpulseConstraintSolver::getScalarSplitPenetrationImpulseGeneric())
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
btBlockSolver::btBlockSolver()
|
||||
{
|
||||
m_data = new btBlockSolverInternalData;
|
||||
}
|
||||
|
||||
btBlockSolver::~btBlockSolver()
|
||||
{
|
||||
delete m_data;
|
||||
}
|
||||
|
||||
|
||||
btScalar btBlockSolver::solveGroup(btCollisionObject * *bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& info, btIDebugDraw* debugDrawer, btDispatcher* dispatcher)
|
||||
{
|
||||
|
||||
btSISolverSingleIterationData siData(m_data->m_tmpSolverBodyPool,
|
||||
m_data->m_tmpSolverContactConstraintPool,
|
||||
m_data->m_tmpSolverNonContactConstraintPool,
|
||||
m_data->m_tmpSolverContactFrictionConstraintPool,
|
||||
m_data->m_tmpSolverContactRollingFrictionConstraintPool,
|
||||
m_data->m_orderTmpConstraintPool,
|
||||
m_data->m_orderNonContactConstraintPool,
|
||||
m_data->m_orderFrictionConstraintPool,
|
||||
m_data->m_tmpConstraintSizesPool,
|
||||
m_data->m_resolveSingleConstraintRowGeneric,
|
||||
m_data->m_resolveSingleConstraintRowLowerLimit,
|
||||
m_data->m_resolveSplitPenetrationImpulse,
|
||||
m_data->m_kinematicBodyUniqueIdToSolverBodyTable,
|
||||
m_data->m_btSeed2,
|
||||
m_data->m_fixedBodyId,
|
||||
m_data->m_maxOverrideNumSolverIterations);
|
||||
|
||||
m_data->m_fixedBodyId = -1;
|
||||
//todo: setup sse2/4 constraint row methods
|
||||
|
||||
btSequentialImpulseConstraintSolver::convertBodiesInternal(siData, bodies, numBodies, info);
|
||||
btSequentialImpulseConstraintSolver::convertJointsInternal(siData, constraints, numConstraints, info);
|
||||
|
||||
int i;
|
||||
btPersistentManifold* manifold = 0;
|
||||
// btCollisionObject* colObj0=0,*colObj1=0;
|
||||
|
||||
for (i = 0; i < numManifolds; i++)
|
||||
{
|
||||
manifold = manifoldPtr[i];
|
||||
btSequentialImpulseConstraintSolver::convertContactInternal(siData, manifold, info);
|
||||
}
|
||||
|
||||
|
||||
|
||||
int numNonContactPool = siData.m_tmpSolverNonContactConstraintPool.size();
|
||||
int numConstraintPool = siData.m_tmpSolverContactConstraintPool.size();
|
||||
int numFrictionPool = siData.m_tmpSolverContactFrictionConstraintPool.size();
|
||||
|
||||
///@todo: use stack allocator for such temporarily memory, same for solver bodies/constraints
|
||||
siData.m_orderNonContactConstraintPool.resizeNoInitialize(numNonContactPool);
|
||||
if ((info.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
|
||||
siData.m_orderTmpConstraintPool.resizeNoInitialize(numConstraintPool * 2);
|
||||
else
|
||||
siData.m_orderTmpConstraintPool.resizeNoInitialize(numConstraintPool);
|
||||
|
||||
siData.m_orderFrictionConstraintPool.resizeNoInitialize(numFrictionPool);
|
||||
{
|
||||
int i;
|
||||
for (i = 0; i < numNonContactPool; i++)
|
||||
{
|
||||
siData.m_orderNonContactConstraintPool[i] = i;
|
||||
}
|
||||
for (i = 0; i < numConstraintPool; i++)
|
||||
{
|
||||
siData.m_orderTmpConstraintPool[i] = i;
|
||||
}
|
||||
for (i = 0; i < numFrictionPool; i++)
|
||||
{
|
||||
siData.m_orderFrictionConstraintPool[i] = i;
|
||||
}
|
||||
}
|
||||
|
||||
btScalar leastSquaresResidual = 0;
|
||||
|
||||
|
||||
|
||||
{
|
||||
BT_PROFILE("solveGroupCacheFriendlyIterations");
|
||||
///this is a special step to resolve penetrations (just for contacts)
|
||||
btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySplitImpulseIterationsInternal(siData, bodies, numBodies, manifoldPtr, numManifolds, constraints, numConstraints, info, debugDrawer);
|
||||
|
||||
int maxIterations = siData.m_maxOverrideNumSolverIterations > info.m_numIterations ? siData.m_maxOverrideNumSolverIterations : info.m_numIterations;
|
||||
|
||||
for (int iteration = 0; iteration < maxIterations; iteration++)
|
||||
{
|
||||
leastSquaresResidual = btSequentialImpulseConstraintSolver::solveSingleIterationInternal(siData, iteration, constraints, numConstraints, info);
|
||||
|
||||
if (leastSquaresResidual <= info.m_leastSquaresResidualThreshold || (iteration >= (maxIterations - 1)))
|
||||
{
|
||||
#ifdef VERBOSE_RESIDUAL_PRINTF
|
||||
printf("residual = %f at iteration #%d\n", m_leastSquaresResidual, iteration);
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
btScalar res = btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyFinishInternal(siData, bodies, numBodies, info);
|
||||
return res;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void btBlockSolver::solveMultiBodyGroup(btCollisionObject * *bodies, int numBodies, btPersistentManifold** manifold, int numManifolds, btTypedConstraint** constraints, int numConstraints, btMultiBodyConstraint** multiBodyConstraints, int numMultiBodyConstraints, const btContactSolverInfo& info, btIDebugDraw* debugDrawer, btDispatcher* dispatcher)
|
||||
{
|
||||
btMultiBodyConstraintSolver::solveMultiBodyGroup(bodies, numBodies, manifold, numManifolds, constraints, numConstraints, multiBodyConstraints, numMultiBodyConstraints, info, debugDrawer, dispatcher);
|
||||
}
|
||||
|
||||
void btBlockSolver::reset()
|
||||
{
|
||||
//or just set m_data->m_btSeed2=0?
|
||||
delete m_data;
|
||||
m_data = new btBlockSolverInternalData;
|
||||
}
|
||||
29
examples/BlockSolver/btBlockSolver.h
Normal file
29
examples/BlockSolver/btBlockSolver.h
Normal file
@@ -0,0 +1,29 @@
|
||||
#ifndef BT_BLOCK_SOLVER_H
|
||||
#define BT_BLOCK_SOLVER_H
|
||||
|
||||
#include "BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h"
|
||||
|
||||
class btBlockSolver : public btMultiBodyConstraintSolver
|
||||
{
|
||||
struct btBlockSolverInternalData* m_data;
|
||||
|
||||
public:
|
||||
btBlockSolver();
|
||||
virtual ~btBlockSolver();
|
||||
|
||||
//btRigidBody
|
||||
virtual btScalar solveGroup(btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& info, class btIDebugDraw* debugDrawer, btDispatcher* dispatcher);
|
||||
|
||||
//btMultibody
|
||||
virtual void solveMultiBodyGroup(btCollisionObject * *bodies, int numBodies, btPersistentManifold** manifold, int numManifolds, btTypedConstraint** constraints, int numConstraints, btMultiBodyConstraint** multiBodyConstraints, int numMultiBodyConstraints, const btContactSolverInfo& info, btIDebugDraw* debugDrawer, btDispatcher* dispatcher);
|
||||
|
||||
///clear internal cached data and reset random seed
|
||||
virtual void reset();
|
||||
|
||||
virtual btConstraintSolverType getSolverType() const
|
||||
{
|
||||
return BT_BLOCK_SOLVER;
|
||||
}
|
||||
};
|
||||
|
||||
#endif //BT_BLOCK_SOLVER_H
|
||||
@@ -91,7 +91,7 @@ enum SolverEnumType
|
||||
NNCGSOLVER = 2,
|
||||
DANZIGSOLVER = 3,
|
||||
LEMKESOLVER = 4,
|
||||
FSSOLVER = 5,
|
||||
|
||||
NUM_SOLVERS = 6
|
||||
};
|
||||
|
||||
@@ -103,7 +103,7 @@ static char GAUSSSEIDELSOLVER[] = "Gauss-Seidel Solver";
|
||||
static char NNCGSOLVER[] = "NNCG Solver";
|
||||
static char DANZIGSOLVER[] = "Danzig Solver";
|
||||
static char LEMKESOLVER[] = "Lemke Solver";
|
||||
static char FSSOLVER[] = "FeatherStone Solver";
|
||||
|
||||
}; // namespace SolverType
|
||||
|
||||
static const char* solverTypes[NUM_SOLVERS];
|
||||
@@ -324,7 +324,7 @@ struct NN3DWalkersTimeWarpBase : public CommonRigidBodyBase
|
||||
solverTypes[2] = SolverType::NNCGSOLVER;
|
||||
solverTypes[3] = SolverType::DANZIGSOLVER;
|
||||
solverTypes[4] = SolverType::LEMKESOLVER;
|
||||
solverTypes[5] = SolverType::FSSOLVER;
|
||||
|
||||
|
||||
{
|
||||
ComboBoxParams comboParams;
|
||||
@@ -499,19 +499,12 @@ struct NN3DWalkersTimeWarpBase : public CommonRigidBodyBase
|
||||
m_solver = new btMLCPSolver(mlcp);
|
||||
break;
|
||||
}
|
||||
case FSSOLVER:
|
||||
{
|
||||
// b3Printf("=%s=",SolverType::FSSOLVER);
|
||||
//Use the btMultiBodyConstraintSolver for Featherstone btMultiBody support
|
||||
m_solver = new btMultiBodyConstraintSolver;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (SOLVER_TYPE != FSSOLVER)
|
||||
if (1)
|
||||
{
|
||||
//TODO: Set parameters for other solvers
|
||||
|
||||
|
||||
@@ -202,6 +202,10 @@ SET(BulletExampleBrowser_SRCS
|
||||
../MultiThreadedDemo/MultiThreadedDemo.h
|
||||
../MultiThreadedDemo/CommonRigidBodyMTBase.cpp
|
||||
../MultiThreadedDemo/CommonRigidBodyMTBase.h
|
||||
../BlockSolver/btBlockSolver.cpp
|
||||
../BlockSolver/btBlockSolver.h
|
||||
../BlockSolver/BlockSolverExample.cpp
|
||||
../BlockSolver/BlockSolverExample.h
|
||||
../Tutorial/Tutorial.cpp
|
||||
../Tutorial/Tutorial.h
|
||||
../Tutorial/Dof6ConstraintTutorial.cpp
|
||||
@@ -333,7 +337,6 @@ SET(BulletExampleBrowser_SRCS
|
||||
../MultiBody/InvertedPendulumPDControl.cpp
|
||||
../MultiBody/InvertedPendulumPDControl.h
|
||||
../MultiBody/MultiBodyConstraintFeedback.cpp
|
||||
../MultiBody/SerialChains.cpp
|
||||
../MultiBody/MultiDofDemo.cpp
|
||||
../MultiBody/MultiDofDemo.h
|
||||
../RigidBody/RigidBodySoftContact.cpp
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#include "ExampleEntries.h"
|
||||
|
||||
#include "../BlockSolver/BlockSolverExample.h"
|
||||
#include "LinearMath/btAlignedObjectArray.h"
|
||||
#include "EmptyExample.h"
|
||||
#include "../RenderingExamples/RenderInstancingDemo.h"
|
||||
@@ -29,7 +30,7 @@
|
||||
#include "../MultiBody/MultiBodyConstraintFeedback.h"
|
||||
#include "../MultiBody/MultiDofDemo.h"
|
||||
#include "../MultiBody/InvertedPendulumPDControl.h"
|
||||
#include "../MultiBody/SerialChains.h"
|
||||
|
||||
#include "../RigidBody/RigidBodySoftContact.h"
|
||||
#include "../VoronoiFracture/VoronoiFractureDemo.h"
|
||||
#include "../SoftDemo/SoftDemo.h"
|
||||
@@ -136,8 +137,8 @@ static ExampleEntry gDefaultExamples[] =
|
||||
ExampleEntry(1, "Constraint Feedback", "The example shows how to receive joint reaction forces in a btMultiBody. Also the applied impulse is available for a btMultiBodyJointMotor", MultiBodyConstraintFeedbackCreateFunc),
|
||||
ExampleEntry(1, "Inverted Pendulum PD", "Keep an inverted pendulum up using open loop PD control", InvertedPendulumPDControlCreateFunc),
|
||||
ExampleEntry(1, "MultiBody Soft Contact", "Using the error correction parameter (ERP) and constraint force mixing (CFM) values for contacts to simulate compliant contact.", MultiBodySoftContactCreateFunc, 0),
|
||||
ExampleEntry(1, "Serial Chains", "Show colliding two serial chains using different constraint solvers.", SerialChainsCreateFunc, 0),
|
||||
|
||||
|
||||
|
||||
ExampleEntry(0, "Physics Client-Server"),
|
||||
ExampleEntry(1, "Physics Server", "Create a physics server that communicates with a physics client over shared memory. You can connect to the server using pybullet, a PhysicsClient or a UDP/TCP Bridge.",
|
||||
PhysicsServerCreateFuncBullet2),
|
||||
@@ -150,6 +151,13 @@ static ExampleEntry gDefaultExamples[] =
|
||||
//
|
||||
// ExampleEntry(1, "Physics Client (Direct)", "Create a physics client that can communicate with a physics server directly in-process.", PhysicsClientCreateFunc,eCLIENTEXAMPLE_DIRECT),
|
||||
|
||||
|
||||
ExampleEntry(0, "BlockSolver"),
|
||||
ExampleEntry(1, "Stack MultiBody SI", "Create a stack of blocks, with heavy block at the top", BlockSolverExampleCreateFunc, BLOCK_SOLVER_SCENE_MB_STACK+ BLOCK_SOLVER_SI),
|
||||
ExampleEntry(1, "Stack MultiBody MLCP PGS", "Create a stack of blocks, with heavy block at the top", BlockSolverExampleCreateFunc, BLOCK_SOLVER_SCENE_MB_STACK + BLOCK_SOLVER_MLCP_PGS),
|
||||
ExampleEntry(1, "Stack MultiBody MLCP Dantzig", "Create a stack of blocks, with heavy block at the top", BlockSolverExampleCreateFunc, BLOCK_SOLVER_SCENE_MB_STACK + BLOCK_SOLVER_MLCP_DANTZIG),
|
||||
ExampleEntry(1, "Stack MultiBody Block", "Create a stack of blocks, with heavy block at the top", BlockSolverExampleCreateFunc, BLOCK_SOLVER_SCENE_MB_STACK + BLOCK_SOLVER_BLOCK),
|
||||
|
||||
ExampleEntry(0, "Inverse Dynamics"),
|
||||
ExampleEntry(1, "Inverse Dynamics URDF", "Create a btMultiBody from URDF. Create an inverse MultiBodyTree model from that. Use either decoupled PD control or computed torque control using the inverse model to track joint position targets", InverseDynamicsExampleCreateFunc, BT_ID_LOAD_URDF),
|
||||
ExampleEntry(1, "Inverse Dynamics Prog", "Create a btMultiBody programatically. Create an inverse MultiBodyTree model from that. Use either decoupled PD control or computed torque control using the inverse model to track joint position targets", InverseDynamicsExampleCreateFunc, BT_ID_PROGRAMMATICALLY),
|
||||
|
||||
@@ -162,6 +162,7 @@ project "App_BulletExampleBrowser"
|
||||
"../Evolution/NN3DWalkers.h",
|
||||
"../Collision/*",
|
||||
"../RoboticsLearning/*",
|
||||
"../BlockSolver/*",
|
||||
"../Collision/Internal/*",
|
||||
"../Benchmarks/*",
|
||||
"../MultiThreadedDemo/*",
|
||||
|
||||
Reference in New Issue
Block a user