Add support for b3Generic6DofConstraint in Bullet, CPU only for now. Also the b3GpuDynamicsWorld supports conversion of this constraint.
This means, picking works both with and without holding SHIFT (rayTest is only implemented for spheres)
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@@ -78,11 +78,10 @@ public:
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//b3Point2PointConstraint(int rbA,const b3Vector3& pivotInA);
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virtual void buildJacobian();
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virtual void getInfo1 (b3ConstraintInfo1* info);
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virtual void getInfo1 (b3ConstraintInfo1* info,const b3RigidBodyCL* bodies);
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void getInfo1NonVirtual (b3ConstraintInfo1* info);
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void getInfo1NonVirtual (b3ConstraintInfo1* info,const b3RigidBodyCL* bodies);
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virtual void getInfo2 (b3ConstraintInfo2* info, const b3RigidBodyCL* bodies);
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