initial hookup of TinyRenderer to shared memory interface

This commit is contained in:
Erwin Coumans
2016-06-01 17:47:41 -07:00
parent 9a5394c4bc
commit aa4d2ae01d
13 changed files with 129 additions and 40 deletions

View File

@@ -35,7 +35,7 @@ struct TinyRenderObjectData
void loadModel(const char* fileName);
void createCube(float HalfExtentsX,float HalfExtentsY,float HalfExtentsZ);
void registerMeshShape(const float* vertices, int numVertices,const int* indices, int numIndices,
void registerMeshShape(const float* vertices, int numVertices,const int* indices, int numIndices, const float rgbaColor[4],
unsigned char* textureImage=0, int textureWidth=0, int textureHeight=0);
void registerMesh2(btAlignedObjectArray<btVector3>& vertices, btAlignedObjectArray<btVector3>& normals,btAlignedObjectArray<int>& indices);