add OpenCL PairBench (missing GUI, so not really useful)
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171
examples/OpenCL/CommonOpenCL/CommonOpenCLBase.h
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171
examples/OpenCL/CommonOpenCL/CommonOpenCLBase.h
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#ifndef COMMON_MULTI_BODY_SETUP_H
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#define COMMON_MULTI_BODY_SETUP_H
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#include "../CommonInterfaces/CommonExampleInterface.h"
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#include "../CommonInterfaces/CommonGUIHelperInterface.h"
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#include "../CommonInterfaces/CommonRenderInterface.h"
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#include "../CommonInterfaces/CommonGraphicsAppInterface.h"
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#include "../CommonInterfaces/CommonWindowInterface.h"
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#include "../CommonInterfaces/CommonCameraInterface.h"
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#include "GpuDemoInternalData.h"
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#include "Bullet3Common/b3Scalar.h"
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#include "Bullet3OpenCL/Initialize/b3OpenCLUtils.h"
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struct CommonOpenCLBase : public CommonExampleInterface
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{
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struct GUIHelperInterface* m_guiHelper;
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struct GpuDemoInternalData* m_clData;
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CommonOpenCLBase (GUIHelperInterface* helper)
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:m_guiHelper(helper),
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m_clData(0)
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{
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m_clData = new GpuDemoInternalData();
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}
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virtual ~CommonOpenCLBase()
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{
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delete m_clData;
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m_clData = 0;
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}
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virtual void stepSimulation(float deltaTime)
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{
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}
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virtual void initCL(int preferredDeviceIndex, int preferredPlatformIndex)
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{
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void* glCtx=0;
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void* glDC = 0;
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int ciErrNum = 0;
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cl_device_type deviceType = CL_DEVICE_TYPE_GPU;
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//if (gAllowCpuOpenCL)
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// deviceType = CL_DEVICE_TYPE_ALL;
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// if (useInterop)
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// {
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// m_data->m_clContext = b3OpenCLUtils::createContextFromType(deviceType, &ciErrNum, glCtx, glDC);
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// } else
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{
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m_clData->m_clContext = b3OpenCLUtils::createContextFromType(deviceType, &ciErrNum, 0,0,preferredDeviceIndex, preferredPlatformIndex,&m_clData->m_platformId);
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}
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oclCHECKERROR(ciErrNum, CL_SUCCESS);
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int numDev = b3OpenCLUtils::getNumDevices(m_clData->m_clContext);
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if (numDev>0)
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{
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m_clData->m_clDevice= b3OpenCLUtils::getDevice(m_clData->m_clContext,0);
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m_clData->m_clQueue = clCreateCommandQueue(m_clData->m_clContext, m_clData->m_clDevice, 0, &ciErrNum);
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oclCHECKERROR(ciErrNum, CL_SUCCESS);
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b3OpenCLDeviceInfo info;
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b3OpenCLUtils::getDeviceInfo(m_clData->m_clDevice,&info);
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m_clData->m_clDeviceName = info.m_deviceName;
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m_clData->m_clInitialized = true;
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}
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}
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virtual void exitCL()
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{
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if (m_clData && m_clData->m_clInitialized)
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{
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clReleaseCommandQueue(m_clData->m_clQueue);
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clReleaseContext(m_clData->m_clContext);
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m_clData->m_clInitialized = false;
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}
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}
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virtual void renderScene()
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{
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if (m_guiHelper->getRenderInterface())
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{
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m_guiHelper->getRenderInterface()->renderScene();
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}
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}
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virtual void physicsDebugDraw(int debugDrawFlags)
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{
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}
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virtual bool keyboardCallback(int key, int state)
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{
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return false;//don't handle this key
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}
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virtual bool mouseMoveCallback(float x,float y)
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{
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return false;
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}
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virtual bool mouseButtonCallback(int button, int state, float x, float y)
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{
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CommonRenderInterface* renderer = m_guiHelper->getRenderInterface();
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if (!renderer)
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{
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b3Assert(0);
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return false;
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}
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CommonWindowInterface* window = m_guiHelper->getAppInterface()->m_window;
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if (state==1)
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{
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if(button==0 && (!window->isModifierKeyPressed(B3G_ALT) && !window->isModifierKeyPressed(B3G_CONTROL) ))
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{
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/*btVector3 camPos;
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renderer->getActiveCamera()->getCameraPosition(camPos);
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btVector3 rayFrom = camPos;
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btVector3 rayTo = getRayTo(int(x),int(y));
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pickBody(rayFrom, rayTo);
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*/
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}
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} else
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{
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if (button==0)
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{
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// removePickingConstraint();
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//remove p2p
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}
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}
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//printf("button=%d, state=%d\n",button,state);
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return false;
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}
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};
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#endif //COMMON_MULTI_BODY_SETUP_H
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