Expose optional "globalScaling" factor to pybullet.loadURDF and pybullet.loadSDF. This will scale the visual, collision shapes and transform locations.
Fix two_cubes.sdf (was lacking collision shape for second cube)
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@@ -142,7 +142,7 @@
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</link>
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</model>
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<model name='unit_box_0_clone'>
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<pose frame=''>0.105158 -4.55002 0.499995 -2.89297 -0.988287 -3.14159</pose>
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<pose frame=''>0.105158 -4.55002 1.499995 -2.89297 -0.988287 -3.14159</pose>
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<link name='unit_box_0::link'>
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<inertial>
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<mass>1</mass>
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@@ -155,7 +155,26 @@
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<izz>0.166667</izz>
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</inertia>
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</inertial>
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<collision name='collision1'>
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<geometry>
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<box>
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<size>1 1 1</size>
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</box>
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</geometry>
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<max_contacts>10</max_contacts>
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<surface>
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<contact>
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<ode/>
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</contact>
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<bounce/>
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<friction>
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<torsional>
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<ode/>
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</torsional>
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<ode/>
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</friction>
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</surface>
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</collision>
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<visual name='visual'>
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<geometry>
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<mesh>
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