Expose optional "globalScaling" factor to pybullet.loadURDF and pybullet.loadSDF. This will scale the visual, collision shapes and transform locations.
Fix two_cubes.sdf (was lacking collision shape for second cube)
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@@ -187,7 +187,7 @@ void ImportSDFSetup::initPhysics()
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m_dynamicsWorld->setGravity(gravity);
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BulletURDFImporter u2b(m_guiHelper, 0);
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BulletURDFImporter u2b(m_guiHelper, 0,1);
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bool loadOk = u2b.loadSDF(m_fileName);
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