expose the local inertial frame for each link in the shared memory API
struct b3LinkState
{
double m_worldPosition[3];//this is the inertial frame
double m_worldOrientation[4];
double m_localInertialPosition[3];//this is the local frame from inertial to link frame
double m_localInertialOrientation[4];
};
const btTransform link_frame_world =
inertial_frame_world * m_local_inertial_frame->inverse();
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@@ -105,12 +105,18 @@ struct b3DebugLines
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const float* m_linesColor;//float red,green,blue times 'm_numDebugLines'.
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};
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///b3LinkState provides extra information such as the Cartesian world coordinates of the link
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///relative to the world reference frame. Orientation is a quaternion x,y,z,w
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///b3LinkState provides extra information such as the Cartesian world coordinates
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///center of mass (COM) of the link, relative to the world reference frame.
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///Orientation is a quaternion x,y,z,w
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///Note: to compute the URDF link frame (which equals the joint frame at joint position 0)
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///use URDF link frame = link COM frame * inertiaFrame.inverse()
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struct b3LinkState
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{
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double m_worldPosition[3];
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double m_worldOrientation[4];
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double m_localInertialPosition[3];
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double m_localInertialOrientation[4];
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};
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//todo: discuss and decide about control mode and combinations
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