Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
This commit is contained in:
@@ -6,7 +6,6 @@
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#include "fitsphere.h"
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/*----------------------------------------------------------------------
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Copyright (c) 2004 Open Dynamics Framework Group
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www.physicstools.org
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@@ -53,27 +52,26 @@ from "Graphics Gems", Academic Press, 1990
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/* The abs() of all coordinates must be < BIGNUMBER */
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/* Code written by Jack Ritter and Lyle Rains. */
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#define BIGNUMBER 100000000.0 /* hundred million */
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#define BIGNUMBER 100000000.0 /* hundred million */
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static inline void Set(float *n,float x,float y,float z)
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static inline void Set(float *n, float x, float y, float z)
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{
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n[0] = x;
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n[1] = y;
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n[2] = z;
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}
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static inline void Copy(float *dest,const float *source)
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static inline void Copy(float *dest, const float *source)
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{
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dest[0] = source[0];
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dest[1] = source[1];
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dest[2] = source[2];
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}
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float computeBoundingSphere(unsigned int vcount,const float *points,float *center)
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float computeBoundingSphere(unsigned int vcount, const float *points, float *center)
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{
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float mRadius;
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float mRadius2;
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float mRadius;
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float mRadius2;
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float xmin[3];
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float xmax[3];
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@@ -84,119 +82,116 @@ float computeBoundingSphere(unsigned int vcount,const float *points,float *cente
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float dia1[3];
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float dia2[3];
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/* FIRST PASS: find 6 minima/maxima points */
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Set(xmin,BIGNUMBER,BIGNUMBER,BIGNUMBER);
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Set(xmax,-BIGNUMBER,-BIGNUMBER,-BIGNUMBER);
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Set(ymin,BIGNUMBER,BIGNUMBER,BIGNUMBER);
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Set(ymax,-BIGNUMBER,-BIGNUMBER,-BIGNUMBER);
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Set(zmin,BIGNUMBER,BIGNUMBER,BIGNUMBER);
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Set(zmax,-BIGNUMBER,-BIGNUMBER,-BIGNUMBER);
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/* FIRST PASS: find 6 minima/maxima points */
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Set(xmin, BIGNUMBER, BIGNUMBER, BIGNUMBER);
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Set(xmax, -BIGNUMBER, -BIGNUMBER, -BIGNUMBER);
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Set(ymin, BIGNUMBER, BIGNUMBER, BIGNUMBER);
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Set(ymax, -BIGNUMBER, -BIGNUMBER, -BIGNUMBER);
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Set(zmin, BIGNUMBER, BIGNUMBER, BIGNUMBER);
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Set(zmax, -BIGNUMBER, -BIGNUMBER, -BIGNUMBER);
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for (unsigned i=0; i<vcount; i++)
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for (unsigned i = 0; i < vcount; i++)
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{
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const float *caller_p = &points[i*3];
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const float *caller_p = &points[i * 3];
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if (caller_p[0]<xmin[0])
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Copy(xmin,caller_p); /* New xminimum point */
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if (caller_p[0]>xmax[0])
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Copy(xmax,caller_p);
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if (caller_p[1]<ymin[1])
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Copy(ymin,caller_p);
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if (caller_p[1]>ymax[1])
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Copy(ymax,caller_p);
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if (caller_p[2]<zmin[2])
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Copy(zmin,caller_p);
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if (caller_p[2]>zmax[2])
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Copy(zmax,caller_p);
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if (caller_p[0] < xmin[0])
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Copy(xmin, caller_p); /* New xminimum point */
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if (caller_p[0] > xmax[0])
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Copy(xmax, caller_p);
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if (caller_p[1] < ymin[1])
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Copy(ymin, caller_p);
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if (caller_p[1] > ymax[1])
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Copy(ymax, caller_p);
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if (caller_p[2] < zmin[2])
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Copy(zmin, caller_p);
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if (caller_p[2] > zmax[2])
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Copy(zmax, caller_p);
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}
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/* Set xspan = distance between the 2 points xmin & xmax (squared) */
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float dx = xmax[0] - xmin[0];
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float dy = xmax[1] - xmin[1];
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float dz = xmax[2] - xmin[2];
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float xspan = dx*dx + dy*dy + dz*dz;
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/* Set xspan = distance between the 2 points xmin & xmax (squared) */
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float dx = xmax[0] - xmin[0];
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float dy = xmax[1] - xmin[1];
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float dz = xmax[2] - xmin[2];
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float xspan = dx * dx + dy * dy + dz * dz;
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/* Same for y & z spans */
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dx = ymax[0] - ymin[0];
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dy = ymax[1] - ymin[1];
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dz = ymax[2] - ymin[2];
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float yspan = dx*dx + dy*dy + dz*dz;
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/* Same for y & z spans */
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dx = ymax[0] - ymin[0];
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dy = ymax[1] - ymin[1];
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dz = ymax[2] - ymin[2];
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float yspan = dx * dx + dy * dy + dz * dz;
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dx = zmax[0] - zmin[0];
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dy = zmax[1] - zmin[1];
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dz = zmax[2] - zmin[2];
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float zspan = dx*dx + dy*dy + dz*dz;
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dx = zmax[0] - zmin[0];
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dy = zmax[1] - zmin[1];
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dz = zmax[2] - zmin[2];
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float zspan = dx * dx + dy * dy + dz * dz;
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/* Set points dia1 & dia2 to the maximally separated pair */
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Copy(dia1,xmin);
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Copy(dia2,xmax); /* assume xspan biggest */
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float maxspan = xspan;
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/* Set points dia1 & dia2 to the maximally separated pair */
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Copy(dia1, xmin);
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Copy(dia2, xmax); /* assume xspan biggest */
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float maxspan = xspan;
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if (yspan>maxspan)
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if (yspan > maxspan)
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{
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maxspan = yspan;
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Copy(dia1,ymin);
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Copy(dia2,ymax);
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maxspan = yspan;
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Copy(dia1, ymin);
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Copy(dia2, ymax);
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}
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if (zspan>maxspan)
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if (zspan > maxspan)
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{
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Copy(dia1,zmin);
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Copy(dia2,zmax);
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Copy(dia1, zmin);
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Copy(dia2, zmax);
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}
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/* dia1,dia2 is a diameter of initial sphere */
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/* calc initial center */
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center[0] = (dia1[0] + dia2[0]) * 0.5f;
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center[1] = (dia1[1] + dia2[1]) * 0.5f;
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center[2] = (dia1[2] + dia2[2]) * 0.5f;
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/* dia1,dia2 is a diameter of initial sphere */
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/* calc initial center */
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center[0] = (dia1[0]+dia2[0])*0.5f;
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center[1] = (dia1[1]+dia2[1])*0.5f;
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center[2] = (dia1[2]+dia2[2])*0.5f;
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/* calculate initial radius**2 and radius */
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/* calculate initial radius**2 and radius */
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dx = dia2[0] - center[0]; /* x component of radius vector */
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dy = dia2[1] - center[1]; /* y component of radius vector */
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dz = dia2[2] - center[2]; /* z component of radius vector */
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dx = dia2[0]-center[0]; /* x component of radius vector */
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dy = dia2[1]-center[1]; /* y component of radius vector */
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dz = dia2[2]-center[2]; /* z component of radius vector */
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mRadius2 = dx * dx + dy * dy + dz * dz;
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mRadius = float(sqrt(mRadius2));
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mRadius2 = dx*dx + dy*dy + dz*dz;
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mRadius = float(sqrt(mRadius2));
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/* SECOND PASS: increment current sphere */
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/* SECOND PASS: increment current sphere */
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if ( 1 )
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if (1)
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{
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for (unsigned i=0; i<vcount; i++)
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for (unsigned i = 0; i < vcount; i++)
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{
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const float *caller_p = &points[i*3];
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const float *caller_p = &points[i * 3];
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dx = caller_p[0]-center[0];
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dy = caller_p[1]-center[1];
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dz = caller_p[2]-center[2];
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dx = caller_p[0] - center[0];
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dy = caller_p[1] - center[1];
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dz = caller_p[2] - center[2];
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float old_to_p_sq = dx*dx + dy*dy + dz*dz;
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float old_to_p_sq = dx * dx + dy * dy + dz * dz;
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if (old_to_p_sq > mRadius2) /* do r**2 test first */
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{ /* this point is outside of current sphere */
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float old_to_p = float(sqrt(old_to_p_sq));
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if (old_to_p_sq > mRadius2) /* do r**2 test first */
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{ /* this point is outside of current sphere */
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float old_to_p = float(sqrt(old_to_p_sq));
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/* calc radius of new sphere */
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mRadius = (mRadius + old_to_p) * 0.5f;
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mRadius2 = mRadius*mRadius; /* for next r**2 compare */
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float old_to_new = old_to_p - mRadius;
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mRadius = (mRadius + old_to_p) * 0.5f;
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mRadius2 = mRadius * mRadius; /* for next r**2 compare */
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float old_to_new = old_to_p - mRadius;
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/* calc center of new sphere */
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/* calc center of new sphere */
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float recip = 1.0f /old_to_p;
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float recip = 1.0f / old_to_p;
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float cx = (mRadius*center[0] + old_to_new*caller_p[0]) * recip;
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float cy = (mRadius*center[1] + old_to_new*caller_p[1]) * recip;
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float cz = (mRadius*center[2] + old_to_new*caller_p[2]) * recip;
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float cx = (mRadius * center[0] + old_to_new * caller_p[0]) * recip;
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float cy = (mRadius * center[1] + old_to_new * caller_p[1]) * recip;
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float cz = (mRadius * center[2] + old_to_new * caller_p[2]) * recip;
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Set(center,cx,cy,cz);
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Set(center, cx, cy, cz);
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}
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}
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}
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return mRadius;
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return mRadius;
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}
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