Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
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@@ -35,94 +35,90 @@
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// http://www.amillionpixels.us
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//
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inline float det(const float *p1,const float *p2,const float *p3)
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inline float det(const float *p1, const float *p2, const float *p3)
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{
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return p1[0]*p2[1]*p3[2] + p2[0]*p3[1]*p1[2] + p3[0]*p1[1]*p2[2] -p1[0]*p3[1]*p2[2] - p2[0]*p1[1]*p3[2] - p3[0]*p2[1]*p1[2];
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return p1[0] * p2[1] * p3[2] + p2[0] * p3[1] * p1[2] + p3[0] * p1[1] * p2[2] - p1[0] * p3[1] * p2[2] - p2[0] * p1[1] * p3[2] - p3[0] * p2[1] * p1[2];
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}
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float computeMeshVolume(const float *vertices,unsigned int tcount,const unsigned int *indices)
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float computeMeshVolume(const float *vertices, unsigned int tcount, const unsigned int *indices)
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{
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float volume = 0;
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for (unsigned int i=0; i<tcount; i++,indices+=3)
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for (unsigned int i = 0; i < tcount; i++, indices += 3)
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{
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const float *p1 = &vertices[indices[0] * 3];
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const float *p2 = &vertices[indices[1] * 3];
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const float *p3 = &vertices[indices[2] * 3];
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const float *p1 = &vertices[ indices[0]*3 ];
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const float *p2 = &vertices[ indices[1]*3 ];
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const float *p3 = &vertices[ indices[2]*3 ];
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volume+=det(p1,p2,p3); // compute the volume of the tetrahedran relative to the origin.
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volume += det(p1, p2, p3); // compute the volume of the tetrahedran relative to the origin.
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}
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volume*=(1.0f/6.0f);
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if ( volume < 0 )
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volume*=-1;
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volume *= (1.0f / 6.0f);
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if (volume < 0)
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volume *= -1;
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return volume;
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}
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inline void CrossProduct(const float *a,const float *b,float *cross)
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inline void CrossProduct(const float *a, const float *b, float *cross)
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{
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cross[0] = a[1]*b[2] - a[2]*b[1];
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cross[1] = a[2]*b[0] - a[0]*b[2];
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cross[2] = a[0]*b[1] - a[1]*b[0];
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cross[0] = a[1] * b[2] - a[2] * b[1];
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cross[1] = a[2] * b[0] - a[0] * b[2];
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cross[2] = a[0] * b[1] - a[1] * b[0];
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}
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inline float DotProduct(const float *a,const float *b)
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inline float DotProduct(const float *a, const float *b)
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{
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return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
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}
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inline float tetVolume(const float *p0,const float *p1,const float *p2,const float *p3)
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inline float tetVolume(const float *p0, const float *p1, const float *p2, const float *p3)
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{
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float a[3];
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float b[3];
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float c[3];
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a[0] = p1[0] - p0[0];
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a[1] = p1[1] - p0[1];
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a[2] = p1[2] - p0[2];
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a[0] = p1[0] - p0[0];
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a[1] = p1[1] - p0[1];
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a[2] = p1[2] - p0[2];
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b[0] = p2[0] - p0[0];
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b[1] = p2[1] - p0[1];
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b[2] = p2[2] - p0[2];
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c[0] = p3[0] - p0[0];
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c[1] = p3[1] - p0[1];
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c[2] = p3[2] - p0[2];
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c[0] = p3[0] - p0[0];
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c[1] = p3[1] - p0[1];
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c[2] = p3[2] - p0[2];
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float cross[3];
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float cross[3];
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CrossProduct( b, c, cross );
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CrossProduct(b, c, cross);
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float volume = DotProduct( a, cross );
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float volume = DotProduct(a, cross);
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if ( volume < 0 )
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return -volume;
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if (volume < 0)
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return -volume;
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return volume;
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return volume;
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}
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inline float det(const float *p0,const float *p1,const float *p2,const float *p3)
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inline float det(const float *p0, const float *p1, const float *p2, const float *p3)
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{
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return p1[0]*p2[1]*p3[2] + p2[0]*p3[1]*p1[2] + p3[0]*p1[1]*p2[2] -p1[0]*p3[1]*p2[2] - p2[0]*p1[1]*p3[2] - p3[0]*p2[1]*p1[2];
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return p1[0] * p2[1] * p3[2] + p2[0] * p3[1] * p1[2] + p3[0] * p1[1] * p2[2] - p1[0] * p3[1] * p2[2] - p2[0] * p1[1] * p3[2] - p3[0] * p2[1] * p1[2];
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}
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float computeMeshVolume2(const float *vertices,unsigned int tcount,const unsigned int *indices)
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float computeMeshVolume2(const float *vertices, unsigned int tcount, const unsigned int *indices)
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{
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float volume = 0;
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const float *p0 = vertices;
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for (unsigned int i=0; i<tcount; i++,indices+=3)
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for (unsigned int i = 0; i < tcount; i++, indices += 3)
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{
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const float *p1 = &vertices[indices[0] * 3];
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const float *p2 = &vertices[indices[1] * 3];
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const float *p3 = &vertices[indices[2] * 3];
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const float *p1 = &vertices[ indices[0]*3 ];
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const float *p2 = &vertices[ indices[1]*3 ];
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const float *p3 = &vertices[ indices[2]*3 ];
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volume+=tetVolume(p0,p1,p2,p3); // compute the volume of the tetrahdren relative to the root vertice
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volume += tetVolume(p0, p1, p2, p3); // compute the volume of the tetrahdren relative to the root vertice
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}
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return volume * (1.0f / 6.0f );
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return volume * (1.0f / 6.0f);
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}
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