Code-style consistency improvement:

Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
This commit is contained in:
erwincoumans
2018-09-23 14:17:31 -07:00
parent b73b05e9fb
commit ab8f16961e
1773 changed files with 1081087 additions and 474249 deletions

View File

@@ -4,13 +4,12 @@
#include <string.h>
#include <assert.h>
#pragma warning(disable:4786)
#pragma warning(disable : 4786)
#include <vector>
#include <map>
#include <set>
/*----------------------------------------------------------------------
Copyright (c) 2004 Open Dynamics Framework Group
www.physicstools.org
@@ -107,55 +106,50 @@
// You could easily modify this code to support other vertex
// formats with any number of interpolants.
#include "vlookup.h"
namespace Vlookup
{
class VertexPosition
{
public:
VertexPosition(void) { };
VertexPosition(const float *p)
{
mPos[0] = p[0];
mPos[1] = p[1];
mPos[2] = p[2];
};
void Set(int index,const float *pos)
VertexPosition(void){};
VertexPosition(const float *p)
{
const float * p = &pos[index*3];
mPos[0] = p[0];
mPos[1] = p[1];
mPos[2] = p[2];
mPos[0] = p[0];
mPos[1] = p[1];
mPos[2] = p[2];
};
float GetX(void) const { return mPos[0]; };
float GetY(void) const { return mPos[1]; };
float GetZ(void) const { return mPos[2]; };
void Set(int index, const float *pos)
{
const float *p = &pos[index * 3];
mPos[0] = p[0];
mPos[1] = p[1];
mPos[2] = p[2];
};
float GetX(void) const { return mPos[0]; };
float GetY(void) const { return mPos[1]; };
float GetZ(void) const { return mPos[2]; };
float mPos[3];
};
typedef std::vector< VertexPosition > VertexVector;
typedef std::vector<VertexPosition> VertexVector;
struct Tracker
{
VertexPosition mFind; // vertice to locate.
VertexVector *mList;
VertexPosition mFind; // vertice to locate.
VertexVector *mList;
Tracker()
{
mList = 0;
}
void SetSearch(const VertexPosition& match,VertexVector *list)
void SetSearch(const VertexPosition &match, VertexVector *list)
{
mFind = match;
mList = list;
@@ -165,9 +159,9 @@ struct Tracker
struct VertexID
{
int mID;
Tracker* mTracker;
Tracker *mTracker;
VertexID(int ID, Tracker* Tracker)
VertexID(int ID, Tracker *Tracker)
{
mID = ID;
mTracker = Tracker;
@@ -177,46 +171,45 @@ struct VertexID
class VertexLess
{
public:
bool operator()(VertexID v1,VertexID v2) const;
bool operator()(VertexID v1, VertexID v2) const;
private:
const VertexPosition& Get(VertexID index) const
const VertexPosition &Get(VertexID index) const
{
if ( index.mID == -1 ) return index.mTracker->mFind;
if (index.mID == -1) return index.mTracker->mFind;
VertexVector &vlist = *index.mTracker->mList;
return vlist[index.mID];
}
};
template <class Type> class VertexPool
template <class Type>
class VertexPool
{
public:
typedef std::set<VertexID, VertexLess > VertexSet;
typedef std::vector< Type > VertexVector;
typedef std::set<VertexID, VertexLess> VertexSet;
typedef std::vector<Type> VertexVector;
int getVertex(const Type& vtx)
int getVertex(const Type &vtx)
{
mTracker.SetSearch(vtx,&mVtxs);
mTracker.SetSearch(vtx, &mVtxs);
VertexSet::iterator found;
found = mVertSet.find( VertexID(-1,&mTracker) );
if ( found != mVertSet.end() )
found = mVertSet.find(VertexID(-1, &mTracker));
if (found != mVertSet.end())
{
return found->mID;
}
int idx = (int)mVtxs.size();
mVtxs.push_back( vtx );
mVertSet.insert( VertexID(idx,&mTracker) );
mVtxs.push_back(vtx);
mVertSet.insert(VertexID(idx, &mTracker));
return idx;
};
const float * GetPos(int idx) const
const float *GetPos(int idx) const
{
return mVtxs[idx].mPos;
}
const Type& Get(int idx) const
const Type &Get(int idx) const
{
return mVtxs[idx];
};
@@ -233,9 +226,9 @@ public:
mVtxs.reserve(reservesize);
};
const VertexVector& GetVertexList(void) const { return mVtxs; };
const VertexVector &GetVertexList(void) const { return mVtxs; };
void Set(const Type& vtx)
void Set(const Type &vtx)
{
mVtxs.push_back(vtx);
}
@@ -245,82 +238,74 @@ public:
return mVtxs.size();
};
Type * getBuffer(void)
Type *getBuffer(void)
{
return &mVtxs[0];
};
private:
VertexSet mVertSet; // ordered list.
VertexVector mVtxs; // set of vertices.
Tracker mTracker;
VertexSet mVertSet; // ordered list.
VertexVector mVtxs; // set of vertices.
Tracker mTracker;
};
bool VertexLess::operator()(VertexID v1,VertexID v2) const
bool VertexLess::operator()(VertexID v1, VertexID v2) const
{
const VertexPosition &a = Get(v1);
const VertexPosition &b = Get(v2);
const VertexPosition& a = Get(v1);
const VertexPosition& b = Get(v2);
int ixA = (int)(a.GetX() * 10000.0f);
int ixB = (int)(b.GetX() * 10000.0f);
int ixA = (int) (a.GetX()*10000.0f);
int ixB = (int) (b.GetX()*10000.0f);
if (ixA < ixB) return true;
if (ixA > ixB) return false;
if ( ixA < ixB ) return true;
if ( ixA > ixB ) return false;
int iyA = (int)(a.GetY() * 10000.0f);
int iyB = (int)(b.GetY() * 10000.0f);
int iyA = (int) (a.GetY()*10000.0f);
int iyB = (int) (b.GetY()*10000.0f);
if (iyA < iyB) return true;
if (iyA > iyB) return false;
if ( iyA < iyB ) return true;
if ( iyA > iyB ) return false;
int izA = (int) (a.GetZ()*10000.0f);
int izB = (int) (b.GetZ()*10000.0f);
if ( izA < izB ) return true;
if ( izA > izB ) return false;
int izA = (int)(a.GetZ() * 10000.0f);
int izB = (int)(b.GetZ() * 10000.0f);
if (izA < izB) return true;
if (izA > izB) return false;
return false;
}
}
} // namespace Vlookup
using namespace Vlookup;
VertexLookup Vl_createVertexLookup(void)
{
VertexLookup ret = new VertexPool< VertexPosition >;
return ret;
VertexLookup ret = new VertexPool<VertexPosition>;
return ret;
}
void Vl_releaseVertexLookup(VertexLookup vlook)
void Vl_releaseVertexLookup(VertexLookup vlook)
{
VertexPool< VertexPosition > *vp = (VertexPool< VertexPosition > *) vlook;
delete vp;
VertexPool<VertexPosition> *vp = (VertexPool<VertexPosition> *)vlook;
delete vp;
}
unsigned int Vl_getIndex(VertexLookup vlook,const float *pos) // get index.
unsigned int Vl_getIndex(VertexLookup vlook, const float *pos) // get index.
{
VertexPool< VertexPosition > *vp = (VertexPool< VertexPosition > *) vlook;
VertexPosition p(pos);
return vp->getVertex(p);
VertexPool<VertexPosition> *vp = (VertexPool<VertexPosition> *)vlook;
VertexPosition p(pos);
return vp->getVertex(p);
}
const float * Vl_getVertices(VertexLookup vlook)
const float *Vl_getVertices(VertexLookup vlook)
{
VertexPool< VertexPosition > *vp = (VertexPool< VertexPosition > *) vlook;
return vp->GetPos(0);
VertexPool<VertexPosition> *vp = (VertexPool<VertexPosition> *)vlook;
return vp->GetPos(0);
}
unsigned int Vl_getVcount(VertexLookup vlook)
unsigned int Vl_getVcount(VertexLookup vlook)
{
VertexPool< VertexPosition > *vp = (VertexPool< VertexPosition > *) vlook;
return vp->GetVertexCount();
VertexPool<VertexPosition> *vp = (VertexPool<VertexPosition> *)vlook;
return vp->GetVertexCount();
}