Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
This commit is contained in:
@@ -15,66 +15,72 @@
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#pragma once
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#ifndef HACD_CIRCULAR_LIST_H
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#define HACD_CIRCULAR_LIST_H
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#include<stdlib.h>
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#include <stdlib.h>
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#include "hacdVersion.h"
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namespace HACD
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{
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//! CircularListElement class.
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template < typename T > class CircularListElement
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{
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public:
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T & GetData() { return m_data; }
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const T & GetData() const { return m_data; }
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CircularListElement<T> * & GetNext() { return m_next; }
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CircularListElement<T> * & GetPrev() { return m_prev; }
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const CircularListElement<T> * & GetNext() const { return m_next; }
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const CircularListElement<T> * & GetPrev() const { return m_prev; }
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//! Constructor
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CircularListElement(const T & data) {m_data = data;}
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CircularListElement(void){}
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//! Destructor
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~CircularListElement(void){}
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private:
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T m_data;
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CircularListElement<T> * m_next;
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CircularListElement<T> * m_prev;
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//! CircularListElement class.
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template <typename T>
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class CircularListElement
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{
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public:
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T& GetData() { return m_data; }
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const T& GetData() const { return m_data; }
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CircularListElement<T>*& GetNext() { return m_next; }
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CircularListElement<T>*& GetPrev() { return m_prev; }
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const CircularListElement<T>*& GetNext() const { return m_next; }
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const CircularListElement<T>*& GetPrev() const { return m_prev; }
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//! Constructor
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CircularListElement(const T& data) { m_data = data; }
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CircularListElement(void) {}
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//! Destructor
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~CircularListElement(void) {}
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CircularListElement(const CircularListElement & rhs);
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};
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//! CircularList class.
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template < typename T > class CircularList
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private:
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T m_data;
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CircularListElement<T>* m_next;
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CircularListElement<T>* m_prev;
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CircularListElement(const CircularListElement& rhs);
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};
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//! CircularList class.
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template <typename T>
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class CircularList
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{
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public:
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CircularListElement<T>*& GetHead() { return m_head; }
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const CircularListElement<T>* GetHead() const { return m_head; }
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bool IsEmpty() const { return (m_size == 0); }
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size_t GetSize() const { return m_size; }
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const T& GetData() const { return m_head->GetData(); }
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T& GetData() { return m_head->GetData(); }
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bool Delete();
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bool Delete(CircularListElement<T>* element);
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CircularListElement<T>* Add(const T* data = 0);
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CircularListElement<T>* Add(const T& data);
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bool Next();
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bool Prev();
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void Clear()
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{
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public:
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CircularListElement<T> * & GetHead() { return m_head;}
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const CircularListElement<T> * GetHead() const { return m_head;}
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bool IsEmpty() const { return (m_size == 0);}
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size_t GetSize() const { return m_size; }
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const T & GetData() const { return m_head->GetData(); }
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T & GetData() { return m_head->GetData();}
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bool Delete() ;
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bool Delete(CircularListElement<T> * element);
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CircularListElement<T> * Add(const T * data = 0);
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CircularListElement<T> * Add(const T & data);
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bool Next();
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bool Prev();
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void Clear() { while(Delete());};
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const CircularList& operator=(const CircularList& rhs);
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//! Constructor
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CircularList()
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{
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m_head = 0;
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m_size = 0;
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}
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CircularList(const CircularList& rhs);
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//! Destructor
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virtual ~CircularList(void) {Clear();};
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private:
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CircularListElement<T> * m_head; //!< a pointer to the head of the circular list
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size_t m_size; //!< number of element in the circular list
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while (Delete())
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;
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};
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}
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const CircularList& operator=(const CircularList& rhs);
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//! Constructor
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CircularList()
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{
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m_head = 0;
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m_size = 0;
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}
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CircularList(const CircularList& rhs);
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//! Destructor
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virtual ~CircularList(void) { Clear(); };
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private:
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CircularListElement<T>* m_head; //!< a pointer to the head of the circular list
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size_t m_size; //!< number of element in the circular list
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};
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} // namespace HACD
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#include "hacdCircularList.inl"
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#endif
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@@ -14,279 +14,277 @@
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*/
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#include "hacdGraph.h"
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namespace HACD
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{
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GraphEdge::GraphEdge()
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{
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m_convexHull = 0;
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m_v1 = -1;
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m_v2 = -1;
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m_name = -1;
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m_error = 0;
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m_surf = 0;
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m_perimeter = 0;
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m_concavity = 0;
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m_volume = 0;
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m_deleted = false;
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}
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GraphVertex::GraphVertex()
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{
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m_convexHull = 0;
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m_name = -1;
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m_cc = -1;
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m_error = 0;
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m_surf = 0;
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m_perimeter = 0;
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m_concavity = 0;
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m_volume = 0;
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m_deleted = false;
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}
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bool GraphVertex::DeleteEdge(long name)
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{
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std::set<long>::iterator it = m_edges.find(name);
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if (it != m_edges.end() )
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{
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m_edges.erase(it);
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return true;
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}
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return false;
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}
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Graph::Graph()
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{
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m_nV = 0;
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m_nE = 0;
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m_nCCs = 0;
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}
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Graph::~Graph()
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{
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}
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void Graph::Allocate(size_t nV, size_t nE)
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{
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m_nV = nV;
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m_edges.reserve(nE);
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m_vertices.resize(nV);
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for(size_t i = 0; i < nV; i++)
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{
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m_vertices[i].m_name = static_cast<long>(i);
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}
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}
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long Graph::AddVertex()
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{
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size_t name = m_vertices.size();
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m_vertices.resize(name+1);
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m_vertices[name].m_name = static_cast<long>(name);
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m_nV++;
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return static_cast<long>(name);
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}
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long Graph::AddEdge(long v1, long v2)
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{
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size_t name = m_edges.size();
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m_edges.push_back(GraphEdge());
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m_edges[name].m_name = static_cast<long>(name);
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m_edges[name].m_v1 = v1;
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m_edges[name].m_v2 = v2;
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m_vertices[v1].AddEdge(static_cast<long>(name));
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m_vertices[v2].AddEdge(static_cast<long>(name));
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m_nE++;
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return static_cast<long>(name);
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}
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bool Graph::DeleteEdge(long name)
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{
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if (name < static_cast<long>(m_edges.size()))
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{
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long v1 = m_edges[name].m_v1;
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long v2 = m_edges[name].m_v2;
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m_edges[name].m_deleted = true;
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m_vertices[v1].DeleteEdge(name);
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m_vertices[v2].DeleteEdge(name);
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delete m_edges[name].m_convexHull;
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m_edges[name].m_distPoints.clear();
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m_edges[name].m_boudaryEdges.clear();
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m_edges[name].m_convexHull = 0;
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m_nE--;
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return true;
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}
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return false;
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}
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bool Graph::DeleteVertex(long name)
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{
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if (name < static_cast<long>(m_vertices.size()))
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{
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m_vertices[name].m_deleted = true;
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m_vertices[name].m_edges.clear();
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m_vertices[name].m_ancestors = std::vector<long>();
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delete m_vertices[name].m_convexHull;
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m_vertices[name].m_distPoints.clear();
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m_vertices[name].m_boudaryEdges.clear();
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m_vertices[name].m_convexHull = 0;
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m_nV--;
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return true;
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}
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return false;
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}
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bool Graph::EdgeCollapse(long v1, long v2)
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{
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long edgeToDelete = GetEdgeID(v1, v2);
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if (edgeToDelete >= 0)
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{
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// delete the edge (v1, v2)
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DeleteEdge(edgeToDelete);
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// add v2 to v1 ancestors
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m_vertices[v1].m_ancestors.push_back(v2);
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// add v2's ancestors to v1's ancestors
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m_vertices[v1].m_ancestors.insert(m_vertices[v1].m_ancestors.begin(),
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m_vertices[v2].m_ancestors.begin(),
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m_vertices[v2].m_ancestors.end());
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// update adjacency information
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std::set<long> & v1Edges = m_vertices[v1].m_edges;
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std::set<long>::const_iterator ed(m_vertices[v2].m_edges.begin());
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std::set<long>::const_iterator itEnd(m_vertices[v2].m_edges.end());
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long b = -1;
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for(; ed != itEnd; ++ed)
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{
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if (m_edges[*ed].m_v1 == v2)
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{
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b = m_edges[*ed].m_v2;
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}
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else
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{
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b = m_edges[*ed].m_v1;
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}
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if (GetEdgeID(v1, b) >= 0)
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{
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m_edges[*ed].m_deleted = true;
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m_vertices[b].DeleteEdge(*ed);
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m_nE--;
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}
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else
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{
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m_edges[*ed].m_v1 = v1;
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m_edges[*ed].m_v2 = b;
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v1Edges.insert(*ed);
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}
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}
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// delete the vertex v2
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DeleteVertex(v2);
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return true;
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}
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return false;
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}
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long Graph::GetEdgeID(long v1, long v2) const
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{
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if (v1 < static_cast<long>(m_vertices.size()) && !m_vertices[v1].m_deleted)
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{
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std::set<long>::const_iterator ed(m_vertices[v1].m_edges.begin());
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std::set<long>::const_iterator itEnd(m_vertices[v1].m_edges.end());
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for(; ed != itEnd; ++ed)
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{
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if ( (m_edges[*ed].m_v1 == v2) ||
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(m_edges[*ed].m_v2 == v2) )
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{
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return m_edges[*ed].m_name;
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}
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}
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}
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return -1;
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}
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void Graph::Print() const
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{
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std::cout << "-----------------------------" << std::endl;
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std::cout << "vertices (" << m_nV << ")" << std::endl;
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for (size_t v = 0; v < m_vertices.size(); ++v)
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{
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const GraphVertex & currentVertex = m_vertices[v];
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if (!m_vertices[v].m_deleted)
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{
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std::cout << currentVertex.m_name << "\t";
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std::set<long>::const_iterator ed(currentVertex.m_edges.begin());
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std::set<long>::const_iterator itEnd(currentVertex.m_edges.end());
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for(; ed != itEnd; ++ed)
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{
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std::cout << "(" << m_edges[*ed].m_v1 << "," << m_edges[*ed].m_v2 << ") ";
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}
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std::cout << std::endl;
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}
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}
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std::cout << "vertices (" << m_nE << ")" << std::endl;
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for (size_t e = 0; e < m_edges.size(); ++e)
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{
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const GraphEdge & currentEdge = m_edges[e];
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if (!m_edges[e].m_deleted)
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{
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std::cout << currentEdge.m_name << "\t("
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<< m_edges[e].m_v1 << ","
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<< m_edges[e].m_v2 << ") "<< std::endl;
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}
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}
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}
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void Graph::Clear()
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{
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m_vertices.clear();
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m_edges.clear();
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m_nV = 0;
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m_nE = 0;
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}
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long Graph::ExtractCCs()
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{
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// all CCs to -1
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for (size_t v = 0; v < m_vertices.size(); ++v)
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{
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if (!m_vertices[v].m_deleted)
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{
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m_vertices[v].m_cc = -1;
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}
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}
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// we get the CCs
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m_nCCs = 0;
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long v2 = -1;
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std::vector<long> temp;
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for (size_t v = 0; v < m_vertices.size(); ++v)
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{
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if (!m_vertices[v].m_deleted && m_vertices[v].m_cc == -1)
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{
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m_vertices[v].m_cc = static_cast<long>(m_nCCs);
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temp.clear();
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temp.push_back(m_vertices[v].m_name);
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while (temp.size())
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{
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long vertex = temp[temp.size()-1];
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temp.pop_back();
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std::set<long>::const_iterator ed(m_vertices[vertex].m_edges.begin());
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std::set<long>::const_iterator itEnd(m_vertices[vertex].m_edges.end());
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for(; ed != itEnd; ++ed)
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{
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if (m_edges[*ed].m_v1 == vertex)
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{
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v2 = m_edges[*ed].m_v2;
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}
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else
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{
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v2 = m_edges[*ed].m_v1;
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}
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if ( !m_vertices[v2].m_deleted && m_vertices[v2].m_cc == -1)
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{
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m_vertices[v2].m_cc = static_cast<long>(m_nCCs);
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temp.push_back(v2);
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}
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}
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}
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m_nCCs++;
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}
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}
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return static_cast<long>(m_nCCs);
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}
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{
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GraphEdge::GraphEdge()
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{
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m_convexHull = 0;
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m_v1 = -1;
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m_v2 = -1;
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m_name = -1;
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m_error = 0;
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m_surf = 0;
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m_perimeter = 0;
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m_concavity = 0;
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m_volume = 0;
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m_deleted = false;
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}
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GraphVertex::GraphVertex()
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{
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m_convexHull = 0;
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m_name = -1;
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m_cc = -1;
|
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m_error = 0;
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m_surf = 0;
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m_perimeter = 0;
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m_concavity = 0;
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m_volume = 0;
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m_deleted = false;
|
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}
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bool GraphVertex::DeleteEdge(long name)
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{
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std::set<long>::iterator it = m_edges.find(name);
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if (it != m_edges.end())
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||||
{
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m_edges.erase(it);
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return true;
|
||||
}
|
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return false;
|
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}
|
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Graph::Graph()
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{
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||||
m_nV = 0;
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m_nE = 0;
|
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m_nCCs = 0;
|
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}
|
||||
|
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Graph::~Graph()
|
||||
{
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||||
}
|
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void Graph::Allocate(size_t nV, size_t nE)
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{
|
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m_nV = nV;
|
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m_edges.reserve(nE);
|
||||
m_vertices.resize(nV);
|
||||
for (size_t i = 0; i < nV; i++)
|
||||
{
|
||||
m_vertices[i].m_name = static_cast<long>(i);
|
||||
}
|
||||
}
|
||||
|
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long Graph::AddVertex()
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||||
{
|
||||
size_t name = m_vertices.size();
|
||||
m_vertices.resize(name + 1);
|
||||
m_vertices[name].m_name = static_cast<long>(name);
|
||||
m_nV++;
|
||||
return static_cast<long>(name);
|
||||
}
|
||||
|
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long Graph::AddEdge(long v1, long v2)
|
||||
{
|
||||
size_t name = m_edges.size();
|
||||
m_edges.push_back(GraphEdge());
|
||||
m_edges[name].m_name = static_cast<long>(name);
|
||||
m_edges[name].m_v1 = v1;
|
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m_edges[name].m_v2 = v2;
|
||||
m_vertices[v1].AddEdge(static_cast<long>(name));
|
||||
m_vertices[v2].AddEdge(static_cast<long>(name));
|
||||
m_nE++;
|
||||
return static_cast<long>(name);
|
||||
}
|
||||
|
||||
bool Graph::DeleteEdge(long name)
|
||||
{
|
||||
if (name < static_cast<long>(m_edges.size()))
|
||||
{
|
||||
long v1 = m_edges[name].m_v1;
|
||||
long v2 = m_edges[name].m_v2;
|
||||
m_edges[name].m_deleted = true;
|
||||
m_vertices[v1].DeleteEdge(name);
|
||||
m_vertices[v2].DeleteEdge(name);
|
||||
delete m_edges[name].m_convexHull;
|
||||
m_edges[name].m_distPoints.clear();
|
||||
m_edges[name].m_boudaryEdges.clear();
|
||||
m_edges[name].m_convexHull = 0;
|
||||
m_nE--;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
bool Graph::DeleteVertex(long name)
|
||||
{
|
||||
if (name < static_cast<long>(m_vertices.size()))
|
||||
{
|
||||
m_vertices[name].m_deleted = true;
|
||||
m_vertices[name].m_edges.clear();
|
||||
m_vertices[name].m_ancestors = std::vector<long>();
|
||||
delete m_vertices[name].m_convexHull;
|
||||
m_vertices[name].m_distPoints.clear();
|
||||
m_vertices[name].m_boudaryEdges.clear();
|
||||
m_vertices[name].m_convexHull = 0;
|
||||
m_nV--;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
bool Graph::EdgeCollapse(long v1, long v2)
|
||||
{
|
||||
long edgeToDelete = GetEdgeID(v1, v2);
|
||||
if (edgeToDelete >= 0)
|
||||
{
|
||||
// delete the edge (v1, v2)
|
||||
DeleteEdge(edgeToDelete);
|
||||
// add v2 to v1 ancestors
|
||||
m_vertices[v1].m_ancestors.push_back(v2);
|
||||
// add v2's ancestors to v1's ancestors
|
||||
m_vertices[v1].m_ancestors.insert(m_vertices[v1].m_ancestors.begin(),
|
||||
m_vertices[v2].m_ancestors.begin(),
|
||||
m_vertices[v2].m_ancestors.end());
|
||||
// update adjacency information
|
||||
std::set<long>& v1Edges = m_vertices[v1].m_edges;
|
||||
std::set<long>::const_iterator ed(m_vertices[v2].m_edges.begin());
|
||||
std::set<long>::const_iterator itEnd(m_vertices[v2].m_edges.end());
|
||||
long b = -1;
|
||||
for (; ed != itEnd; ++ed)
|
||||
{
|
||||
if (m_edges[*ed].m_v1 == v2)
|
||||
{
|
||||
b = m_edges[*ed].m_v2;
|
||||
}
|
||||
else
|
||||
{
|
||||
b = m_edges[*ed].m_v1;
|
||||
}
|
||||
if (GetEdgeID(v1, b) >= 0)
|
||||
{
|
||||
m_edges[*ed].m_deleted = true;
|
||||
m_vertices[b].DeleteEdge(*ed);
|
||||
m_nE--;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_edges[*ed].m_v1 = v1;
|
||||
m_edges[*ed].m_v2 = b;
|
||||
v1Edges.insert(*ed);
|
||||
}
|
||||
}
|
||||
// delete the vertex v2
|
||||
DeleteVertex(v2);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
long Graph::GetEdgeID(long v1, long v2) const
|
||||
{
|
||||
if (v1 < static_cast<long>(m_vertices.size()) && !m_vertices[v1].m_deleted)
|
||||
{
|
||||
std::set<long>::const_iterator ed(m_vertices[v1].m_edges.begin());
|
||||
std::set<long>::const_iterator itEnd(m_vertices[v1].m_edges.end());
|
||||
for (; ed != itEnd; ++ed)
|
||||
{
|
||||
if ((m_edges[*ed].m_v1 == v2) ||
|
||||
(m_edges[*ed].m_v2 == v2))
|
||||
{
|
||||
return m_edges[*ed].m_name;
|
||||
}
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
void Graph::Print() const
|
||||
{
|
||||
std::cout << "-----------------------------" << std::endl;
|
||||
std::cout << "vertices (" << m_nV << ")" << std::endl;
|
||||
for (size_t v = 0; v < m_vertices.size(); ++v)
|
||||
{
|
||||
const GraphVertex& currentVertex = m_vertices[v];
|
||||
if (!m_vertices[v].m_deleted)
|
||||
{
|
||||
std::cout << currentVertex.m_name << "\t";
|
||||
std::set<long>::const_iterator ed(currentVertex.m_edges.begin());
|
||||
std::set<long>::const_iterator itEnd(currentVertex.m_edges.end());
|
||||
for (; ed != itEnd; ++ed)
|
||||
{
|
||||
std::cout << "(" << m_edges[*ed].m_v1 << "," << m_edges[*ed].m_v2 << ") ";
|
||||
}
|
||||
std::cout << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
std::cout << "vertices (" << m_nE << ")" << std::endl;
|
||||
for (size_t e = 0; e < m_edges.size(); ++e)
|
||||
{
|
||||
const GraphEdge& currentEdge = m_edges[e];
|
||||
if (!m_edges[e].m_deleted)
|
||||
{
|
||||
std::cout << currentEdge.m_name << "\t("
|
||||
<< m_edges[e].m_v1 << ","
|
||||
<< m_edges[e].m_v2 << ") " << std::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
void Graph::Clear()
|
||||
{
|
||||
m_vertices.clear();
|
||||
m_edges.clear();
|
||||
m_nV = 0;
|
||||
m_nE = 0;
|
||||
}
|
||||
|
||||
long Graph::ExtractCCs()
|
||||
{
|
||||
// all CCs to -1
|
||||
for (size_t v = 0; v < m_vertices.size(); ++v)
|
||||
{
|
||||
if (!m_vertices[v].m_deleted)
|
||||
{
|
||||
m_vertices[v].m_cc = -1;
|
||||
}
|
||||
}
|
||||
|
||||
// we get the CCs
|
||||
m_nCCs = 0;
|
||||
long v2 = -1;
|
||||
std::vector<long> temp;
|
||||
for (size_t v = 0; v < m_vertices.size(); ++v)
|
||||
{
|
||||
if (!m_vertices[v].m_deleted && m_vertices[v].m_cc == -1)
|
||||
{
|
||||
m_vertices[v].m_cc = static_cast<long>(m_nCCs);
|
||||
temp.clear();
|
||||
temp.push_back(m_vertices[v].m_name);
|
||||
while (temp.size())
|
||||
{
|
||||
long vertex = temp[temp.size() - 1];
|
||||
temp.pop_back();
|
||||
std::set<long>::const_iterator ed(m_vertices[vertex].m_edges.begin());
|
||||
std::set<long>::const_iterator itEnd(m_vertices[vertex].m_edges.end());
|
||||
for (; ed != itEnd; ++ed)
|
||||
{
|
||||
if (m_edges[*ed].m_v1 == vertex)
|
||||
{
|
||||
v2 = m_edges[*ed].m_v2;
|
||||
}
|
||||
else
|
||||
{
|
||||
v2 = m_edges[*ed].m_v1;
|
||||
}
|
||||
if (!m_vertices[v2].m_deleted && m_vertices[v2].m_cc == -1)
|
||||
{
|
||||
m_vertices[v2].m_cc = static_cast<long>(m_nCCs);
|
||||
temp.push_back(v2);
|
||||
}
|
||||
}
|
||||
}
|
||||
m_nCCs++;
|
||||
}
|
||||
}
|
||||
return static_cast<long>(m_nCCs);
|
||||
}
|
||||
} // namespace HACD
|
||||
|
||||
@@ -24,97 +24,96 @@
|
||||
|
||||
namespace HACD
|
||||
{
|
||||
class GraphVertex;
|
||||
class GraphEdge;
|
||||
class Graph;
|
||||
class HACD;
|
||||
|
||||
class GraphVertex
|
||||
{
|
||||
public:
|
||||
bool AddEdge(long name)
|
||||
{
|
||||
m_edges.insert(name);
|
||||
return true;
|
||||
}
|
||||
bool DeleteEdge(long name);
|
||||
GraphVertex();
|
||||
~GraphVertex(){ delete m_convexHull;};
|
||||
private:
|
||||
long m_name;
|
||||
long m_cc;
|
||||
std::set<long> m_edges;
|
||||
bool m_deleted;
|
||||
std::vector<long> m_ancestors;
|
||||
std::map<long, DPoint> m_distPoints;
|
||||
class GraphVertex;
|
||||
class GraphEdge;
|
||||
class Graph;
|
||||
class HACD;
|
||||
|
||||
Real m_error;
|
||||
double m_surf;
|
||||
double m_volume;
|
||||
double m_perimeter;
|
||||
double m_concavity;
|
||||
ICHull * m_convexHull;
|
||||
std::set<unsigned long long> m_boudaryEdges;
|
||||
|
||||
class GraphVertex
|
||||
{
|
||||
public:
|
||||
bool AddEdge(long name)
|
||||
{
|
||||
m_edges.insert(name);
|
||||
return true;
|
||||
}
|
||||
bool DeleteEdge(long name);
|
||||
GraphVertex();
|
||||
~GraphVertex() { delete m_convexHull; };
|
||||
|
||||
friend class GraphEdge;
|
||||
friend class Graph;
|
||||
friend class HACD;
|
||||
};
|
||||
|
||||
class GraphEdge
|
||||
{
|
||||
public:
|
||||
GraphEdge();
|
||||
~GraphEdge(){delete m_convexHull;};
|
||||
private:
|
||||
long m_name;
|
||||
long m_v1;
|
||||
long m_v2;
|
||||
std::map<long, DPoint> m_distPoints;
|
||||
Real m_error;
|
||||
double m_surf;
|
||||
double m_volume;
|
||||
double m_perimeter;
|
||||
double m_concavity;
|
||||
ICHull * m_convexHull;
|
||||
std::set<unsigned long long> m_boudaryEdges;
|
||||
bool m_deleted;
|
||||
|
||||
private:
|
||||
long m_name;
|
||||
long m_cc;
|
||||
std::set<long> m_edges;
|
||||
bool m_deleted;
|
||||
std::vector<long> m_ancestors;
|
||||
std::map<long, DPoint> m_distPoints;
|
||||
|
||||
|
||||
friend class GraphVertex;
|
||||
friend class Graph;
|
||||
friend class HACD;
|
||||
};
|
||||
|
||||
class Graph
|
||||
{
|
||||
public:
|
||||
size_t GetNEdges() const { return m_nE;}
|
||||
size_t GetNVertices() const { return m_nV;}
|
||||
bool EdgeCollapse(long v1, long v2);
|
||||
long AddVertex();
|
||||
long AddEdge(long v1, long v2);
|
||||
bool DeleteEdge(long name);
|
||||
bool DeleteVertex(long name);
|
||||
long GetEdgeID(long v1, long v2) const;
|
||||
void Clear();
|
||||
void Print() const;
|
||||
long ExtractCCs();
|
||||
|
||||
Graph();
|
||||
virtual ~Graph();
|
||||
void Allocate(size_t nV, size_t nE);
|
||||
Real m_error;
|
||||
double m_surf;
|
||||
double m_volume;
|
||||
double m_perimeter;
|
||||
double m_concavity;
|
||||
ICHull* m_convexHull;
|
||||
std::set<unsigned long long> m_boudaryEdges;
|
||||
|
||||
private:
|
||||
size_t m_nCCs;
|
||||
size_t m_nV;
|
||||
size_t m_nE;
|
||||
std::vector<GraphEdge> m_edges;
|
||||
std::vector<GraphVertex> m_vertices;
|
||||
friend class GraphEdge;
|
||||
friend class Graph;
|
||||
friend class HACD;
|
||||
};
|
||||
|
||||
friend class HACD;
|
||||
};
|
||||
}
|
||||
class GraphEdge
|
||||
{
|
||||
public:
|
||||
GraphEdge();
|
||||
~GraphEdge() { delete m_convexHull; };
|
||||
|
||||
private:
|
||||
long m_name;
|
||||
long m_v1;
|
||||
long m_v2;
|
||||
std::map<long, DPoint> m_distPoints;
|
||||
Real m_error;
|
||||
double m_surf;
|
||||
double m_volume;
|
||||
double m_perimeter;
|
||||
double m_concavity;
|
||||
ICHull* m_convexHull;
|
||||
std::set<unsigned long long> m_boudaryEdges;
|
||||
bool m_deleted;
|
||||
|
||||
friend class GraphVertex;
|
||||
friend class Graph;
|
||||
friend class HACD;
|
||||
};
|
||||
|
||||
class Graph
|
||||
{
|
||||
public:
|
||||
size_t GetNEdges() const { return m_nE; }
|
||||
size_t GetNVertices() const { return m_nV; }
|
||||
bool EdgeCollapse(long v1, long v2);
|
||||
long AddVertex();
|
||||
long AddEdge(long v1, long v2);
|
||||
bool DeleteEdge(long name);
|
||||
bool DeleteVertex(long name);
|
||||
long GetEdgeID(long v1, long v2) const;
|
||||
void Clear();
|
||||
void Print() const;
|
||||
long ExtractCCs();
|
||||
|
||||
Graph();
|
||||
virtual ~Graph();
|
||||
void Allocate(size_t nV, size_t nE);
|
||||
|
||||
private:
|
||||
size_t m_nCCs;
|
||||
size_t m_nV;
|
||||
size_t m_nE;
|
||||
std::vector<GraphEdge> m_edges;
|
||||
std::vector<GraphVertex> m_vertices;
|
||||
|
||||
friend class HACD;
|
||||
};
|
||||
} // namespace HACD
|
||||
#endif
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -26,257 +26,260 @@
|
||||
|
||||
namespace HACD
|
||||
{
|
||||
const double sc_pi = 3.14159265;
|
||||
class HACD;
|
||||
const double sc_pi = 3.14159265;
|
||||
class HACD;
|
||||
|
||||
// just to be able to set the capcity of the container
|
||||
|
||||
template<class _Ty, class _Container = std::vector<_Ty>, class _Pr = std::less<typename _Container::value_type> >
|
||||
class reservable_priority_queue: public std::priority_queue<_Ty, _Container, _Pr>
|
||||
// just to be able to set the capcity of the container
|
||||
|
||||
template <class _Ty, class _Container = std::vector<_Ty>, class _Pr = std::less<typename _Container::value_type> >
|
||||
class reservable_priority_queue : public std::priority_queue<_Ty, _Container, _Pr>
|
||||
{
|
||||
typedef typename std::priority_queue<_Ty, _Container, _Pr>::size_type size_type;
|
||||
|
||||
public:
|
||||
reservable_priority_queue(size_type capacity = 0) { reserve(capacity); };
|
||||
void reserve(size_type capacity) { this->c.reserve(capacity); }
|
||||
size_type capacity() const { return this->c.capacity(); }
|
||||
};
|
||||
|
||||
//! priority queque element
|
||||
class GraphEdgePriorityQueue
|
||||
{
|
||||
public:
|
||||
//! Constructor
|
||||
//! @param name edge's id
|
||||
//! @param priority edge's priority
|
||||
GraphEdgePriorityQueue(long name, Real priority)
|
||||
{
|
||||
typedef typename std::priority_queue<_Ty, _Container, _Pr>::size_type size_type;
|
||||
public:
|
||||
reservable_priority_queue(size_type capacity = 0) { reserve(capacity); };
|
||||
void reserve(size_type capacity) { this->c.reserve(capacity); }
|
||||
size_type capacity() const { return this->c.capacity(); }
|
||||
};
|
||||
|
||||
//! priority queque element
|
||||
class GraphEdgePriorityQueue
|
||||
{
|
||||
public:
|
||||
//! Constructor
|
||||
//! @param name edge's id
|
||||
//! @param priority edge's priority
|
||||
GraphEdgePriorityQueue(long name, Real priority)
|
||||
{
|
||||
m_name = name;
|
||||
m_priority = priority;
|
||||
}
|
||||
//! Destructor
|
||||
~GraphEdgePriorityQueue(void){}
|
||||
private:
|
||||
long m_name; //!< edge name
|
||||
Real m_priority; //!< priority
|
||||
//! Operator < for GraphEdgePQ
|
||||
friend bool operator<(const GraphEdgePriorityQueue & lhs, const GraphEdgePriorityQueue & rhs);
|
||||
//! Operator > for GraphEdgePQ
|
||||
friend bool operator>(const GraphEdgePriorityQueue & lhs, const GraphEdgePriorityQueue & rhs);
|
||||
friend class HACD;
|
||||
};
|
||||
inline bool operator<(const GraphEdgePriorityQueue & lhs, const GraphEdgePriorityQueue & rhs)
|
||||
{
|
||||
return lhs.m_priority<rhs.m_priority;
|
||||
}
|
||||
inline bool operator>(const GraphEdgePriorityQueue & lhs, const GraphEdgePriorityQueue & rhs)
|
||||
{
|
||||
return lhs.m_priority>rhs.m_priority;
|
||||
}
|
||||
typedef bool (*CallBackFunction)(const char *, double, double, size_t);
|
||||
m_name = name;
|
||||
m_priority = priority;
|
||||
}
|
||||
//! Destructor
|
||||
~GraphEdgePriorityQueue(void) {}
|
||||
|
||||
//! Provides an implementation of the Hierarchical Approximate Convex Decomposition (HACD) technique described in "A Simple and Efficient Approach for 3D Mesh Approximate Convex Decomposition" Game Programming Gems 8 - Chapter 2.8, p.202. A short version of the chapter was published in ICIP09 and is available at ftp://ftp.elet.polimi.it/users/Stefano.Tubaro/ICIP_USB_Proceedings_v2/pdfs/0003501.pdf
|
||||
class HACD
|
||||
{
|
||||
public:
|
||||
|
||||
//! Gives the triangles partitionas an array of size m_nTriangles where the i-th element specifies the cluster to which belong the i-th triangle
|
||||
//! @return triangles partition
|
||||
const long * GetPartition() const { return m_partition;}
|
||||
//! Sets the scale factor
|
||||
//! @param scale scale factor
|
||||
void SetScaleFactor(double scale) { m_scale = scale;}
|
||||
//! Gives the scale factor
|
||||
//! @return scale factor
|
||||
double GetScaleFactor() const { return m_scale;}
|
||||
//! Sets the call-back function
|
||||
//! @param callBack pointer to the call-back function
|
||||
void SetCallBack(CallBackFunction callBack) { m_callBack = callBack;}
|
||||
//! Gives the call-back function
|
||||
//! @return pointer to the call-back function
|
||||
CallBackFunction GetCallBack() const { return m_callBack;}
|
||||
|
||||
//! Specifies whether faces points should be added when computing the concavity
|
||||
//! @param addFacesPoints true = faces points should be added
|
||||
void SetAddFacesPoints(bool addFacesPoints) { m_addFacesPoints = addFacesPoints;}
|
||||
//! Specifies wheter faces points should be added when computing the concavity
|
||||
//! @return true = faces points should be added
|
||||
bool GetAddFacesPoints() const { return m_addFacesPoints;}
|
||||
//! Specifies whether extra points should be added when computing the concavity
|
||||
//! @param addExteraDistPoints true = extra points should be added
|
||||
void SetAddExtraDistPoints(bool addExtraDistPoints) { m_addExtraDistPoints = addExtraDistPoints;}
|
||||
//! Specifies wheter extra points should be added when computing the concavity
|
||||
//! @return true = extra points should be added
|
||||
bool GetAddExtraDistPoints() const { return m_addExtraDistPoints;}
|
||||
//! Specifies whether extra points should be added when computing the concavity
|
||||
//! @param addExteraDistPoints true = extra points should be added
|
||||
void SetAddNeighboursDistPoints(bool addNeighboursDistPoints) { m_addNeighboursDistPoints = addNeighboursDistPoints;}
|
||||
//! Specifies wheter extra points should be added when computing the concavity
|
||||
//! @return true = extra points should be added
|
||||
bool GetAddNeighboursDistPoints() const { return m_addNeighboursDistPoints;}
|
||||
//! Sets the points of the input mesh (Remark: the input points will be scaled and shifted. Use DenormalizeData() to invert those operations)
|
||||
//! @param points pointer to the input points
|
||||
void SetPoints(Vec3<Real> * points) { m_points = points;}
|
||||
//! Gives the points of the input mesh (Remark: the input points will be scaled and shifted. Use DenormalizeData() to invert those operations)
|
||||
//! @return pointer to the input points
|
||||
const Vec3<Real> * GetPoints() const { return m_points;}
|
||||
//! Sets the triangles of the input mesh.
|
||||
//! @param triangles points pointer to the input points
|
||||
void SetTriangles(Vec3<long> * triangles) { m_triangles = triangles;}
|
||||
//! Gives the triangles in the input mesh
|
||||
//! @return pointer to the input triangles
|
||||
const Vec3<long> * GetTriangles() const { return m_triangles;}
|
||||
//! Sets the number of points in the input mesh.
|
||||
//! @param nPoints number of points the input mesh
|
||||
void SetNPoints(size_t nPoints) { m_nPoints = nPoints;}
|
||||
//! Gives the number of points in the input mesh.
|
||||
//! @return number of points the input mesh
|
||||
size_t GetNPoints() const { return m_nPoints;}
|
||||
//! Sets the number of triangles in the input mesh.
|
||||
//! @param nTriangles number of triangles in the input mesh
|
||||
void SetNTriangles(size_t nTriangles) { m_nTriangles = nTriangles;}
|
||||
//! Gives the number of triangles in the input mesh.
|
||||
//! @return number of triangles the input mesh
|
||||
size_t GetNTriangles() const { return m_nTriangles;}
|
||||
//! Sets the minimum number of clusters to be generated.
|
||||
//! @param nClusters minimum number of clusters
|
||||
void SetNClusters(size_t nClusters) { m_nMinClusters = nClusters;}
|
||||
//! Gives the number of generated clusters.
|
||||
//! @return number of generated clusters
|
||||
size_t GetNClusters() const { return m_nClusters;}
|
||||
//! Sets the maximum allowed concavity.
|
||||
//! @param concavity maximum concavity
|
||||
void SetConcavity(double concavity) { m_concavity = concavity;}
|
||||
//! Gives the maximum allowed concavity.
|
||||
//! @return maximum concavity
|
||||
double GetConcavity() const { return m_concavity;}
|
||||
//! Sets the maximum allowed distance to get CCs connected.
|
||||
//! @param concavity maximum distance to get CCs connected
|
||||
void SetConnectDist(double ccConnectDist) { m_ccConnectDist = ccConnectDist;}
|
||||
//! Gives the maximum allowed distance to get CCs connected.
|
||||
//! @return maximum distance to get CCs connected
|
||||
double GetConnectDist() const { return m_ccConnectDist;}
|
||||
//! Sets the volume weight.
|
||||
//! @param beta volume weight
|
||||
void SetVolumeWeight(double beta) { m_beta = beta;}
|
||||
//! Gives the volume weight.
|
||||
//! @return volume weight
|
||||
double GetVolumeWeight() const { return m_beta;}
|
||||
//! Sets the compacity weight (i.e. parameter alpha in ftp://ftp.elet.polimi.it/users/Stefano.Tubaro/ICIP_USB_Proceedings_v2/pdfs/0003501.pdf).
|
||||
//! @param alpha compacity weight
|
||||
void SetCompacityWeight(double alpha) { m_alpha = alpha;}
|
||||
//! Gives the compacity weight (i.e. parameter alpha in ftp://ftp.elet.polimi.it/users/Stefano.Tubaro/ICIP_USB_Proceedings_v2/pdfs/0003501.pdf).
|
||||
//! @return compacity weight
|
||||
double GetCompacityWeight() const { return m_alpha;}
|
||||
//! Sets the maximum number of vertices for each generated convex-hull.
|
||||
//! @param nVerticesPerCH maximum # vertices per CH
|
||||
void SetNVerticesPerCH(size_t nVerticesPerCH) { m_nVerticesPerCH = nVerticesPerCH;}
|
||||
//! Gives the maximum number of vertices for each generated convex-hull.
|
||||
//! @return maximum # vertices per CH
|
||||
size_t GetNVerticesPerCH() const { return m_nVerticesPerCH;}
|
||||
//! Gives the number of vertices for the cluster number numCH.
|
||||
//! @return number of vertices
|
||||
size_t GetNPointsCH(size_t numCH) const;
|
||||
//! Gives the number of triangles for the cluster number numCH.
|
||||
//! @param numCH cluster's number
|
||||
//! @return number of triangles
|
||||
size_t GetNTrianglesCH(size_t numCH) const;
|
||||
//! Gives the vertices and the triangles of the cluster number numCH.
|
||||
//! @param numCH cluster's number
|
||||
//! @param points pointer to the vector of points to be filled
|
||||
//! @param triangles pointer to the vector of triangles to be filled
|
||||
//! @return true if sucess
|
||||
bool GetCH(size_t numCH, Vec3<Real> * const points, Vec3<long> * const triangles);
|
||||
//! Computes the HACD decomposition.
|
||||
//! @param fullCH specifies whether to generate convex-hulls with a full or limited (i.e. < m_nVerticesPerCH) number of vertices
|
||||
//! @param exportDistPoints specifies wheter distance points should ne exported or not (used only for debugging).
|
||||
//! @return true if sucess
|
||||
bool Compute(bool fullCH=false, bool exportDistPoints=false);
|
||||
//! Saves the generated convex-hulls in a VRML 2.0 file.
|
||||
//! @param fileName the output file name
|
||||
//! @param uniColor specifies whether the different convex-hulls should have the same color or not
|
||||
//! @param numCluster specifies the cluster to be saved, if numCluster < 0 export all clusters
|
||||
//! @return true if sucess
|
||||
bool Save(const char * fileName, bool uniColor, long numCluster=-1) const;
|
||||
//! Shifts and scales to the data to have all the coordinates between 0.0 and 1000.0.
|
||||
void NormalizeData();
|
||||
//! Inverse the operations applied by NormalizeData().
|
||||
void DenormalizeData();
|
||||
//! Constructor.
|
||||
HACD(void);
|
||||
//! Destructor.
|
||||
~HACD(void);
|
||||
|
||||
private:
|
||||
//! Gives the edge index.
|
||||
//! @param a first vertex id
|
||||
//! @param b second vertex id
|
||||
//! @return edge's index
|
||||
static unsigned long long GetEdgeIndex(unsigned long long a, unsigned long long b)
|
||||
{
|
||||
if (a > b) return (a << 32) + b;
|
||||
else return (b << 32) + a;
|
||||
}
|
||||
//! Computes the concavity of a cluster.
|
||||
//! @param ch the cluster's convex-hull
|
||||
//! @param distPoints the cluster's points
|
||||
//! @return cluster's concavity
|
||||
double Concavity(ICHull & ch, std::map<long, DPoint> & distPoints);
|
||||
//! Computes the perimeter of a cluster.
|
||||
//! @param triIndices the cluster's triangles
|
||||
//! @param distPoints the cluster's points
|
||||
//! @return cluster's perimeter
|
||||
double ComputePerimeter(const std::vector<long> & triIndices) const;
|
||||
//! Creates the Graph by associating to each mesh triangle a vertex in the graph and to each couple of adjacent triangles an edge in the graph.
|
||||
void CreateGraph();
|
||||
//! Initializes the graph costs and computes the vertices normals
|
||||
void InitializeDualGraph();
|
||||
//! Computes the cost of an edge
|
||||
//! @param e edge's id
|
||||
void ComputeEdgeCost(size_t e);
|
||||
//! Initializes the priority queue
|
||||
//! @param fast specifies whether fast mode is used
|
||||
//! @return true if success
|
||||
bool InitializePriorityQueue();
|
||||
//! Cleans the intersection between convex-hulls
|
||||
void CleanClusters();
|
||||
//! Computes convex-hulls from partition information
|
||||
//! @param fullCH specifies whether to generate convex-hulls with a full or limited (i.e. < m_nVerticesPerCH) number of vertices
|
||||
void ComputeConvexHulls(bool fullCH);
|
||||
//! Simplifies the graph
|
||||
//! @param fast specifies whether fast mode is used
|
||||
void Simplify();
|
||||
|
||||
private:
|
||||
double m_scale; //>! scale factor used for NormalizeData() and DenormalizeData()
|
||||
Vec3<long> * m_triangles; //>! pointer the triangles array
|
||||
Vec3<Real> * m_points; //>! pointer the points array
|
||||
Vec3<Real> * m_facePoints; //>! pointer to the faces points array
|
||||
Vec3<Real> * m_faceNormals; //>! pointer to the faces normals array
|
||||
Vec3<Real> * m_normals; //>! pointer the normals array
|
||||
size_t m_nTriangles; //>! number of triangles in the original mesh
|
||||
size_t m_nPoints; //>! number of vertices in the original mesh
|
||||
size_t m_nClusters; //>! number of clusters
|
||||
size_t m_nMinClusters; //>! minimum number of clusters
|
||||
double m_ccConnectDist; //>! maximum allowed distance to connect CCs
|
||||
double m_concavity; //>! maximum concavity
|
||||
double m_alpha; //>! compacity weigth
|
||||
double m_beta; //>! volume weigth
|
||||
double m_diag; //>! length of the BB diagonal
|
||||
Vec3<Real> m_barycenter; //>! barycenter of the mesh
|
||||
std::vector< long > m_cVertices; //>! array of vertices each belonging to a different cluster
|
||||
ICHull * m_convexHulls; //>! convex-hulls associated with the final HACD clusters
|
||||
Graph m_graph; //>! simplification graph
|
||||
size_t m_nVerticesPerCH; //>! maximum number of vertices per convex-hull
|
||||
reservable_priority_queue<GraphEdgePriorityQueue,
|
||||
std::vector<GraphEdgePriorityQueue>,
|
||||
std::greater<std::vector<GraphEdgePriorityQueue>::value_type> > m_pqueue; //!> priority queue
|
||||
HACD(const HACD & rhs);
|
||||
CallBackFunction m_callBack; //>! call-back function
|
||||
long * m_partition; //>! array of size m_nTriangles where the i-th element specifies the cluster to which belong the i-th triangle
|
||||
bool m_addFacesPoints; //>! specifies whether to add faces points or not
|
||||
bool m_addExtraDistPoints; //>! specifies whether to add extra points for concave shapes or not
|
||||
bool m_addNeighboursDistPoints; //>! specifies whether to add extra points from adjacent clusters or not
|
||||
|
||||
};
|
||||
private:
|
||||
long m_name; //!< edge name
|
||||
Real m_priority; //!< priority
|
||||
//! Operator < for GraphEdgePQ
|
||||
friend bool operator<(const GraphEdgePriorityQueue &lhs, const GraphEdgePriorityQueue &rhs);
|
||||
//! Operator > for GraphEdgePQ
|
||||
friend bool operator>(const GraphEdgePriorityQueue &lhs, const GraphEdgePriorityQueue &rhs);
|
||||
friend class HACD;
|
||||
};
|
||||
inline bool operator<(const GraphEdgePriorityQueue &lhs, const GraphEdgePriorityQueue &rhs)
|
||||
{
|
||||
return lhs.m_priority < rhs.m_priority;
|
||||
}
|
||||
inline bool operator>(const GraphEdgePriorityQueue &lhs, const GraphEdgePriorityQueue &rhs)
|
||||
{
|
||||
return lhs.m_priority > rhs.m_priority;
|
||||
}
|
||||
typedef bool (*CallBackFunction)(const char *, double, double, size_t);
|
||||
|
||||
//! Provides an implementation of the Hierarchical Approximate Convex Decomposition (HACD) technique described in "A Simple and Efficient Approach for 3D Mesh Approximate Convex Decomposition" Game Programming Gems 8 - Chapter 2.8, p.202. A short version of the chapter was published in ICIP09 and is available at ftp://ftp.elet.polimi.it/users/Stefano.Tubaro/ICIP_USB_Proceedings_v2/pdfs/0003501.pdf
|
||||
class HACD
|
||||
{
|
||||
public:
|
||||
//! Gives the triangles partitionas an array of size m_nTriangles where the i-th element specifies the cluster to which belong the i-th triangle
|
||||
//! @return triangles partition
|
||||
const long *GetPartition() const { return m_partition; }
|
||||
//! Sets the scale factor
|
||||
//! @param scale scale factor
|
||||
void SetScaleFactor(double scale) { m_scale = scale; }
|
||||
//! Gives the scale factor
|
||||
//! @return scale factor
|
||||
double GetScaleFactor() const { return m_scale; }
|
||||
//! Sets the call-back function
|
||||
//! @param callBack pointer to the call-back function
|
||||
void SetCallBack(CallBackFunction callBack) { m_callBack = callBack; }
|
||||
//! Gives the call-back function
|
||||
//! @return pointer to the call-back function
|
||||
CallBackFunction GetCallBack() const { return m_callBack; }
|
||||
|
||||
//! Specifies whether faces points should be added when computing the concavity
|
||||
//! @param addFacesPoints true = faces points should be added
|
||||
void SetAddFacesPoints(bool addFacesPoints) { m_addFacesPoints = addFacesPoints; }
|
||||
//! Specifies wheter faces points should be added when computing the concavity
|
||||
//! @return true = faces points should be added
|
||||
bool GetAddFacesPoints() const { return m_addFacesPoints; }
|
||||
//! Specifies whether extra points should be added when computing the concavity
|
||||
//! @param addExteraDistPoints true = extra points should be added
|
||||
void SetAddExtraDistPoints(bool addExtraDistPoints) { m_addExtraDistPoints = addExtraDistPoints; }
|
||||
//! Specifies wheter extra points should be added when computing the concavity
|
||||
//! @return true = extra points should be added
|
||||
bool GetAddExtraDistPoints() const { return m_addExtraDistPoints; }
|
||||
//! Specifies whether extra points should be added when computing the concavity
|
||||
//! @param addExteraDistPoints true = extra points should be added
|
||||
void SetAddNeighboursDistPoints(bool addNeighboursDistPoints) { m_addNeighboursDistPoints = addNeighboursDistPoints; }
|
||||
//! Specifies wheter extra points should be added when computing the concavity
|
||||
//! @return true = extra points should be added
|
||||
bool GetAddNeighboursDistPoints() const { return m_addNeighboursDistPoints; }
|
||||
//! Sets the points of the input mesh (Remark: the input points will be scaled and shifted. Use DenormalizeData() to invert those operations)
|
||||
//! @param points pointer to the input points
|
||||
void SetPoints(Vec3<Real> *points) { m_points = points; }
|
||||
//! Gives the points of the input mesh (Remark: the input points will be scaled and shifted. Use DenormalizeData() to invert those operations)
|
||||
//! @return pointer to the input points
|
||||
const Vec3<Real> *GetPoints() const { return m_points; }
|
||||
//! Sets the triangles of the input mesh.
|
||||
//! @param triangles points pointer to the input points
|
||||
void SetTriangles(Vec3<long> *triangles) { m_triangles = triangles; }
|
||||
//! Gives the triangles in the input mesh
|
||||
//! @return pointer to the input triangles
|
||||
const Vec3<long> *GetTriangles() const { return m_triangles; }
|
||||
//! Sets the number of points in the input mesh.
|
||||
//! @param nPoints number of points the input mesh
|
||||
void SetNPoints(size_t nPoints) { m_nPoints = nPoints; }
|
||||
//! Gives the number of points in the input mesh.
|
||||
//! @return number of points the input mesh
|
||||
size_t GetNPoints() const { return m_nPoints; }
|
||||
//! Sets the number of triangles in the input mesh.
|
||||
//! @param nTriangles number of triangles in the input mesh
|
||||
void SetNTriangles(size_t nTriangles) { m_nTriangles = nTriangles; }
|
||||
//! Gives the number of triangles in the input mesh.
|
||||
//! @return number of triangles the input mesh
|
||||
size_t GetNTriangles() const { return m_nTriangles; }
|
||||
//! Sets the minimum number of clusters to be generated.
|
||||
//! @param nClusters minimum number of clusters
|
||||
void SetNClusters(size_t nClusters) { m_nMinClusters = nClusters; }
|
||||
//! Gives the number of generated clusters.
|
||||
//! @return number of generated clusters
|
||||
size_t GetNClusters() const { return m_nClusters; }
|
||||
//! Sets the maximum allowed concavity.
|
||||
//! @param concavity maximum concavity
|
||||
void SetConcavity(double concavity) { m_concavity = concavity; }
|
||||
//! Gives the maximum allowed concavity.
|
||||
//! @return maximum concavity
|
||||
double GetConcavity() const { return m_concavity; }
|
||||
//! Sets the maximum allowed distance to get CCs connected.
|
||||
//! @param concavity maximum distance to get CCs connected
|
||||
void SetConnectDist(double ccConnectDist) { m_ccConnectDist = ccConnectDist; }
|
||||
//! Gives the maximum allowed distance to get CCs connected.
|
||||
//! @return maximum distance to get CCs connected
|
||||
double GetConnectDist() const { return m_ccConnectDist; }
|
||||
//! Sets the volume weight.
|
||||
//! @param beta volume weight
|
||||
void SetVolumeWeight(double beta) { m_beta = beta; }
|
||||
//! Gives the volume weight.
|
||||
//! @return volume weight
|
||||
double GetVolumeWeight() const { return m_beta; }
|
||||
//! Sets the compacity weight (i.e. parameter alpha in ftp://ftp.elet.polimi.it/users/Stefano.Tubaro/ICIP_USB_Proceedings_v2/pdfs/0003501.pdf).
|
||||
//! @param alpha compacity weight
|
||||
void SetCompacityWeight(double alpha) { m_alpha = alpha; }
|
||||
//! Gives the compacity weight (i.e. parameter alpha in ftp://ftp.elet.polimi.it/users/Stefano.Tubaro/ICIP_USB_Proceedings_v2/pdfs/0003501.pdf).
|
||||
//! @return compacity weight
|
||||
double GetCompacityWeight() const { return m_alpha; }
|
||||
//! Sets the maximum number of vertices for each generated convex-hull.
|
||||
//! @param nVerticesPerCH maximum # vertices per CH
|
||||
void SetNVerticesPerCH(size_t nVerticesPerCH) { m_nVerticesPerCH = nVerticesPerCH; }
|
||||
//! Gives the maximum number of vertices for each generated convex-hull.
|
||||
//! @return maximum # vertices per CH
|
||||
size_t GetNVerticesPerCH() const { return m_nVerticesPerCH; }
|
||||
//! Gives the number of vertices for the cluster number numCH.
|
||||
//! @return number of vertices
|
||||
size_t GetNPointsCH(size_t numCH) const;
|
||||
//! Gives the number of triangles for the cluster number numCH.
|
||||
//! @param numCH cluster's number
|
||||
//! @return number of triangles
|
||||
size_t GetNTrianglesCH(size_t numCH) const;
|
||||
//! Gives the vertices and the triangles of the cluster number numCH.
|
||||
//! @param numCH cluster's number
|
||||
//! @param points pointer to the vector of points to be filled
|
||||
//! @param triangles pointer to the vector of triangles to be filled
|
||||
//! @return true if sucess
|
||||
bool GetCH(size_t numCH, Vec3<Real> *const points, Vec3<long> *const triangles);
|
||||
//! Computes the HACD decomposition.
|
||||
//! @param fullCH specifies whether to generate convex-hulls with a full or limited (i.e. < m_nVerticesPerCH) number of vertices
|
||||
//! @param exportDistPoints specifies wheter distance points should ne exported or not (used only for debugging).
|
||||
//! @return true if sucess
|
||||
bool Compute(bool fullCH = false, bool exportDistPoints = false);
|
||||
//! Saves the generated convex-hulls in a VRML 2.0 file.
|
||||
//! @param fileName the output file name
|
||||
//! @param uniColor specifies whether the different convex-hulls should have the same color or not
|
||||
//! @param numCluster specifies the cluster to be saved, if numCluster < 0 export all clusters
|
||||
//! @return true if sucess
|
||||
bool Save(const char *fileName, bool uniColor, long numCluster = -1) const;
|
||||
//! Shifts and scales to the data to have all the coordinates between 0.0 and 1000.0.
|
||||
void NormalizeData();
|
||||
//! Inverse the operations applied by NormalizeData().
|
||||
void DenormalizeData();
|
||||
//! Constructor.
|
||||
HACD(void);
|
||||
//! Destructor.
|
||||
~HACD(void);
|
||||
|
||||
private:
|
||||
//! Gives the edge index.
|
||||
//! @param a first vertex id
|
||||
//! @param b second vertex id
|
||||
//! @return edge's index
|
||||
static unsigned long long GetEdgeIndex(unsigned long long a, unsigned long long b)
|
||||
{
|
||||
if (a > b)
|
||||
return (a << 32) + b;
|
||||
else
|
||||
return (b << 32) + a;
|
||||
}
|
||||
//! Computes the concavity of a cluster.
|
||||
//! @param ch the cluster's convex-hull
|
||||
//! @param distPoints the cluster's points
|
||||
//! @return cluster's concavity
|
||||
double Concavity(ICHull &ch, std::map<long, DPoint> &distPoints);
|
||||
//! Computes the perimeter of a cluster.
|
||||
//! @param triIndices the cluster's triangles
|
||||
//! @param distPoints the cluster's points
|
||||
//! @return cluster's perimeter
|
||||
double ComputePerimeter(const std::vector<long> &triIndices) const;
|
||||
//! Creates the Graph by associating to each mesh triangle a vertex in the graph and to each couple of adjacent triangles an edge in the graph.
|
||||
void CreateGraph();
|
||||
//! Initializes the graph costs and computes the vertices normals
|
||||
void InitializeDualGraph();
|
||||
//! Computes the cost of an edge
|
||||
//! @param e edge's id
|
||||
void ComputeEdgeCost(size_t e);
|
||||
//! Initializes the priority queue
|
||||
//! @param fast specifies whether fast mode is used
|
||||
//! @return true if success
|
||||
bool InitializePriorityQueue();
|
||||
//! Cleans the intersection between convex-hulls
|
||||
void CleanClusters();
|
||||
//! Computes convex-hulls from partition information
|
||||
//! @param fullCH specifies whether to generate convex-hulls with a full or limited (i.e. < m_nVerticesPerCH) number of vertices
|
||||
void ComputeConvexHulls(bool fullCH);
|
||||
//! Simplifies the graph
|
||||
//! @param fast specifies whether fast mode is used
|
||||
void Simplify();
|
||||
|
||||
private:
|
||||
double m_scale; //>! scale factor used for NormalizeData() and DenormalizeData()
|
||||
Vec3<long> *m_triangles; //>! pointer the triangles array
|
||||
Vec3<Real> *m_points; //>! pointer the points array
|
||||
Vec3<Real> *m_facePoints; //>! pointer to the faces points array
|
||||
Vec3<Real> *m_faceNormals; //>! pointer to the faces normals array
|
||||
Vec3<Real> *m_normals; //>! pointer the normals array
|
||||
size_t m_nTriangles; //>! number of triangles in the original mesh
|
||||
size_t m_nPoints; //>! number of vertices in the original mesh
|
||||
size_t m_nClusters; //>! number of clusters
|
||||
size_t m_nMinClusters; //>! minimum number of clusters
|
||||
double m_ccConnectDist; //>! maximum allowed distance to connect CCs
|
||||
double m_concavity; //>! maximum concavity
|
||||
double m_alpha; //>! compacity weigth
|
||||
double m_beta; //>! volume weigth
|
||||
double m_diag; //>! length of the BB diagonal
|
||||
Vec3<Real> m_barycenter; //>! barycenter of the mesh
|
||||
std::vector<long> m_cVertices; //>! array of vertices each belonging to a different cluster
|
||||
ICHull *m_convexHulls; //>! convex-hulls associated with the final HACD clusters
|
||||
Graph m_graph; //>! simplification graph
|
||||
size_t m_nVerticesPerCH; //>! maximum number of vertices per convex-hull
|
||||
reservable_priority_queue<GraphEdgePriorityQueue,
|
||||
std::vector<GraphEdgePriorityQueue>,
|
||||
std::greater<std::vector<GraphEdgePriorityQueue>::value_type> >
|
||||
m_pqueue; //!> priority queue
|
||||
HACD(const HACD &rhs);
|
||||
CallBackFunction m_callBack; //>! call-back function
|
||||
long *m_partition; //>! array of size m_nTriangles where the i-th element specifies the cluster to which belong the i-th triangle
|
||||
bool m_addFacesPoints; //>! specifies whether to add faces points or not
|
||||
bool m_addExtraDistPoints; //>! specifies whether to add extra points for concave shapes or not
|
||||
bool m_addNeighboursDistPoints; //>! specifies whether to add extra points from adjacent clusters or not
|
||||
};
|
||||
} // namespace HACD
|
||||
#endif
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -22,99 +22,99 @@
|
||||
#include <map>
|
||||
namespace HACD
|
||||
{
|
||||
class DPoint;
|
||||
class HACD;
|
||||
//! Incremental Convex Hull algorithm (cf. http://maven.smith.edu/~orourke/books/ftp.html ).
|
||||
enum ICHullError
|
||||
{
|
||||
ICHullErrorOK = 0,
|
||||
ICHullErrorCoplanarPoints,
|
||||
ICHullErrorNoVolume,
|
||||
ICHullErrorInconsistent,
|
||||
ICHullErrorNotEnoughPoints
|
||||
};
|
||||
class ICHull
|
||||
{
|
||||
public:
|
||||
//!
|
||||
bool IsFlat() { return m_isFlat;}
|
||||
//!
|
||||
std::map<long, DPoint> * GetDistPoints() const { return m_distPoints;}
|
||||
//!
|
||||
void SetDistPoints(std::map<long, DPoint> * distPoints) { m_distPoints = distPoints;}
|
||||
//! Returns the computed mesh
|
||||
TMMesh & GetMesh() { return m_mesh;}
|
||||
//! Add one point to the convex-hull
|
||||
bool AddPoint(const Vec3<Real> & point) {return AddPoints(&point, 1);}
|
||||
//! Add one point to the convex-hull
|
||||
bool AddPoint(const Vec3<Real> & point, long id);
|
||||
//! Add points to the convex-hull
|
||||
bool AddPoints(const Vec3<Real> * points, size_t nPoints);
|
||||
bool AddPoints(std::vector< Vec3<Real> > points);
|
||||
//!
|
||||
ICHullError Process();
|
||||
//!
|
||||
ICHullError Process(unsigned long nPointsCH);
|
||||
//!
|
||||
double ComputeVolume();
|
||||
//!
|
||||
bool IsInside(const Vec3<Real> & pt0);
|
||||
//!
|
||||
double ComputeDistance(long name, const Vec3<Real> & pt, const Vec3<Real> & normal, bool & insideHull, bool updateIncidentPoints);
|
||||
//!
|
||||
const ICHull & operator=(ICHull & rhs);
|
||||
class DPoint;
|
||||
class HACD;
|
||||
//! Incremental Convex Hull algorithm (cf. http://maven.smith.edu/~orourke/books/ftp.html ).
|
||||
enum ICHullError
|
||||
{
|
||||
ICHullErrorOK = 0,
|
||||
ICHullErrorCoplanarPoints,
|
||||
ICHullErrorNoVolume,
|
||||
ICHullErrorInconsistent,
|
||||
ICHullErrorNotEnoughPoints
|
||||
};
|
||||
class ICHull
|
||||
{
|
||||
public:
|
||||
//!
|
||||
bool IsFlat() { return m_isFlat; }
|
||||
//!
|
||||
std::map<long, DPoint> *GetDistPoints() const { return m_distPoints; }
|
||||
//!
|
||||
void SetDistPoints(std::map<long, DPoint> *distPoints) { m_distPoints = distPoints; }
|
||||
//! Returns the computed mesh
|
||||
TMMesh &GetMesh() { return m_mesh; }
|
||||
//! Add one point to the convex-hull
|
||||
bool AddPoint(const Vec3<Real> &point) { return AddPoints(&point, 1); }
|
||||
//! Add one point to the convex-hull
|
||||
bool AddPoint(const Vec3<Real> &point, long id);
|
||||
//! Add points to the convex-hull
|
||||
bool AddPoints(const Vec3<Real> *points, size_t nPoints);
|
||||
bool AddPoints(std::vector<Vec3<Real> > points);
|
||||
//!
|
||||
ICHullError Process();
|
||||
//!
|
||||
ICHullError Process(unsigned long nPointsCH);
|
||||
//!
|
||||
double ComputeVolume();
|
||||
//!
|
||||
bool IsInside(const Vec3<Real> &pt0);
|
||||
//!
|
||||
double ComputeDistance(long name, const Vec3<Real> &pt, const Vec3<Real> &normal, bool &insideHull, bool updateIncidentPoints);
|
||||
//!
|
||||
const ICHull &operator=(ICHull &rhs);
|
||||
|
||||
//! Constructor
|
||||
ICHull(void);
|
||||
//! Destructor
|
||||
virtual ~ICHull(void) {};
|
||||
//! Constructor
|
||||
ICHull(void);
|
||||
//! Destructor
|
||||
virtual ~ICHull(void){};
|
||||
|
||||
private:
|
||||
//! DoubleTriangle builds the initial double triangle. It first finds 3 noncollinear points and makes two faces out of them, in opposite order. It then finds a fourth point that is not coplanar with that face. The vertices are stored in the face structure in counterclockwise order so that the volume between the face and the point is negative. Lastly, the 3 newfaces to the fourth point are constructed and the data structures are cleaned up.
|
||||
ICHullError DoubleTriangle();
|
||||
//! MakeFace creates a new face structure from three vertices (in ccw order). It returns a pointer to the face.
|
||||
CircularListElement<TMMTriangle> * MakeFace(CircularListElement<TMMVertex> * v0,
|
||||
CircularListElement<TMMVertex> * v1,
|
||||
CircularListElement<TMMVertex> * v2,
|
||||
CircularListElement<TMMTriangle> * fold);
|
||||
//!
|
||||
CircularListElement<TMMTriangle> * MakeConeFace(CircularListElement<TMMEdge> * e, CircularListElement<TMMVertex> * v);
|
||||
//!
|
||||
bool ProcessPoint();
|
||||
//!
|
||||
bool ComputePointVolume(double &totalVolume, bool markVisibleFaces);
|
||||
//!
|
||||
bool FindMaxVolumePoint();
|
||||
//!
|
||||
bool CleanEdges();
|
||||
//!
|
||||
bool CleanVertices(unsigned long & addedPoints);
|
||||
//!
|
||||
bool CleanTriangles();
|
||||
//!
|
||||
bool CleanUp(unsigned long & addedPoints);
|
||||
//!
|
||||
bool MakeCCW(CircularListElement<TMMTriangle> * f,
|
||||
CircularListElement<TMMEdge> * e,
|
||||
CircularListElement<TMMVertex> * v);
|
||||
void Clear();
|
||||
private:
|
||||
static const long sc_dummyIndex;
|
||||
static const double sc_distMin;
|
||||
TMMesh m_mesh;
|
||||
std::vector<CircularListElement<TMMEdge> *> m_edgesToDelete;
|
||||
std::vector<CircularListElement<TMMEdge> *> m_edgesToUpdate;
|
||||
std::vector<CircularListElement<TMMTriangle> *> m_trianglesToDelete;
|
||||
std::map<long, DPoint> * m_distPoints;
|
||||
CircularListElement<TMMVertex> * m_dummyVertex;
|
||||
Vec3<Real> m_normal;
|
||||
bool m_isFlat;
|
||||
|
||||
|
||||
ICHull(const ICHull & rhs);
|
||||
|
||||
friend class HACD;
|
||||
};
|
||||
private:
|
||||
//! DoubleTriangle builds the initial double triangle. It first finds 3 noncollinear points and makes two faces out of them, in opposite order. It then finds a fourth point that is not coplanar with that face. The vertices are stored in the face structure in counterclockwise order so that the volume between the face and the point is negative. Lastly, the 3 newfaces to the fourth point are constructed and the data structures are cleaned up.
|
||||
ICHullError DoubleTriangle();
|
||||
//! MakeFace creates a new face structure from three vertices (in ccw order). It returns a pointer to the face.
|
||||
CircularListElement<TMMTriangle> *MakeFace(CircularListElement<TMMVertex> *v0,
|
||||
CircularListElement<TMMVertex> *v1,
|
||||
CircularListElement<TMMVertex> *v2,
|
||||
CircularListElement<TMMTriangle> *fold);
|
||||
//!
|
||||
CircularListElement<TMMTriangle> *MakeConeFace(CircularListElement<TMMEdge> *e, CircularListElement<TMMVertex> *v);
|
||||
//!
|
||||
bool ProcessPoint();
|
||||
//!
|
||||
bool ComputePointVolume(double &totalVolume, bool markVisibleFaces);
|
||||
//!
|
||||
bool FindMaxVolumePoint();
|
||||
//!
|
||||
bool CleanEdges();
|
||||
//!
|
||||
bool CleanVertices(unsigned long &addedPoints);
|
||||
//!
|
||||
bool CleanTriangles();
|
||||
//!
|
||||
bool CleanUp(unsigned long &addedPoints);
|
||||
//!
|
||||
bool MakeCCW(CircularListElement<TMMTriangle> *f,
|
||||
CircularListElement<TMMEdge> *e,
|
||||
CircularListElement<TMMVertex> *v);
|
||||
void Clear();
|
||||
|
||||
}
|
||||
private:
|
||||
static const long sc_dummyIndex;
|
||||
static const double sc_distMin;
|
||||
TMMesh m_mesh;
|
||||
std::vector<CircularListElement<TMMEdge> *> m_edgesToDelete;
|
||||
std::vector<CircularListElement<TMMEdge> *> m_edgesToUpdate;
|
||||
std::vector<CircularListElement<TMMTriangle> *> m_trianglesToDelete;
|
||||
std::map<long, DPoint> *m_distPoints;
|
||||
CircularListElement<TMMVertex> *m_dummyVertex;
|
||||
Vec3<Real> m_normal;
|
||||
bool m_isFlat;
|
||||
|
||||
ICHull(const ICHull &rhs);
|
||||
|
||||
friend class HACD;
|
||||
};
|
||||
|
||||
} // namespace HACD
|
||||
#endif
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -38,213 +38,214 @@ All rights reserved.
|
||||
#include <set>
|
||||
namespace HACD
|
||||
{
|
||||
class TMMTriangle;
|
||||
class TMMEdge;
|
||||
class TMMesh;
|
||||
class ICHull;
|
||||
class HACD;
|
||||
class TMMTriangle;
|
||||
class TMMEdge;
|
||||
class TMMesh;
|
||||
class ICHull;
|
||||
class HACD;
|
||||
|
||||
class DPoint
|
||||
{
|
||||
public:
|
||||
DPoint(Real dist=0, bool computed=false, bool distOnly=false)
|
||||
:m_dist(dist),
|
||||
m_computed(computed),
|
||||
m_distOnly(distOnly){};
|
||||
~DPoint(){};
|
||||
private:
|
||||
Real m_dist;
|
||||
bool m_computed;
|
||||
bool m_distOnly;
|
||||
friend class TMMTriangle;
|
||||
friend class TMMesh;
|
||||
friend class GraphVertex;
|
||||
friend class GraphEdge;
|
||||
friend class Graph;
|
||||
friend class ICHull;
|
||||
friend class HACD;
|
||||
};
|
||||
class DPoint
|
||||
{
|
||||
public:
|
||||
DPoint(Real dist = 0, bool computed = false, bool distOnly = false)
|
||||
: m_dist(dist),
|
||||
m_computed(computed),
|
||||
m_distOnly(distOnly){};
|
||||
~DPoint(){};
|
||||
|
||||
//! Vertex data structure used in a triangular manifold mesh (TMM).
|
||||
class TMMVertex
|
||||
{
|
||||
public:
|
||||
TMMVertex(void);
|
||||
~TMMVertex(void);
|
||||
|
||||
private:
|
||||
Vec3<Real> m_pos;
|
||||
long m_name;
|
||||
size_t m_id;
|
||||
CircularListElement<TMMEdge> * m_duplicate; // pointer to incident cone edge (or NULL)
|
||||
bool m_onHull;
|
||||
bool m_tag;
|
||||
TMMVertex(const TMMVertex & rhs);
|
||||
|
||||
friend class HACD;
|
||||
friend class ICHull;
|
||||
friend class TMMesh;
|
||||
friend class TMMTriangle;
|
||||
friend class TMMEdge;
|
||||
};
|
||||
private:
|
||||
Real m_dist;
|
||||
bool m_computed;
|
||||
bool m_distOnly;
|
||||
friend class TMMTriangle;
|
||||
friend class TMMesh;
|
||||
friend class GraphVertex;
|
||||
friend class GraphEdge;
|
||||
friend class Graph;
|
||||
friend class ICHull;
|
||||
friend class HACD;
|
||||
};
|
||||
|
||||
//! Edge data structure used in a triangular manifold mesh (TMM).
|
||||
class TMMEdge
|
||||
{
|
||||
public:
|
||||
TMMEdge(void);
|
||||
~TMMEdge(void);
|
||||
private:
|
||||
size_t m_id;
|
||||
CircularListElement<TMMTriangle> * m_triangles[2];
|
||||
CircularListElement<TMMVertex> * m_vertices[2];
|
||||
CircularListElement<TMMTriangle> * m_newFace;
|
||||
//! Vertex data structure used in a triangular manifold mesh (TMM).
|
||||
class TMMVertex
|
||||
{
|
||||
public:
|
||||
TMMVertex(void);
|
||||
~TMMVertex(void);
|
||||
|
||||
private:
|
||||
Vec3<Real> m_pos;
|
||||
long m_name;
|
||||
size_t m_id;
|
||||
CircularListElement<TMMEdge> *m_duplicate; // pointer to incident cone edge (or NULL)
|
||||
bool m_onHull;
|
||||
bool m_tag;
|
||||
TMMVertex(const TMMVertex &rhs);
|
||||
|
||||
TMMEdge(const TMMEdge & rhs);
|
||||
|
||||
friend class HACD;
|
||||
friend class ICHull;
|
||||
friend class TMMTriangle;
|
||||
friend class TMMVertex;
|
||||
friend class TMMesh;
|
||||
};
|
||||
friend class HACD;
|
||||
friend class ICHull;
|
||||
friend class TMMesh;
|
||||
friend class TMMTriangle;
|
||||
friend class TMMEdge;
|
||||
};
|
||||
|
||||
//! Triangle data structure used in a triangular manifold mesh (TMM).
|
||||
class TMMTriangle
|
||||
{
|
||||
public:
|
||||
TMMTriangle(void);
|
||||
~TMMTriangle(void);
|
||||
private:
|
||||
size_t m_id;
|
||||
CircularListElement<TMMEdge> * m_edges[3];
|
||||
CircularListElement<TMMVertex> * m_vertices[3];
|
||||
std::set<long> m_incidentPoints;
|
||||
bool m_visible;
|
||||
|
||||
TMMTriangle(const TMMTriangle & rhs);
|
||||
|
||||
friend class HACD;
|
||||
friend class ICHull;
|
||||
friend class TMMesh;
|
||||
friend class TMMVertex;
|
||||
friend class TMMEdge;
|
||||
};
|
||||
|
||||
class Material
|
||||
{
|
||||
public:
|
||||
Material(void);
|
||||
~Material(void){}
|
||||
// private:
|
||||
Vec3<double> m_diffuseColor;
|
||||
double m_ambientIntensity;
|
||||
Vec3<double> m_specularColor;
|
||||
Vec3<double> m_emissiveColor;
|
||||
double m_shininess;
|
||||
double m_transparency;
|
||||
|
||||
friend class TMMesh;
|
||||
friend class HACD;
|
||||
};
|
||||
//! Edge data structure used in a triangular manifold mesh (TMM).
|
||||
class TMMEdge
|
||||
{
|
||||
public:
|
||||
TMMEdge(void);
|
||||
~TMMEdge(void);
|
||||
|
||||
//! triangular manifold mesh data structure.
|
||||
class TMMesh
|
||||
{
|
||||
public:
|
||||
private:
|
||||
size_t m_id;
|
||||
CircularListElement<TMMTriangle> *m_triangles[2];
|
||||
CircularListElement<TMMVertex> *m_vertices[2];
|
||||
CircularListElement<TMMTriangle> *m_newFace;
|
||||
|
||||
//! Returns the number of vertices>
|
||||
inline size_t GetNVertices() const { return m_vertices.GetSize();}
|
||||
//! Returns the number of edges
|
||||
inline size_t GetNEdges() const { return m_edges.GetSize();}
|
||||
//! Returns the number of triangles
|
||||
inline size_t GetNTriangles() const { return m_triangles.GetSize();}
|
||||
//! Returns the vertices circular list
|
||||
inline const CircularList<TMMVertex> & GetVertices() const { return m_vertices;}
|
||||
//! Returns the edges circular list
|
||||
inline const CircularList<TMMEdge> & GetEdges() const { return m_edges;}
|
||||
//! Returns the triangles circular list
|
||||
inline const CircularList<TMMTriangle> & GetTriangles() const { return m_triangles;}
|
||||
//! Returns the vertices circular list
|
||||
inline CircularList<TMMVertex> & GetVertices() { return m_vertices;}
|
||||
//! Returns the edges circular list
|
||||
inline CircularList<TMMEdge> & GetEdges() { return m_edges;}
|
||||
//! Returns the triangles circular list
|
||||
inline CircularList<TMMTriangle> & GetTriangles() { return m_triangles;}
|
||||
//! Add vertex to the mesh
|
||||
CircularListElement<TMMVertex> * AddVertex() {return m_vertices.Add();}
|
||||
//! Add vertex to the mesh
|
||||
CircularListElement<TMMEdge> * AddEdge() {return m_edges.Add();}
|
||||
//! Add vertex to the mesh
|
||||
CircularListElement<TMMTriangle> * AddTriangle() {return m_triangles.Add();}
|
||||
//! Print mesh information
|
||||
void Print();
|
||||
//!
|
||||
void GetIFS(Vec3<Real> * const points, Vec3<long> * const triangles);
|
||||
//! Save mesh
|
||||
bool Save(const char *fileName);
|
||||
//! Save mesh to VRML 2.0 format
|
||||
bool SaveVRML2(std::ofstream &fout);
|
||||
//! Save mesh to VRML 2.0 format
|
||||
bool SaveVRML2(std::ofstream &fout, const Material & material);
|
||||
//!
|
||||
void Clear();
|
||||
//!
|
||||
void Copy(TMMesh & mesh);
|
||||
//!
|
||||
bool CheckConsistancy();
|
||||
//!
|
||||
bool Normalize();
|
||||
//!
|
||||
bool Denormalize();
|
||||
//! Constructor
|
||||
TMMesh(void);
|
||||
//! Destructor
|
||||
virtual ~TMMesh(void);
|
||||
TMMEdge(const TMMEdge &rhs);
|
||||
|
||||
private:
|
||||
CircularList<TMMVertex> m_vertices;
|
||||
CircularList<TMMEdge> m_edges;
|
||||
CircularList<TMMTriangle> m_triangles;
|
||||
Real m_diag; //>! length of the BB diagonal
|
||||
Vec3<Real> m_barycenter; //>! barycenter of the mesh
|
||||
friend class HACD;
|
||||
friend class ICHull;
|
||||
friend class TMMTriangle;
|
||||
friend class TMMVertex;
|
||||
friend class TMMesh;
|
||||
};
|
||||
|
||||
// not defined
|
||||
TMMesh(const TMMesh & rhs);
|
||||
friend class ICHull;
|
||||
friend class HACD;
|
||||
};
|
||||
//! IntersectRayTriangle(): intersect a ray with a 3D triangle
|
||||
//! Input: a ray R, and a triangle T
|
||||
//! Output: *I = intersection point (when it exists)
|
||||
//! 0 = disjoint (no intersect)
|
||||
//! 1 = intersect in unique point I1
|
||||
long IntersectRayTriangle( const Vec3<double> & P0, const Vec3<double> & dir,
|
||||
const Vec3<double> & V0, const Vec3<double> & V1,
|
||||
const Vec3<double> & V2, double &t);
|
||||
//! Triangle data structure used in a triangular manifold mesh (TMM).
|
||||
class TMMTriangle
|
||||
{
|
||||
public:
|
||||
TMMTriangle(void);
|
||||
~TMMTriangle(void);
|
||||
|
||||
// intersect_RayTriangle(): intersect a ray with a 3D triangle
|
||||
// Input: a ray R, and a triangle T
|
||||
// Output: *I = intersection point (when it exists)
|
||||
// Return: -1 = triangle is degenerate (a segment or point)
|
||||
// 0 = disjoint (no intersect)
|
||||
// 1 = intersect in unique point I1
|
||||
// 2 = are in the same plane
|
||||
long IntersectRayTriangle2(const Vec3<double> & P0, const Vec3<double> & dir,
|
||||
const Vec3<double> & V0, const Vec3<double> & V1,
|
||||
const Vec3<double> & V2, double &r);
|
||||
private:
|
||||
size_t m_id;
|
||||
CircularListElement<TMMEdge> *m_edges[3];
|
||||
CircularListElement<TMMVertex> *m_vertices[3];
|
||||
std::set<long> m_incidentPoints;
|
||||
bool m_visible;
|
||||
|
||||
/*
|
||||
TMMTriangle(const TMMTriangle &rhs);
|
||||
|
||||
friend class HACD;
|
||||
friend class ICHull;
|
||||
friend class TMMesh;
|
||||
friend class TMMVertex;
|
||||
friend class TMMEdge;
|
||||
};
|
||||
|
||||
class Material
|
||||
{
|
||||
public:
|
||||
Material(void);
|
||||
~Material(void) {}
|
||||
// private:
|
||||
Vec3<double> m_diffuseColor;
|
||||
double m_ambientIntensity;
|
||||
Vec3<double> m_specularColor;
|
||||
Vec3<double> m_emissiveColor;
|
||||
double m_shininess;
|
||||
double m_transparency;
|
||||
|
||||
friend class TMMesh;
|
||||
friend class HACD;
|
||||
};
|
||||
|
||||
//! triangular manifold mesh data structure.
|
||||
class TMMesh
|
||||
{
|
||||
public:
|
||||
//! Returns the number of vertices>
|
||||
inline size_t GetNVertices() const { return m_vertices.GetSize(); }
|
||||
//! Returns the number of edges
|
||||
inline size_t GetNEdges() const { return m_edges.GetSize(); }
|
||||
//! Returns the number of triangles
|
||||
inline size_t GetNTriangles() const { return m_triangles.GetSize(); }
|
||||
//! Returns the vertices circular list
|
||||
inline const CircularList<TMMVertex> &GetVertices() const { return m_vertices; }
|
||||
//! Returns the edges circular list
|
||||
inline const CircularList<TMMEdge> &GetEdges() const { return m_edges; }
|
||||
//! Returns the triangles circular list
|
||||
inline const CircularList<TMMTriangle> &GetTriangles() const { return m_triangles; }
|
||||
//! Returns the vertices circular list
|
||||
inline CircularList<TMMVertex> &GetVertices() { return m_vertices; }
|
||||
//! Returns the edges circular list
|
||||
inline CircularList<TMMEdge> &GetEdges() { return m_edges; }
|
||||
//! Returns the triangles circular list
|
||||
inline CircularList<TMMTriangle> &GetTriangles() { return m_triangles; }
|
||||
//! Add vertex to the mesh
|
||||
CircularListElement<TMMVertex> *AddVertex() { return m_vertices.Add(); }
|
||||
//! Add vertex to the mesh
|
||||
CircularListElement<TMMEdge> *AddEdge() { return m_edges.Add(); }
|
||||
//! Add vertex to the mesh
|
||||
CircularListElement<TMMTriangle> *AddTriangle() { return m_triangles.Add(); }
|
||||
//! Print mesh information
|
||||
void Print();
|
||||
//!
|
||||
void GetIFS(Vec3<Real> *const points, Vec3<long> *const triangles);
|
||||
//! Save mesh
|
||||
bool Save(const char *fileName);
|
||||
//! Save mesh to VRML 2.0 format
|
||||
bool SaveVRML2(std::ofstream &fout);
|
||||
//! Save mesh to VRML 2.0 format
|
||||
bool SaveVRML2(std::ofstream &fout, const Material &material);
|
||||
//!
|
||||
void Clear();
|
||||
//!
|
||||
void Copy(TMMesh &mesh);
|
||||
//!
|
||||
bool CheckConsistancy();
|
||||
//!
|
||||
bool Normalize();
|
||||
//!
|
||||
bool Denormalize();
|
||||
//! Constructor
|
||||
TMMesh(void);
|
||||
//! Destructor
|
||||
virtual ~TMMesh(void);
|
||||
|
||||
private:
|
||||
CircularList<TMMVertex> m_vertices;
|
||||
CircularList<TMMEdge> m_edges;
|
||||
CircularList<TMMTriangle> m_triangles;
|
||||
Real m_diag; //>! length of the BB diagonal
|
||||
Vec3<Real> m_barycenter; //>! barycenter of the mesh
|
||||
|
||||
// not defined
|
||||
TMMesh(const TMMesh &rhs);
|
||||
friend class ICHull;
|
||||
friend class HACD;
|
||||
};
|
||||
//! IntersectRayTriangle(): intersect a ray with a 3D triangle
|
||||
//! Input: a ray R, and a triangle T
|
||||
//! Output: *I = intersection point (when it exists)
|
||||
//! 0 = disjoint (no intersect)
|
||||
//! 1 = intersect in unique point I1
|
||||
long IntersectRayTriangle(const Vec3<double> &P0, const Vec3<double> &dir,
|
||||
const Vec3<double> &V0, const Vec3<double> &V1,
|
||||
const Vec3<double> &V2, double &t);
|
||||
|
||||
// intersect_RayTriangle(): intersect a ray with a 3D triangle
|
||||
// Input: a ray R, and a triangle T
|
||||
// Output: *I = intersection point (when it exists)
|
||||
// Return: -1 = triangle is degenerate (a segment or point)
|
||||
// 0 = disjoint (no intersect)
|
||||
// 1 = intersect in unique point I1
|
||||
// 2 = are in the same plane
|
||||
long IntersectRayTriangle2(const Vec3<double> &P0, const Vec3<double> &dir,
|
||||
const Vec3<double> &V0, const Vec3<double> &V1,
|
||||
const Vec3<double> &V2, double &r);
|
||||
|
||||
/*
|
||||
Calculate the line segment PaPb that is the shortest route between
|
||||
two lines P1P2 and P3P4. Calculate also the values of mua and mub where
|
||||
Pa = P1 + mua (P2 - P1)
|
||||
Pb = P3 + mub (P4 - P3)
|
||||
Return FALSE if no solution exists.
|
||||
*/
|
||||
bool IntersectLineLine(const Vec3<double> & p1, const Vec3<double> & p2,
|
||||
const Vec3<double> & p3, const Vec3<double> & p4,
|
||||
Vec3<double> & pa, Vec3<double> & pb,
|
||||
double & mua, double &mub);
|
||||
}
|
||||
bool IntersectLineLine(const Vec3<double> &p1, const Vec3<double> &p2,
|
||||
const Vec3<double> &p3, const Vec3<double> &p4,
|
||||
Vec3<double> &pa, Vec3<double> &pb,
|
||||
double &mua, double &mub);
|
||||
} // namespace HACD
|
||||
#endif
|
||||
|
||||
@@ -15,53 +15,54 @@
|
||||
#pragma once
|
||||
#ifndef HACD_VECTOR_H
|
||||
#define HACD_VECTOR_H
|
||||
#include<math.h>
|
||||
#include<iostream>
|
||||
#include <math.h>
|
||||
#include <iostream>
|
||||
#include "hacdVersion.h"
|
||||
|
||||
namespace HACD
|
||||
{
|
||||
typedef double Real;
|
||||
//! Vector dim 3.
|
||||
template < typename T > class Vec3
|
||||
{
|
||||
public:
|
||||
T & X();
|
||||
T & Y();
|
||||
T & Z();
|
||||
const T & X() const;
|
||||
const T & Y() const;
|
||||
const T & Z() const;
|
||||
void Normalize();
|
||||
T GetNorm() const;
|
||||
void operator= (const Vec3 & rhs);
|
||||
void operator+=(const Vec3 & rhs);
|
||||
void operator-=(const Vec3 & rhs);
|
||||
void operator-=(T a);
|
||||
void operator+=(T a);
|
||||
void operator/=(T a);
|
||||
void operator*=(T a);
|
||||
Vec3 operator^ (const Vec3 & rhs) const;
|
||||
T operator* (const Vec3 & rhs) const;
|
||||
Vec3 operator+ (const Vec3 & rhs) const;
|
||||
Vec3 operator- (const Vec3 & rhs) const;
|
||||
Vec3 operator- () const;
|
||||
Vec3 operator* (T rhs) const;
|
||||
Vec3 operator/ (T rhs) const;
|
||||
Vec3();
|
||||
Vec3(T a);
|
||||
Vec3(T x, T y, T z);
|
||||
Vec3(const Vec3 & rhs);
|
||||
/*virtual*/ ~Vec3(void);
|
||||
typedef double Real;
|
||||
//! Vector dim 3.
|
||||
template <typename T>
|
||||
class Vec3
|
||||
{
|
||||
public:
|
||||
T& X();
|
||||
T& Y();
|
||||
T& Z();
|
||||
const T& X() const;
|
||||
const T& Y() const;
|
||||
const T& Z() const;
|
||||
void Normalize();
|
||||
T GetNorm() const;
|
||||
void operator=(const Vec3& rhs);
|
||||
void operator+=(const Vec3& rhs);
|
||||
void operator-=(const Vec3& rhs);
|
||||
void operator-=(T a);
|
||||
void operator+=(T a);
|
||||
void operator/=(T a);
|
||||
void operator*=(T a);
|
||||
Vec3 operator^(const Vec3& rhs) const;
|
||||
T operator*(const Vec3& rhs) const;
|
||||
Vec3 operator+(const Vec3& rhs) const;
|
||||
Vec3 operator-(const Vec3& rhs) const;
|
||||
Vec3 operator-() const;
|
||||
Vec3 operator*(T rhs) const;
|
||||
Vec3 operator/(T rhs) const;
|
||||
Vec3();
|
||||
Vec3(T a);
|
||||
Vec3(T x, T y, T z);
|
||||
Vec3(const Vec3& rhs);
|
||||
/*virtual*/ ~Vec3(void);
|
||||
|
||||
private:
|
||||
T m_data[3];
|
||||
};
|
||||
template<typename T>
|
||||
bool Colinear(const Vec3<T> & a, const Vec3<T> & b, const Vec3<T> & c);
|
||||
template<typename T>
|
||||
const T Volume(const Vec3<T> & a, const Vec3<T> & b, const Vec3<T> & c, const Vec3<T> & d);
|
||||
|
||||
}
|
||||
#include "hacdVector.inl" // template implementation
|
||||
private:
|
||||
T m_data[3];
|
||||
};
|
||||
template <typename T>
|
||||
bool Colinear(const Vec3<T>& a, const Vec3<T>& b, const Vec3<T>& c);
|
||||
template <typename T>
|
||||
const T Volume(const Vec3<T>& a, const Vec3<T>& b, const Vec3<T>& c, const Vec3<T>& d);
|
||||
|
||||
} // namespace HACD
|
||||
#include "hacdVector.inl" // template implementation
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user