Code-style consistency improvement:

Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
This commit is contained in:
erwincoumans
2018-09-23 14:17:31 -07:00
parent b73b05e9fb
commit ab8f16961e
1773 changed files with 1081087 additions and 474249 deletions

View File

@@ -15,53 +15,54 @@
#pragma once
#ifndef HACD_VECTOR_H
#define HACD_VECTOR_H
#include<math.h>
#include<iostream>
#include <math.h>
#include <iostream>
#include "hacdVersion.h"
namespace HACD
{
typedef double Real;
//! Vector dim 3.
template < typename T > class Vec3
{
public:
T & X();
T & Y();
T & Z();
const T & X() const;
const T & Y() const;
const T & Z() const;
void Normalize();
T GetNorm() const;
void operator= (const Vec3 & rhs);
void operator+=(const Vec3 & rhs);
void operator-=(const Vec3 & rhs);
void operator-=(T a);
void operator+=(T a);
void operator/=(T a);
void operator*=(T a);
Vec3 operator^ (const Vec3 & rhs) const;
T operator* (const Vec3 & rhs) const;
Vec3 operator+ (const Vec3 & rhs) const;
Vec3 operator- (const Vec3 & rhs) const;
Vec3 operator- () const;
Vec3 operator* (T rhs) const;
Vec3 operator/ (T rhs) const;
Vec3();
Vec3(T a);
Vec3(T x, T y, T z);
Vec3(const Vec3 & rhs);
/*virtual*/ ~Vec3(void);
typedef double Real;
//! Vector dim 3.
template <typename T>
class Vec3
{
public:
T& X();
T& Y();
T& Z();
const T& X() const;
const T& Y() const;
const T& Z() const;
void Normalize();
T GetNorm() const;
void operator=(const Vec3& rhs);
void operator+=(const Vec3& rhs);
void operator-=(const Vec3& rhs);
void operator-=(T a);
void operator+=(T a);
void operator/=(T a);
void operator*=(T a);
Vec3 operator^(const Vec3& rhs) const;
T operator*(const Vec3& rhs) const;
Vec3 operator+(const Vec3& rhs) const;
Vec3 operator-(const Vec3& rhs) const;
Vec3 operator-() const;
Vec3 operator*(T rhs) const;
Vec3 operator/(T rhs) const;
Vec3();
Vec3(T a);
Vec3(T x, T y, T z);
Vec3(const Vec3& rhs);
/*virtual*/ ~Vec3(void);
private:
T m_data[3];
};
template<typename T>
bool Colinear(const Vec3<T> & a, const Vec3<T> & b, const Vec3<T> & c);
template<typename T>
const T Volume(const Vec3<T> & a, const Vec3<T> & b, const Vec3<T> & c, const Vec3<T> & d);
}
#include "hacdVector.inl" // template implementation
private:
T m_data[3];
};
template <typename T>
bool Colinear(const Vec3<T>& a, const Vec3<T>& b, const Vec3<T>& c);
template <typename T>
const T Volume(const Vec3<T>& a, const Vec3<T>& b, const Vec3<T>& c, const Vec3<T>& d);
} // namespace HACD
#include "hacdVector.inl" // template implementation
#endif