Code-style consistency improvement:

Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
This commit is contained in:
erwincoumans
2018-09-23 14:17:31 -07:00
parent b73b05e9fb
commit ab8f16961e
1773 changed files with 1081087 additions and 474249 deletions

View File

@@ -2,48 +2,58 @@
#include <cstdio>
namespace btInverseDynamics {
#define CHECK_NULLPTR() \
do { \
if (m_reference == 0x0) { \
bt_id_error_message("m_reference == 0x0\n"); \
return -1; \
} \
} while (0)
namespace btInverseDynamics
{
#define CHECK_NULLPTR() \
do \
{ \
if (m_reference == 0x0) \
{ \
bt_id_error_message("m_reference == 0x0\n"); \
return -1; \
} \
} while (0)
#define TRY(x) \
do { \
if (x == -1) { \
bt_id_error_message("error calling " #x "\n"); \
return -1; \
} \
} while (0)
CloneTreeCreator::CloneTreeCreator(const MultiBodyTree* reference) { m_reference = reference; }
#define TRY(x) \
do \
{ \
if (x == -1) \
{ \
bt_id_error_message("error calling " #x "\n"); \
return -1; \
} \
} while (0)
CloneTreeCreator::CloneTreeCreator(const MultiBodyTree* reference)
{
m_reference = reference;
}
CloneTreeCreator::~CloneTreeCreator() {}
int CloneTreeCreator::getNumBodies(int* num_bodies) const {
CHECK_NULLPTR();
*num_bodies = m_reference->numBodies();
return 0;
int CloneTreeCreator::getNumBodies(int* num_bodies) const
{
CHECK_NULLPTR();
*num_bodies = m_reference->numBodies();
return 0;
}
int CloneTreeCreator::getBody(const int body_index, int* parent_index, JointType* joint_type,
vec3* parent_r_parent_body_ref, mat33* body_T_parent_ref,
vec3* body_axis_of_motion, idScalar* mass, vec3* body_r_body_com,
mat33* body_I_body, int* user_int, void** user_ptr) const {
CHECK_NULLPTR();
TRY(m_reference->getParentIndex(body_index, parent_index));
TRY(m_reference->getJointType(body_index, joint_type));
TRY(m_reference->getParentRParentBodyRef(body_index, parent_r_parent_body_ref));
TRY(m_reference->getBodyTParentRef(body_index, body_T_parent_ref));
TRY(m_reference->getBodyAxisOfMotion(body_index, body_axis_of_motion));
TRY(m_reference->getBodyMass(body_index, mass));
TRY(m_reference->getBodyFirstMassMoment(body_index, body_r_body_com));
TRY(m_reference->getBodySecondMassMoment(body_index, body_I_body));
TRY(m_reference->getUserInt(body_index, user_int));
TRY(m_reference->getUserPtr(body_index, user_ptr));
vec3* parent_r_parent_body_ref, mat33* body_T_parent_ref,
vec3* body_axis_of_motion, idScalar* mass, vec3* body_r_body_com,
mat33* body_I_body, int* user_int, void** user_ptr) const
{
CHECK_NULLPTR();
TRY(m_reference->getParentIndex(body_index, parent_index));
TRY(m_reference->getJointType(body_index, joint_type));
TRY(m_reference->getParentRParentBodyRef(body_index, parent_r_parent_body_ref));
TRY(m_reference->getBodyTParentRef(body_index, body_T_parent_ref));
TRY(m_reference->getBodyAxisOfMotion(body_index, body_axis_of_motion));
TRY(m_reference->getBodyMass(body_index, mass));
TRY(m_reference->getBodyFirstMassMoment(body_index, body_r_body_com));
TRY(m_reference->getBodySecondMassMoment(body_index, body_I_body));
TRY(m_reference->getUserInt(body_index, user_int));
TRY(m_reference->getUserPtr(body_index, user_ptr));
return 0;
}
return 0;
}
} // namespace btInverseDynamics