Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
This commit is contained in:
@@ -13,18 +13,19 @@
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "vhacdManifoldMesh.h"
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namespace VHACD {
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namespace VHACD
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{
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TMMVertex::TMMVertex(void)
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{
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Initialize();
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Initialize();
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}
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void TMMVertex::Initialize()
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{
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m_name = 0;
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m_id = 0;
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m_duplicate = 0;
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m_onHull = false;
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m_tag = false;
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m_name = 0;
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m_id = 0;
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m_duplicate = 0;
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m_onHull = false;
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m_tag = false;
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}
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TMMVertex::~TMMVertex(void)
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@@ -32,29 +33,30 @@ TMMVertex::~TMMVertex(void)
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}
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TMMEdge::TMMEdge(void)
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{
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Initialize();
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Initialize();
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}
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void TMMEdge::Initialize()
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{
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m_id = 0;
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m_triangles[0] = m_triangles[1] = m_newFace = 0;
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m_vertices[0] = m_vertices[1] = 0;
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m_id = 0;
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m_triangles[0] = m_triangles[1] = m_newFace = 0;
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m_vertices[0] = m_vertices[1] = 0;
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}
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TMMEdge::~TMMEdge(void)
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{
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}
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void TMMTriangle::Initialize()
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{
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m_id = 0;
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for (int i = 0; i < 3; i++) {
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m_edges[i] = 0;
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m_vertices[0] = 0;
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}
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m_visible = false;
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m_id = 0;
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for (int i = 0; i < 3; i++)
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{
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m_edges[i] = 0;
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m_vertices[0] = 0;
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}
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m_visible = false;
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}
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TMMTriangle::TMMTriangle(void)
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{
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Initialize();
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Initialize();
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}
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TMMTriangle::~TMMTriangle(void)
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{
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@@ -67,136 +69,167 @@ TMMesh::~TMMesh(void)
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}
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void TMMesh::GetIFS(Vec3<double>* const points, Vec3<int>* const triangles)
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{
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size_t nV = m_vertices.GetSize();
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size_t nT = m_triangles.GetSize();
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size_t nV = m_vertices.GetSize();
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size_t nT = m_triangles.GetSize();
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for (size_t v = 0; v < nV; v++) {
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points[v] = m_vertices.GetData().m_pos;
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m_vertices.GetData().m_id = v;
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m_vertices.Next();
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}
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for (size_t f = 0; f < nT; f++) {
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TMMTriangle& currentTriangle = m_triangles.GetData();
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triangles[f].X() = static_cast<int>(currentTriangle.m_vertices[0]->GetData().m_id);
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triangles[f].Y() = static_cast<int>(currentTriangle.m_vertices[1]->GetData().m_id);
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triangles[f].Z() = static_cast<int>(currentTriangle.m_vertices[2]->GetData().m_id);
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m_triangles.Next();
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}
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for (size_t v = 0; v < nV; v++)
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{
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points[v] = m_vertices.GetData().m_pos;
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m_vertices.GetData().m_id = v;
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m_vertices.Next();
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}
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for (size_t f = 0; f < nT; f++)
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{
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TMMTriangle& currentTriangle = m_triangles.GetData();
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triangles[f].X() = static_cast<int>(currentTriangle.m_vertices[0]->GetData().m_id);
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triangles[f].Y() = static_cast<int>(currentTriangle.m_vertices[1]->GetData().m_id);
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triangles[f].Z() = static_cast<int>(currentTriangle.m_vertices[2]->GetData().m_id);
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m_triangles.Next();
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}
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}
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void TMMesh::Clear()
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{
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m_vertices.Clear();
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m_edges.Clear();
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m_triangles.Clear();
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m_vertices.Clear();
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m_edges.Clear();
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m_triangles.Clear();
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}
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void TMMesh::Copy(TMMesh& mesh)
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{
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Clear();
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// updating the id's
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size_t nV = mesh.m_vertices.GetSize();
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size_t nE = mesh.m_edges.GetSize();
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size_t nT = mesh.m_triangles.GetSize();
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for (size_t v = 0; v < nV; v++) {
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mesh.m_vertices.GetData().m_id = v;
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mesh.m_vertices.Next();
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}
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for (size_t e = 0; e < nE; e++) {
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mesh.m_edges.GetData().m_id = e;
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mesh.m_edges.Next();
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}
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for (size_t f = 0; f < nT; f++) {
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mesh.m_triangles.GetData().m_id = f;
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mesh.m_triangles.Next();
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}
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// copying data
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m_vertices = mesh.m_vertices;
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m_edges = mesh.m_edges;
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m_triangles = mesh.m_triangles;
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Clear();
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// updating the id's
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size_t nV = mesh.m_vertices.GetSize();
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size_t nE = mesh.m_edges.GetSize();
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size_t nT = mesh.m_triangles.GetSize();
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for (size_t v = 0; v < nV; v++)
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{
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mesh.m_vertices.GetData().m_id = v;
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mesh.m_vertices.Next();
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}
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for (size_t e = 0; e < nE; e++)
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{
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mesh.m_edges.GetData().m_id = e;
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mesh.m_edges.Next();
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}
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for (size_t f = 0; f < nT; f++)
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{
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mesh.m_triangles.GetData().m_id = f;
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mesh.m_triangles.Next();
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}
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// copying data
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m_vertices = mesh.m_vertices;
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m_edges = mesh.m_edges;
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m_triangles = mesh.m_triangles;
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// generate mapping
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CircularListElement<TMMVertex>** vertexMap = new CircularListElement<TMMVertex>*[nV];
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CircularListElement<TMMEdge>** edgeMap = new CircularListElement<TMMEdge>*[nE];
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CircularListElement<TMMTriangle>** triangleMap = new CircularListElement<TMMTriangle>*[nT];
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for (size_t v = 0; v < nV; v++) {
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vertexMap[v] = m_vertices.GetHead();
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m_vertices.Next();
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}
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for (size_t e = 0; e < nE; e++) {
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edgeMap[e] = m_edges.GetHead();
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m_edges.Next();
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}
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for (size_t f = 0; f < nT; f++) {
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triangleMap[f] = m_triangles.GetHead();
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m_triangles.Next();
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}
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// generate mapping
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CircularListElement<TMMVertex>** vertexMap = new CircularListElement<TMMVertex>*[nV];
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CircularListElement<TMMEdge>** edgeMap = new CircularListElement<TMMEdge>*[nE];
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CircularListElement<TMMTriangle>** triangleMap = new CircularListElement<TMMTriangle>*[nT];
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for (size_t v = 0; v < nV; v++)
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{
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vertexMap[v] = m_vertices.GetHead();
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m_vertices.Next();
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}
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for (size_t e = 0; e < nE; e++)
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{
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edgeMap[e] = m_edges.GetHead();
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m_edges.Next();
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}
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for (size_t f = 0; f < nT; f++)
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{
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triangleMap[f] = m_triangles.GetHead();
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m_triangles.Next();
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}
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// updating pointers
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for (size_t v = 0; v < nV; v++) {
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if (vertexMap[v]->GetData().m_duplicate) {
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vertexMap[v]->GetData().m_duplicate = edgeMap[vertexMap[v]->GetData().m_duplicate->GetData().m_id];
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}
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}
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for (size_t e = 0; e < nE; e++) {
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if (edgeMap[e]->GetData().m_newFace) {
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edgeMap[e]->GetData().m_newFace = triangleMap[edgeMap[e]->GetData().m_newFace->GetData().m_id];
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}
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if (nT > 0) {
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for (int f = 0; f < 2; f++) {
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if (edgeMap[e]->GetData().m_triangles[f]) {
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edgeMap[e]->GetData().m_triangles[f] = triangleMap[edgeMap[e]->GetData().m_triangles[f]->GetData().m_id];
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}
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}
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}
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for (int v = 0; v < 2; v++) {
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if (edgeMap[e]->GetData().m_vertices[v]) {
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edgeMap[e]->GetData().m_vertices[v] = vertexMap[edgeMap[e]->GetData().m_vertices[v]->GetData().m_id];
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}
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}
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}
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for (size_t f = 0; f < nT; f++) {
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if (nE > 0) {
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for (int e = 0; e < 3; e++) {
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if (triangleMap[f]->GetData().m_edges[e]) {
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triangleMap[f]->GetData().m_edges[e] = edgeMap[triangleMap[f]->GetData().m_edges[e]->GetData().m_id];
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}
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}
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}
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for (int v = 0; v < 3; v++) {
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if (triangleMap[f]->GetData().m_vertices[v]) {
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triangleMap[f]->GetData().m_vertices[v] = vertexMap[triangleMap[f]->GetData().m_vertices[v]->GetData().m_id];
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}
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}
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}
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delete[] vertexMap;
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delete[] edgeMap;
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delete[] triangleMap;
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// updating pointers
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for (size_t v = 0; v < nV; v++)
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{
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if (vertexMap[v]->GetData().m_duplicate)
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{
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vertexMap[v]->GetData().m_duplicate = edgeMap[vertexMap[v]->GetData().m_duplicate->GetData().m_id];
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}
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}
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for (size_t e = 0; e < nE; e++)
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{
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if (edgeMap[e]->GetData().m_newFace)
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{
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edgeMap[e]->GetData().m_newFace = triangleMap[edgeMap[e]->GetData().m_newFace->GetData().m_id];
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}
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if (nT > 0)
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{
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for (int f = 0; f < 2; f++)
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{
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if (edgeMap[e]->GetData().m_triangles[f])
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{
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edgeMap[e]->GetData().m_triangles[f] = triangleMap[edgeMap[e]->GetData().m_triangles[f]->GetData().m_id];
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}
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}
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}
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for (int v = 0; v < 2; v++)
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{
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if (edgeMap[e]->GetData().m_vertices[v])
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{
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edgeMap[e]->GetData().m_vertices[v] = vertexMap[edgeMap[e]->GetData().m_vertices[v]->GetData().m_id];
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}
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}
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}
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for (size_t f = 0; f < nT; f++)
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{
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if (nE > 0)
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{
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for (int e = 0; e < 3; e++)
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{
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if (triangleMap[f]->GetData().m_edges[e])
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{
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triangleMap[f]->GetData().m_edges[e] = edgeMap[triangleMap[f]->GetData().m_edges[e]->GetData().m_id];
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}
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}
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}
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for (int v = 0; v < 3; v++)
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{
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if (triangleMap[f]->GetData().m_vertices[v])
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{
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triangleMap[f]->GetData().m_vertices[v] = vertexMap[triangleMap[f]->GetData().m_vertices[v]->GetData().m_id];
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}
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}
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}
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delete[] vertexMap;
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delete[] edgeMap;
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delete[] triangleMap;
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}
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bool TMMesh::CheckConsistancy()
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{
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size_t nE = m_edges.GetSize();
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size_t nT = m_triangles.GetSize();
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for (size_t e = 0; e < nE; e++) {
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for (int f = 0; f < 2; f++) {
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if (!m_edges.GetHead()->GetData().m_triangles[f]) {
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return false;
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}
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}
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m_edges.Next();
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}
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for (size_t f = 0; f < nT; f++) {
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for (int e = 0; e < 3; e++) {
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int found = 0;
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for (int k = 0; k < 2; k++) {
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if (m_triangles.GetHead()->GetData().m_edges[e]->GetData().m_triangles[k] == m_triangles.GetHead()) {
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found++;
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}
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}
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if (found != 1) {
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return false;
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}
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}
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m_triangles.Next();
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}
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return true;
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size_t nE = m_edges.GetSize();
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size_t nT = m_triangles.GetSize();
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for (size_t e = 0; e < nE; e++)
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{
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for (int f = 0; f < 2; f++)
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{
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if (!m_edges.GetHead()->GetData().m_triangles[f])
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{
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return false;
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}
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}
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m_edges.Next();
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}
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for (size_t f = 0; f < nT; f++)
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{
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for (int e = 0; e < 3; e++)
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{
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int found = 0;
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for (int k = 0; k < 2; k++)
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{
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if (m_triangles.GetHead()->GetData().m_edges[e]->GetData().m_triangles[k] == m_triangles.GetHead())
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{
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found++;
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}
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}
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if (found != 1)
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{
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return false;
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}
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}
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m_triangles.Next();
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}
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return true;
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}
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}
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} // namespace VHACD
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