Code-style consistency improvement:

Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
This commit is contained in:
erwincoumans
2018-09-23 14:17:31 -07:00
parent b73b05e9fb
commit ab8f16961e
1773 changed files with 1081087 additions and 474249 deletions

View File

@@ -13,7 +13,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
#include "BasicExample.h"
#include "btBulletDynamicsCommon.h"
@@ -26,14 +25,13 @@ subject to the following restrictions:
#include "../CommonInterfaces/CommonRigidBodyBase.h"
struct BasicExample : public CommonRigidBodyBase
{
BasicExample(struct GUIHelperInterface* helper)
:CommonRigidBodyBase(helper)
: CommonRigidBodyBase(helper)
{
}
virtual ~BasicExample(){}
virtual ~BasicExample() {}
virtual void initPhysics();
virtual void renderScene();
void resetCamera()
@@ -41,8 +39,8 @@ struct BasicExample : public CommonRigidBodyBase
float dist = 4;
float pitch = -35;
float yaw = 52;
float targetPos[3]={0,0,0};
m_guiHelper->resetCamera(dist,yaw,pitch,targetPos[0],targetPos[1],targetPos[2]);
float targetPos[3] = {0, 0, 0};
m_guiHelper->resetCamera(dist, yaw, pitch, targetPos[0], targetPos[1], targetPos[2]);
}
};
@@ -55,33 +53,30 @@ void BasicExample::initPhysics()
m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
if (m_dynamicsWorld->getDebugDrawer())
m_dynamicsWorld->getDebugDrawer()->setDebugMode(btIDebugDraw::DBG_DrawWireframe+btIDebugDraw::DBG_DrawContactPoints);
m_dynamicsWorld->getDebugDrawer()->setDebugMode(btIDebugDraw::DBG_DrawWireframe + btIDebugDraw::DBG_DrawContactPoints);
///create a few basic rigid bodies
btBoxShape* groundShape = createBoxShape(btVector3(btScalar(50.),btScalar(50.),btScalar(50.)));
btBoxShape* groundShape = createBoxShape(btVector3(btScalar(50.), btScalar(50.), btScalar(50.)));
//groundShape->initializePolyhedralFeatures();
//btCollisionShape* groundShape = new btStaticPlaneShape(btVector3(0,1,0),50);
m_collisionShapes.push_back(groundShape);
btTransform groundTransform;
groundTransform.setIdentity();
groundTransform.setOrigin(btVector3(0,-50,0));
groundTransform.setOrigin(btVector3(0, -50, 0));
{
btScalar mass(0.);
createRigidBody(mass,groundTransform,groundShape, btVector4(0,0,1,1));
createRigidBody(mass, groundTransform, groundShape, btVector4(0, 0, 1, 1));
}
{
//create a few dynamic rigidbodies
// Re-using the same collision is better for memory usage and performance
btBoxShape* colShape = createBoxShape(btVector3(.1,.1,.1));
btBoxShape* colShape = createBoxShape(btVector3(.1, .1, .1));
//btCollisionShape* colShape = new btSphereShape(btScalar(1.));
m_collisionShapes.push_back(colShape);
@@ -90,62 +85,43 @@ void BasicExample::initPhysics()
btTransform startTransform;
startTransform.setIdentity();
btScalar mass(1.f);
btScalar mass(1.f);
//rigidbody is dynamic if and only if mass is non zero, otherwise static
bool isDynamic = (mass != 0.f);
btVector3 localInertia(0,0,0);
btVector3 localInertia(0, 0, 0);
if (isDynamic)
colShape->calculateLocalInertia(mass,localInertia);
colShape->calculateLocalInertia(mass, localInertia);
for (int k=0;k<ARRAY_SIZE_Y;k++)
for (int k = 0; k < ARRAY_SIZE_Y; k++)
{
for (int i=0;i<ARRAY_SIZE_X;i++)
for (int i = 0; i < ARRAY_SIZE_X; i++)
{
for(int j = 0;j<ARRAY_SIZE_Z;j++)
for (int j = 0; j < ARRAY_SIZE_Z; j++)
{
startTransform.setOrigin(btVector3(
btScalar(0.2*i),
btScalar(2+.2*k),
btScalar(0.2*j)));
createRigidBody(mass,startTransform,colShape);
btScalar(0.2 * i),
btScalar(2 + .2 * k),
btScalar(0.2 * j)));
createRigidBody(mass, startTransform, colShape);
}
}
}
}
m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld);
}
void BasicExample::renderScene()
{
CommonRigidBodyBase::renderScene();
}
CommonExampleInterface* BasicExampleCreateFunc(CommonExampleOptions& options)
CommonExampleInterface* BasicExampleCreateFunc(CommonExampleOptions& options)
{
return new BasicExample(options.m_guiHelper);
}
B3_STANDALONE_EXAMPLE(BasicExampleCreateFunc)

View File

@@ -16,7 +16,6 @@ subject to the following restrictions:
#ifndef BASIC_EXAMPLE_H
#define BASIC_EXAMPLE_H
class CommonExampleInterface* BasicExampleCreateFunc(struct CommonExampleOptions& options);
class CommonExampleInterface* BasicExampleCreateFunc(struct CommonExampleOptions& options);
#endif //BASIC_DEMO_PHYSICS_SETUP_H
#endif //BASIC_DEMO_PHYSICS_SETUP_H

View File

@@ -13,7 +13,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
#include "BasicExample.h"
#include "../CommonInterfaces/CommonExampleInterface.h"
@@ -22,26 +21,21 @@ subject to the following restrictions:
#include "BulletCollision/CollisionShapes/btCollisionShape.h"
#include "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h"
#include "LinearMath/btTransform.h"
#include "LinearMath/btHashMap.h"
int main(int argc, char* argv[])
{
DummyGUIHelper noGfx;
CommonExampleOptions options(&noGfx);
CommonExampleInterface* example = BasicExampleCreateFunc(options);
CommonExampleInterface* example = BasicExampleCreateFunc(options);
example->initPhysics();
example->stepSimulation(1.f/60.f);
example->stepSimulation(1.f / 60.f);
example->exitPhysics();
delete example;
return 0;
}