Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
This commit is contained in:
@@ -3,17 +3,17 @@
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#include "Internal/Bullet2CollisionSdk.h"
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#include "Internal/RealTimeBullet3CollisionSdk.h"
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/* Collision World */
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/* Collision World */
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plCollisionWorldHandle plCreateCollisionWorld(plCollisionSdkHandle collisionSdkHandle, int maxNumObjsCapacity, int maxNumShapesCapacity, int maxNumPairsCapacity)
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{
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CollisionSdkInterface* sdk = (CollisionSdkInterface*) collisionSdkHandle;
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return sdk->createCollisionWorld( maxNumObjsCapacity, maxNumShapesCapacity, maxNumPairsCapacity);
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CollisionSdkInterface* sdk = (CollisionSdkInterface*)collisionSdkHandle;
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return sdk->createCollisionWorld(maxNumObjsCapacity, maxNumShapesCapacity, maxNumPairsCapacity);
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}
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void plDeleteCollisionWorld(plCollisionSdkHandle collisionSdkHandle, plCollisionWorldHandle worldHandle)
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void plDeleteCollisionWorld(plCollisionSdkHandle collisionSdkHandle, plCollisionWorldHandle worldHandle)
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{
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CollisionSdkInterface* sdk = (CollisionSdkInterface*) collisionSdkHandle;
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CollisionSdkInterface* sdk = (CollisionSdkInterface*)collisionSdkHandle;
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if (sdk && worldHandle)
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{
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sdk->deleteCollisionWorld(worldHandle);
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@@ -26,7 +26,7 @@ plCollisionSdkHandle plCreateBullet2CollisionSdk()
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return Bullet2CollisionSdk::createBullet2SdkHandle();
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#else
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return 0;
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#endif //DISABLE_BULLET2_COLLISION_SDK
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#endif //DISABLE_BULLET2_COLLISION_SDK
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}
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plCollisionSdkHandle plCreateRealTimeBullet3CollisionSdk()
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@@ -40,91 +40,89 @@ plCollisionSdkHandle plCreateRealTimeBullet3CollisionSdk()
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void plDeleteCollisionSdk(plCollisionSdkHandle collisionSdkHandle)
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{
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CollisionSdkInterface* sdk = (CollisionSdkInterface*) collisionSdkHandle;
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CollisionSdkInterface* sdk = (CollisionSdkInterface*)collisionSdkHandle;
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delete sdk;
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}
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plCollisionShapeHandle plCreateSphereShape(plCollisionSdkHandle collisionSdkHandle, plCollisionWorldHandle worldHandle, plReal radius)
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{
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CollisionSdkInterface* sdk = (CollisionSdkInterface*) collisionSdkHandle;
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return sdk->createSphereShape(worldHandle,radius);
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CollisionSdkInterface* sdk = (CollisionSdkInterface*)collisionSdkHandle;
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return sdk->createSphereShape(worldHandle, radius);
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}
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plCollisionShapeHandle plCreatePlaneShape(plCollisionSdkHandle collisionSdkHandle, plCollisionWorldHandle worldHandle,
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plReal planeNormalX,
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plReal planeNormalY,
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plReal planeNormalZ,
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plReal planeConstant)
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plCollisionShapeHandle plCreatePlaneShape(plCollisionSdkHandle collisionSdkHandle, plCollisionWorldHandle worldHandle,
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plReal planeNormalX,
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plReal planeNormalY,
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plReal planeNormalZ,
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plReal planeConstant)
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{
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CollisionSdkInterface* sdk = (CollisionSdkInterface*) collisionSdkHandle;
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return sdk->createPlaneShape(worldHandle,planeNormalX,planeNormalY,planeNormalZ,planeConstant);
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}
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plCollisionShapeHandle plCreateCapsuleShape(plCollisionSdkHandle collisionSdkHandle, plCollisionWorldHandle worldHandle, plReal radius, plReal height, int capsuleAxis)
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{
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CollisionSdkInterface* sdk = (CollisionSdkInterface*) collisionSdkHandle;
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return sdk->createCapsuleShape(worldHandle,radius,height,capsuleAxis);
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CollisionSdkInterface* sdk = (CollisionSdkInterface*)collisionSdkHandle;
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return sdk->createPlaneShape(worldHandle, planeNormalX, planeNormalY, planeNormalZ, planeConstant);
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}
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plCollisionShapeHandle plCreateCompoundShape(plCollisionSdkHandle collisionSdkHandle,plCollisionWorldHandle worldHandle)
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plCollisionShapeHandle plCreateCapsuleShape(plCollisionSdkHandle collisionSdkHandle, plCollisionWorldHandle worldHandle, plReal radius, plReal height, int capsuleAxis)
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{
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CollisionSdkInterface* sdk = (CollisionSdkInterface*) collisionSdkHandle;
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CollisionSdkInterface* sdk = (CollisionSdkInterface*)collisionSdkHandle;
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return sdk->createCapsuleShape(worldHandle, radius, height, capsuleAxis);
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}
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plCollisionShapeHandle plCreateCompoundShape(plCollisionSdkHandle collisionSdkHandle, plCollisionWorldHandle worldHandle)
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{
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CollisionSdkInterface* sdk = (CollisionSdkInterface*)collisionSdkHandle;
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return sdk->createCompoundShape(worldHandle);
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}
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void plAddChildShape(plCollisionSdkHandle collisionSdkHandle, plCollisionWorldHandle worldHandle, plCollisionShapeHandle compoundShape,plCollisionShapeHandle childShape, plVector3 childPos,plQuaternion childOrn)
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void plAddChildShape(plCollisionSdkHandle collisionSdkHandle, plCollisionWorldHandle worldHandle, plCollisionShapeHandle compoundShape, plCollisionShapeHandle childShape, plVector3 childPos, plQuaternion childOrn)
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{
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CollisionSdkInterface* sdk = (CollisionSdkInterface*) collisionSdkHandle;
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sdk->addChildShape(worldHandle,compoundShape,childShape,childPos,childOrn);
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CollisionSdkInterface* sdk = (CollisionSdkInterface*)collisionSdkHandle;
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sdk->addChildShape(worldHandle, compoundShape, childShape, childPos, childOrn);
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}
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void plDeleteShape(plCollisionSdkHandle collisionSdkHandle, plCollisionWorldHandle worldHandle, plCollisionShapeHandle shapeHandle)
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{
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CollisionSdkInterface* sdk = (CollisionSdkInterface*) collisionSdkHandle;
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sdk->deleteShape(worldHandle,shapeHandle);
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CollisionSdkInterface* sdk = (CollisionSdkInterface*)collisionSdkHandle;
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sdk->deleteShape(worldHandle, shapeHandle);
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}
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plCollisionObjectHandle plCreateCollisionObject( plCollisionSdkHandle collisionSdkHandle, plCollisionWorldHandle worldHandle, void* userData, int userIndex, plCollisionShapeHandle cshape ,plVector3 childPos,plQuaternion childOrn)
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plCollisionObjectHandle plCreateCollisionObject(plCollisionSdkHandle collisionSdkHandle, plCollisionWorldHandle worldHandle, void* userData, int userIndex, plCollisionShapeHandle cshape, plVector3 childPos, plQuaternion childOrn)
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{
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CollisionSdkInterface* sdk = (CollisionSdkInterface*) collisionSdkHandle;
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CollisionSdkInterface* sdk = (CollisionSdkInterface*)collisionSdkHandle;
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return sdk->createCollisionObject(worldHandle, userData, userIndex, cshape, childPos, childOrn);
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}
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void plDeleteCollisionObject(plCollisionSdkHandle collisionSdkHandle, plCollisionWorldHandle worldHandle, plCollisionObjectHandle body)
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{
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CollisionSdkInterface* sdk = (CollisionSdkInterface*) collisionSdkHandle;
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CollisionSdkInterface* sdk = (CollisionSdkInterface*)collisionSdkHandle;
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sdk->deleteCollisionObject(body);
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}
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void plSetCollisionObjectTransform( plCollisionSdkHandle collisionSdkHandle, plCollisionWorldHandle worldHandle, plCollisionObjectHandle objHandle, plVector3 position,plQuaternion orientation)
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void plSetCollisionObjectTransform(plCollisionSdkHandle collisionSdkHandle, plCollisionWorldHandle worldHandle, plCollisionObjectHandle objHandle, plVector3 position, plQuaternion orientation)
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{
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CollisionSdkInterface* sdk = (CollisionSdkInterface*) collisionSdkHandle;
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sdk->setCollisionObjectTransform(worldHandle,objHandle,position,orientation);
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CollisionSdkInterface* sdk = (CollisionSdkInterface*)collisionSdkHandle;
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sdk->setCollisionObjectTransform(worldHandle, objHandle, position, orientation);
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}
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void plAddCollisionObject(plCollisionSdkHandle collisionSdkHandle, plCollisionWorldHandle world, plCollisionObjectHandle object)
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{
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CollisionSdkInterface* sdk = (CollisionSdkInterface*) collisionSdkHandle;
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sdk->addCollisionObject(world,object);
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CollisionSdkInterface* sdk = (CollisionSdkInterface*)collisionSdkHandle;
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sdk->addCollisionObject(world, object);
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}
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void plRemoveCollisionObject(plCollisionSdkHandle collisionSdkHandle, plCollisionWorldHandle world, plCollisionObjectHandle object)
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{
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CollisionSdkInterface* sdk = (CollisionSdkInterface*) collisionSdkHandle;
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sdk->removeCollisionObject(world,object);
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CollisionSdkInterface* sdk = (CollisionSdkInterface*)collisionSdkHandle;
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sdk->removeCollisionObject(world, object);
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}
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/* Collision Queries */
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int plCollide(plCollisionSdkHandle collisionSdkHandle, plCollisionWorldHandle worldHandle, plCollisionObjectHandle colA, plCollisionObjectHandle colB,
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lwContactPoint* pointsOut, int pointCapacity)
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lwContactPoint* pointsOut, int pointCapacity)
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{
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CollisionSdkInterface* sdk = (CollisionSdkInterface*) collisionSdkHandle;
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return sdk->collide(worldHandle, colA,colB,pointsOut,pointCapacity);
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CollisionSdkInterface* sdk = (CollisionSdkInterface*)collisionSdkHandle;
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return sdk->collide(worldHandle, colA, colB, pointsOut, pointCapacity);
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}
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void plWorldCollide(plCollisionSdkHandle collisionSdkHandle, plCollisionWorldHandle world,
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plNearCallback filter, void* userData)
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plNearCallback filter, void* userData)
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{
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CollisionSdkInterface* sdk = (CollisionSdkInterface*) collisionSdkHandle;
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sdk->collideWorld(world,filter,userData);
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CollisionSdkInterface* sdk = (CollisionSdkInterface*)collisionSdkHandle;
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sdk->collideWorld(world, filter, userData);
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}
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