Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
This commit is contained in:
@@ -6,50 +6,46 @@
|
||||
class CollisionSdkInterface
|
||||
{
|
||||
public:
|
||||
|
||||
virtual ~CollisionSdkInterface()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
virtual plCollisionWorldHandle createCollisionWorld(int maxNumObjsCapacity, int maxNumShapesCapacity, int maxNumPairsCapacity) = 0;
|
||||
|
||||
|
||||
virtual void deleteCollisionWorld(plCollisionWorldHandle worldHandle) = 0;
|
||||
|
||||
|
||||
virtual plCollisionShapeHandle createSphereShape(plCollisionWorldHandle worldHandle, plReal radius) = 0;
|
||||
|
||||
virtual plCollisionShapeHandle createPlaneShape(plCollisionWorldHandle worldHandle,
|
||||
plReal planeNormalX,
|
||||
plReal planeNormalY,
|
||||
plReal planeNormalZ,
|
||||
virtual plCollisionShapeHandle createPlaneShape(plCollisionWorldHandle worldHandle,
|
||||
plReal planeNormalX,
|
||||
plReal planeNormalY,
|
||||
plReal planeNormalZ,
|
||||
plReal planeConstant) = 0;
|
||||
|
||||
virtual plCollisionShapeHandle createCapsuleShape(plCollisionWorldHandle worldHandle,
|
||||
plReal radius,
|
||||
plReal height,
|
||||
int capsuleAxis) = 0;
|
||||
|
||||
virtual plCollisionShapeHandle createCapsuleShape(plCollisionWorldHandle worldHandle,
|
||||
plReal radius,
|
||||
plReal height,
|
||||
int capsuleAxis) = 0;
|
||||
|
||||
virtual plCollisionShapeHandle createCompoundShape(plCollisionWorldHandle worldHandle) = 0;
|
||||
virtual void addChildShape(plCollisionWorldHandle worldHandle,plCollisionShapeHandle compoundShape, plCollisionShapeHandle childShape,plVector3 childPos,plQuaternion childOrn)=0;
|
||||
virtual void addChildShape(plCollisionWorldHandle worldHandle, plCollisionShapeHandle compoundShape, plCollisionShapeHandle childShape, plVector3 childPos, plQuaternion childOrn) = 0;
|
||||
|
||||
virtual void deleteShape(plCollisionWorldHandle worldHandle, plCollisionShapeHandle shape) = 0;
|
||||
|
||||
virtual void addCollisionObject(plCollisionWorldHandle world, plCollisionObjectHandle object)=0;
|
||||
virtual void removeCollisionObject(plCollisionWorldHandle world, plCollisionObjectHandle object)=0;
|
||||
|
||||
virtual plCollisionObjectHandle createCollisionObject( plCollisionWorldHandle worldHandle, void* userPointer, int userIndex, plCollisionShapeHandle cshape ,
|
||||
plVector3 startPosition,plQuaternion startOrientation )=0;
|
||||
virtual void deleteCollisionObject(plCollisionObjectHandle body)=0;
|
||||
virtual void setCollisionObjectTransform(plCollisionWorldHandle world, plCollisionObjectHandle body,
|
||||
plVector3 position,plQuaternion orientation )=0;
|
||||
|
||||
virtual int collide(plCollisionWorldHandle world,plCollisionObjectHandle colA, plCollisionObjectHandle colB,
|
||||
lwContactPoint* pointsOut, int pointCapacity)=0;
|
||||
|
||||
virtual void collideWorld( plCollisionWorldHandle world,
|
||||
plNearCallback filter, void* userData)=0;
|
||||
|
||||
|
||||
virtual void addCollisionObject(plCollisionWorldHandle world, plCollisionObjectHandle object) = 0;
|
||||
virtual void removeCollisionObject(plCollisionWorldHandle world, plCollisionObjectHandle object) = 0;
|
||||
|
||||
virtual plCollisionObjectHandle createCollisionObject(plCollisionWorldHandle worldHandle, void* userPointer, int userIndex, plCollisionShapeHandle cshape,
|
||||
plVector3 startPosition, plQuaternion startOrientation) = 0;
|
||||
virtual void deleteCollisionObject(plCollisionObjectHandle body) = 0;
|
||||
virtual void setCollisionObjectTransform(plCollisionWorldHandle world, plCollisionObjectHandle body,
|
||||
plVector3 position, plQuaternion orientation) = 0;
|
||||
|
||||
virtual int collide(plCollisionWorldHandle world, plCollisionObjectHandle colA, plCollisionObjectHandle colB,
|
||||
lwContactPoint* pointsOut, int pointCapacity) = 0;
|
||||
|
||||
virtual void collideWorld(plCollisionWorldHandle world,
|
||||
plNearCallback filter, void* userData) = 0;
|
||||
};
|
||||
|
||||
#endif //COLLISION_SDK_INTERFACE_H
|
||||
|
||||
#endif //COLLISION_SDK_INTERFACE_H
|
||||
|
||||
Reference in New Issue
Block a user