Code-style consistency improvement:

Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
This commit is contained in:
erwincoumans
2018-09-23 14:17:31 -07:00
parent b73b05e9fb
commit ab8f16961e
1773 changed files with 1081087 additions and 474249 deletions

View File

@@ -6,50 +6,48 @@
class RealTimeBullet3CollisionSdk : public CollisionSdkInterface
{
struct RealTimeBullet3CollisionSdkInternalData* m_internalData;
public:
RealTimeBullet3CollisionSdk();
virtual ~RealTimeBullet3CollisionSdk();
virtual plCollisionWorldHandle createCollisionWorld(int maxNumObjsCapacity, int maxNumShapesCapacity, int maxNumPairsCapacity);
virtual void deleteCollisionWorld(plCollisionWorldHandle worldHandle);
virtual plCollisionShapeHandle createSphereShape(plCollisionWorldHandle worldHandle, plReal radius);
virtual plCollisionShapeHandle createPlaneShape(plCollisionWorldHandle worldHandle,
plReal planeNormalX,
plReal planeNormalY,
plReal planeNormalZ,
virtual plCollisionShapeHandle createPlaneShape(plCollisionWorldHandle worldHandle,
plReal planeNormalX,
plReal planeNormalY,
plReal planeNormalZ,
plReal planeConstant);
virtual plCollisionShapeHandle createCapsuleShape(plCollisionWorldHandle worldHandle,
plReal radius,
plReal height,
int capsuleAxis);
virtual plCollisionShapeHandle createCapsuleShape(plCollisionWorldHandle worldHandle,
plReal radius,
plReal height,
int capsuleAxis);
virtual plCollisionShapeHandle createCompoundShape(plCollisionWorldHandle worldHandle);
virtual void addChildShape(plCollisionWorldHandle worldHandle,plCollisionShapeHandle compoundShape, plCollisionShapeHandle childShape,plVector3 childPos,plQuaternion childOrn);
virtual void addChildShape(plCollisionWorldHandle worldHandle, plCollisionShapeHandle compoundShape, plCollisionShapeHandle childShape, plVector3 childPos, plQuaternion childOrn);
virtual void deleteShape(plCollisionWorldHandle worldHandle, plCollisionShapeHandle shape);
virtual void addCollisionObject(plCollisionWorldHandle world, plCollisionObjectHandle object);
virtual void removeCollisionObject(plCollisionWorldHandle world, plCollisionObjectHandle object);
virtual plCollisionObjectHandle createCollisionObject( plCollisionWorldHandle worldHandle, void* userPointer, int userIndex, plCollisionShapeHandle cshape ,
plVector3 startPosition,plQuaternion startOrientation );
virtual void deleteCollisionObject(plCollisionObjectHandle body);
virtual void removeCollisionObject(plCollisionWorldHandle world, plCollisionObjectHandle object);
virtual plCollisionObjectHandle createCollisionObject(plCollisionWorldHandle worldHandle, void* userPointer, int userIndex, plCollisionShapeHandle cshape,
plVector3 startPosition, plQuaternion startOrientation);
virtual void deleteCollisionObject(plCollisionObjectHandle body);
virtual void setCollisionObjectTransform(plCollisionWorldHandle world, plCollisionObjectHandle body,
plVector3 position,plQuaternion orientation );
virtual int collide(plCollisionWorldHandle world,plCollisionObjectHandle colA, plCollisionObjectHandle colB,
lwContactPoint* pointsOut, int pointCapacity);
virtual void collideWorld( plCollisionWorldHandle world,
plNearCallback filter, void* userData);
plVector3 position, plQuaternion orientation);
virtual int collide(plCollisionWorldHandle world, plCollisionObjectHandle colA, plCollisionObjectHandle colB,
lwContactPoint* pointsOut, int pointCapacity);
virtual void collideWorld(plCollisionWorldHandle world,
plNearCallback filter, void* userData);
static plCollisionSdkHandle createRealTimeBullet3CollisionSdkHandle();
};
#endif //REAL_TIME_COLLISION_SDK_H
#endif //REAL_TIME_COLLISION_SDK_H