Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
This commit is contained in:
@@ -1,7 +1,6 @@
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#ifndef GUI_HELPER_INTERFACE_H
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#define GUI_HELPER_INTERFACE_H
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class btRigidBody;
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class btVector3;
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class btCollisionObject;
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@@ -12,8 +11,6 @@ struct CommonParameterInterface;
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struct CommonRenderInterface;
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struct CommonGraphicsApp;
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typedef void (*VisualizerFlagCallback)(int flag, bool enable);
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///The Bullet 2 GraphicsPhysicsBridge let's the graphics engine create graphics representation and synchronize
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@@ -21,132 +18,129 @@ struct GUIHelperInterface
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{
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virtual ~GUIHelperInterface() {}
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virtual void createRigidBodyGraphicsObject(btRigidBody* body,const btVector3& color) = 0;
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virtual void createRigidBodyGraphicsObject(btRigidBody* body, const btVector3& color) = 0;
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virtual void createCollisionObjectGraphicsObject(btCollisionObject* obj,const btVector3& color) = 0;
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virtual void createCollisionObjectGraphicsObject(btCollisionObject* obj, const btVector3& color) = 0;
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virtual void createCollisionShapeGraphicsObject(btCollisionShape* collisionShape)=0;
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virtual void createCollisionShapeGraphicsObject(btCollisionShape* collisionShape) = 0;
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virtual void syncPhysicsToGraphics(const btDiscreteDynamicsWorld* rbWorld)=0;
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virtual void syncPhysicsToGraphics(const btDiscreteDynamicsWorld* rbWorld) = 0;
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virtual void render(const btDiscreteDynamicsWorld* rbWorld)=0;
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virtual void render(const btDiscreteDynamicsWorld* rbWorld) = 0;
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virtual void createPhysicsDebugDrawer( btDiscreteDynamicsWorld* rbWorld)=0;
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virtual void createPhysicsDebugDrawer(btDiscreteDynamicsWorld* rbWorld) = 0;
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virtual int registerTexture(const unsigned char* texels, int width, int height)=0;
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virtual int registerGraphicsShape(const float* vertices, int numvertices, const int* indices, int numIndices,int primitiveType, int textureId) = 0;
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virtual int registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling) =0;
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virtual void removeAllGraphicsInstances()=0;
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virtual int registerTexture(const unsigned char* texels, int width, int height) = 0;
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virtual int registerGraphicsShape(const float* vertices, int numvertices, const int* indices, int numIndices, int primitiveType, int textureId) = 0;
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virtual int registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling) = 0;
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virtual void removeAllGraphicsInstances() = 0;
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virtual void removeGraphicsInstance(int graphicsUid) {}
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virtual void changeRGBAColor(int instanceUid, const double rgbaColor[4]) {}
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virtual void changeSpecularColor(int instanceUid, const double specularColor[3]) {}
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virtual void changeTexture(int textureUniqueId, const unsigned char* rgbTexels, int width, int height){}
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virtual void changeTexture(int textureUniqueId, const unsigned char* rgbTexels, int width, int height) {}
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virtual int getShapeIndexFromInstance(int instanceUid){return -1;}
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virtual void replaceTexture(int shapeIndex, int textureUid){}
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virtual int getShapeIndexFromInstance(int instanceUid) { return -1; }
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virtual void replaceTexture(int shapeIndex, int textureUid) {}
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virtual void removeTexture(int textureUid) {}
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virtual Common2dCanvasInterface* get2dCanvasInterface()=0;
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virtual CommonParameterInterface* getParameterInterface()=0;
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virtual CommonRenderInterface* getRenderInterface()=0;
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virtual Common2dCanvasInterface* get2dCanvasInterface() = 0;
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virtual CommonParameterInterface* getParameterInterface() = 0;
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virtual CommonRenderInterface* getRenderInterface() = 0;
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virtual const CommonRenderInterface* getRenderInterface() const
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{
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return 0;
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}
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virtual CommonGraphicsApp* getAppInterface()=0;
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virtual CommonGraphicsApp* getAppInterface() = 0;
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virtual void setUpAxis(int axis)=0;
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virtual void setUpAxis(int axis) = 0;
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virtual void resetCamera(float camDist, float yaw, float pitch, float camPosX,float camPosY, float camPosZ)=0;
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virtual void resetCamera(float camDist, float yaw, float pitch, float camPosX, float camPosY, float camPosZ) = 0;
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virtual bool getCameraInfo(int* width, int* height, float viewMatrix[16], float projectionMatrix[16], float camUp[3], float camForward[3],float hor[3], float vert[3], float* yaw, float* pitch, float* camDist, float camTarget[3]) const
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virtual bool getCameraInfo(int* width, int* height, float viewMatrix[16], float projectionMatrix[16], float camUp[3], float camForward[3], float hor[3], float vert[3], float* yaw, float* pitch, float* camDist, float camTarget[3]) const
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{
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return false;
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}
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virtual void setVisualizerFlag(int flag, int enable){};
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virtual void copyCameraImageData(const float viewMatrix[16], const float projectionMatrix[16],
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unsigned char* pixelsRGBA, int rgbaBufferSizeInPixels,
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float* depthBuffer, int depthBufferSizeInPixels,
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int startPixelIndex, int destinationWidth, int destinationHeight, int* numPixelsCopied)
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{
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copyCameraImageData(viewMatrix,projectionMatrix,pixelsRGBA,rgbaBufferSizeInPixels,
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depthBuffer,depthBufferSizeInPixels,
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0,0,
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startPixelIndex,destinationWidth,
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destinationHeight,numPixelsCopied);
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}
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virtual void setVisualizerFlag(int flag, int enable){};
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virtual void copyCameraImageData(const float viewMatrix[16], const float projectionMatrix[16],
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unsigned char* pixelsRGBA, int rgbaBufferSizeInPixels,
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float* depthBuffer, int depthBufferSizeInPixels,
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int* segmentationMaskBuffer, int segmentationMaskBufferSizeInPixels,
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int startPixelIndex, int destinationWidth, int destinationHeight, int* numPixelsCopied)=0;
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virtual void debugDisplayCameraImageData(const float viewMatrix[16], const float projectionMatrix[16],
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unsigned char* pixelsRGBA, int rgbaBufferSizeInPixels,
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float* depthBuffer, int depthBufferSizeInPixels,
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int* segmentationMaskBuffer, int segmentationMaskBufferSizeInPixels,
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int startPixelIndex, int destinationWidth, int destinationHeight, int* numPixelsCopied){}
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virtual void copyCameraImageData(const float viewMatrix[16], const float projectionMatrix[16],
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unsigned char* pixelsRGBA, int rgbaBufferSizeInPixels,
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float* depthBuffer, int depthBufferSizeInPixels,
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int startPixelIndex, int destinationWidth, int destinationHeight, int* numPixelsCopied)
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{
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copyCameraImageData(viewMatrix, projectionMatrix, pixelsRGBA, rgbaBufferSizeInPixels,
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depthBuffer, depthBufferSizeInPixels,
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0, 0,
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startPixelIndex, destinationWidth,
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destinationHeight, numPixelsCopied);
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}
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virtual void setProjectiveTextureMatrices(const float viewMatrix[16], const float projectionMatrix[16]){}
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virtual void setProjectiveTexture(bool useProjectiveTexture){}
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virtual void copyCameraImageData(const float viewMatrix[16], const float projectionMatrix[16],
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unsigned char* pixelsRGBA, int rgbaBufferSizeInPixels,
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float* depthBuffer, int depthBufferSizeInPixels,
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int* segmentationMaskBuffer, int segmentationMaskBufferSizeInPixels,
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int startPixelIndex, int destinationWidth, int destinationHeight, int* numPixelsCopied) = 0;
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virtual void debugDisplayCameraImageData(const float viewMatrix[16], const float projectionMatrix[16],
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unsigned char* pixelsRGBA, int rgbaBufferSizeInPixels,
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float* depthBuffer, int depthBufferSizeInPixels,
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int* segmentationMaskBuffer, int segmentationMaskBufferSizeInPixels,
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int startPixelIndex, int destinationWidth, int destinationHeight, int* numPixelsCopied) {}
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virtual void autogenerateGraphicsObjects(btDiscreteDynamicsWorld* rbWorld) =0;
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virtual void drawText3D( const char* txt, float posX, float posY, float posZ, float size){}
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virtual void drawText3D( const char* txt, float position[3], float orientation[4], float color[4], float size, int optionFlag){}
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virtual int addUserDebugText3D( const char* txt, const double positionXYZ[3], const double orientation[4], const double textColorRGB[3], double size, double lifeTime, int trackingVisualShapeIndex, int optionFlags, int replaceItemUid){return -1;}
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virtual int addUserDebugLine(const double debugLineFromXYZ[3], const double debugLineToXYZ[3], const double debugLineColorRGB[3], double lineWidth, double lifeTime , int trackingVisualShapeIndex, int replaceItemUid){return -1;};
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virtual int addUserDebugParameter(const char* txt, double rangeMin, double rangeMax, double startValue){return -1;};
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virtual int readUserDebugParameter(int itemUniqueId, double* value) { return 0;}
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virtual void setProjectiveTextureMatrices(const float viewMatrix[16], const float projectionMatrix[16]) {}
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virtual void setProjectiveTexture(bool useProjectiveTexture) {}
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virtual void removeUserDebugItem( int debugItemUniqueId){};
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virtual void removeAllUserDebugItems( ){};
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virtual void setVisualizerFlagCallback(VisualizerFlagCallback callback){}
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virtual void autogenerateGraphicsObjects(btDiscreteDynamicsWorld* rbWorld) = 0;
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virtual void drawText3D(const char* txt, float posX, float posY, float posZ, float size) {}
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virtual void drawText3D(const char* txt, float position[3], float orientation[4], float color[4], float size, int optionFlag) {}
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virtual int addUserDebugText3D(const char* txt, const double positionXYZ[3], const double orientation[4], const double textColorRGB[3], double size, double lifeTime, int trackingVisualShapeIndex, int optionFlags, int replaceItemUid) { return -1; }
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virtual int addUserDebugLine(const double debugLineFromXYZ[3], const double debugLineToXYZ[3], const double debugLineColorRGB[3], double lineWidth, double lifeTime, int trackingVisualShapeIndex, int replaceItemUid) { return -1; };
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virtual int addUserDebugParameter(const char* txt, double rangeMin, double rangeMax, double startValue) { return -1; };
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virtual int readUserDebugParameter(int itemUniqueId, double* value) { return 0; }
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virtual void removeUserDebugItem(int debugItemUniqueId){};
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virtual void removeAllUserDebugItems(){};
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virtual void setVisualizerFlagCallback(VisualizerFlagCallback callback) {}
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//empty name stops dumping video
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virtual void dumpFramesToVideo(const char* mp4FileName) {};
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virtual void dumpFramesToVideo(const char* mp4FileName){};
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};
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///the DummyGUIHelper does nothing, so we can test the examples without GUI/graphics (in 'console mode')
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struct DummyGUIHelper : public GUIHelperInterface
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{
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DummyGUIHelper() {}
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virtual ~DummyGUIHelper() {}
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virtual void createRigidBodyGraphicsObject(btRigidBody* body,const btVector3& color){}
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virtual void createRigidBodyGraphicsObject(btRigidBody* body, const btVector3& color) {}
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virtual void createCollisionObjectGraphicsObject(btCollisionObject* obj,const btVector3& color) {}
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virtual void createCollisionObjectGraphicsObject(btCollisionObject* obj, const btVector3& color) {}
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virtual void createCollisionShapeGraphicsObject(btCollisionShape* collisionShape){}
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virtual void createCollisionShapeGraphicsObject(btCollisionShape* collisionShape) {}
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virtual void syncPhysicsToGraphics(const btDiscreteDynamicsWorld* rbWorld){}
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virtual void syncPhysicsToGraphics(const btDiscreteDynamicsWorld* rbWorld) {}
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virtual void render(const btDiscreteDynamicsWorld* rbWorld) {}
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virtual void createPhysicsDebugDrawer( btDiscreteDynamicsWorld* rbWorld){}
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virtual void createPhysicsDebugDrawer(btDiscreteDynamicsWorld* rbWorld) {}
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virtual int registerTexture(const unsigned char* texels, int width, int height){return -1;}
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virtual int registerGraphicsShape(const float* vertices, int numvertices, const int* indices, int numIndices,int primitiveType, int textureId){return -1;}
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virtual int registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling) {return -1;}
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virtual void removeAllGraphicsInstances(){}
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virtual void removeGraphicsInstance(int graphicsUid){}
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virtual int registerTexture(const unsigned char* texels, int width, int height) { return -1; }
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virtual int registerGraphicsShape(const float* vertices, int numvertices, const int* indices, int numIndices, int primitiveType, int textureId) { return -1; }
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virtual int registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling) { return -1; }
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virtual void removeAllGraphicsInstances() {}
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virtual void removeGraphicsInstance(int graphicsUid) {}
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virtual void changeRGBAColor(int instanceUid, const double rgbaColor[4]) {}
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virtual Common2dCanvasInterface* get2dCanvasInterface()
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{
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return 0;
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}
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virtual CommonParameterInterface* getParameterInterface()
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{
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return 0;
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@@ -156,63 +150,60 @@ struct DummyGUIHelper : public GUIHelperInterface
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{
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return 0;
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}
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virtual CommonGraphicsApp* getAppInterface()
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{
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return 0;
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}
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virtual void setUpAxis(int axis)
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{
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}
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virtual void resetCamera(float camDist, float yaw, float pitch, float camPosX,float camPosY, float camPosZ)
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virtual void resetCamera(float camDist, float yaw, float pitch, float camPosX, float camPosY, float camPosZ)
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{
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}
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virtual void copyCameraImageData(const float viewMatrix[16], const float projectionMatrix[16],
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unsigned char* pixelsRGBA, int rgbaBufferSizeInPixels,
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float* depthBuffer, int depthBufferSizeInPixels,
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int* segmentationMaskBuffer, int segmentationMaskBufferSizeInPixels,
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int startPixelIndex, int width, int height, int* numPixelsCopied)
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virtual void copyCameraImageData(const float viewMatrix[16], const float projectionMatrix[16],
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unsigned char* pixelsRGBA, int rgbaBufferSizeInPixels,
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float* depthBuffer, int depthBufferSizeInPixels,
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int* segmentationMaskBuffer, int segmentationMaskBufferSizeInPixels,
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int startPixelIndex, int width, int height, int* numPixelsCopied)
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{
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if (numPixelsCopied)
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*numPixelsCopied = 0;
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if (numPixelsCopied)
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*numPixelsCopied = 0;
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}
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virtual void setProjectiveTextureMatrices(const float viewMatrix[16], const float projectionMatrix[16])
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{
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}
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virtual void setProjectiveTexture(bool useProjectiveTexture)
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{
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}
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virtual void autogenerateGraphicsObjects(btDiscreteDynamicsWorld* rbWorld)
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{
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}
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virtual void drawText3D( const char* txt, float posX, float posZY, float posZ, float size)
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{
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}
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virtual void drawText3D( const char* txt, float position[3], float orientation[4], float color[4], float size, int optionFlag)
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virtual void autogenerateGraphicsObjects(btDiscreteDynamicsWorld* rbWorld)
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{
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}
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virtual int addUserDebugLine(const double debugLineFromXYZ[3], const double debugLineToXYZ[3], const double debugLineColorRGB[3], double lineWidth, double lifeTime , int trackingVisualShapeIndex, int replaceItemUid)
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virtual void drawText3D(const char* txt, float posX, float posZY, float posZ, float size)
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{
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}
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virtual void drawText3D(const char* txt, float position[3], float orientation[4], float color[4], float size, int optionFlag)
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{
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}
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virtual int addUserDebugLine(const double debugLineFromXYZ[3], const double debugLineToXYZ[3], const double debugLineColorRGB[3], double lineWidth, double lifeTime, int trackingVisualShapeIndex, int replaceItemUid)
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{
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return -1;
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}
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virtual void removeUserDebugItem( int debugItemUniqueId)
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virtual void removeUserDebugItem(int debugItemUniqueId)
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{
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}
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virtual void removeAllUserDebugItems( )
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virtual void removeAllUserDebugItems()
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{
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}
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};
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#endif //GUI_HELPER_INTERFACE_H
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#endif //GUI_HELPER_INTERFACE_H
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