Code-style consistency improvement:

Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
This commit is contained in:
erwincoumans
2018-09-23 14:17:31 -07:00
parent b73b05e9fb
commit ab8f16961e
1773 changed files with 1081087 additions and 474249 deletions

View File

@@ -2,7 +2,6 @@
#ifndef COMMON_MULTI_BODY_SETUP_H
#define COMMON_MULTI_BODY_SETUP_H
#include "btBulletDynamicsCommon.h"
#include "BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h"
@@ -20,32 +19,33 @@
enum MyFilterModes
{
FILTER_GROUPAMASKB_AND_GROUPBMASKA2=0,
FILTER_GROUPAMASKB_AND_GROUPBMASKA2 = 0,
FILTER_GROUPAMASKB_OR_GROUPBMASKA2
};
struct MyOverlapFilterCallback2 : public btOverlapFilterCallback
{
int m_filterMode;
MyOverlapFilterCallback2()
:m_filterMode(FILTER_GROUPAMASKB_AND_GROUPBMASKA2)
: m_filterMode(FILTER_GROUPAMASKB_AND_GROUPBMASKA2)
{
}
virtual ~MyOverlapFilterCallback2()
{}
// return true when pairs need collision
virtual bool needBroadphaseCollision(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1) const
{
if (m_filterMode==FILTER_GROUPAMASKB_AND_GROUPBMASKA2)
}
// return true when pairs need collision
virtual bool needBroadphaseCollision(btBroadphaseProxy* proxy0, btBroadphaseProxy* proxy1) const
{
if (m_filterMode == FILTER_GROUPAMASKB_AND_GROUPBMASKA2)
{
bool collides = (proxy0->m_collisionFilterGroup & proxy1->m_collisionFilterMask) != 0;
collides = collides && (proxy1->m_collisionFilterGroup & proxy0->m_collisionFilterMask);
return collides;
}
if (m_filterMode==FILTER_GROUPAMASKB_OR_GROUPBMASKA2)
if (m_filterMode == FILTER_GROUPAMASKB_OR_GROUPBMASKA2)
{
bool collides = (proxy0->m_collisionFilterGroup & proxy1->m_collisionFilterMask) != 0;
collides = collides || (proxy1->m_collisionFilterGroup & proxy0->m_collisionFilterMask);
@@ -57,20 +57,20 @@ struct MyOverlapFilterCallback2 : public btOverlapFilterCallback
struct CommonMultiBodyBase : public CommonExampleInterface
{
//keep the collision shapes, for deletion/cleanup
btAlignedObjectArray<btCollisionShape*> m_collisionShapes;
//keep the collision shapes, for deletion/cleanup
btAlignedObjectArray<btCollisionShape*> m_collisionShapes;
MyOverlapFilterCallback2* m_filterCallback;
btOverlappingPairCache* m_pairCache;
btBroadphaseInterface* m_broadphase;
btCollisionDispatcher* m_dispatcher;
btMultiBodyConstraintSolver* m_solver;
btBroadphaseInterface* m_broadphase;
btCollisionDispatcher* m_dispatcher;
btMultiBodyConstraintSolver* m_solver;
btDefaultCollisionConfiguration* m_collisionConfiguration;
btMultiBodyDynamicsWorld* m_dynamicsWorld;
//data for picking objects
class btRigidBody* m_pickedBody;
class btRigidBody* m_pickedBody;
class btTypedConstraint* m_pickedConstraint;
class btMultiBodyPoint2Point* m_pickingMultiBodyPoint2Point;
class btMultiBodyPoint2Point* m_pickingMultiBodyPoint2Point;
btVector3 m_oldPickingPos;
btVector3 m_hitPos;
@@ -80,18 +80,18 @@ struct CommonMultiBodyBase : public CommonExampleInterface
struct GUIHelperInterface* m_guiHelper;
CommonMultiBodyBase(GUIHelperInterface* helper)
:m_filterCallback(0),
m_pairCache(0),
m_broadphase(0),
m_dispatcher(0),
m_solver(0),
m_collisionConfiguration(0),
m_dynamicsWorld(0),
m_pickedBody(0),
m_pickedConstraint(0),
m_pickingMultiBodyPoint2Point(0),
m_prevCanSleep(false),
m_guiHelper(helper)
: m_filterCallback(0),
m_pairCache(0),
m_broadphase(0),
m_dispatcher(0),
m_solver(0),
m_collisionConfiguration(0),
m_dynamicsWorld(0),
m_pickedBody(0),
m_pickedConstraint(0),
m_pickingMultiBodyPoint2Point(0),
m_prevCanSleep(false),
m_guiHelper(helper)
{
}
@@ -101,15 +101,15 @@ struct CommonMultiBodyBase : public CommonExampleInterface
m_collisionConfiguration = new btDefaultCollisionConfiguration();
//m_collisionConfiguration->setConvexConvexMultipointIterations();
m_filterCallback = new MyOverlapFilterCallback2();
///use the default collision dispatcher. For parallel processing you can use a diffent dispatcher (see Extras/BulletMultiThreaded)
m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
m_pairCache = new btHashedOverlappingPairCache();
m_pairCache->setOverlapFilterCallback(m_filterCallback);
m_broadphase = new btDbvtBroadphase(m_pairCache);//btSimpleBroadphase();
m_broadphase = new btDbvtBroadphase(m_pairCache); //btSimpleBroadphase();
m_solver = new btMultiBodyConstraintSolver;
@@ -118,7 +118,6 @@ struct CommonMultiBodyBase : public CommonExampleInterface
m_dynamicsWorld->setGravity(btVector3(0, -10, 0));
}
virtual void stepSimulation(float deltaTime)
{
if (m_dynamicsWorld)
@@ -127,7 +126,6 @@ struct CommonMultiBodyBase : public CommonExampleInterface
}
}
virtual void exitPhysics()
{
removePickingConstraint();
@@ -137,13 +135,12 @@ struct CommonMultiBodyBase : public CommonExampleInterface
if (m_dynamicsWorld)
{
int i;
for (i = m_dynamicsWorld->getNumConstraints() - 1; i >= 0; i--)
{
m_dynamicsWorld->removeConstraint(m_dynamicsWorld->getConstraint(i));
}
int i;
for (i = m_dynamicsWorld->getNumConstraints() - 1; i >= 0; i--)
{
m_dynamicsWorld->removeConstraint(m_dynamicsWorld->getConstraint(i));
}
for (i = m_dynamicsWorld->getNumMultiBodyConstraints() - 1; i >= 0; i--)
{
btMultiBodyConstraint* mbc = m_dynamicsWorld->getMultiBodyConstraint(i);
@@ -170,7 +167,7 @@ struct CommonMultiBodyBase : public CommonExampleInterface
}
}
//delete collision shapes
for (int j = 0; j<m_collisionShapes.size(); j++)
for (int j = 0; j < m_collisionShapes.size(); j++)
{
btCollisionShape* shape = m_collisionShapes[j];
delete shape;
@@ -181,22 +178,22 @@ struct CommonMultiBodyBase : public CommonExampleInterface
m_dynamicsWorld = 0;
delete m_solver;
m_solver=0;
m_solver = 0;
delete m_broadphase;
m_broadphase=0;
m_broadphase = 0;
delete m_dispatcher;
m_dispatcher=0;
m_dispatcher = 0;
delete m_pairCache;
m_pairCache = 0;
delete m_filterCallback;
m_filterCallback = 0;
delete m_collisionConfiguration;
m_collisionConfiguration=0;
m_collisionConfiguration = 0;
}
virtual void syncPhysicsToGraphics()
@@ -209,76 +206,72 @@ struct CommonMultiBodyBase : public CommonExampleInterface
virtual void renderScene()
{
if (m_dynamicsWorld)
{
m_guiHelper->syncPhysicsToGraphics(m_dynamicsWorld);
if (m_dynamicsWorld)
{
m_guiHelper->syncPhysicsToGraphics(m_dynamicsWorld);
m_guiHelper->render(m_dynamicsWorld);
}
m_guiHelper->render(m_dynamicsWorld);
}
}
virtual void physicsDebugDraw(int debugDrawFlags)
{
if (m_dynamicsWorld)
{
virtual void physicsDebugDraw(int debugDrawFlags)
{
if (m_dynamicsWorld)
{
if (m_dynamicsWorld->getDebugDrawer())
{
m_dynamicsWorld->getDebugDrawer()->setDebugMode(debugDrawFlags);
}
m_dynamicsWorld->debugDrawWorld();
}
m_dynamicsWorld->debugDrawWorld();
}
}
}
virtual bool keyboardCallback(int key, int state)
virtual bool keyboardCallback(int key, int state)
{
if ((key==B3G_F3) && state && m_dynamicsWorld)
if ((key == B3G_F3) && state && m_dynamicsWorld)
{
btDefaultSerializer* serializer = new btDefaultSerializer();
btDefaultSerializer* serializer = new btDefaultSerializer();
m_dynamicsWorld->serialize(serializer);
FILE* file = fopen("testFile.bullet","wb");
fwrite(serializer->getBufferPointer(),serializer->getCurrentBufferSize(),1, file);
FILE* file = fopen("testFile.bullet", "wb");
fwrite(serializer->getBufferPointer(), serializer->getCurrentBufferSize(), 1, file);
fclose(file);
//b3Printf("btDefaultSerializer wrote testFile.bullet");
delete serializer;
return true;
}
return false;//don't handle this key
return false; //don't handle this key
}
btVector3 getRayTo(int x,int y)
btVector3 getRayTo(int x, int y)
{
CommonRenderInterface* renderer = m_guiHelper->getRenderInterface();
if (!renderer)
{
btAssert(0);
return btVector3(0,0,0);
return btVector3(0, 0, 0);
}
float top = 1.f;
float bottom = -1.f;
float nearPlane = 1.f;
float tanFov = (top-bottom)*0.5f / nearPlane;
float tanFov = (top - bottom) * 0.5f / nearPlane;
float fov = btScalar(2.0) * btAtan(tanFov);
btVector3 camPos,camTarget;
btVector3 camPos, camTarget;
renderer->getActiveCamera()->getCameraPosition(camPos);
renderer->getActiveCamera()->getCameraTargetPosition(camTarget);
btVector3 rayFrom = camPos;
btVector3 rayForward = (camTarget-camPos);
btVector3 rayFrom = camPos;
btVector3 rayForward = (camTarget - camPos);
rayForward.normalize();
float farPlane = 10000.f;
rayForward*= farPlane;
rayForward *= farPlane;
btVector3 rightOffset;
btVector3 cameraUp=btVector3(0,0,0);
cameraUp[m_guiHelper->getAppInterface()->getUpAxis()]=1;
btVector3 cameraUp = btVector3(0, 0, 0);
cameraUp[m_guiHelper->getAppInterface()->getUpAxis()] = 1;
btVector3 vertical = cameraUp;
@@ -288,25 +281,22 @@ struct CommonMultiBodyBase : public CommonExampleInterface
vertical = hor.cross(rayForward);
vertical.normalize();
float tanfov = tanf(0.5f*fov);
float tanfov = tanf(0.5f * fov);
hor *= 2.f * farPlane * tanfov;
vertical *= 2.f * farPlane * tanfov;
btScalar aspect;
float width = float(renderer->getScreenWidth());
float height = float (renderer->getScreenHeight());
float height = float(renderer->getScreenHeight());
aspect = width / height;
hor*=aspect;
aspect = width / height;
hor *= aspect;
btVector3 rayToCenter = rayFrom + rayForward;
btVector3 dHor = hor * 1.f/width;
btVector3 dVert = vertical * 1.f/height;
btVector3 dHor = hor * 1.f / width;
btVector3 dVert = vertical * 1.f / height;
btVector3 rayTo = rayToCenter - 0.5f * hor + 0.5f * vertical;
rayTo += btScalar(x) * dHor;
@@ -314,10 +304,10 @@ struct CommonMultiBodyBase : public CommonExampleInterface
return rayTo;
}
virtual bool mouseMoveCallback(float x,float y)
virtual bool mouseMoveCallback(float x, float y)
{
CommonRenderInterface* renderer = m_guiHelper->getRenderInterface();
if (!renderer)
{
btAssert(0);
@@ -327,41 +317,39 @@ struct CommonMultiBodyBase : public CommonExampleInterface
btVector3 rayTo = getRayTo(int(x), int(y));
btVector3 rayFrom;
renderer->getActiveCamera()->getCameraPosition(rayFrom);
movePickedBody(rayFrom,rayTo);
movePickedBody(rayFrom, rayTo);
return false;
}
virtual bool mouseButtonCallback(int button, int state, float x, float y)
virtual bool mouseButtonCallback(int button, int state, float x, float y)
{
CommonRenderInterface* renderer = m_guiHelper->getRenderInterface();
if (!renderer)
{
btAssert(0);
return false;
}
CommonWindowInterface* window = m_guiHelper->getAppInterface()->m_window;
if (state==1)
if (state == 1)
{
if(button==0 && (!window->isModifierKeyPressed(B3G_ALT) && !window->isModifierKeyPressed(B3G_CONTROL) ))
if (button == 0 && (!window->isModifierKeyPressed(B3G_ALT) && !window->isModifierKeyPressed(B3G_CONTROL)))
{
btVector3 camPos;
renderer->getActiveCamera()->getCameraPosition(camPos);
btVector3 rayFrom = camPos;
btVector3 rayTo = getRayTo(int(x),int(y));
btVector3 rayTo = getRayTo(int(x), int(y));
pickBody(rayFrom, rayTo);
}
} else
}
else
{
if (button==0)
if (button == 0)
{
removePickingConstraint();
//remove p2p
@@ -372,10 +360,9 @@ struct CommonMultiBodyBase : public CommonExampleInterface
return false;
}
virtual bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld)
{
if (m_dynamicsWorld==0)
if (m_dynamicsWorld == 0)
return false;
btCollisionWorld::ClosestRayResultCallback rayCallback(rayFromWorld, rayToWorld);
@@ -383,7 +370,6 @@ struct CommonMultiBodyBase : public CommonExampleInterface
m_dynamicsWorld->rayTest(rayFromWorld, rayToWorld, rayCallback);
if (rayCallback.hasHit())
{
btVector3 pickPos = rayCallback.m_hitPointWorld;
btRigidBody* body = (btRigidBody*)btRigidBody::upcast(rayCallback.m_collisionObject);
if (body)
@@ -403,33 +389,31 @@ struct CommonMultiBodyBase : public CommonExampleInterface
//very weak constraint for picking
p2p->m_setting.m_tau = 0.001f;
}
} else
}
else
{
btMultiBodyLinkCollider* multiCol = (btMultiBodyLinkCollider*)btMultiBodyLinkCollider::upcast(rayCallback.m_collisionObject);
if (multiCol && multiCol->m_multiBody)
{
m_prevCanSleep = multiCol->m_multiBody->getCanSleep();
multiCol->m_multiBody->setCanSleep(false);
btVector3 pivotInA = multiCol->m_multiBody->worldPosToLocal(multiCol->m_link, pickPos);
btMultiBodyPoint2Point* p2p = new btMultiBodyPoint2Point(multiCol->m_multiBody,multiCol->m_link,0,pivotInA,pickPos);
btMultiBodyPoint2Point* p2p = new btMultiBodyPoint2Point(multiCol->m_multiBody, multiCol->m_link, 0, pivotInA, pickPos);
//if you add too much energy to the system, causing high angular velocities, simulation 'explodes'
//see also http://www.bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=4&t=949
//so we try to avoid it by clamping the maximum impulse (force) that the mouse pick can apply
//it is not satisfying, hopefully we find a better solution (higher order integrator, using joint friction using a zero-velocity target motor with limited force etc?)
btScalar scaling=1;
p2p->setMaxAppliedImpulse(2*scaling);
btMultiBodyDynamicsWorld* world = (btMultiBodyDynamicsWorld*) m_dynamicsWorld;
btScalar scaling = 1;
p2p->setMaxAppliedImpulse(2 * scaling);
btMultiBodyDynamicsWorld* world = (btMultiBodyDynamicsWorld*)m_dynamicsWorld;
world->addMultiBodyConstraint(p2p);
m_pickingMultiBodyPoint2Point =p2p;
m_pickingMultiBodyPoint2Point = p2p;
}
}
// pickObject(pickPos, rayCallback.m_collisionObject);
m_oldPickingPos = rayToWorld;
m_hitPos = pickPos;
@@ -441,14 +425,14 @@ struct CommonMultiBodyBase : public CommonExampleInterface
}
virtual bool movePickedBody(const btVector3& rayFromWorld, const btVector3& rayToWorld)
{
if (m_pickedBody && m_pickedConstraint)
if (m_pickedBody && m_pickedConstraint)
{
btPoint2PointConstraint* pickCon = static_cast<btPoint2PointConstraint*>(m_pickedConstraint);
if (pickCon)
{
//keep it at the same picking distance
btVector3 dir = rayToWorld-rayFromWorld;
btVector3 dir = rayToWorld - rayFromWorld;
dir.normalize();
dir *= m_oldPickingDist;
@@ -456,21 +440,20 @@ struct CommonMultiBodyBase : public CommonExampleInterface
pickCon->setPivotB(newPivotB);
}
}
if (m_pickingMultiBodyPoint2Point)
{
//keep it at the same picking distance
btVector3 dir = rayToWorld-rayFromWorld;
btVector3 dir = rayToWorld - rayFromWorld;
dir.normalize();
dir *= m_oldPickingDist;
btVector3 newPivotB = rayFromWorld + dir;
m_pickingMultiBodyPoint2Point->setPivotInB(newPivotB);
}
return false;
}
virtual void removePickingConstraint()
@@ -491,22 +474,20 @@ struct CommonMultiBodyBase : public CommonExampleInterface
if (m_pickingMultiBodyPoint2Point)
{
m_pickingMultiBodyPoint2Point->getMultiBodyA()->setCanSleep(m_prevCanSleep);
btMultiBodyDynamicsWorld* world = (btMultiBodyDynamicsWorld*) m_dynamicsWorld;
btMultiBodyDynamicsWorld* world = (btMultiBodyDynamicsWorld*)m_dynamicsWorld;
world->removeMultiBodyConstraint(m_pickingMultiBodyPoint2Point);
delete m_pickingMultiBodyPoint2Point;
m_pickingMultiBodyPoint2Point = 0;
}
}
btBoxShape* createBoxShape(const btVector3& halfExtents)
{
btBoxShape* box = new btBoxShape(halfExtents);
return box;
}
btRigidBody* createRigidBody(float mass, const btTransform& startTransform, btCollisionShape* shape, const btVector4& color = btVector4(1, 0, 0, 1))
btRigidBody* createRigidBody(float mass, const btTransform& startTransform, btCollisionShape* shape, const btVector4& color = btVector4(1, 0, 0, 1))
{
btAssert((!shape || shape->getShapeType() != INVALID_SHAPE_PROXYTYPE));
@@ -517,7 +498,7 @@ struct CommonMultiBodyBase : public CommonExampleInterface
if (isDynamic)
shape->calculateLocalInertia(mass, localInertia);
//using motionstate is recommended, it provides interpolation capabilities, and only synchronizes 'active' objects
//using motionstate is recommended, it provides interpolation capabilities, and only synchronizes 'active' objects
#define USE_MOTIONSTATE 1
#ifdef USE_MOTIONSTATE
@@ -531,7 +512,7 @@ struct CommonMultiBodyBase : public CommonExampleInterface
#else
btRigidBody* body = new btRigidBody(mass, 0, shape, localInertia);
body->setWorldTransform(startTransform);
#endif//
#endif //
body->setUserIndex(-1);
m_dynamicsWorld->addRigidBody(body);
@@ -539,5 +520,4 @@ struct CommonMultiBodyBase : public CommonExampleInterface
}
};
#endif //COMMON_MULTI_BODY_SETUP_H
#endif //COMMON_MULTI_BODY_SETUP_H