Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
This commit is contained in:
@@ -20,60 +20,55 @@ subject to the following restrictions:
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#include <stdio.h>
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#include <string.h>
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void BspConverter::convertBsp(BspLoader& bspLoader,float scaling)
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void BspConverter::convertBsp(BspLoader& bspLoader, float scaling)
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{
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{
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float playstartf[3] = {0,0,100};
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float playstartf[3] = {0, 0, 100};
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if (bspLoader.findVectorByName(&playstartf[0],"info_player_start"))
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if (bspLoader.findVectorByName(&playstartf[0], "info_player_start"))
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{
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printf("found playerstart\n");
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}
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}
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else
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{
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if (bspLoader.findVectorByName(&playstartf[0],"info_player_deathmatch"))
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if (bspLoader.findVectorByName(&playstartf[0], "info_player_deathmatch"))
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{
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printf("found deatchmatch start\n");
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}
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}
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btVector3 playerStart (playstartf[0],playstartf[1],playstartf[2]);
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btVector3 playerStart(playstartf[0], playstartf[1], playstartf[2]);
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playerStart[2] += 20.f; //start a bit higher
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playerStart[2] += 20.f; //start a bit higher
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playerStart *= scaling;
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//progressBegin("Loading bsp");
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for (int i=0;i<bspLoader.m_numleafs;i++)
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for (int i = 0; i < bspLoader.m_numleafs; i++)
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{
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printf("Reading bspLeaf %i from total %i (%f procent)\n",i, bspLoader.m_numleafs,(100.f*(float)i/float(bspLoader.m_numleafs)) );
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printf("Reading bspLeaf %i from total %i (%f procent)\n", i, bspLoader.m_numleafs, (100.f * (float)i / float(bspLoader.m_numleafs)));
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bool isValidBrush = false;
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BSPLeaf& leaf = bspLoader.m_dleafs[i];
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for (int b=0;b<leaf.numLeafBrushes;b++)
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BSPLeaf& leaf = bspLoader.m_dleafs[i];
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for (int b = 0; b < leaf.numLeafBrushes; b++)
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{
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btAlignedObjectArray<btVector3> planeEquations;
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int brushid = bspLoader.m_dleafbrushes[leaf.firstLeafBrush+b];
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int brushid = bspLoader.m_dleafbrushes[leaf.firstLeafBrush + b];
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BSPBrush& brush = bspLoader.m_dbrushes[brushid];
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if (brush.shaderNum!=-1)
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if (brush.shaderNum != -1)
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{
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if (bspLoader.m_dshaders[ brush.shaderNum ].contentFlags & BSPCONTENTS_SOLID)
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if (bspLoader.m_dshaders[brush.shaderNum].contentFlags & BSPCONTENTS_SOLID)
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{
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brush.shaderNum = -1;
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for (int p=0;p<brush.numSides;p++)
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for (int p = 0; p < brush.numSides; p++)
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{
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int sideid = brush.firstSide+p;
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int sideid = brush.firstSide + p;
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BSPBrushSide& brushside = bspLoader.m_dbrushsides[sideid];
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int planeid = brushside.planeNum;
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BSPPlane& plane = bspLoader.m_dplanes[planeid];
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@@ -82,45 +77,44 @@ void BspConverter::convertBsp(BspLoader& bspLoader,float scaling)
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plane.normal[0],
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plane.normal[1],
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plane.normal[2]);
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planeEq[3] = scaling*-plane.dist;
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planeEq[3] = scaling * -plane.dist;
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planeEquations.push_back(planeEq);
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isValidBrush=true;
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isValidBrush = true;
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}
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if (isValidBrush)
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{
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btAlignedObjectArray<btVector3> vertices;
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btGeometryUtil::getVerticesFromPlaneEquations(planeEquations, vertices);
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btAlignedObjectArray<btVector3> vertices;
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btGeometryUtil::getVerticesFromPlaneEquations(planeEquations,vertices);
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bool isEntity = false;
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btVector3 entityTarget(0.f,0.f,0.f);
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addConvexVerticesCollider(vertices,isEntity,entityTarget);
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btVector3 entityTarget(0.f, 0.f, 0.f);
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addConvexVerticesCollider(vertices, isEntity, entityTarget);
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}
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}
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}
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}
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}
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}
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#define USE_ENTITIES
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#ifdef USE_ENTITIES
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{
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int i;
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for (i=0;i<bspLoader.m_num_entities;i++)
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for (i = 0; i < bspLoader.m_num_entities; i++)
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{
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const BSPEntity& entity = bspLoader.m_entities[i];
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const char* cl = bspLoader.getValueForKey(&entity, "classname");
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if (!strcmp(cl, "trigger_push"))
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{
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const BSPEntity& entity = bspLoader.m_entities[i];
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const char* cl = bspLoader.getValueForKey(&entity,"classname");
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if ( !strcmp( cl, "trigger_push" ) ) {
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btVector3 targetLocation(0.f,0.f,0.f);
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btVector3 targetLocation(0.f, 0.f, 0.f);
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cl = bspLoader.getValueForKey(&entity,"target");
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if ( strcmp( cl, "" ) ) {
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//its not empty so ...
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cl = bspLoader.getValueForKey(&entity, "target");
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if (strcmp(cl, ""))
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{
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//its not empty so ...
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/*
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/*
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//lookup the target position for the jumppad:
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const BSPEntity* targetentity = bspLoader.getEntityByValue( "targetname" , cl );
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if (targetentity)
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@@ -132,76 +126,63 @@ void BspConverter::convertBsp(BspLoader& bspLoader,float scaling)
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}
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*/
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cl = bspLoader.getValueForKey(&entity,"model");
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if ( strcmp( cl, "" ) ) {
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// add the model as a brush
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if (cl[0] == '*')
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cl = bspLoader.getValueForKey(&entity, "model");
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if (strcmp(cl, ""))
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{
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// add the model as a brush
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if (cl[0] == '*')
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{
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int modelnr = atoi(&cl[1]);
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if ((modelnr >= 0) && (modelnr < bspLoader.m_nummodels))
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{
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int modelnr = atoi(&cl[1]);
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if ((modelnr >=0) && (modelnr < bspLoader.m_nummodels))
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const BSPModel& model = bspLoader.m_dmodels[modelnr];
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for (int n = 0; n < model.numBrushes; n++)
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{
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const BSPModel& model = bspLoader.m_dmodels[modelnr];
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for (int n=0;n<model.numBrushes;n++)
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btAlignedObjectArray<btVector3> planeEquations;
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bool isValidBrush = false;
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//convert brush
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const BSPBrush& brush = bspLoader.m_dbrushes[model.firstBrush + n];
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{
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btAlignedObjectArray<btVector3> planeEquations;
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bool isValidBrush = false;
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//convert brush
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const BSPBrush& brush = bspLoader.m_dbrushes[model.firstBrush+n];
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for (int p = 0; p < brush.numSides; p++)
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{
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for (int p=0;p<brush.numSides;p++)
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{
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int sideid = brush.firstSide+p;
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BSPBrushSide& brushside = bspLoader.m_dbrushsides[sideid];
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int planeid = brushside.planeNum;
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BSPPlane& plane = bspLoader.m_dplanes[planeid];
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btVector3 planeEq;
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planeEq.setValue(
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plane.normal[0],
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plane.normal[1],
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plane.normal[2]);
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planeEq[3] = scaling*-plane.dist;
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planeEquations.push_back(planeEq);
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isValidBrush=true;
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}
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if (isValidBrush)
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{
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btAlignedObjectArray<btVector3> vertices;
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btGeometryUtil::getVerticesFromPlaneEquations(planeEquations,vertices);
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bool isEntity=true;
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addConvexVerticesCollider(vertices,isEntity,targetLocation);
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}
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int sideid = brush.firstSide + p;
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BSPBrushSide& brushside = bspLoader.m_dbrushsides[sideid];
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int planeid = brushside.planeNum;
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BSPPlane& plane = bspLoader.m_dplanes[planeid];
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btVector3 planeEq;
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planeEq.setValue(
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plane.normal[0],
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plane.normal[1],
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plane.normal[2]);
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planeEq[3] = scaling * -plane.dist;
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planeEquations.push_back(planeEq);
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isValidBrush = true;
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}
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if (isValidBrush)
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{
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btAlignedObjectArray<btVector3> vertices;
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btGeometryUtil::getVerticesFromPlaneEquations(planeEquations, vertices);
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bool isEntity = true;
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addConvexVerticesCollider(vertices, isEntity, targetLocation);
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}
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}
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}
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}
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else
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{
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printf("unsupported trigger_push model, md3 ?\n");
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}
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}
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else
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{
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printf("unsupported trigger_push model, md3 ?\n");
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}
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}
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}
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}
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}
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#endif //USE_ENTITIES
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}
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#endif //USE_ENTITIES
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//progressEnd();
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}
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}
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}
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@@ -23,17 +23,14 @@ class BspLoader;
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///BspConverter turns a loaded bsp level into convex parts (vertices)
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class BspConverter
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{
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public:
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void convertBsp(BspLoader& bspLoader,float scaling);
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virtual ~BspConverter()
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{
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}
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///this callback is called for each brush that succesfully converted into vertices
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virtual void addConvexVerticesCollider(btAlignedObjectArray<btVector3>& vertices, bool isEntity, const btVector3& entityTargetLocation) = 0;
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public:
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void convertBsp(BspLoader& bspLoader, float scaling);
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virtual ~BspConverter()
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{
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}
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///this callback is called for each brush that succesfully converted into vertices
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virtual void addConvexVerticesCollider(btAlignedObjectArray<btVector3>& vertices, bool isEntity, const btVector3& entityTargetLocation) = 0;
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};
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#endif //BSP_CONVERTER_H
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#endif //BSP_CONVERTER_H
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@@ -20,26 +20,25 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "BspLoader.h"
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#include <stdio.h>
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#include <string.h>
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typedef struct
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{
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char filename[1024];
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char *buffer,*script_p,*end_p;
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int line;
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char filename[1024];
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char *buffer, *script_p, *end_p;
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int line;
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} BSPScript;
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#define MAX_INCLUDES 8
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BSPScript scriptstack[MAX_INCLUDES];
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BSPScript *script;
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int scriptline;
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#define MAX_INCLUDES 8
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BSPScript scriptstack[MAX_INCLUDES];
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BSPScript *script;
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int scriptline;
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char token[BSPMAXTOKEN];
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char token[BSPMAXTOKEN];
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bool endofscript;
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bool tokenready; // only true if UnGetToken was just called
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bool tokenready; // only true if UnGetToken was just called
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//
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//loadBSPFile
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@@ -48,143 +47,137 @@ bool tokenready; // only true if UnGetToken was just called
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int extrasize = 100;
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BspLoader::BspLoader()
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:m_num_entities(0)
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: m_num_entities(0)
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{
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m_Endianness = getMachineEndianness();
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if (m_Endianness == BSP_BIG_ENDIAN)
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{
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printf("Machine is BIG_ENDIAN\n");
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} else
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}
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else
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{
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printf("Machine is Little Endian\n");
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}
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}
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bool BspLoader::loadBSPFile( void* memoryBuffer) {
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BSPHeader *header = (BSPHeader*) memoryBuffer;
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bool BspLoader::loadBSPFile(void *memoryBuffer)
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{
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BSPHeader *header = (BSPHeader *)memoryBuffer;
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// load the file header
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if (header)
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{
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// swap the header
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swapBlock( (int *)header, sizeof(*header) );
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swapBlock((int *)header, sizeof(*header));
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int length = (header->lumps[BSPLUMP_SHADERS].filelen) / sizeof(BSPShader);
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m_dshaders.resize(length+extrasize);
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m_numShaders = copyLump( header, BSPLUMP_SHADERS, &m_dshaders[0], sizeof(BSPShader) );
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m_dshaders.resize(length + extrasize);
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m_numShaders = copyLump(header, BSPLUMP_SHADERS, &m_dshaders[0], sizeof(BSPShader));
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length = (header->lumps[LUMP_MODELS].filelen) / sizeof(BSPModel);
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m_dmodels.resize(length+extrasize);
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m_nummodels = copyLump( header, LUMP_MODELS, &m_dmodels[0], sizeof(BSPModel) );
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m_dmodels.resize(length + extrasize);
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m_nummodels = copyLump(header, LUMP_MODELS, &m_dmodels[0], sizeof(BSPModel));
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length = (header->lumps[BSPLUMP_PLANES].filelen) / sizeof(BSPPlane);
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m_dplanes.resize(length+extrasize);
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m_numplanes = copyLump( header, BSPLUMP_PLANES, &m_dplanes[0], sizeof(BSPPlane) );
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m_dplanes.resize(length + extrasize);
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m_numplanes = copyLump(header, BSPLUMP_PLANES, &m_dplanes[0], sizeof(BSPPlane));
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length = (header->lumps[BSPLUMP_LEAFS].filelen) / sizeof(BSPLeaf);
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m_dleafs.resize(length+extrasize);
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m_numleafs = copyLump( header, BSPLUMP_LEAFS, &m_dleafs[0], sizeof(BSPLeaf) );
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m_dleafs.resize(length + extrasize);
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m_numleafs = copyLump(header, BSPLUMP_LEAFS, &m_dleafs[0], sizeof(BSPLeaf));
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length = (header->lumps[BSPLUMP_NODES].filelen) / sizeof(BSPNode);
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m_dnodes.resize(length+extrasize);
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m_numnodes = copyLump( header, BSPLUMP_NODES, &m_dnodes[0], sizeof(BSPNode) );
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m_dnodes.resize(length + extrasize);
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m_numnodes = copyLump(header, BSPLUMP_NODES, &m_dnodes[0], sizeof(BSPNode));
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length = (header->lumps[BSPLUMP_LEAFSURFACES].filelen) / sizeof(m_dleafsurfaces[0]);
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m_dleafsurfaces.resize(length+extrasize);
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m_numleafsurfaces = copyLump( header, BSPLUMP_LEAFSURFACES, &m_dleafsurfaces[0], sizeof(m_dleafsurfaces[0]) );
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m_dleafsurfaces.resize(length + extrasize);
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m_numleafsurfaces = copyLump(header, BSPLUMP_LEAFSURFACES, &m_dleafsurfaces[0], sizeof(m_dleafsurfaces[0]));
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length = (header->lumps[BSPLUMP_LEAFBRUSHES].filelen) / sizeof(m_dleafbrushes[0]) ;
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m_dleafbrushes.resize(length+extrasize);
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m_numleafbrushes = copyLump( header, BSPLUMP_LEAFBRUSHES, &m_dleafbrushes[0], sizeof(m_dleafbrushes[0]) );
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length = (header->lumps[BSPLUMP_LEAFBRUSHES].filelen) / sizeof(m_dleafbrushes[0]);
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m_dleafbrushes.resize(length + extrasize);
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m_numleafbrushes = copyLump(header, BSPLUMP_LEAFBRUSHES, &m_dleafbrushes[0], sizeof(m_dleafbrushes[0]));
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length = (header->lumps[LUMP_BRUSHES].filelen) / sizeof(BSPBrush);
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m_dbrushes.resize(length+extrasize);
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m_numbrushes = copyLump( header, LUMP_BRUSHES, &m_dbrushes[0], sizeof(BSPBrush) );
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m_dbrushes.resize(length + extrasize);
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m_numbrushes = copyLump(header, LUMP_BRUSHES, &m_dbrushes[0], sizeof(BSPBrush));
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length = (header->lumps[LUMP_BRUSHSIDES].filelen) / sizeof(BSPBrushSide);
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m_dbrushsides.resize(length+extrasize);
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m_numbrushsides = copyLump( header, LUMP_BRUSHSIDES, &m_dbrushsides[0], sizeof(BSPBrushSide) );
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m_dbrushsides.resize(length + extrasize);
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m_numbrushsides = copyLump(header, LUMP_BRUSHSIDES, &m_dbrushsides[0], sizeof(BSPBrushSide));
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length = (header->lumps[LUMP_SURFACES].filelen) / sizeof(BSPSurface);
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m_drawSurfaces.resize(length+extrasize);
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m_numDrawSurfaces = copyLump( header, LUMP_SURFACES, &m_drawSurfaces[0], sizeof(BSPSurface) );
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m_drawSurfaces.resize(length + extrasize);
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m_numDrawSurfaces = copyLump(header, LUMP_SURFACES, &m_drawSurfaces[0], sizeof(BSPSurface));
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length = (header->lumps[LUMP_DRAWINDEXES].filelen) / sizeof(m_drawIndexes[0]);
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m_drawIndexes.resize(length+extrasize);
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m_numDrawIndexes = copyLump( header, LUMP_DRAWINDEXES, &m_drawIndexes[0], sizeof(m_drawIndexes[0]) );
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m_drawIndexes.resize(length + extrasize);
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m_numDrawIndexes = copyLump(header, LUMP_DRAWINDEXES, &m_drawIndexes[0], sizeof(m_drawIndexes[0]));
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length = (header->lumps[LUMP_VISIBILITY].filelen) / 1;
|
||||
m_visBytes.resize(length+extrasize);
|
||||
m_numVisBytes = copyLump( header, LUMP_VISIBILITY, &m_visBytes[0], 1 );
|
||||
m_visBytes.resize(length + extrasize);
|
||||
m_numVisBytes = copyLump(header, LUMP_VISIBILITY, &m_visBytes[0], 1);
|
||||
|
||||
length = (header->lumps[LUMP_LIGHTMAPS].filelen) / 1;
|
||||
m_lightBytes.resize(length+extrasize);
|
||||
m_numLightBytes = copyLump( header, LUMP_LIGHTMAPS, &m_lightBytes[0], 1 );
|
||||
m_lightBytes.resize(length + extrasize);
|
||||
m_numLightBytes = copyLump(header, LUMP_LIGHTMAPS, &m_lightBytes[0], 1);
|
||||
|
||||
length = (header->lumps[BSPLUMP_ENTITIES].filelen) / 1;
|
||||
m_dentdata.resize(length+extrasize);
|
||||
m_entdatasize = copyLump( header, BSPLUMP_ENTITIES, &m_dentdata[0], 1);
|
||||
m_dentdata.resize(length + extrasize);
|
||||
m_entdatasize = copyLump(header, BSPLUMP_ENTITIES, &m_dentdata[0], 1);
|
||||
|
||||
length = (header->lumps[LUMP_LIGHTGRID].filelen) / 1;
|
||||
m_gridData.resize(length+extrasize);
|
||||
m_numGridPoints = copyLump( header, LUMP_LIGHTGRID, &m_gridData[0], 8 );
|
||||
m_gridData.resize(length + extrasize);
|
||||
m_numGridPoints = copyLump(header, LUMP_LIGHTGRID, &m_gridData[0], 8);
|
||||
|
||||
// swap everything
|
||||
swapBSPFile();
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
const char *BspLoader::getValueForKey(const BSPEntity *ent, const char *key) const
|
||||
{
|
||||
const BSPKeyValuePair *ep;
|
||||
|
||||
|
||||
const char* BspLoader::getValueForKey( const BSPEntity* ent, const char* key ) const {
|
||||
|
||||
const BSPKeyValuePair* ep;
|
||||
|
||||
for (ep=ent->epairs ; ep ; ep=ep->next) {
|
||||
if (!strcmp(ep->key, key) ) {
|
||||
for (ep = ent->epairs; ep; ep = ep->next)
|
||||
{
|
||||
if (!strcmp(ep->key, key))
|
||||
{
|
||||
return ep->value;
|
||||
}
|
||||
}
|
||||
return "";
|
||||
}
|
||||
|
||||
float BspLoader::getFloatForKey( const BSPEntity *ent, const char *key ) {
|
||||
const char *k;
|
||||
|
||||
k = getValueForKey( ent, key );
|
||||
float BspLoader::getFloatForKey(const BSPEntity *ent, const char *key)
|
||||
{
|
||||
const char *k;
|
||||
|
||||
k = getValueForKey(ent, key);
|
||||
return float(atof(k));
|
||||
}
|
||||
|
||||
bool BspLoader::getVectorForKey( const BSPEntity *ent, const char *key, BSPVector3 vec ) {
|
||||
|
||||
const char *k;
|
||||
k = getValueForKey (ent, key);
|
||||
bool BspLoader::getVectorForKey(const BSPEntity *ent, const char *key, BSPVector3 vec)
|
||||
{
|
||||
const char *k;
|
||||
k = getValueForKey(ent, key);
|
||||
if (strcmp(k, ""))
|
||||
{
|
||||
sscanf (k, "%f %f %f", &vec[0], &vec[1], &vec[2]);
|
||||
sscanf(k, "%f %f %f", &vec[0], &vec[1], &vec[2]);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
==============
|
||||
parseFromMemory
|
||||
==============
|
||||
*/
|
||||
void BspLoader::parseFromMemory (char *buffer, int size)
|
||||
void BspLoader::parseFromMemory(char *buffer, int size)
|
||||
{
|
||||
script = scriptstack;
|
||||
script++;
|
||||
@@ -192,7 +185,7 @@ void BspLoader::parseFromMemory (char *buffer, int size)
|
||||
{
|
||||
//printf("script file exceeded MAX_INCLUDES");
|
||||
}
|
||||
strcpy (script->filename, "memory buffer" );
|
||||
strcpy(script->filename, "memory buffer");
|
||||
|
||||
script->buffer = buffer;
|
||||
script->line = 1;
|
||||
@@ -203,20 +196,19 @@ void BspLoader::parseFromMemory (char *buffer, int size)
|
||||
tokenready = false;
|
||||
}
|
||||
|
||||
|
||||
bool BspLoader::isEndOfScript (bool crossline)
|
||||
bool BspLoader::isEndOfScript(bool crossline)
|
||||
{
|
||||
if (!crossline)
|
||||
//printf("Line %i is incomplete\n",scriptline);
|
||||
|
||||
if (!strcmp (script->filename, "memory buffer"))
|
||||
{
|
||||
endofscript = true;
|
||||
return false;
|
||||
}
|
||||
if (!strcmp(script->filename, "memory buffer"))
|
||||
{
|
||||
endofscript = true;
|
||||
return false;
|
||||
}
|
||||
|
||||
//free (script->buffer);
|
||||
if (script == scriptstack+1)
|
||||
if (script == scriptstack + 1)
|
||||
{
|
||||
endofscript = true;
|
||||
return false;
|
||||
@@ -224,7 +216,7 @@ bool BspLoader::isEndOfScript (bool crossline)
|
||||
script--;
|
||||
scriptline = script->line;
|
||||
//printf ("returning to %s\n", script->filename);
|
||||
return getToken (crossline);
|
||||
return getToken(crossline);
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -233,18 +225,18 @@ bool BspLoader::isEndOfScript (bool crossline)
|
||||
getToken
|
||||
==============
|
||||
*/
|
||||
bool BspLoader::getToken (bool crossline)
|
||||
bool BspLoader::getToken(bool crossline)
|
||||
{
|
||||
char *token_p;
|
||||
char *token_p;
|
||||
|
||||
if (tokenready) // is a token allready waiting?
|
||||
if (tokenready) // is a token allready waiting?
|
||||
{
|
||||
tokenready = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
if (script->script_p >= script->end_p)
|
||||
return isEndOfScript (crossline);
|
||||
return isEndOfScript(crossline);
|
||||
|
||||
//
|
||||
// skip space
|
||||
@@ -253,7 +245,7 @@ skipspace:
|
||||
while (*script->script_p <= 32)
|
||||
{
|
||||
if (script->script_p >= script->end_p)
|
||||
return isEndOfScript (crossline);
|
||||
return isEndOfScript(crossline);
|
||||
if (*script->script_p++ == '\n')
|
||||
{
|
||||
if (!crossline)
|
||||
@@ -265,11 +257,10 @@ skipspace:
|
||||
}
|
||||
|
||||
if (script->script_p >= script->end_p)
|
||||
return isEndOfScript (crossline);
|
||||
return isEndOfScript(crossline);
|
||||
|
||||
// ; # // comments
|
||||
if (*script->script_p == ';' || *script->script_p == '#'
|
||||
|| ( script->script_p[0] == '/' && script->script_p[1] == '/') )
|
||||
if (*script->script_p == ';' || *script->script_p == '#' || (script->script_p[0] == '/' && script->script_p[1] == '/'))
|
||||
{
|
||||
if (!crossline)
|
||||
{
|
||||
@@ -277,7 +268,7 @@ skipspace:
|
||||
}
|
||||
while (*script->script_p++ != '\n')
|
||||
if (script->script_p >= script->end_p)
|
||||
return isEndOfScript (crossline);
|
||||
return isEndOfScript(crossline);
|
||||
scriptline = script->line++;
|
||||
goto skipspace;
|
||||
}
|
||||
@@ -289,23 +280,24 @@ skipspace:
|
||||
{
|
||||
//printf("Line %i is incomplete\n",scriptline);
|
||||
}
|
||||
script->script_p+=2;
|
||||
script->script_p += 2;
|
||||
while (script->script_p[0] != '*' && script->script_p[1] != '/')
|
||||
{
|
||||
if ( *script->script_p == '\n' ) {
|
||||
if (*script->script_p == '\n')
|
||||
{
|
||||
scriptline = script->line++;
|
||||
}
|
||||
script->script_p++;
|
||||
if (script->script_p >= script->end_p)
|
||||
return isEndOfScript (crossline);
|
||||
return isEndOfScript(crossline);
|
||||
}
|
||||
script->script_p += 2;
|
||||
goto skipspace;
|
||||
}
|
||||
|
||||
//
|
||||
// copy token
|
||||
//
|
||||
//
|
||||
// copy token
|
||||
//
|
||||
token_p = token;
|
||||
|
||||
if (*script->script_p == '"')
|
||||
@@ -324,25 +316,25 @@ skipspace:
|
||||
}
|
||||
script->script_p++;
|
||||
}
|
||||
else // regular token
|
||||
while ( *script->script_p > 32 && *script->script_p != ';')
|
||||
{
|
||||
*token_p++ = *script->script_p++;
|
||||
if (script->script_p == script->end_p)
|
||||
break;
|
||||
if (token_p == &token[BSPMAXTOKEN])
|
||||
else // regular token
|
||||
while (*script->script_p > 32 && *script->script_p != ';')
|
||||
{
|
||||
//printf ("Token too large on line %i\n",scriptline);
|
||||
*token_p++ = *script->script_p++;
|
||||
if (script->script_p == script->end_p)
|
||||
break;
|
||||
if (token_p == &token[BSPMAXTOKEN])
|
||||
{
|
||||
//printf ("Token too large on line %i\n",scriptline);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
*token_p = 0;
|
||||
|
||||
if (!strcmp (token, "$include"))
|
||||
if (!strcmp(token, "$include"))
|
||||
{
|
||||
//getToken (false);
|
||||
//AddScriptToStack (token);
|
||||
return false;//getToken (crossline);
|
||||
return false; //getToken (crossline);
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -350,16 +342,17 @@ skipspace:
|
||||
|
||||
char *BspLoader::copystring(const char *s)
|
||||
{
|
||||
char *b;
|
||||
b = (char*) malloc( strlen(s)+1);
|
||||
strcpy (b, s);
|
||||
char *b;
|
||||
b = (char *)malloc(strlen(s) + 1);
|
||||
strcpy(b, s);
|
||||
return b;
|
||||
}
|
||||
|
||||
void BspLoader::stripTrailing( char *e ) {
|
||||
char *s;
|
||||
void BspLoader::stripTrailing(char *e)
|
||||
{
|
||||
char *s;
|
||||
|
||||
s = e + strlen(e)-1;
|
||||
s = e + strlen(e) - 1;
|
||||
while (s >= e && *s <= 32)
|
||||
{
|
||||
*s = 0;
|
||||
@@ -371,47 +364,50 @@ void BspLoader::stripTrailing( char *e ) {
|
||||
parseEpair
|
||||
=================
|
||||
*/
|
||||
BSPKeyValuePair *BspLoader::parseEpair( void ) {
|
||||
BSPKeyValuePair *e;
|
||||
BSPKeyValuePair *BspLoader::parseEpair(void)
|
||||
{
|
||||
BSPKeyValuePair *e;
|
||||
|
||||
e = (struct BSPPair*) malloc( sizeof(BSPKeyValuePair));
|
||||
memset( e, 0, sizeof(BSPKeyValuePair) );
|
||||
|
||||
if ( strlen(token) >= BSPMAX_KEY-1 ) {
|
||||
e = (struct BSPPair *)malloc(sizeof(BSPKeyValuePair));
|
||||
memset(e, 0, sizeof(BSPKeyValuePair));
|
||||
|
||||
if (strlen(token) >= BSPMAX_KEY - 1)
|
||||
{
|
||||
//printf ("ParseEpar: token too long");
|
||||
}
|
||||
e->key = copystring( token );
|
||||
getToken( false );
|
||||
if ( strlen(token) >= BSPMAX_VALUE-1 ) {
|
||||
|
||||
e->key = copystring(token);
|
||||
getToken(false);
|
||||
if (strlen(token) >= BSPMAX_VALUE - 1)
|
||||
{
|
||||
//printf ("ParseEpar: token too long");
|
||||
}
|
||||
e->value = copystring( token );
|
||||
e->value = copystring(token);
|
||||
|
||||
// strip trailing spaces that sometimes get accidentally
|
||||
// added in the editor
|
||||
stripTrailing( e->key );
|
||||
stripTrailing( e->value );
|
||||
stripTrailing(e->key);
|
||||
stripTrailing(e->value);
|
||||
|
||||
return e;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
================
|
||||
parseEntity
|
||||
================
|
||||
*/
|
||||
bool BspLoader::parseEntity( void ) {
|
||||
BSPKeyValuePair *e;
|
||||
BSPEntity *mapent;
|
||||
bool BspLoader::parseEntity(void)
|
||||
{
|
||||
BSPKeyValuePair *e;
|
||||
BSPEntity *mapent;
|
||||
|
||||
if ( !getToken (true) ) {
|
||||
if (!getToken(true))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if ( strcmp (token, "{") ) {
|
||||
|
||||
if (strcmp(token, "{"))
|
||||
{
|
||||
//printf ("parseEntity: { not found");
|
||||
}
|
||||
|
||||
@@ -425,21 +421,24 @@ bool BspLoader::parseEntity( void ) {
|
||||
bla.patches = 0;
|
||||
|
||||
m_entities.push_back(bla);
|
||||
mapent = &m_entities[m_entities.size()-1];
|
||||
mapent = &m_entities[m_entities.size() - 1];
|
||||
m_num_entities++;
|
||||
|
||||
do {
|
||||
if ( !getToken (true) ) {
|
||||
do
|
||||
{
|
||||
if (!getToken(true))
|
||||
{
|
||||
//printf("parseEntity: EOF without closing brace");
|
||||
}
|
||||
if ( !strcmp (token, "}") ) {
|
||||
if (!strcmp(token, "}"))
|
||||
{
|
||||
break;
|
||||
}
|
||||
e = (struct BSPPair*)parseEpair ();
|
||||
e = (struct BSPPair *)parseEpair();
|
||||
e->next = mapent->epairs;
|
||||
mapent->epairs = e;
|
||||
} while (1);
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -450,113 +449,108 @@ parseEntities
|
||||
Parses the dentdata string into entities
|
||||
================
|
||||
*/
|
||||
void BspLoader::parseEntities( void ) {
|
||||
void BspLoader::parseEntities(void)
|
||||
{
|
||||
m_num_entities = 0;
|
||||
m_entities.clear();
|
||||
|
||||
parseFromMemory( &m_dentdata[0], m_entdatasize );
|
||||
parseFromMemory(&m_dentdata[0], m_entdatasize);
|
||||
|
||||
while ( parseEntity () ) {
|
||||
}
|
||||
while (parseEntity())
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
int BspLoader::getMachineEndianness()
|
||||
{
|
||||
long int i = 1;
|
||||
const char *p = (const char *) &i;
|
||||
if (p[0] == 1) // Lowest address contains the least significant byte
|
||||
return BSP_LITTLE_ENDIAN;
|
||||
else
|
||||
return BSP_BIG_ENDIAN;
|
||||
long int i = 1;
|
||||
const char *p = (const char *)&i;
|
||||
if (p[0] == 1) // Lowest address contains the least significant byte
|
||||
return BSP_LITTLE_ENDIAN;
|
||||
else
|
||||
return BSP_BIG_ENDIAN;
|
||||
}
|
||||
|
||||
short BspLoader::isLittleShort (short l)
|
||||
short BspLoader::isLittleShort(short l)
|
||||
{
|
||||
if (machineEndianness() == BSP_BIG_ENDIAN)
|
||||
{
|
||||
unsigned char b1,b2;
|
||||
unsigned char b1, b2;
|
||||
|
||||
b1 = l&255;
|
||||
b2 = (l>>8)&255;
|
||||
b1 = l & 255;
|
||||
b2 = (l >> 8) & 255;
|
||||
|
||||
return (b1<<8) + b2;
|
||||
return (b1 << 8) + b2;
|
||||
}
|
||||
//little endian
|
||||
return l;
|
||||
}
|
||||
|
||||
short BspLoader::isBigShort (short l)
|
||||
short BspLoader::isBigShort(short l)
|
||||
{
|
||||
if (machineEndianness() == BSP_BIG_ENDIAN)
|
||||
{
|
||||
return l;
|
||||
}
|
||||
|
||||
unsigned char b1,b2;
|
||||
|
||||
b1 = l&255;
|
||||
b2 = (l>>8)&255;
|
||||
|
||||
return (b1<<8) + b2;
|
||||
|
||||
unsigned char b1, b2;
|
||||
|
||||
b1 = l & 255;
|
||||
b2 = (l >> 8) & 255;
|
||||
|
||||
return (b1 << 8) + b2;
|
||||
}
|
||||
|
||||
|
||||
int BspLoader::isLittleLong (int l)
|
||||
int BspLoader::isLittleLong(int l)
|
||||
{
|
||||
if (machineEndianness() == BSP_BIG_ENDIAN)
|
||||
{
|
||||
unsigned char b1,b2,b3,b4;
|
||||
unsigned char b1, b2, b3, b4;
|
||||
|
||||
b1 = l&255;
|
||||
b2 = (l>>8)&255;
|
||||
b3 = (l>>16)&255;
|
||||
b4 = (l>>24)&255;
|
||||
b1 = l & 255;
|
||||
b2 = (l >> 8) & 255;
|
||||
b3 = (l >> 16) & 255;
|
||||
b4 = (l >> 24) & 255;
|
||||
|
||||
return ((int)b1<<24) + ((int)b2<<16) + ((int)b3<<8) + b4;
|
||||
return ((int)b1 << 24) + ((int)b2 << 16) + ((int)b3 << 8) + b4;
|
||||
}
|
||||
|
||||
//little endian
|
||||
return l;
|
||||
|
||||
}
|
||||
|
||||
int BspLoader::isBigLong (int l)
|
||||
int BspLoader::isBigLong(int l)
|
||||
{
|
||||
if (machineEndianness() == BSP_BIG_ENDIAN)
|
||||
{
|
||||
return l;
|
||||
}
|
||||
|
||||
unsigned char b1, b2, b3, b4;
|
||||
|
||||
unsigned char b1,b2,b3,b4;
|
||||
|
||||
b1 = l&255;
|
||||
b2 = (l>>8)&255;
|
||||
b3 = (l>>16)&255;
|
||||
b4 = (l>>24)&255;
|
||||
|
||||
return ((int)b1<<24) + ((int)b2<<16) + ((int)b3<<8) + b4;
|
||||
b1 = l & 255;
|
||||
b2 = (l >> 8) & 255;
|
||||
b3 = (l >> 16) & 255;
|
||||
b4 = (l >> 24) & 255;
|
||||
|
||||
return ((int)b1 << 24) + ((int)b2 << 16) + ((int)b3 << 8) + b4;
|
||||
}
|
||||
|
||||
|
||||
float BspLoader::isLittleFloat (float l)
|
||||
float BspLoader::isLittleFloat(float l)
|
||||
{
|
||||
if (machineEndianness() == BSP_BIG_ENDIAN)
|
||||
{
|
||||
union {unsigned char b[4]; float f;} in, out;
|
||||
|
||||
union {
|
||||
unsigned char b[4];
|
||||
float f;
|
||||
} in, out;
|
||||
|
||||
in.f = l;
|
||||
out.b[0] = in.b[3];
|
||||
out.b[1] = in.b[2];
|
||||
out.b[2] = in.b[1];
|
||||
out.b[3] = in.b[0];
|
||||
|
||||
|
||||
return out.f;
|
||||
}
|
||||
|
||||
@@ -564,40 +558,40 @@ float BspLoader::isLittleFloat (float l)
|
||||
return l;
|
||||
}
|
||||
|
||||
float BspLoader::isBigFloat (float l)
|
||||
float BspLoader::isBigFloat(float l)
|
||||
{
|
||||
if (machineEndianness() == BSP_BIG_ENDIAN)
|
||||
{
|
||||
return l;
|
||||
}
|
||||
//little endian
|
||||
union {unsigned char b[4]; float f;} in, out;
|
||||
|
||||
union {
|
||||
unsigned char b[4];
|
||||
float f;
|
||||
} in, out;
|
||||
|
||||
in.f = l;
|
||||
out.b[0] = in.b[3];
|
||||
out.b[1] = in.b[2];
|
||||
out.b[2] = in.b[1];
|
||||
out.b[3] = in.b[0];
|
||||
|
||||
|
||||
return out.f;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//
|
||||
// swapBlock
|
||||
// If all values are 32 bits, this can be used to swap everything
|
||||
//
|
||||
|
||||
void BspLoader::swapBlock( int *block, int sizeOfBlock ) {
|
||||
int i;
|
||||
void BspLoader::swapBlock(int *block, int sizeOfBlock)
|
||||
{
|
||||
int i;
|
||||
|
||||
sizeOfBlock >>= 2;
|
||||
for ( i = 0 ; i < sizeOfBlock ; i++ ) {
|
||||
block[i] = isLittleLong( block[i] );
|
||||
for (i = 0; i < sizeOfBlock; i++)
|
||||
{
|
||||
block[i] = isLittleLong(block[i]);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -605,99 +599,96 @@ void BspLoader::swapBlock( int *block, int sizeOfBlock ) {
|
||||
// copyLump
|
||||
//
|
||||
|
||||
int BspLoader::copyLump( BSPHeader *header, int lump, void *dest, int size ) {
|
||||
int length, ofs;
|
||||
int BspLoader::copyLump(BSPHeader *header, int lump, void *dest, int size)
|
||||
{
|
||||
int length, ofs;
|
||||
|
||||
length = header->lumps[lump].filelen;
|
||||
ofs = header->lumps[lump].fileofs;
|
||||
|
||||
|
||||
//if ( length % size ) {
|
||||
// printf ("loadBSPFile: odd lump size");
|
||||
//}
|
||||
|
||||
memcpy( dest, (unsigned char *)header + ofs, length );
|
||||
memcpy(dest, (unsigned char *)header + ofs, length);
|
||||
|
||||
return length / size;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//
|
||||
// swapBSPFile
|
||||
//
|
||||
|
||||
void BspLoader::swapBSPFile( void ) {
|
||||
int i;
|
||||
|
||||
// models
|
||||
swapBlock( (int *) &m_dmodels[0], m_nummodels * sizeof( m_dmodels[0] ) );
|
||||
void BspLoader::swapBSPFile(void)
|
||||
{
|
||||
int i;
|
||||
|
||||
// models
|
||||
swapBlock((int *)&m_dmodels[0], m_nummodels * sizeof(m_dmodels[0]));
|
||||
|
||||
// shaders (don't swap the name)
|
||||
for ( i = 0 ; i < m_numShaders ; i++ ) {
|
||||
m_dshaders[i].contentFlags = isLittleLong( m_dshaders[i].contentFlags );
|
||||
m_dshaders[i].surfaceFlags = isLittleLong( m_dshaders[i].surfaceFlags );
|
||||
for (i = 0; i < m_numShaders; i++)
|
||||
{
|
||||
m_dshaders[i].contentFlags = isLittleLong(m_dshaders[i].contentFlags);
|
||||
m_dshaders[i].surfaceFlags = isLittleLong(m_dshaders[i].surfaceFlags);
|
||||
}
|
||||
|
||||
// planes
|
||||
swapBlock( (int *)&m_dplanes[0], m_numplanes * sizeof( m_dplanes[0] ) );
|
||||
|
||||
swapBlock((int *)&m_dplanes[0], m_numplanes * sizeof(m_dplanes[0]));
|
||||
|
||||
// nodes
|
||||
swapBlock( (int *)&m_dnodes[0], m_numnodes * sizeof( m_dnodes[0] ) );
|
||||
swapBlock((int *)&m_dnodes[0], m_numnodes * sizeof(m_dnodes[0]));
|
||||
|
||||
// leafs
|
||||
swapBlock( (int *)&m_dleafs[0], m_numleafs * sizeof( m_dleafs[0] ) );
|
||||
swapBlock((int *)&m_dleafs[0], m_numleafs * sizeof(m_dleafs[0]));
|
||||
|
||||
// leaffaces
|
||||
swapBlock( (int *)&m_dleafsurfaces[0], m_numleafsurfaces * sizeof( m_dleafsurfaces[0] ) );
|
||||
swapBlock((int *)&m_dleafsurfaces[0], m_numleafsurfaces * sizeof(m_dleafsurfaces[0]));
|
||||
|
||||
// leafbrushes
|
||||
swapBlock( (int *)&m_dleafbrushes[0], m_numleafbrushes * sizeof( m_dleafbrushes[0] ) );
|
||||
swapBlock((int *)&m_dleafbrushes[0], m_numleafbrushes * sizeof(m_dleafbrushes[0]));
|
||||
|
||||
// brushes
|
||||
swapBlock( (int *)&m_dbrushes[0], m_numbrushes * sizeof( m_dbrushes[0] ) );
|
||||
swapBlock((int *)&m_dbrushes[0], m_numbrushes * sizeof(m_dbrushes[0]));
|
||||
|
||||
// brushsides
|
||||
swapBlock( (int *)&m_dbrushsides[0], m_numbrushsides * sizeof( m_dbrushsides[0] ) );
|
||||
swapBlock((int *)&m_dbrushsides[0], m_numbrushsides * sizeof(m_dbrushsides[0]));
|
||||
|
||||
// vis
|
||||
((int *)&m_visBytes)[0] = isLittleLong( ((int *)&m_visBytes)[0] );
|
||||
((int *)&m_visBytes)[1] = isLittleLong( ((int *)&m_visBytes)[1] );
|
||||
|
||||
((int *)&m_visBytes)[0] = isLittleLong(((int *)&m_visBytes)[0]);
|
||||
((int *)&m_visBytes)[1] = isLittleLong(((int *)&m_visBytes)[1]);
|
||||
|
||||
// drawindexes
|
||||
swapBlock( (int *)&m_drawIndexes[0], m_numDrawIndexes * sizeof( m_drawIndexes[0] ) );
|
||||
swapBlock((int *)&m_drawIndexes[0], m_numDrawIndexes * sizeof(m_drawIndexes[0]));
|
||||
|
||||
// drawsurfs
|
||||
swapBlock( (int *)&m_drawSurfaces[0], m_numDrawSurfaces * sizeof( m_drawSurfaces[0] ) );
|
||||
|
||||
swapBlock((int *)&m_drawSurfaces[0], m_numDrawSurfaces * sizeof(m_drawSurfaces[0]));
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool BspLoader::findVectorByName(float* outvec,const char* name)
|
||||
bool BspLoader::findVectorByName(float *outvec, const char *name)
|
||||
{
|
||||
const char *cl;
|
||||
BSPVector3 origin;
|
||||
|
||||
|
||||
bool found = false;
|
||||
|
||||
parseEntities();
|
||||
|
||||
for ( int i = 1; i < m_num_entities; i++ ) {
|
||||
cl = getValueForKey (&m_entities[i], "classname");
|
||||
if ( !strcmp( cl, "info_player_start" ) ) {
|
||||
getVectorForKey( &m_entities[i], "origin", origin );
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
if ( !strcmp( cl, "info_player_deathmatch" ) ) {
|
||||
getVectorForKey( &m_entities[i], "origin", origin );
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
for (int i = 1; i < m_num_entities; i++)
|
||||
{
|
||||
cl = getValueForKey(&m_entities[i], "classname");
|
||||
if (!strcmp(cl, "info_player_start"))
|
||||
{
|
||||
getVectorForKey(&m_entities[i], "origin", origin);
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
if (!strcmp(cl, "info_player_deathmatch"))
|
||||
{
|
||||
getVectorForKey(&m_entities[i], "origin", origin);
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (found)
|
||||
@@ -708,23 +699,21 @@ bool BspLoader::findVectorByName(float* outvec,const char* name)
|
||||
}
|
||||
return found;
|
||||
}
|
||||
|
||||
|
||||
|
||||
const BSPEntity * BspLoader::getEntityByValue( const char* name, const char* value)
|
||||
const BSPEntity *BspLoader::getEntityByValue(const char *name, const char *value)
|
||||
{
|
||||
const BSPEntity* entity = NULL;
|
||||
const BSPEntity *entity = NULL;
|
||||
|
||||
for ( int i = 1; i < m_num_entities; i++ ) {
|
||||
for (int i = 1; i < m_num_entities; i++)
|
||||
{
|
||||
const BSPEntity &ent = m_entities[i];
|
||||
|
||||
const BSPEntity& ent = m_entities[i];
|
||||
|
||||
const char* cl = getValueForKey (&m_entities[i], name);
|
||||
if ( !strcmp( cl, value ) ) {
|
||||
const char *cl = getValueForKey(&m_entities[i], name);
|
||||
if (!strcmp(cl, value))
|
||||
{
|
||||
entity = &ent;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return entity;
|
||||
}
|
||||
|
||||
|
||||
@@ -20,276 +20,269 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
|
||||
|
||||
#ifndef BSP_LOADER_H
|
||||
#define BSP_LOADER_H
|
||||
|
||||
#include "LinearMath/btAlignedObjectArray.h"
|
||||
|
||||
#define BSPMAXTOKEN 1024
|
||||
#define BSPMAX_KEY 32
|
||||
#define BSPMAX_VALUE 1024
|
||||
#define BSPCONTENTS_SOLID 1
|
||||
#define BSPCONTENTS_AREAPORTAL 0x8000
|
||||
#define BSPLUMP_ENTITIES 0
|
||||
#define BSPLUMP_SHADERS 1
|
||||
#define BSPLUMP_PLANES 2
|
||||
#define BSPLUMP_NODES 3
|
||||
#define BSPLUMP_LEAFS 4
|
||||
#define BSPLUMP_LEAFSURFACES 5
|
||||
#define BSPLUMP_LEAFBRUSHES 6
|
||||
#define LUMP_MODELS 7
|
||||
#define LUMP_BRUSHES 8
|
||||
#define LUMP_BRUSHSIDES 9
|
||||
#define LUMP_DRAWVERTS 10
|
||||
#define LUMP_DRAWINDEXES 11
|
||||
#define LUMP_SURFACES 13
|
||||
#define LUMP_LIGHTMAPS 14
|
||||
#define LUMP_LIGHTGRID 15
|
||||
#define LUMP_VISIBILITY 16
|
||||
#define HEADER_LUMPS 17
|
||||
#define MAX_QPATH 64
|
||||
#define BSPMAXTOKEN 1024
|
||||
#define BSPMAX_KEY 32
|
||||
#define BSPMAX_VALUE 1024
|
||||
#define BSPCONTENTS_SOLID 1
|
||||
#define BSPCONTENTS_AREAPORTAL 0x8000
|
||||
#define BSPLUMP_ENTITIES 0
|
||||
#define BSPLUMP_SHADERS 1
|
||||
#define BSPLUMP_PLANES 2
|
||||
#define BSPLUMP_NODES 3
|
||||
#define BSPLUMP_LEAFS 4
|
||||
#define BSPLUMP_LEAFSURFACES 5
|
||||
#define BSPLUMP_LEAFBRUSHES 6
|
||||
#define LUMP_MODELS 7
|
||||
#define LUMP_BRUSHES 8
|
||||
#define LUMP_BRUSHSIDES 9
|
||||
#define LUMP_DRAWVERTS 10
|
||||
#define LUMP_DRAWINDEXES 11
|
||||
#define LUMP_SURFACES 13
|
||||
#define LUMP_LIGHTMAPS 14
|
||||
#define LUMP_LIGHTGRID 15
|
||||
#define LUMP_VISIBILITY 16
|
||||
#define HEADER_LUMPS 17
|
||||
#define MAX_QPATH 64
|
||||
|
||||
|
||||
|
||||
typedef struct {
|
||||
int fileofs, filelen;
|
||||
typedef struct
|
||||
{
|
||||
int fileofs, filelen;
|
||||
} BSPLump;
|
||||
|
||||
typedef float BSPVector3[3];
|
||||
|
||||
typedef struct {
|
||||
int ident;
|
||||
int version;
|
||||
|
||||
BSPLump lumps[HEADER_LUMPS];
|
||||
typedef struct
|
||||
{
|
||||
int ident;
|
||||
int version;
|
||||
|
||||
BSPLump lumps[HEADER_LUMPS];
|
||||
} BSPHeader;
|
||||
|
||||
|
||||
typedef struct {
|
||||
float mins[3], maxs[3];
|
||||
int firstSurface, numSurfaces;
|
||||
int firstBrush, numBrushes;
|
||||
typedef struct
|
||||
{
|
||||
float mins[3], maxs[3];
|
||||
int firstSurface, numSurfaces;
|
||||
int firstBrush, numBrushes;
|
||||
} BSPModel;
|
||||
|
||||
typedef struct {
|
||||
char shader[MAX_QPATH];
|
||||
int surfaceFlags;
|
||||
int contentFlags;
|
||||
typedef struct
|
||||
{
|
||||
char shader[MAX_QPATH];
|
||||
int surfaceFlags;
|
||||
int contentFlags;
|
||||
} BSPShader;
|
||||
|
||||
typedef struct {
|
||||
float normal[3];
|
||||
float dist;
|
||||
typedef struct
|
||||
{
|
||||
float normal[3];
|
||||
float dist;
|
||||
} BSPPlane;
|
||||
|
||||
typedef struct {
|
||||
int planeNum;
|
||||
int children[2];
|
||||
int mins[3];
|
||||
int maxs[3];
|
||||
typedef struct
|
||||
{
|
||||
int planeNum;
|
||||
int children[2];
|
||||
int mins[3];
|
||||
int maxs[3];
|
||||
} BSPNode;
|
||||
|
||||
typedef struct {
|
||||
int cluster;
|
||||
int area;
|
||||
|
||||
int mins[3];
|
||||
int maxs[3];
|
||||
|
||||
int firstLeafSurface;
|
||||
int numLeafSurfaces;
|
||||
|
||||
int firstLeafBrush;
|
||||
int numLeafBrushes;
|
||||
typedef struct
|
||||
{
|
||||
int cluster;
|
||||
int area;
|
||||
|
||||
int mins[3];
|
||||
int maxs[3];
|
||||
|
||||
int firstLeafSurface;
|
||||
int numLeafSurfaces;
|
||||
|
||||
int firstLeafBrush;
|
||||
int numLeafBrushes;
|
||||
} BSPLeaf;
|
||||
|
||||
typedef struct {
|
||||
int planeNum;
|
||||
int shaderNum;
|
||||
typedef struct
|
||||
{
|
||||
int planeNum;
|
||||
int shaderNum;
|
||||
} BSPBrushSide;
|
||||
|
||||
typedef struct {
|
||||
int firstSide;
|
||||
int numSides;
|
||||
int shaderNum;
|
||||
typedef struct
|
||||
{
|
||||
int firstSide;
|
||||
int numSides;
|
||||
int shaderNum;
|
||||
} BSPBrush;
|
||||
|
||||
|
||||
|
||||
|
||||
typedef struct BSPPair {
|
||||
struct BSPPair *next;
|
||||
char *key;
|
||||
char *value;
|
||||
typedef struct BSPPair
|
||||
{
|
||||
struct BSPPair *next;
|
||||
char *key;
|
||||
char *value;
|
||||
} BSPKeyValuePair;
|
||||
|
||||
typedef struct {
|
||||
BSPVector3 origin;
|
||||
struct bspbrush_s *brushes;
|
||||
struct parseMesh_s *patches;
|
||||
int firstDrawSurf;
|
||||
BSPKeyValuePair *epairs;
|
||||
typedef struct
|
||||
{
|
||||
BSPVector3 origin;
|
||||
struct bspbrush_s *brushes;
|
||||
struct parseMesh_s *patches;
|
||||
int firstDrawSurf;
|
||||
BSPKeyValuePair *epairs;
|
||||
} BSPEntity;
|
||||
|
||||
typedef enum {
|
||||
typedef enum
|
||||
{
|
||||
MST_BAD,
|
||||
MST_PLANAR,
|
||||
MST_PATCH,
|
||||
MST_TRIANGLE_SOUP,
|
||||
MST_FLARE
|
||||
MST_PLANAR,
|
||||
MST_PATCH,
|
||||
MST_TRIANGLE_SOUP,
|
||||
MST_FLARE
|
||||
} BSPMapSurface;
|
||||
|
||||
typedef struct {
|
||||
int shaderNum;
|
||||
int fogNum;
|
||||
int surfaceType;
|
||||
|
||||
int firstVert;
|
||||
int numVerts;
|
||||
|
||||
int firstIndex;
|
||||
int numIndexes;
|
||||
|
||||
int lightmapNum;
|
||||
int lightmapX, lightmapY;
|
||||
int lightmapWidth, lightmapHeight;
|
||||
|
||||
BSPVector3 lightmapOrigin;
|
||||
BSPVector3 lightmapVecs[3];
|
||||
|
||||
int patchWidth;
|
||||
int patchHeight;
|
||||
typedef struct
|
||||
{
|
||||
int shaderNum;
|
||||
int fogNum;
|
||||
int surfaceType;
|
||||
|
||||
int firstVert;
|
||||
int numVerts;
|
||||
|
||||
int firstIndex;
|
||||
int numIndexes;
|
||||
|
||||
int lightmapNum;
|
||||
int lightmapX, lightmapY;
|
||||
int lightmapWidth, lightmapHeight;
|
||||
|
||||
BSPVector3 lightmapOrigin;
|
||||
BSPVector3 lightmapVecs[3];
|
||||
|
||||
int patchWidth;
|
||||
int patchHeight;
|
||||
} BSPSurface;
|
||||
|
||||
|
||||
|
||||
///GPL code from IdSofware to parse a Quake 3 BSP file
|
||||
///check that your platform define __BIG_ENDIAN__ correctly (in BspLoader.cpp)
|
||||
class BspLoader
|
||||
{
|
||||
int m_Endianness;
|
||||
|
||||
public:
|
||||
public:
|
||||
BspLoader();
|
||||
|
||||
BspLoader();
|
||||
bool loadBSPFile(void *memoryBuffer);
|
||||
|
||||
bool loadBSPFile( void* memoryBuffer);
|
||||
const char *getValueForKey(const BSPEntity *ent, const char *key) const;
|
||||
|
||||
const char* getValueForKey( const BSPEntity *ent, const char *key ) const;
|
||||
bool getVectorForKey(const BSPEntity *ent, const char *key, BSPVector3 vec);
|
||||
|
||||
bool getVectorForKey( const BSPEntity *ent, const char *key, BSPVector3 vec );
|
||||
|
||||
float getFloatForKey( const BSPEntity *ent, const char *key );
|
||||
float getFloatForKey(const BSPEntity *ent, const char *key);
|
||||
|
||||
void parseEntities( void );
|
||||
void parseEntities(void);
|
||||
|
||||
bool findVectorByName(float* outvec,const char* name);
|
||||
bool findVectorByName(float *outvec, const char *name);
|
||||
|
||||
const BSPEntity * getEntityByValue( const char* name, const char* value);
|
||||
const BSPEntity *getEntityByValue(const char *name, const char *value);
|
||||
|
||||
protected:
|
||||
void parseFromMemory(char *buffer, int size);
|
||||
|
||||
protected:
|
||||
bool isEndOfScript(bool crossline);
|
||||
|
||||
void parseFromMemory (char *buffer, int size);
|
||||
|
||||
bool getToken(bool crossline);
|
||||
|
||||
char *copystring(const char *s);
|
||||
|
||||
bool isEndOfScript (bool crossline);
|
||||
void stripTrailing(char *e);
|
||||
|
||||
bool getToken (bool crossline);
|
||||
BSPKeyValuePair *parseEpair(void);
|
||||
|
||||
char *copystring(const char *s);
|
||||
|
||||
void stripTrailing( char *e );
|
||||
bool parseEntity(void);
|
||||
|
||||
BSPKeyValuePair * parseEpair( void );
|
||||
short isLittleShort(short l);
|
||||
int isLittleLong(int l);
|
||||
float isLittleFloat(float l);
|
||||
|
||||
bool parseEntity( void );
|
||||
int isBigLong(int l);
|
||||
short isBigShort(short l);
|
||||
float isBigFloat(float l);
|
||||
|
||||
short isLittleShort (short l);
|
||||
int isLittleLong (int l);
|
||||
float isLittleFloat (float l);
|
||||
void swapBlock(int *block, int sizeOfBlock);
|
||||
|
||||
int isBigLong (int l);
|
||||
short isBigShort (short l);
|
||||
float isBigFloat (float l);
|
||||
int copyLump(BSPHeader *header, int lump, void *dest, int size);
|
||||
|
||||
void swapBlock( int *block, int sizeOfBlock );
|
||||
void swapBSPFile(void);
|
||||
|
||||
int copyLump( BSPHeader *header, int lump, void *dest, int size );
|
||||
public: //easier for conversion
|
||||
int m_num_entities;
|
||||
btAlignedObjectArray<BSPEntity> m_entities;
|
||||
|
||||
void swapBSPFile( void );
|
||||
|
||||
|
||||
int m_nummodels;
|
||||
btAlignedObjectArray<BSPModel> m_dmodels;
|
||||
|
||||
|
||||
public: //easier for conversion
|
||||
int m_num_entities;
|
||||
btAlignedObjectArray<BSPEntity> m_entities;
|
||||
|
||||
int m_nummodels;
|
||||
btAlignedObjectArray<BSPModel> m_dmodels;
|
||||
int m_numShaders;
|
||||
btAlignedObjectArray<BSPShader> m_dshaders;
|
||||
|
||||
int m_numShaders;
|
||||
btAlignedObjectArray<BSPShader> m_dshaders;
|
||||
int m_entdatasize;
|
||||
btAlignedObjectArray<char> m_dentdata;
|
||||
|
||||
int m_entdatasize;
|
||||
btAlignedObjectArray<char> m_dentdata;
|
||||
int m_numleafs;
|
||||
btAlignedObjectArray<BSPLeaf> m_dleafs;
|
||||
|
||||
int m_numleafs;
|
||||
btAlignedObjectArray<BSPLeaf> m_dleafs;
|
||||
int m_numplanes;
|
||||
btAlignedObjectArray<BSPPlane> m_dplanes;
|
||||
|
||||
int m_numplanes;
|
||||
btAlignedObjectArray<BSPPlane> m_dplanes;
|
||||
int m_numnodes;
|
||||
btAlignedObjectArray<BSPNode> m_dnodes;
|
||||
|
||||
int m_numnodes;
|
||||
btAlignedObjectArray<BSPNode> m_dnodes;
|
||||
int m_numleafsurfaces;
|
||||
btAlignedObjectArray<int> m_dleafsurfaces;
|
||||
|
||||
int m_numleafsurfaces;
|
||||
btAlignedObjectArray<int> m_dleafsurfaces;
|
||||
int m_numleafbrushes;
|
||||
btAlignedObjectArray<int> m_dleafbrushes;
|
||||
|
||||
int m_numleafbrushes;
|
||||
btAlignedObjectArray<int> m_dleafbrushes;
|
||||
int m_numbrushes;
|
||||
btAlignedObjectArray<BSPBrush> m_dbrushes;
|
||||
|
||||
int m_numbrushes;
|
||||
btAlignedObjectArray<BSPBrush> m_dbrushes;
|
||||
int m_numbrushsides;
|
||||
btAlignedObjectArray<BSPBrushSide> m_dbrushsides;
|
||||
|
||||
int m_numbrushsides;
|
||||
btAlignedObjectArray<BSPBrushSide> m_dbrushsides;
|
||||
int m_numLightBytes;
|
||||
btAlignedObjectArray<unsigned char> m_lightBytes;
|
||||
|
||||
int m_numLightBytes;
|
||||
btAlignedObjectArray<unsigned char> m_lightBytes;
|
||||
int m_numGridPoints;
|
||||
btAlignedObjectArray<unsigned char> m_gridData;
|
||||
|
||||
int m_numGridPoints;
|
||||
btAlignedObjectArray<unsigned char> m_gridData;
|
||||
int m_numVisBytes;
|
||||
btAlignedObjectArray<unsigned char> m_visBytes;
|
||||
|
||||
int m_numVisBytes;
|
||||
btAlignedObjectArray<unsigned char> m_visBytes;
|
||||
int m_numDrawIndexes;
|
||||
btAlignedObjectArray<int> m_drawIndexes;
|
||||
|
||||
|
||||
int m_numDrawIndexes;
|
||||
btAlignedObjectArray<int> m_drawIndexes;
|
||||
int m_numDrawSurfaces;
|
||||
btAlignedObjectArray<BSPSurface> m_drawSurfaces;
|
||||
|
||||
int m_numDrawSurfaces;
|
||||
btAlignedObjectArray<BSPSurface> m_drawSurfaces;
|
||||
enum
|
||||
{
|
||||
BSP_LITTLE_ENDIAN = 0,
|
||||
BSP_BIG_ENDIAN = 1
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
BSP_LITTLE_ENDIAN = 0,
|
||||
BSP_BIG_ENDIAN = 1
|
||||
};
|
||||
|
||||
//returns machines big endian / little endian
|
||||
//
|
||||
int getMachineEndianness();
|
||||
|
||||
inline int machineEndianness()
|
||||
{
|
||||
return m_Endianness;
|
||||
}
|
||||
//returns machines big endian / little endian
|
||||
//
|
||||
int getMachineEndianness();
|
||||
|
||||
inline int machineEndianness()
|
||||
{
|
||||
return m_Endianness;
|
||||
}
|
||||
};
|
||||
|
||||
#endif //BSP_LOADER_H
|
||||
#endif //BSP_LOADER_H
|
||||
|
||||
@@ -19,198 +19,163 @@ subject to the following restrictions:
|
||||
|
||||
#include "LinearMath/btQuickprof.h"
|
||||
|
||||
|
||||
|
||||
|
||||
#define QUAKE_BSP_IMPORTING 1
|
||||
|
||||
#ifdef QUAKE_BSP_IMPORTING
|
||||
#include "BspLoader.h"
|
||||
#include "BspConverter.h"
|
||||
#endif //QUAKE_BSP_IMPORTING
|
||||
|
||||
|
||||
#include <stdio.h> //printf debugging
|
||||
|
||||
|
||||
|
||||
|
||||
#endif //QUAKE_BSP_IMPORTING
|
||||
|
||||
#include <stdio.h> //printf debugging
|
||||
|
||||
#include "LinearMath/btAlignedObjectArray.h"
|
||||
|
||||
|
||||
|
||||
|
||||
#include "../CommonInterfaces/CommonRigidBodyBase.h"
|
||||
|
||||
|
||||
///BspDemo shows the convex collision detection, by converting a Quake BSP file into convex objects and allowing interaction with boxes.
|
||||
class BspDemo : public CommonRigidBodyBase
|
||||
{
|
||||
public:
|
||||
|
||||
public:
|
||||
//keep the collision shapes, for deletion/cleanup
|
||||
|
||||
|
||||
BspDemo(struct GUIHelperInterface* helper)
|
||||
:CommonRigidBodyBase(helper)
|
||||
: CommonRigidBodyBase(helper)
|
||||
{
|
||||
}
|
||||
|
||||
virtual ~BspDemo();
|
||||
|
||||
virtual void initPhysics();
|
||||
virtual void initPhysics();
|
||||
|
||||
void initPhysics(const char* bspfilename);
|
||||
void initPhysics(const char* bspfilename);
|
||||
|
||||
virtual void resetCamera()
|
||||
{
|
||||
float dist = 43;
|
||||
float pitch = -12;
|
||||
float yaw = -175;
|
||||
float targetPos[3]={4,-25,-6};
|
||||
m_guiHelper->resetCamera(dist,yaw,pitch,targetPos[0],targetPos[1],targetPos[2]);
|
||||
float targetPos[3] = {4, -25, -6};
|
||||
m_guiHelper->resetCamera(dist, yaw, pitch, targetPos[0], targetPos[1], targetPos[2]);
|
||||
}
|
||||
|
||||
|
||||
};
|
||||
|
||||
|
||||
#define CUBE_HALF_EXTENTS 1
|
||||
#define EXTRA_HEIGHT -20.f
|
||||
|
||||
|
||||
|
||||
///BspToBulletConverter extends the BspConverter to convert to Bullet datastructures
|
||||
class BspToBulletConverter : public BspConverter
|
||||
{
|
||||
BspDemo* m_demoApp;
|
||||
|
||||
public:
|
||||
|
||||
BspToBulletConverter(BspDemo* demoApp)
|
||||
:m_demoApp(demoApp)
|
||||
BspToBulletConverter(BspDemo* demoApp)
|
||||
: m_demoApp(demoApp)
|
||||
{
|
||||
}
|
||||
|
||||
virtual void addConvexVerticesCollider(btAlignedObjectArray<btVector3>& vertices, bool isEntity, const btVector3& entityTargetLocation)
|
||||
virtual void addConvexVerticesCollider(btAlignedObjectArray<btVector3>& vertices, bool isEntity, const btVector3& entityTargetLocation)
|
||||
{
|
||||
///perhaps we can do something special with entities (isEntity)
|
||||
///like adding a collision Triggering (as example)
|
||||
|
||||
if (vertices.size() > 0)
|
||||
{
|
||||
///perhaps we can do something special with entities (isEntity)
|
||||
///like adding a collision Triggering (as example)
|
||||
float mass = 0.f;
|
||||
btTransform startTransform;
|
||||
//can use a shift
|
||||
startTransform.setIdentity();
|
||||
startTransform.setOrigin(btVector3(0, 0, -10.f));
|
||||
//this create an internal copy of the vertices
|
||||
|
||||
if (vertices.size() > 0)
|
||||
{
|
||||
float mass = 0.f;
|
||||
btTransform startTransform;
|
||||
//can use a shift
|
||||
startTransform.setIdentity();
|
||||
startTransform.setOrigin(btVector3(0,0,-10.f));
|
||||
//this create an internal copy of the vertices
|
||||
btCollisionShape* shape = new btConvexHullShape(&(vertices[0].getX()), vertices.size());
|
||||
m_demoApp->m_collisionShapes.push_back(shape);
|
||||
|
||||
btCollisionShape* shape = new btConvexHullShape(&(vertices[0].getX()),vertices.size());
|
||||
m_demoApp->m_collisionShapes.push_back(shape);
|
||||
|
||||
//btRigidBody* body = m_demoApp->localCreateRigidBody(mass, startTransform,shape);
|
||||
m_demoApp->createRigidBody(mass, startTransform,shape);
|
||||
}
|
||||
//btRigidBody* body = m_demoApp->localCreateRigidBody(mass, startTransform,shape);
|
||||
m_demoApp->createRigidBody(mass, startTransform, shape);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
BspDemo::~BspDemo()
|
||||
{
|
||||
exitPhysics(); //will delete all default data
|
||||
exitPhysics(); //will delete all default data
|
||||
}
|
||||
|
||||
void BspDemo::initPhysics()
|
||||
void BspDemo::initPhysics()
|
||||
{
|
||||
const char* bspfilename = "BspDemo.bsp";
|
||||
|
||||
initPhysics(bspfilename);
|
||||
}
|
||||
|
||||
|
||||
|
||||
void BspDemo::initPhysics(const char* bspfilename)
|
||||
void BspDemo::initPhysics(const char* bspfilename)
|
||||
{
|
||||
|
||||
int cameraUpAxis =2;
|
||||
int cameraUpAxis = 2;
|
||||
m_guiHelper->setUpAxis(cameraUpAxis);
|
||||
btVector3 grav(0,0,0);
|
||||
btVector3 grav(0, 0, 0);
|
||||
grav[cameraUpAxis] = -10;
|
||||
m_guiHelper->setUpAxis(cameraUpAxis);
|
||||
|
||||
//_cameraUp = btVector3(0,0,1);
|
||||
//_forwardAxis = 1;
|
||||
|
||||
//etCameraDistance(22.f);
|
||||
//_cameraUp = btVector3(0,0,1);
|
||||
//_forwardAxis = 1;
|
||||
|
||||
//etCameraDistance(22.f);
|
||||
|
||||
///Setup a Physics Simulation Environment
|
||||
|
||||
m_collisionConfiguration = new btDefaultCollisionConfiguration();
|
||||
// btCollisionShape* groundShape = new btBoxShape(btVector3(50,3,50));
|
||||
// btCollisionShape* groundShape = new btBoxShape(btVector3(50,3,50));
|
||||
m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
|
||||
btVector3 worldMin(-1000,-1000,-1000);
|
||||
btVector3 worldMax(1000,1000,1000);
|
||||
btVector3 worldMin(-1000, -1000, -1000);
|
||||
btVector3 worldMax(1000, 1000, 1000);
|
||||
m_broadphase = new btDbvtBroadphase();
|
||||
//m_broadphase = new btAxisSweep3(worldMin,worldMax);
|
||||
//btOverlappingPairCache* broadphase = new btSimpleBroadphase();
|
||||
m_solver = new btSequentialImpulseConstraintSolver();
|
||||
//ConstraintSolver* solver = new OdeConstraintSolver;
|
||||
m_dynamicsWorld = new btDiscreteDynamicsWorld(m_dispatcher,m_broadphase,m_solver,m_collisionConfiguration);
|
||||
m_dynamicsWorld = new btDiscreteDynamicsWorld(m_dispatcher, m_broadphase, m_solver, m_collisionConfiguration);
|
||||
m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
|
||||
m_dynamicsWorld->setGravity(grav);
|
||||
|
||||
|
||||
#ifdef QUAKE_BSP_IMPORTING
|
||||
|
||||
void* memoryBuffer = 0;
|
||||
|
||||
const char* filename = "BspDemo.bsp";
|
||||
|
||||
const char* prefix[]={"./","./data/","../data/","../../data/","../../../data/","../../../../data/"};
|
||||
int numPrefixes = sizeof(prefix)/sizeof(const char*);
|
||||
char relativeFileName[1024];
|
||||
FILE* file=0;
|
||||
|
||||
for (int i=0;i<numPrefixes;i++)
|
||||
{
|
||||
sprintf(relativeFileName,"%s%s",prefix[i],filename);
|
||||
file = fopen(relativeFileName,"r");
|
||||
if (file)
|
||||
break;
|
||||
}
|
||||
const char* prefix[] = {"./", "./data/", "../data/", "../../data/", "../../../data/", "../../../../data/"};
|
||||
int numPrefixes = sizeof(prefix) / sizeof(const char*);
|
||||
char relativeFileName[1024];
|
||||
FILE* file = 0;
|
||||
|
||||
for (int i = 0; i < numPrefixes; i++)
|
||||
{
|
||||
sprintf(relativeFileName, "%s%s", prefix[i], filename);
|
||||
file = fopen(relativeFileName, "r");
|
||||
if (file)
|
||||
break;
|
||||
}
|
||||
|
||||
if (file)
|
||||
{
|
||||
BspLoader bspLoader;
|
||||
int size=0;
|
||||
if (fseek(file, 0, SEEK_END) || (size = ftell(file)) == EOF || fseek(file, 0, SEEK_SET)) { /* File operations denied? ok, just close and return failure */
|
||||
int size = 0;
|
||||
if (fseek(file, 0, SEEK_END) || (size = ftell(file)) == EOF || fseek(file, 0, SEEK_SET))
|
||||
{ /* File operations denied? ok, just close and return failure */
|
||||
printf("Error: cannot get filesize from %s\n", bspfilename);
|
||||
} else
|
||||
}
|
||||
else
|
||||
{
|
||||
//how to detect file size?
|
||||
memoryBuffer = malloc(size+1);
|
||||
fread(memoryBuffer,1,size,file);
|
||||
bspLoader.loadBSPFile( memoryBuffer);
|
||||
memoryBuffer = malloc(size + 1);
|
||||
fread(memoryBuffer, 1, size, file);
|
||||
bspLoader.loadBSPFile(memoryBuffer);
|
||||
|
||||
BspToBulletConverter bsp2bullet(this);
|
||||
float bspScaling = 0.1f;
|
||||
bsp2bullet.convertBsp(bspLoader,bspScaling);
|
||||
|
||||
bsp2bullet.convertBsp(bspLoader, bspScaling);
|
||||
}
|
||||
fclose(file);
|
||||
}
|
||||
@@ -218,18 +183,8 @@ void BspDemo::initPhysics(const char* bspfilename)
|
||||
#endif
|
||||
|
||||
m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld);
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//some code that de-mangles the windows filename passed in as argument
|
||||
char cleaned_filename[512];
|
||||
char* getLastFileName()
|
||||
@@ -238,33 +193,31 @@ char* getLastFileName()
|
||||
}
|
||||
char* makeExeToBspFilename(const char* lpCmdLine)
|
||||
{
|
||||
|
||||
|
||||
// We might get a windows-style path on the command line, this can mess up the DOM which expects
|
||||
// all paths to be URI's. This block of code does some conversion to try and make the input
|
||||
// compliant without breaking the ability to accept a properly formatted URI. Right now this only
|
||||
// displays the first filename
|
||||
const char *in = lpCmdLine;
|
||||
const char* in = lpCmdLine;
|
||||
char* out = cleaned_filename;
|
||||
*out = '\0';
|
||||
// If the first character is a ", skip it (filenames with spaces in them are quoted)
|
||||
if(*in == '\"')
|
||||
if (*in == '\"')
|
||||
{
|
||||
in++;
|
||||
}
|
||||
int i;
|
||||
for(i =0; i<512; i++)
|
||||
for (i = 0; i < 512; i++)
|
||||
{
|
||||
//if we get '.' we stop as well, unless it's the first character. Then we add .bsp as extension
|
||||
// If we hit a null or a quote, stop copying. This will get just the first filename.
|
||||
if(i && (in[0] == '.') && (in[1] == 'e') && (in[2] == 'x') && (in[3] == 'e'))
|
||||
if (i && (in[0] == '.') && (in[1] == 'e') && (in[2] == 'x') && (in[3] == 'e'))
|
||||
break;
|
||||
|
||||
// If we hit a null or a quote, stop copying. This will get just the first filename.
|
||||
if(*in == '\0' || *in == '\"')
|
||||
if (*in == '\0' || *in == '\"')
|
||||
break;
|
||||
// Copy while swapping backslashes for forward ones
|
||||
if(*in == '\\')
|
||||
if (*in == '\\')
|
||||
{
|
||||
*out = '/';
|
||||
}
|
||||
@@ -284,14 +237,12 @@ char* makeExeToBspFilename(const char* lpCmdLine)
|
||||
return cleaned_filename;
|
||||
}
|
||||
|
||||
|
||||
CommonExampleInterface* ImportBspCreateFunc(struct CommonExampleOptions& options)
|
||||
CommonExampleInterface* ImportBspCreateFunc(struct CommonExampleOptions& options)
|
||||
{
|
||||
BspDemo* demo = new BspDemo(options.m_guiHelper);
|
||||
|
||||
demo->initPhysics("BspDemo.bsp");
|
||||
return demo;
|
||||
|
||||
|
||||
demo->initPhysics("BspDemo.bsp");
|
||||
return demo;
|
||||
}
|
||||
/*
|
||||
static DemoApplication* Create()
|
||||
|
||||
@@ -15,9 +15,6 @@ subject to the following restrictions:
|
||||
#ifndef BSP_DEMO_H
|
||||
#define BSP_DEMO_H
|
||||
|
||||
class CommonExampleInterface* ImportBspCreateFunc(struct CommonExampleOptions& options);
|
||||
|
||||
|
||||
#endif //BSP_DEMO_H
|
||||
|
||||
class CommonExampleInterface* ImportBspCreateFunc(struct CommonExampleOptions& options);
|
||||
|
||||
#endif //BSP_DEMO_H
|
||||
|
||||
Reference in New Issue
Block a user