Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
This commit is contained in:
@@ -20,60 +20,55 @@ subject to the following restrictions:
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#include <stdio.h>
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#include <string.h>
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void BspConverter::convertBsp(BspLoader& bspLoader,float scaling)
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void BspConverter::convertBsp(BspLoader& bspLoader, float scaling)
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{
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{
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float playstartf[3] = {0,0,100};
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float playstartf[3] = {0, 0, 100};
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if (bspLoader.findVectorByName(&playstartf[0],"info_player_start"))
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if (bspLoader.findVectorByName(&playstartf[0], "info_player_start"))
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{
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printf("found playerstart\n");
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}
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}
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else
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{
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if (bspLoader.findVectorByName(&playstartf[0],"info_player_deathmatch"))
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if (bspLoader.findVectorByName(&playstartf[0], "info_player_deathmatch"))
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{
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printf("found deatchmatch start\n");
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}
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}
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btVector3 playerStart (playstartf[0],playstartf[1],playstartf[2]);
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btVector3 playerStart(playstartf[0], playstartf[1], playstartf[2]);
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playerStart[2] += 20.f; //start a bit higher
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playerStart[2] += 20.f; //start a bit higher
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playerStart *= scaling;
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//progressBegin("Loading bsp");
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for (int i=0;i<bspLoader.m_numleafs;i++)
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for (int i = 0; i < bspLoader.m_numleafs; i++)
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{
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printf("Reading bspLeaf %i from total %i (%f procent)\n",i, bspLoader.m_numleafs,(100.f*(float)i/float(bspLoader.m_numleafs)) );
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printf("Reading bspLeaf %i from total %i (%f procent)\n", i, bspLoader.m_numleafs, (100.f * (float)i / float(bspLoader.m_numleafs)));
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bool isValidBrush = false;
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BSPLeaf& leaf = bspLoader.m_dleafs[i];
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for (int b=0;b<leaf.numLeafBrushes;b++)
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BSPLeaf& leaf = bspLoader.m_dleafs[i];
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for (int b = 0; b < leaf.numLeafBrushes; b++)
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{
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btAlignedObjectArray<btVector3> planeEquations;
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int brushid = bspLoader.m_dleafbrushes[leaf.firstLeafBrush+b];
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int brushid = bspLoader.m_dleafbrushes[leaf.firstLeafBrush + b];
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BSPBrush& brush = bspLoader.m_dbrushes[brushid];
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if (brush.shaderNum!=-1)
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if (brush.shaderNum != -1)
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{
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if (bspLoader.m_dshaders[ brush.shaderNum ].contentFlags & BSPCONTENTS_SOLID)
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if (bspLoader.m_dshaders[brush.shaderNum].contentFlags & BSPCONTENTS_SOLID)
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{
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brush.shaderNum = -1;
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for (int p=0;p<brush.numSides;p++)
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for (int p = 0; p < brush.numSides; p++)
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{
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int sideid = brush.firstSide+p;
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int sideid = brush.firstSide + p;
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BSPBrushSide& brushside = bspLoader.m_dbrushsides[sideid];
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int planeid = brushside.planeNum;
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BSPPlane& plane = bspLoader.m_dplanes[planeid];
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@@ -82,45 +77,44 @@ void BspConverter::convertBsp(BspLoader& bspLoader,float scaling)
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plane.normal[0],
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plane.normal[1],
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plane.normal[2]);
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planeEq[3] = scaling*-plane.dist;
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planeEq[3] = scaling * -plane.dist;
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planeEquations.push_back(planeEq);
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isValidBrush=true;
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isValidBrush = true;
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}
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if (isValidBrush)
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{
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btAlignedObjectArray<btVector3> vertices;
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btGeometryUtil::getVerticesFromPlaneEquations(planeEquations, vertices);
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btAlignedObjectArray<btVector3> vertices;
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btGeometryUtil::getVerticesFromPlaneEquations(planeEquations,vertices);
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bool isEntity = false;
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btVector3 entityTarget(0.f,0.f,0.f);
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addConvexVerticesCollider(vertices,isEntity,entityTarget);
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btVector3 entityTarget(0.f, 0.f, 0.f);
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addConvexVerticesCollider(vertices, isEntity, entityTarget);
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}
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}
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}
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}
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}
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}
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#define USE_ENTITIES
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#ifdef USE_ENTITIES
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{
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int i;
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for (i=0;i<bspLoader.m_num_entities;i++)
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for (i = 0; i < bspLoader.m_num_entities; i++)
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{
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const BSPEntity& entity = bspLoader.m_entities[i];
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const char* cl = bspLoader.getValueForKey(&entity, "classname");
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if (!strcmp(cl, "trigger_push"))
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{
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const BSPEntity& entity = bspLoader.m_entities[i];
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const char* cl = bspLoader.getValueForKey(&entity,"classname");
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if ( !strcmp( cl, "trigger_push" ) ) {
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btVector3 targetLocation(0.f,0.f,0.f);
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btVector3 targetLocation(0.f, 0.f, 0.f);
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cl = bspLoader.getValueForKey(&entity,"target");
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if ( strcmp( cl, "" ) ) {
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//its not empty so ...
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cl = bspLoader.getValueForKey(&entity, "target");
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if (strcmp(cl, ""))
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{
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//its not empty so ...
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/*
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/*
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//lookup the target position for the jumppad:
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const BSPEntity* targetentity = bspLoader.getEntityByValue( "targetname" , cl );
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if (targetentity)
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@@ -132,76 +126,63 @@ void BspConverter::convertBsp(BspLoader& bspLoader,float scaling)
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}
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*/
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cl = bspLoader.getValueForKey(&entity,"model");
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if ( strcmp( cl, "" ) ) {
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// add the model as a brush
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if (cl[0] == '*')
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cl = bspLoader.getValueForKey(&entity, "model");
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if (strcmp(cl, ""))
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{
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// add the model as a brush
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if (cl[0] == '*')
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{
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int modelnr = atoi(&cl[1]);
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if ((modelnr >= 0) && (modelnr < bspLoader.m_nummodels))
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{
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int modelnr = atoi(&cl[1]);
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if ((modelnr >=0) && (modelnr < bspLoader.m_nummodels))
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const BSPModel& model = bspLoader.m_dmodels[modelnr];
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for (int n = 0; n < model.numBrushes; n++)
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{
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const BSPModel& model = bspLoader.m_dmodels[modelnr];
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for (int n=0;n<model.numBrushes;n++)
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btAlignedObjectArray<btVector3> planeEquations;
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bool isValidBrush = false;
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//convert brush
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const BSPBrush& brush = bspLoader.m_dbrushes[model.firstBrush + n];
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{
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btAlignedObjectArray<btVector3> planeEquations;
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bool isValidBrush = false;
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//convert brush
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const BSPBrush& brush = bspLoader.m_dbrushes[model.firstBrush+n];
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for (int p = 0; p < brush.numSides; p++)
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{
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for (int p=0;p<brush.numSides;p++)
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{
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int sideid = brush.firstSide+p;
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BSPBrushSide& brushside = bspLoader.m_dbrushsides[sideid];
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int planeid = brushside.planeNum;
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BSPPlane& plane = bspLoader.m_dplanes[planeid];
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btVector3 planeEq;
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planeEq.setValue(
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plane.normal[0],
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plane.normal[1],
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plane.normal[2]);
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planeEq[3] = scaling*-plane.dist;
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planeEquations.push_back(planeEq);
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isValidBrush=true;
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}
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if (isValidBrush)
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{
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btAlignedObjectArray<btVector3> vertices;
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btGeometryUtil::getVerticesFromPlaneEquations(planeEquations,vertices);
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bool isEntity=true;
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addConvexVerticesCollider(vertices,isEntity,targetLocation);
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}
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int sideid = brush.firstSide + p;
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BSPBrushSide& brushside = bspLoader.m_dbrushsides[sideid];
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int planeid = brushside.planeNum;
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BSPPlane& plane = bspLoader.m_dplanes[planeid];
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btVector3 planeEq;
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planeEq.setValue(
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plane.normal[0],
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plane.normal[1],
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plane.normal[2]);
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planeEq[3] = scaling * -plane.dist;
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planeEquations.push_back(planeEq);
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isValidBrush = true;
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}
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if (isValidBrush)
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{
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btAlignedObjectArray<btVector3> vertices;
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btGeometryUtil::getVerticesFromPlaneEquations(planeEquations, vertices);
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bool isEntity = true;
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addConvexVerticesCollider(vertices, isEntity, targetLocation);
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}
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}
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}
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}
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else
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{
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printf("unsupported trigger_push model, md3 ?\n");
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}
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}
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else
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{
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printf("unsupported trigger_push model, md3 ?\n");
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}
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}
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}
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}
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}
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#endif //USE_ENTITIES
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}
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#endif //USE_ENTITIES
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//progressEnd();
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}
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}
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}
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