Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
This commit is contained in:
@@ -1,7 +1,7 @@
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#include "ImportObjExample.h"
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#include <vector>
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#include "../OpenGLWindow/GLInstancingRenderer.h"
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#include"Wavefront/tiny_obj_loader.h"
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#include "Wavefront/tiny_obj_loader.h"
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#include "../OpenGLWindow/GLInstanceGraphicsShape.h"
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#include "btBulletDynamicsCommon.h"
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#include "../OpenGLWindow/SimpleOpenGL3App.h"
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@@ -16,14 +16,12 @@
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class ImportObjSetup : public CommonRigidBodyBase
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{
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std::string m_fileName;
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std::string m_fileName;
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public:
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ImportObjSetup(struct GUIHelperInterface* helper, const char* fileName);
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virtual ~ImportObjSetup();
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ImportObjSetup(struct GUIHelperInterface* helper, const char* fileName);
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virtual ~ImportObjSetup();
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virtual void initPhysics();
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virtual void resetCamera()
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@@ -31,48 +29,45 @@ public:
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float dist = 18;
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float pitch = -46;
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float yaw = 120;
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float targetPos[3]={-2,-2,-2};
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m_guiHelper->resetCamera(dist,yaw,pitch,targetPos[0],targetPos[1],targetPos[2]);
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float targetPos[3] = {-2, -2, -2};
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m_guiHelper->resetCamera(dist, yaw, pitch, targetPos[0], targetPos[1], targetPos[2]);
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}
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};
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ImportObjSetup::ImportObjSetup(struct GUIHelperInterface* helper, const char* fileName)
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:CommonRigidBodyBase(helper)
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: CommonRigidBodyBase(helper)
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{
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if (fileName)
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{
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m_fileName = fileName;
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} else
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{
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m_fileName = "cube.obj";//"sponza_closed.obj";//sphere8.obj";
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}
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if (fileName)
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{
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m_fileName = fileName;
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}
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else
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{
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m_fileName = "cube.obj"; //"sponza_closed.obj";//sphere8.obj";
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}
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}
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ImportObjSetup::~ImportObjSetup()
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{
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}
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int loadAndRegisterMeshFromFile2(const std::string& fileName, CommonRenderInterface* renderer)
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{
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int shapeId = -1;
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b3ImportMeshData meshData;
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if (b3ImportMeshUtility::loadAndRegisterMeshFromFileInternal(fileName, meshData))
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{
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int textureIndex = -1;
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if (meshData.m_textureImage1)
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{
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textureIndex = renderer->registerTexture(meshData.m_textureImage1,meshData.m_textureWidth,meshData.m_textureHeight);
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textureIndex = renderer->registerTexture(meshData.m_textureImage1, meshData.m_textureWidth, meshData.m_textureHeight);
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}
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shapeId = renderer->registerShape(&meshData.m_gfxShape->m_vertices->at(0).xyzw[0],
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meshData.m_gfxShape->m_numvertices,
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&meshData.m_gfxShape->m_indices->at(0),
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shapeId = renderer->registerShape(&meshData.m_gfxShape->m_vertices->at(0).xyzw[0],
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meshData.m_gfxShape->m_numvertices,
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&meshData.m_gfxShape->m_indices->at(0),
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meshData.m_gfxShape->m_numIndices,
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B3_GL_TRIANGLES,
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textureIndex);
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@@ -85,8 +80,6 @@ int loadAndRegisterMeshFromFile2(const std::string& fileName, CommonRenderInterf
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return shapeId;
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}
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void ImportObjSetup::initPhysics()
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{
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m_guiHelper->setUpAxis(2);
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@@ -94,26 +87,24 @@ void ImportObjSetup::initPhysics()
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m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
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m_dynamicsWorld->getDebugDrawer()->setDebugMode(btIDebugDraw::DBG_DrawWireframe);
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btTransform trans;
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trans.setIdentity();
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trans.setRotation(btQuaternion(btVector3(1,0,0),SIMD_HALF_PI));
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trans.setIdentity();
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trans.setRotation(btQuaternion(btVector3(1, 0, 0), SIMD_HALF_PI));
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btVector3 position = trans.getOrigin();
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btQuaternion orn = trans.getRotation();
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btVector3 scaling(1,1,1);
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btVector3 color(1,1,1);
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int shapeId = loadAndRegisterMeshFromFile2(m_fileName, m_guiHelper->getRenderInterface());
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if (shapeId>=0)
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{
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//int id =
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m_guiHelper->getRenderInterface()->registerGraphicsInstance(shapeId,position,orn,color,scaling);
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}
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btVector3 scaling(1, 1, 1);
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btVector3 color(1, 1, 1);
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int shapeId = loadAndRegisterMeshFromFile2(m_fileName, m_guiHelper->getRenderInterface());
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if (shapeId >= 0)
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{
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//int id =
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m_guiHelper->getRenderInterface()->registerGraphicsInstance(shapeId, position, orn, color, scaling);
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}
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}
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CommonExampleInterface* ImportObjCreateFunc(struct CommonExampleOptions& options)
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{
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return new ImportObjSetup(options.m_guiHelper, options.m_fileName);
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}
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CommonExampleInterface* ImportObjCreateFunc(struct CommonExampleOptions& options)
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{
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return new ImportObjSetup(options.m_guiHelper, options.m_fileName);
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}
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@@ -1,7 +1,6 @@
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#ifndef IMPORT_OBJ_EXAMPLE_H
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#define IMPORT_OBJ_EXAMPLE_H
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class CommonExampleInterface* ImportObjCreateFunc(struct CommonExampleOptions& options);
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class CommonExampleInterface* ImportObjCreateFunc(struct CommonExampleOptions& options);
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#endif //IMPORT_OBJ_EXAMPLE_H
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#endif //IMPORT_OBJ_EXAMPLE_H
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@@ -1,7 +1,7 @@
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#include "LoadMeshFromObj.h"
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#include "../../OpenGLWindow/GLInstanceGraphicsShape.h"
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#include <stdio.h> //fopen
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#include <stdio.h> //fopen
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#include "Bullet3Common/b3AlignedObjectArray.h"
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#include <string>
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#include <vector>
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@@ -23,18 +23,17 @@ int b3IsFileCachingEnabled()
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}
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void b3EnableFileCaching(int enable)
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{
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gEnableFileCaching = enable;
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if (enable==0)
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gEnableFileCaching = enable;
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if (enable == 0)
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{
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gCachedObjResults.clear();
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}
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}
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std::string LoadFromCachedOrFromObj(
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std::vector<tinyobj::shape_t>& shapes, // [output]
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const char* filename,
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const char* mtl_basepath)
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std::vector<tinyobj::shape_t>& shapes, // [output]
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const char* filename,
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const char* mtl_basepath)
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{
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CachedObjResult* resultPtr = gCachedObjResults[filename];
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if (resultPtr)
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@@ -50,19 +49,18 @@ std::string LoadFromCachedOrFromObj(
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result.m_shapes = shapes;
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if (gEnableFileCaching)
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{
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gCachedObjResults.insert(filename,result);
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gCachedObjResults.insert(filename, result);
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}
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return err;
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}
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GLInstanceGraphicsShape* LoadMeshFromObj(const char* relativeFileName, const char* materialPrefixPath)
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{
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B3_PROFILE("LoadMeshFromObj");
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std::vector<tinyobj::shape_t> shapes;
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{
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B3_PROFILE("tinyobj::LoadObj2");
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std::string err = LoadFromCachedOrFromObj(shapes, relativeFileName, materialPrefixPath);
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std::string err = LoadFromCachedOrFromObj(shapes, relativeFileName, materialPrefixPath);
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}
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{
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@@ -1,20 +1,18 @@
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#ifndef LOAD_MESH_FROM_OBJ_H
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#define LOAD_MESH_FROM_OBJ_H
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struct GLInstanceGraphicsShape;
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#include"../../ThirdPartyLibs/Wavefront/tiny_obj_loader.h"
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#include "../../ThirdPartyLibs/Wavefront/tiny_obj_loader.h"
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int b3IsFileCachingEnabled();
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void b3EnableFileCaching(int enable);
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std::string LoadFromCachedOrFromObj(
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std::vector<tinyobj::shape_t>& shapes, // [output]
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const char* filename,
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const char* mtl_basepath);
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std::vector<tinyobj::shape_t>& shapes, // [output]
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const char* filename,
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const char* mtl_basepath);
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GLInstanceGraphicsShape* LoadMeshFromObj(const char* relativeFileName, const char* materialPrefixPath);
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#endif //LOAD_MESH_FROM_OBJ_H
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#endif //LOAD_MESH_FROM_OBJ_H
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@@ -11,188 +11,181 @@
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GLInstanceGraphicsShape* btgCreateGraphicsShapeFromWavefrontObj(std::vector<tinyobj::shape_t>& shapes, bool flatShading)
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{
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b3AlignedObjectArray<GLInstanceVertex>* vertices = new b3AlignedObjectArray<GLInstanceVertex>;
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{
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// int numVertices = obj->vertexCount;
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// int numIndices = 0;
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b3AlignedObjectArray<int>* indicesPtr = new b3AlignedObjectArray<int>;
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for (int s=0;s<(int)shapes.size();s++)
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for (int s = 0; s < (int)shapes.size(); s++)
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{
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tinyobj::shape_t& shape = shapes[s];
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int faceCount = shape.mesh.indices.size();
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for (int f=0;f<faceCount;f+=3)
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for (int f = 0; f < faceCount; f += 3)
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{
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//btVector3 normal(face.m_plane[0],face.m_plane[1],face.m_plane[2]);
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if (1)
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{
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btVector3 normal(0,1,0);
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btVector3 normal(0, 1, 0);
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int vtxBaseIndex = vertices->size();
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if (f<0 && f>=int(shape.mesh.indices.size()))
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if (f < 0 && f >= int(shape.mesh.indices.size()))
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{
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continue;
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}
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GLInstanceVertex vtx0;
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vtx0.xyzw[0] = shape.mesh.positions[shape.mesh.indices[f]*3+0];
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vtx0.xyzw[1] = shape.mesh.positions[shape.mesh.indices[f]*3+1];
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vtx0.xyzw[2] = shape.mesh.positions[shape.mesh.indices[f]*3+2];
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vtx0.xyzw[3] = 0.f;
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if (shape.mesh.texcoords.size() )
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GLInstanceVertex vtx0;
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vtx0.xyzw[0] = shape.mesh.positions[shape.mesh.indices[f] * 3 + 0];
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vtx0.xyzw[1] = shape.mesh.positions[shape.mesh.indices[f] * 3 + 1];
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vtx0.xyzw[2] = shape.mesh.positions[shape.mesh.indices[f] * 3 + 2];
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vtx0.xyzw[3] = 0.f;
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if (shape.mesh.texcoords.size())
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{
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int uv0Index = shape.mesh.indices[f]*2+0;
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int uv1Index = shape.mesh.indices[f]*2+1;
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if (uv0Index>=0 && uv1Index>=0 && (uv0Index < int(shape.mesh.texcoords.size()) && (uv1Index < shape.mesh.texcoords.size())))
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int uv0Index = shape.mesh.indices[f] * 2 + 0;
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int uv1Index = shape.mesh.indices[f] * 2 + 1;
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if (uv0Index >= 0 && uv1Index >= 0 && (uv0Index < int(shape.mesh.texcoords.size()) && (uv1Index < shape.mesh.texcoords.size())))
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{
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vtx0.uv[0] = shape.mesh.texcoords[uv0Index];
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vtx0.uv[1] = shape.mesh.texcoords[uv1Index];
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} else
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}
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else
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{
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// b3Warning("obj texture coordinate out-of-range!");
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// b3Warning("obj texture coordinate out-of-range!");
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vtx0.uv[0] = 0;
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vtx0.uv[1] = 0;
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}
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} else
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}
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else
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{
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vtx0.uv[0] = 0.5;
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vtx0.uv[1] = 0.5;
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}
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GLInstanceVertex vtx1;
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vtx1.xyzw[0] = shape.mesh.positions[shape.mesh.indices[f+1]*3+0];
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vtx1.xyzw[1] = shape.mesh.positions[shape.mesh.indices[f+1]*3+1];
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vtx1.xyzw[2] = shape.mesh.positions[shape.mesh.indices[f+1]*3+2];
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vtx1.xyzw[3]= 0.f;
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vtx1.xyzw[0] = shape.mesh.positions[shape.mesh.indices[f + 1] * 3 + 0];
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vtx1.xyzw[1] = shape.mesh.positions[shape.mesh.indices[f + 1] * 3 + 1];
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vtx1.xyzw[2] = shape.mesh.positions[shape.mesh.indices[f + 1] * 3 + 2];
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vtx1.xyzw[3] = 0.f;
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if (shape.mesh.texcoords.size())
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{
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int uv0Index = shape.mesh.indices[f+1]*2+0;
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int uv1Index = shape.mesh.indices[f+1]*2+1;
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if (uv0Index>=0 && uv1Index>=0 && (uv0Index < shape.mesh.texcoords.size()) && (uv1Index < shape.mesh.texcoords.size()))
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int uv0Index = shape.mesh.indices[f + 1] * 2 + 0;
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int uv1Index = shape.mesh.indices[f + 1] * 2 + 1;
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if (uv0Index >= 0 && uv1Index >= 0 && (uv0Index < shape.mesh.texcoords.size()) && (uv1Index < shape.mesh.texcoords.size()))
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{
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vtx1.uv[0] = shape.mesh.texcoords[uv0Index];
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vtx1.uv[1] = shape.mesh.texcoords[uv1Index];
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} else
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}
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else
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{
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// b3Warning("obj texture coordinate out-of-range!");
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// b3Warning("obj texture coordinate out-of-range!");
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vtx1.uv[0] = 0;
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vtx1.uv[1] = 0;
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}
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} else
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}
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else
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{
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vtx1.uv[0] = 0.5f;
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vtx1.uv[1] = 0.5f;
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}
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GLInstanceVertex vtx2;
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vtx2.xyzw[0] = shape.mesh.positions[shape.mesh.indices[f+2]*3+0];
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vtx2.xyzw[1] = shape.mesh.positions[shape.mesh.indices[f+2]*3+1];
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vtx2.xyzw[2] = shape.mesh.positions[shape.mesh.indices[f+2]*3+2];
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vtx2.xyzw[0] = shape.mesh.positions[shape.mesh.indices[f + 2] * 3 + 0];
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vtx2.xyzw[1] = shape.mesh.positions[shape.mesh.indices[f + 2] * 3 + 1];
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vtx2.xyzw[2] = shape.mesh.positions[shape.mesh.indices[f + 2] * 3 + 2];
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vtx2.xyzw[3] = 0.f;
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if (shape.mesh.texcoords.size())
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{
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int uv0Index = shape.mesh.indices[f+2]*2+0;
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int uv1Index = shape.mesh.indices[f+2]*2+1;
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if (uv0Index>=0 && uv1Index>=0 && (uv0Index < shape.mesh.texcoords.size()) && (uv1Index < shape.mesh.texcoords.size()))
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int uv0Index = shape.mesh.indices[f + 2] * 2 + 0;
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int uv1Index = shape.mesh.indices[f + 2] * 2 + 1;
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if (uv0Index >= 0 && uv1Index >= 0 && (uv0Index < shape.mesh.texcoords.size()) && (uv1Index < shape.mesh.texcoords.size()))
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{
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vtx2.uv[0] = shape.mesh.texcoords[uv0Index];
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vtx2.uv[1] = shape.mesh.texcoords[uv1Index];
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} else
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}
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else
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{
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b3Warning("obj texture coordinate out-of-range!");
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vtx2.uv[0] = 0;
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vtx2.uv[1] = 0;
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}
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} else
|
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}
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else
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{
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vtx2.uv[0] = 0.5;
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vtx2.uv[1] = 0.5;
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}
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btVector3 v0(vtx0.xyzw[0],vtx0.xyzw[1],vtx0.xyzw[2]);
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btVector3 v1(vtx1.xyzw[0],vtx1.xyzw[1],vtx1.xyzw[2]);
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btVector3 v2(vtx2.xyzw[0],vtx2.xyzw[1],vtx2.xyzw[2]);
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btVector3 v0(vtx0.xyzw[0], vtx0.xyzw[1], vtx0.xyzw[2]);
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btVector3 v1(vtx1.xyzw[0], vtx1.xyzw[1], vtx1.xyzw[2]);
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btVector3 v2(vtx2.xyzw[0], vtx2.xyzw[1], vtx2.xyzw[2]);
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unsigned int maxIndex = 0;
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maxIndex = b3Max(maxIndex,shape.mesh.indices[f]*3+0);
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maxIndex = b3Max(maxIndex,shape.mesh.indices[f]*3+1);
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maxIndex = b3Max(maxIndex,shape.mesh.indices[f]*3+2);
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maxIndex = b3Max(maxIndex,shape.mesh.indices[f+1]*3+0);
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maxIndex = b3Max(maxIndex,shape.mesh.indices[f+1]*3+1);
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maxIndex = b3Max(maxIndex,shape.mesh.indices[f+1]*3+2);
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maxIndex = b3Max(maxIndex,shape.mesh.indices[f+2]*3+0);
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maxIndex = b3Max(maxIndex,shape.mesh.indices[f+2]*3+1);
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maxIndex = b3Max(maxIndex,shape.mesh.indices[f+2]*3+2);
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bool hasNormals = (shape.mesh.normals.size() && maxIndex<shape.mesh.normals.size() );
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maxIndex = b3Max(maxIndex, shape.mesh.indices[f] * 3 + 0);
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maxIndex = b3Max(maxIndex, shape.mesh.indices[f] * 3 + 1);
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maxIndex = b3Max(maxIndex, shape.mesh.indices[f] * 3 + 2);
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maxIndex = b3Max(maxIndex, shape.mesh.indices[f + 1] * 3 + 0);
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maxIndex = b3Max(maxIndex, shape.mesh.indices[f + 1] * 3 + 1);
|
||||
maxIndex = b3Max(maxIndex, shape.mesh.indices[f + 1] * 3 + 2);
|
||||
maxIndex = b3Max(maxIndex, shape.mesh.indices[f + 2] * 3 + 0);
|
||||
maxIndex = b3Max(maxIndex, shape.mesh.indices[f + 2] * 3 + 1);
|
||||
maxIndex = b3Max(maxIndex, shape.mesh.indices[f + 2] * 3 + 2);
|
||||
bool hasNormals = (shape.mesh.normals.size() && maxIndex < shape.mesh.normals.size());
|
||||
|
||||
if (flatShading || !hasNormals)
|
||||
{
|
||||
normal = (v1-v0).cross(v2-v0);
|
||||
btScalar len2 = normal.length2();
|
||||
//skip degenerate triangles
|
||||
if (len2 > SIMD_EPSILON)
|
||||
{
|
||||
normal.normalize();
|
||||
} else
|
||||
{
|
||||
normal.setValue(0,0,0);
|
||||
}
|
||||
vtx0.normal[0] = normal[0];
|
||||
vtx0.normal[1] = normal[1];
|
||||
vtx0.normal[2] = normal[2];
|
||||
vtx1.normal[0] = normal[0];
|
||||
vtx1.normal[1] = normal[1];
|
||||
vtx1.normal[2] = normal[2];
|
||||
vtx2.normal[0] = normal[0];
|
||||
vtx2.normal[1] = normal[1];
|
||||
vtx2.normal[2] = normal[2];
|
||||
} else
|
||||
{
|
||||
|
||||
vtx0.normal[0] = shape.mesh.normals[shape.mesh.indices[f]*3+0];
|
||||
vtx0.normal[1] = shape.mesh.normals[shape.mesh.indices[f]*3+1];
|
||||
vtx0.normal[2] = shape.mesh.normals[shape.mesh.indices[f]*3+2]; //shape.mesh.indices[f+1]*3+0
|
||||
vtx1.normal[0] = shape.mesh.normals[shape.mesh.indices[f+1]*3+0];
|
||||
vtx1.normal[1] = shape.mesh.normals[shape.mesh.indices[f+1]*3+1];
|
||||
vtx1.normal[2] = shape.mesh.normals[shape.mesh.indices[f+1]*3+2];
|
||||
vtx2.normal[0] = shape.mesh.normals[shape.mesh.indices[f+2]*3+0];
|
||||
vtx2.normal[1] = shape.mesh.normals[shape.mesh.indices[f+2]*3+1];
|
||||
vtx2.normal[2] = shape.mesh.normals[shape.mesh.indices[f+2]*3+2];
|
||||
|
||||
|
||||
}
|
||||
vertices->push_back(vtx0);
|
||||
vertices->push_back(vtx1);
|
||||
vertices->push_back(vtx2);
|
||||
indicesPtr->push_back(vtxBaseIndex);
|
||||
indicesPtr->push_back(vtxBaseIndex+1);
|
||||
indicesPtr->push_back(vtxBaseIndex+2);
|
||||
|
||||
|
||||
{
|
||||
normal = (v1 - v0).cross(v2 - v0);
|
||||
btScalar len2 = normal.length2();
|
||||
//skip degenerate triangles
|
||||
if (len2 > SIMD_EPSILON)
|
||||
{
|
||||
normal.normalize();
|
||||
}
|
||||
else
|
||||
{
|
||||
normal.setValue(0, 0, 0);
|
||||
}
|
||||
vtx0.normal[0] = normal[0];
|
||||
vtx0.normal[1] = normal[1];
|
||||
vtx0.normal[2] = normal[2];
|
||||
vtx1.normal[0] = normal[0];
|
||||
vtx1.normal[1] = normal[1];
|
||||
vtx1.normal[2] = normal[2];
|
||||
vtx2.normal[0] = normal[0];
|
||||
vtx2.normal[1] = normal[1];
|
||||
vtx2.normal[2] = normal[2];
|
||||
}
|
||||
else
|
||||
{
|
||||
vtx0.normal[0] = shape.mesh.normals[shape.mesh.indices[f] * 3 + 0];
|
||||
vtx0.normal[1] = shape.mesh.normals[shape.mesh.indices[f] * 3 + 1];
|
||||
vtx0.normal[2] = shape.mesh.normals[shape.mesh.indices[f] * 3 + 2]; //shape.mesh.indices[f+1]*3+0
|
||||
vtx1.normal[0] = shape.mesh.normals[shape.mesh.indices[f + 1] * 3 + 0];
|
||||
vtx1.normal[1] = shape.mesh.normals[shape.mesh.indices[f + 1] * 3 + 1];
|
||||
vtx1.normal[2] = shape.mesh.normals[shape.mesh.indices[f + 1] * 3 + 2];
|
||||
vtx2.normal[0] = shape.mesh.normals[shape.mesh.indices[f + 2] * 3 + 0];
|
||||
vtx2.normal[1] = shape.mesh.normals[shape.mesh.indices[f + 2] * 3 + 1];
|
||||
vtx2.normal[2] = shape.mesh.normals[shape.mesh.indices[f + 2] * 3 + 2];
|
||||
}
|
||||
vertices->push_back(vtx0);
|
||||
vertices->push_back(vtx1);
|
||||
vertices->push_back(vtx2);
|
||||
indicesPtr->push_back(vtxBaseIndex);
|
||||
indicesPtr->push_back(vtxBaseIndex + 1);
|
||||
indicesPtr->push_back(vtxBaseIndex + 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
GLInstanceGraphicsShape* gfxShape = new GLInstanceGraphicsShape;
|
||||
gfxShape->m_vertices = vertices;
|
||||
gfxShape->m_numvertices = vertices->size();
|
||||
gfxShape->m_indices = indicesPtr;
|
||||
gfxShape->m_numIndices = indicesPtr->size();
|
||||
for (int i=0;i<4;i++)
|
||||
gfxShape->m_scaling[i] = 1;//bake the scaling into the vertices
|
||||
for (int i = 0; i < 4; i++)
|
||||
gfxShape->m_scaling[i] = 1; //bake the scaling into the vertices
|
||||
return gfxShape;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
#ifndef WAVEFRONT2GRAPHICS_H
|
||||
#define WAVEFRONT2GRAPHICS_H
|
||||
|
||||
#include"../../ThirdPartyLibs/Wavefront/tiny_obj_loader.h"
|
||||
#include "../../ThirdPartyLibs/Wavefront/tiny_obj_loader.h"
|
||||
#include <vector>
|
||||
|
||||
struct GLInstanceGraphicsShape* btgCreateGraphicsShapeFromWavefrontObj(std::vector<tinyobj::shape_t>& shapes, bool flatShading=false);
|
||||
struct GLInstanceGraphicsShape* btgCreateGraphicsShapeFromWavefrontObj(std::vector<tinyobj::shape_t>& shapes, bool flatShading = false);
|
||||
|
||||
#endif //WAVEFRONT2GRAPHICS_H
|
||||
#endif //WAVEFRONT2GRAPHICS_H
|
||||
|
||||
Reference in New Issue
Block a user