Code-style consistency improvement:

Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
This commit is contained in:
erwincoumans
2018-09-23 14:17:31 -07:00
parent b73b05e9fb
commit ab8f16961e
1773 changed files with 1081087 additions and 474249 deletions

View File

@@ -1,7 +1,7 @@
#include "ImportObjExample.h"
#include <vector>
#include "../OpenGLWindow/GLInstancingRenderer.h"
#include"Wavefront/tiny_obj_loader.h"
#include "Wavefront/tiny_obj_loader.h"
#include "../OpenGLWindow/GLInstanceGraphicsShape.h"
#include "btBulletDynamicsCommon.h"
#include "../OpenGLWindow/SimpleOpenGL3App.h"
@@ -16,14 +16,12 @@
class ImportObjSetup : public CommonRigidBodyBase
{
std::string m_fileName;
std::string m_fileName;
public:
ImportObjSetup(struct GUIHelperInterface* helper, const char* fileName);
virtual ~ImportObjSetup();
ImportObjSetup(struct GUIHelperInterface* helper, const char* fileName);
virtual ~ImportObjSetup();
virtual void initPhysics();
virtual void resetCamera()
@@ -31,48 +29,45 @@ public:
float dist = 18;
float pitch = -46;
float yaw = 120;
float targetPos[3]={-2,-2,-2};
m_guiHelper->resetCamera(dist,yaw,pitch,targetPos[0],targetPos[1],targetPos[2]);
float targetPos[3] = {-2, -2, -2};
m_guiHelper->resetCamera(dist, yaw, pitch, targetPos[0], targetPos[1], targetPos[2]);
}
};
ImportObjSetup::ImportObjSetup(struct GUIHelperInterface* helper, const char* fileName)
:CommonRigidBodyBase(helper)
: CommonRigidBodyBase(helper)
{
if (fileName)
{
m_fileName = fileName;
} else
{
m_fileName = "cube.obj";//"sponza_closed.obj";//sphere8.obj";
}
if (fileName)
{
m_fileName = fileName;
}
else
{
m_fileName = "cube.obj"; //"sponza_closed.obj";//sphere8.obj";
}
}
ImportObjSetup::~ImportObjSetup()
{
}
int loadAndRegisterMeshFromFile2(const std::string& fileName, CommonRenderInterface* renderer)
{
int shapeId = -1;
b3ImportMeshData meshData;
if (b3ImportMeshUtility::loadAndRegisterMeshFromFileInternal(fileName, meshData))
{
int textureIndex = -1;
if (meshData.m_textureImage1)
{
textureIndex = renderer->registerTexture(meshData.m_textureImage1,meshData.m_textureWidth,meshData.m_textureHeight);
textureIndex = renderer->registerTexture(meshData.m_textureImage1, meshData.m_textureWidth, meshData.m_textureHeight);
}
shapeId = renderer->registerShape(&meshData.m_gfxShape->m_vertices->at(0).xyzw[0],
meshData.m_gfxShape->m_numvertices,
&meshData.m_gfxShape->m_indices->at(0),
shapeId = renderer->registerShape(&meshData.m_gfxShape->m_vertices->at(0).xyzw[0],
meshData.m_gfxShape->m_numvertices,
&meshData.m_gfxShape->m_indices->at(0),
meshData.m_gfxShape->m_numIndices,
B3_GL_TRIANGLES,
textureIndex);
@@ -85,8 +80,6 @@ int loadAndRegisterMeshFromFile2(const std::string& fileName, CommonRenderInterf
return shapeId;
}
void ImportObjSetup::initPhysics()
{
m_guiHelper->setUpAxis(2);
@@ -94,26 +87,24 @@ void ImportObjSetup::initPhysics()
m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
m_dynamicsWorld->getDebugDrawer()->setDebugMode(btIDebugDraw::DBG_DrawWireframe);
btTransform trans;
trans.setIdentity();
trans.setRotation(btQuaternion(btVector3(1,0,0),SIMD_HALF_PI));
trans.setIdentity();
trans.setRotation(btQuaternion(btVector3(1, 0, 0), SIMD_HALF_PI));
btVector3 position = trans.getOrigin();
btQuaternion orn = trans.getRotation();
btVector3 scaling(1,1,1);
btVector3 color(1,1,1);
int shapeId = loadAndRegisterMeshFromFile2(m_fileName, m_guiHelper->getRenderInterface());
if (shapeId>=0)
{
//int id =
m_guiHelper->getRenderInterface()->registerGraphicsInstance(shapeId,position,orn,color,scaling);
}
btVector3 scaling(1, 1, 1);
btVector3 color(1, 1, 1);
int shapeId = loadAndRegisterMeshFromFile2(m_fileName, m_guiHelper->getRenderInterface());
if (shapeId >= 0)
{
//int id =
m_guiHelper->getRenderInterface()->registerGraphicsInstance(shapeId, position, orn, color, scaling);
}
}
CommonExampleInterface* ImportObjCreateFunc(struct CommonExampleOptions& options)
{
return new ImportObjSetup(options.m_guiHelper, options.m_fileName);
}
CommonExampleInterface* ImportObjCreateFunc(struct CommonExampleOptions& options)
{
return new ImportObjSetup(options.m_guiHelper, options.m_fileName);
}