Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
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@@ -6,40 +6,37 @@
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class MultiBodyCreationInterface
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{
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public:
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virtual ~MultiBodyCreationInterface() {}
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virtual void createRigidBodyGraphicsInstance(int linkIndex, class btRigidBody* body, const btVector3& colorRgba, int graphicsIndex) = 0;
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virtual void createRigidBodyGraphicsInstance(int linkIndex, class btRigidBody* body, const btVector3& colorRgba, int graphicsIndex) = 0;
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virtual void createRigidBodyGraphicsInstance2(int linkIndex, class btRigidBody* body, const btVector3& colorRgba, const btVector3& specularColor, int graphicsIndex)
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{
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createRigidBodyGraphicsInstance(linkIndex,body,colorRgba,graphicsIndex);
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createRigidBodyGraphicsInstance(linkIndex, body, colorRgba, graphicsIndex);
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}
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///optionally create some graphical representation from a collision object, usually for visual debugging purposes.
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virtual void createCollisionObjectGraphicsInstance(int linkIndex, class btCollisionObject* col, const btVector3& colorRgba) = 0;
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virtual void createCollisionObjectGraphicsInstance2(int linkIndex, class btCollisionObject* col, const btVector4& colorRgba, const btVector3& specularColor)
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///optionally create some graphical representation from a collision object, usually for visual debugging purposes.
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virtual void createCollisionObjectGraphicsInstance(int linkIndex, class btCollisionObject* col, const btVector3& colorRgba) = 0;
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virtual void createCollisionObjectGraphicsInstance2(int linkIndex, class btCollisionObject* col, const btVector4& colorRgba, const btVector3& specularColor)
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{
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createCollisionObjectGraphicsInstance(linkIndex,col,colorRgba);
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createCollisionObjectGraphicsInstance(linkIndex, col, colorRgba);
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}
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virtual class btMultiBody* allocateMultiBody(int urdfLinkIndex, int totalNumJoints,btScalar mass, const btVector3& localInertiaDiagonal, bool isFixedBase, bool canSleep) =0;
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virtual class btRigidBody* allocateRigidBody(int urdfLinkIndex, btScalar mass, const btVector3& localInertiaDiagonal, const btTransform& initialWorldTrans, class btCollisionShape* colShape) = 0;
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virtual class btGeneric6DofSpring2Constraint* allocateGeneric6DofSpring2Constraint(int urdfLinkIndex, btRigidBody& rbA /*parent*/, btRigidBody& rbB, const btTransform& offsetInA, const btTransform& offsetInB, int rotateOrder=0) = 0;
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virtual class btMultiBody* allocateMultiBody(int urdfLinkIndex, int totalNumJoints, btScalar mass, const btVector3& localInertiaDiagonal, bool isFixedBase, bool canSleep) = 0;
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virtual class btRigidBody* allocateRigidBody(int urdfLinkIndex, btScalar mass, const btVector3& localInertiaDiagonal, const btTransform& initialWorldTrans, class btCollisionShape* colShape) = 0;
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virtual class btGeneric6DofSpring2Constraint* allocateGeneric6DofSpring2Constraint(int urdfLinkIndex, btRigidBody& rbA /*parent*/, btRigidBody& rbB, const btTransform& offsetInA, const btTransform& offsetInB, int rotateOrder = 0) = 0;
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virtual class btGeneric6DofSpring2Constraint* createPrismaticJoint(int urdfLinkIndex, btRigidBody& rbA /*parent*/, btRigidBody& rbB, const btTransform& offsetInA, const btTransform& offsetInB,
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const btVector3& jointAxisInJointSpace,btScalar jointLowerLimit,btScalar jointUpperLimit) = 0;
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virtual class btGeneric6DofSpring2Constraint* createRevoluteJoint(int urdfLinkIndex, btRigidBody& rbA /*parent*/, btRigidBody& rbB, const btTransform& offsetInA, const btTransform& offsetInB,
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const btVector3& jointAxisInJointSpace,btScalar jointLowerLimit,btScalar jointUpperLimit) = 0;
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const btVector3& jointAxisInJointSpace, btScalar jointLowerLimit, btScalar jointUpperLimit) = 0;
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virtual class btGeneric6DofSpring2Constraint* createRevoluteJoint(int urdfLinkIndex, btRigidBody& rbA /*parent*/, btRigidBody& rbB, const btTransform& offsetInA, const btTransform& offsetInB,
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const btVector3& jointAxisInJointSpace, btScalar jointLowerLimit, btScalar jointUpperLimit) = 0;
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virtual class btGeneric6DofSpring2Constraint* createFixedJoint(int urdfLinkIndex, btRigidBody& rbA /*parent*/, btRigidBody& rbB, const btTransform& offsetInA, const btTransform& offsetInB) = 0;
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virtual class btMultiBodyLinkCollider* allocateMultiBodyLinkCollider(int urdfLinkIndex, int mbLinkIndex, btMultiBody* body) = 0;
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virtual void addLinkMapping(int urdfLinkIndex, int mbLinkIndex) = 0;
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virtual class btGeneric6DofSpring2Constraint* createFixedJoint(int urdfLinkIndex, btRigidBody& rbA /*parent*/, btRigidBody& rbB, const btTransform& offsetInA, const btTransform& offsetInB) = 0;
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virtual class btMultiBodyLinkCollider* allocateMultiBodyLinkCollider(int urdfLinkIndex, int mbLinkIndex, btMultiBody* body) = 0;
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virtual void addLinkMapping(int urdfLinkIndex, int mbLinkIndex) = 0;
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};
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#endif //MULTIBODY_CREATION_INTERFACE_H
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#endif //MULTIBODY_CREATION_INTERFACE_H
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