Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
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@@ -3,7 +3,7 @@
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#include "BulletDynamics/Featherstone/btMultiBodyLinkCollider.h"
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#include "BulletDynamics/Featherstone/btMultiBodyJointFeedback.h"
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#include "../CommonInterfaces/CommonMultiBodyBase.h"
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#include "../Utils/b3ResourcePath.h"
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@@ -11,101 +11,84 @@
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struct MultiBodySoftContact : public CommonMultiBodyBase
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{
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btMultiBody* m_multiBody;
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btMultiBody* m_multiBody;
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btAlignedObjectArray<btMultiBodyJointFeedback*> m_jointFeedbacks;
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bool m_once;
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bool m_once;
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public:
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MultiBodySoftContact(struct GUIHelperInterface* helper);
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virtual ~MultiBodySoftContact();
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MultiBodySoftContact(struct GUIHelperInterface* helper);
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virtual ~MultiBodySoftContact();
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virtual void initPhysics();
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virtual void initPhysics();
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virtual void stepSimulation(float deltaTime);
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virtual void stepSimulation(float deltaTime);
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virtual void resetCamera()
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{
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float dist = 5;
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float pitch = -21;
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float yaw = 270;
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float targetPos[3]={0,0,0};
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m_guiHelper->resetCamera(dist,yaw,pitch,targetPos[0],targetPos[1],targetPos[2]);
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float targetPos[3] = {0, 0, 0};
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m_guiHelper->resetCamera(dist, yaw, pitch, targetPos[0], targetPos[1], targetPos[2]);
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}
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};
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MultiBodySoftContact::MultiBodySoftContact(struct GUIHelperInterface* helper)
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:CommonMultiBodyBase(helper),
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m_once(true)
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: CommonMultiBodyBase(helper),
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m_once(true)
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{
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}
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MultiBodySoftContact::~MultiBodySoftContact()
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{
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}
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void MultiBodySoftContact::initPhysics()
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{
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int upAxis = 2;
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int upAxis = 2;
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m_guiHelper->setUpAxis(upAxis);
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btVector4 colors[4] =
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{
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btVector4(1,0,0,1),
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btVector4(0,1,0,1),
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btVector4(0,1,1,1),
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btVector4(1,1,0,1),
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};
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int curColor = 0;
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btVector4 colors[4] =
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{
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btVector4(1, 0, 0, 1),
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btVector4(0, 1, 0, 1),
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btVector4(0, 1, 1, 1),
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btVector4(1, 1, 0, 1),
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};
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int curColor = 0;
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this->createEmptyDynamicsWorld();
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m_dynamicsWorld->setGravity(btVector3(0,0,-10));
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m_dynamicsWorld->setGravity(btVector3(0, 0, -10));
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m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
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m_dynamicsWorld->getDebugDrawer()->setDebugMode(
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//btIDebugDraw::DBG_DrawConstraints
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+btIDebugDraw::DBG_DrawWireframe
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+btIDebugDraw::DBG_DrawContactPoints
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+btIDebugDraw::DBG_DrawAabb
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);//+btIDebugDraw::DBG_DrawConstraintLimits);
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m_dynamicsWorld->getDebugDrawer()->setDebugMode(
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//btIDebugDraw::DBG_DrawConstraints
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+btIDebugDraw::DBG_DrawWireframe + btIDebugDraw::DBG_DrawContactPoints + btIDebugDraw::DBG_DrawAabb); //+btIDebugDraw::DBG_DrawConstraintLimits);
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//create a static ground object
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if (1)
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{
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btVector3 groundHalfExtents(50, 50, 50);
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btBoxShape* box = new btBoxShape(groundHalfExtents);
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box->initializePolyhedralFeatures();
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//create a static ground object
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if (1)
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{
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btVector3 groundHalfExtents(50,50,50);
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btBoxShape* box = new btBoxShape(groundHalfExtents);
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box->initializePolyhedralFeatures();
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m_guiHelper->createCollisionShapeGraphicsObject(box);
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btTransform start; start.setIdentity();
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btVector3 groundOrigin(0,0,-50.5);
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start.setOrigin(groundOrigin);
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m_guiHelper->createCollisionShapeGraphicsObject(box);
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btTransform start;
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start.setIdentity();
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btVector3 groundOrigin(0, 0, -50.5);
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start.setOrigin(groundOrigin);
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// start.setRotation(groundOrn);
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btRigidBody* body = createRigidBody(0,start,box);
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//setContactStiffnessAndDamping will enable compliant rigid body contact
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body->setContactStiffnessAndDamping(300,10);
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btVector4 color = colors[curColor];
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curColor++;
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curColor&=3;
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m_guiHelper->createRigidBodyGraphicsObject(body,color);
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btRigidBody* body = createRigidBody(0, start, box);
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}
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//setContactStiffnessAndDamping will enable compliant rigid body contact
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body->setContactStiffnessAndDamping(300, 10);
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btVector4 color = colors[curColor];
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curColor++;
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curColor &= 3;
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m_guiHelper->createRigidBodyGraphicsObject(body, color);
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}
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{
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btCollisionShape* childShape = new btSphereShape(btScalar(0.5));
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@@ -114,60 +97,52 @@ void MultiBodySoftContact::initPhysics()
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btScalar mass = 1;
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btVector3 baseInertiaDiag;
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bool isFixed = (mass == 0);
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childShape->calculateLocalInertia(mass,baseInertiaDiag);
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btMultiBody *pMultiBody = new btMultiBody(0, 1, baseInertiaDiag, false, false);
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btTransform startTrans;
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startTrans.setIdentity();
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startTrans.setOrigin(btVector3(0,0,3));
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childShape->calculateLocalInertia(mass, baseInertiaDiag);
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btMultiBody* pMultiBody = new btMultiBody(0, 1, baseInertiaDiag, false, false);
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btTransform startTrans;
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startTrans.setIdentity();
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startTrans.setOrigin(btVector3(0, 0, 3));
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pMultiBody->setBaseWorldTransform(startTrans);
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pMultiBody->setBaseWorldTransform(startTrans);
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btMultiBodyLinkCollider* col= new btMultiBodyLinkCollider(pMultiBody, -1);
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btMultiBodyLinkCollider* col = new btMultiBodyLinkCollider(pMultiBody, -1);
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col->setCollisionShape(childShape);
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pMultiBody->setBaseCollider(col);
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bool isDynamic = (mass > 0 && !isFixed);
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int collisionFilterGroup = isDynamic? int(btBroadphaseProxy::DefaultFilter) : int(btBroadphaseProxy::StaticFilter);
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int collisionFilterMask = isDynamic? int(btBroadphaseProxy::AllFilter) : int(btBroadphaseProxy::AllFilter ^ btBroadphaseProxy::StaticFilter);
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m_dynamicsWorld->addCollisionObject(col,collisionFilterGroup,collisionFilterMask);//, 2,1+2);
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bool isDynamic = (mass > 0 && !isFixed);
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int collisionFilterGroup = isDynamic ? int(btBroadphaseProxy::DefaultFilter) : int(btBroadphaseProxy::StaticFilter);
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int collisionFilterMask = isDynamic ? int(btBroadphaseProxy::AllFilter) : int(btBroadphaseProxy::AllFilter ^ btBroadphaseProxy::StaticFilter);
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m_dynamicsWorld->addCollisionObject(col, collisionFilterGroup, collisionFilterMask); //, 2,1+2);
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pMultiBody->finalizeMultiDof();
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m_dynamicsWorld->addMultiBody(pMultiBody);
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btAlignedObjectArray<btQuaternion> scratch_q;
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btAlignedObjectArray<btVector3> scratch_m;
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pMultiBody->forwardKinematics(scratch_q,scratch_m);
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pMultiBody->forwardKinematics(scratch_q, scratch_m);
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btAlignedObjectArray<btQuaternion> world_to_local;
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btAlignedObjectArray<btVector3> local_origin;
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pMultiBody->updateCollisionObjectWorldTransforms(world_to_local,local_origin);
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pMultiBody->updateCollisionObjectWorldTransforms(world_to_local, local_origin);
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}
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m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld);
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}
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void MultiBodySoftContact::stepSimulation(float deltaTime)
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{
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if (0)//m_once)
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{
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m_once=false;
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m_multiBody->addJointTorque(0, 10.0);
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btScalar torque = m_multiBody->getJointTorque(0);
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b3Printf("t = %f,%f,%f\n",torque,torque,torque);//[0],torque[1],torque[2]);
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}
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m_dynamicsWorld->stepSimulation(deltaTime);
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if (0) //m_once)
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{
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m_once = false;
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m_multiBody->addJointTorque(0, 10.0);
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btScalar torque = m_multiBody->getJointTorque(0);
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b3Printf("t = %f,%f,%f\n", torque, torque, torque); //[0],torque[1],torque[2]);
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}
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m_dynamicsWorld->stepSimulation(deltaTime);
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}
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class CommonExampleInterface* MultiBodySoftContactCreateFunc(struct CommonExampleOptions& options)
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class CommonExampleInterface* MultiBodySoftContactCreateFunc(struct CommonExampleOptions& options)
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{
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return new MultiBodySoftContact(options.m_guiHelper);
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}
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