Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
This commit is contained in:
File diff suppressed because it is too large
Load Diff
@@ -2,7 +2,6 @@
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#ifndef COMMON_RIGID_BODY_MT_BASE_H
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#define COMMON_RIGID_BODY_MT_BASE_H
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#include "btBulletDynamicsCommon.h"
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#include "../CommonInterfaces/CommonExampleInterface.h"
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#include "../CommonInterfaces/CommonGUIHelperInterface.h"
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@@ -13,49 +12,57 @@
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enum SolverType
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{
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SOLVER_TYPE_SEQUENTIAL_IMPULSE,
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SOLVER_TYPE_SEQUENTIAL_IMPULSE_MT,
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SOLVER_TYPE_NNCG,
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SOLVER_TYPE_MLCP_PGS,
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SOLVER_TYPE_MLCP_DANTZIG,
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SOLVER_TYPE_MLCP_LEMKE,
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SOLVER_TYPE_SEQUENTIAL_IMPULSE,
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SOLVER_TYPE_SEQUENTIAL_IMPULSE_MT,
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SOLVER_TYPE_NNCG,
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SOLVER_TYPE_MLCP_PGS,
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SOLVER_TYPE_MLCP_DANTZIG,
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SOLVER_TYPE_MLCP_LEMKE,
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SOLVER_TYPE_COUNT
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SOLVER_TYPE_COUNT
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};
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inline const char* getSolverTypeName( SolverType t )
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inline const char* getSolverTypeName(SolverType t)
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{
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switch (t)
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{
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case SOLVER_TYPE_SEQUENTIAL_IMPULSE: return "SequentialImpulse";
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case SOLVER_TYPE_SEQUENTIAL_IMPULSE_MT: return "SequentialImpulseMt";
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case SOLVER_TYPE_NNCG: return "NNCG";
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case SOLVER_TYPE_MLCP_PGS: return "MLCP ProjectedGaussSeidel";
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case SOLVER_TYPE_MLCP_DANTZIG: return "MLCP Dantzig";
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case SOLVER_TYPE_MLCP_LEMKE: return "MLCP Lemke";
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default:{}
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}
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btAssert( !"unhandled solver type in switch" );
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return "???";
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switch (t)
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{
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case SOLVER_TYPE_SEQUENTIAL_IMPULSE:
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return "SequentialImpulse";
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case SOLVER_TYPE_SEQUENTIAL_IMPULSE_MT:
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return "SequentialImpulseMt";
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case SOLVER_TYPE_NNCG:
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return "NNCG";
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case SOLVER_TYPE_MLCP_PGS:
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return "MLCP ProjectedGaussSeidel";
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case SOLVER_TYPE_MLCP_DANTZIG:
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return "MLCP Dantzig";
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case SOLVER_TYPE_MLCP_LEMKE:
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return "MLCP Lemke";
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default:
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{
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}
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}
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btAssert(!"unhandled solver type in switch");
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return "???";
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}
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struct CommonRigidBodyMTBase : public CommonExampleInterface
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{
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//keep the collision shapes, for deletion/cleanup
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btAlignedObjectArray<btCollisionShape*> m_collisionShapes;
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btBroadphaseInterface* m_broadphase;
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btCollisionDispatcher* m_dispatcher;
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btConstraintSolver* m_solver;
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//keep the collision shapes, for deletion/cleanup
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btAlignedObjectArray<btCollisionShape*> m_collisionShapes;
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btBroadphaseInterface* m_broadphase;
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btCollisionDispatcher* m_dispatcher;
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btConstraintSolver* m_solver;
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btDefaultCollisionConfiguration* m_collisionConfiguration;
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btDiscreteDynamicsWorld* m_dynamicsWorld;
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SolverType m_solverType;
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bool m_multithreadedWorld;
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bool m_multithreadCapable;
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SolverType m_solverType;
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bool m_multithreadedWorld;
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bool m_multithreadCapable;
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//data for picking objects
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class btRigidBody* m_pickedBody;
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class btRigidBody* m_pickedBody;
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class btTypedConstraint* m_pickedConstraint;
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int m_savedState;
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int m_savedState;
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btVector3 m_oldPickingPos;
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btVector3 m_hitPos;
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btScalar m_oldPickingDist;
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@@ -64,13 +71,12 @@ struct CommonRigidBodyMTBase : public CommonExampleInterface
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CommonRigidBodyMTBase(struct GUIHelperInterface* helper);
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virtual ~CommonRigidBodyMTBase();
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btDiscreteDynamicsWorld* getDynamicsWorld()
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btDiscreteDynamicsWorld* getDynamicsWorld()
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{
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return m_dynamicsWorld;
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}
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virtual void createDefaultParameters();
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virtual void createDefaultParameters();
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virtual void createEmptyDynamicsWorld();
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virtual void stepSimulation(float deltaTime)
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@@ -81,8 +87,8 @@ struct CommonRigidBodyMTBase : public CommonExampleInterface
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}
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}
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virtual void drawScreenText();
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virtual void renderScene();
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virtual void drawScreenText();
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virtual void renderScene();
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virtual void physicsDebugDraw(int debugFlags);
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virtual void exitPhysics()
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@@ -91,15 +97,14 @@ struct CommonRigidBodyMTBase : public CommonExampleInterface
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//cleanup in the reverse order of creation/initialization
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//remove the rigidbodies from the dynamics world and delete them
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if (m_dynamicsWorld)
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{
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int i;
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for (i = m_dynamicsWorld->getNumConstraints() - 1; i >= 0; i--)
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{
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m_dynamicsWorld->removeConstraint(m_dynamicsWorld->getConstraint(i));
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}
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int i;
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for (i = m_dynamicsWorld->getNumConstraints() - 1; i >= 0; i--)
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{
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m_dynamicsWorld->removeConstraint(m_dynamicsWorld->getConstraint(i));
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}
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for (i = m_dynamicsWorld->getNumCollisionObjects() - 1; i >= 0; i--)
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{
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btCollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[i];
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@@ -113,7 +118,7 @@ struct CommonRigidBodyMTBase : public CommonExampleInterface
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}
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}
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//delete collision shapes
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for (int j = 0; j<m_collisionShapes.size(); j++)
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for (int j = 0; j < m_collisionShapes.size(); j++)
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{
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btCollisionShape* shape = m_collisionShapes[j];
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delete shape;
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@@ -121,84 +126,80 @@ struct CommonRigidBodyMTBase : public CommonExampleInterface
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m_collisionShapes.clear();
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delete m_dynamicsWorld;
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m_dynamicsWorld=0;
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m_dynamicsWorld = 0;
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delete m_solver;
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m_solver=0;
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m_solver = 0;
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delete m_broadphase;
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m_broadphase=0;
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m_broadphase = 0;
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delete m_dispatcher;
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m_dispatcher=0;
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m_dispatcher = 0;
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delete m_collisionConfiguration;
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m_collisionConfiguration=0;
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m_collisionConfiguration = 0;
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}
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virtual void debugDraw(int debugDrawFlags)
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{
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if (m_dynamicsWorld)
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{
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virtual void debugDraw(int debugDrawFlags)
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{
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if (m_dynamicsWorld)
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{
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if (m_dynamicsWorld->getDebugDrawer())
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{
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m_dynamicsWorld->getDebugDrawer()->setDebugMode(debugDrawFlags);
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}
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m_dynamicsWorld->debugDrawWorld();
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}
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m_dynamicsWorld->debugDrawWorld();
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}
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}
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}
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virtual bool keyboardCallback(int key, int state)
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virtual bool keyboardCallback(int key, int state)
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{
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if ((key==B3G_F3) && state && m_dynamicsWorld)
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if ((key == B3G_F3) && state && m_dynamicsWorld)
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{
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btDefaultSerializer* serializer = new btDefaultSerializer();
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btDefaultSerializer* serializer = new btDefaultSerializer();
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m_dynamicsWorld->serialize(serializer);
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FILE* file = fopen("testFile.bullet","wb");
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fwrite(serializer->getBufferPointer(),serializer->getCurrentBufferSize(),1, file);
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FILE* file = fopen("testFile.bullet", "wb");
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fwrite(serializer->getBufferPointer(), serializer->getCurrentBufferSize(), 1, file);
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fclose(file);
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//b3Printf("btDefaultSerializer wrote testFile.bullet");
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delete serializer;
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return true;
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}
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return false;//don't handle this key
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return false; //don't handle this key
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}
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btVector3 getRayTo(int x,int y)
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btVector3 getRayTo(int x, int y)
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{
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CommonRenderInterface* renderer = m_guiHelper->getRenderInterface();
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if (!renderer)
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{
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btAssert(0);
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return btVector3(0,0,0);
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return btVector3(0, 0, 0);
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}
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float top = 1.f;
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float bottom = -1.f;
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float nearPlane = 1.f;
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float tanFov = (top-bottom)*0.5f / nearPlane;
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float tanFov = (top - bottom) * 0.5f / nearPlane;
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float fov = btScalar(2.0) * btAtan(tanFov);
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btVector3 camPos,camTarget;
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btVector3 camPos, camTarget;
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renderer->getActiveCamera()->getCameraPosition(camPos);
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renderer->getActiveCamera()->getCameraTargetPosition(camTarget);
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btVector3 rayFrom = camPos;
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btVector3 rayForward = (camTarget-camPos);
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btVector3 rayFrom = camPos;
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btVector3 rayForward = (camTarget - camPos);
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rayForward.normalize();
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float farPlane = 10000.f;
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rayForward*= farPlane;
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rayForward *= farPlane;
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btVector3 rightOffset;
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btVector3 cameraUp=btVector3(0,0,0);
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cameraUp[m_guiHelper->getAppInterface()->getUpAxis()]=1;
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btVector3 cameraUp = btVector3(0, 0, 0);
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cameraUp[m_guiHelper->getAppInterface()->getUpAxis()] = 1;
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btVector3 vertical = cameraUp;
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@@ -208,25 +209,22 @@ struct CommonRigidBodyMTBase : public CommonExampleInterface
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vertical = hor.cross(rayForward);
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vertical.safeNormalize();
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float tanfov = tanf(0.5f*fov);
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float tanfov = tanf(0.5f * fov);
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hor *= 2.f * farPlane * tanfov;
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vertical *= 2.f * farPlane * tanfov;
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btScalar aspect;
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float width = float(renderer->getScreenWidth());
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float height = float (renderer->getScreenHeight());
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float height = float(renderer->getScreenHeight());
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aspect = width / height;
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hor*=aspect;
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aspect = width / height;
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hor *= aspect;
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btVector3 rayToCenter = rayFrom + rayForward;
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btVector3 dHor = hor * 1.f/width;
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btVector3 dVert = vertical * 1.f/height;
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btVector3 dHor = hor * 1.f / width;
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btVector3 dVert = vertical * 1.f / height;
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btVector3 rayTo = rayToCenter - 0.5f * hor + 0.5f * vertical;
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rayTo += btScalar(x) * dHor;
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@@ -234,10 +232,10 @@ struct CommonRigidBodyMTBase : public CommonExampleInterface
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return rayTo;
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}
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virtual bool mouseMoveCallback(float x,float y)
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virtual bool mouseMoveCallback(float x, float y)
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{
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CommonRenderInterface* renderer = m_guiHelper->getRenderInterface();
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if (!renderer)
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{
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btAssert(0);
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@@ -247,21 +245,21 @@ struct CommonRigidBodyMTBase : public CommonExampleInterface
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btVector3 rayTo = getRayTo(int(x), int(y));
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btVector3 rayFrom;
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renderer->getActiveCamera()->getCameraPosition(rayFrom);
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movePickedBody(rayFrom,rayTo);
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movePickedBody(rayFrom, rayTo);
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return false;
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}
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virtual bool mouseButtonCallback(int button, int state, float x, float y)
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virtual bool mouseButtonCallback(int button, int state, float x, float y)
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{
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CommonRenderInterface* renderer = m_guiHelper->getRenderInterface();
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if (!renderer)
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{
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btAssert(0);
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return false;
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}
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CommonWindowInterface* window = m_guiHelper->getAppInterface()->m_window;
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#if 0
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@@ -289,25 +287,23 @@ struct CommonRigidBodyMTBase : public CommonExampleInterface
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printf("NO CONTROL pressed\n");
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}
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#endif
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if (state==1)
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if (state == 1)
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{
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if(button==0 && (!window->isModifierKeyPressed(B3G_ALT) && !window->isModifierKeyPressed(B3G_CONTROL) ))
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if (button == 0 && (!window->isModifierKeyPressed(B3G_ALT) && !window->isModifierKeyPressed(B3G_CONTROL)))
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{
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btVector3 camPos;
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renderer->getActiveCamera()->getCameraPosition(camPos);
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btVector3 rayFrom = camPos;
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btVector3 rayTo = getRayTo(int(x),int(y));
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btVector3 rayTo = getRayTo(int(x), int(y));
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pickBody(rayFrom, rayTo);
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}
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} else
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}
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else
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{
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if (button==0)
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if (button == 0)
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{
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removePickingConstraint();
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//remove p2p
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@@ -318,10 +314,9 @@ struct CommonRigidBodyMTBase : public CommonExampleInterface
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return false;
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}
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virtual bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld)
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{
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if (m_dynamicsWorld==0)
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if (m_dynamicsWorld == 0)
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return false;
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btCollisionWorld::ClosestRayResultCallback rayCallback(rayFromWorld, rayToWorld);
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@@ -329,7 +324,6 @@ struct CommonRigidBodyMTBase : public CommonExampleInterface
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m_dynamicsWorld->rayTest(rayFromWorld, rayToWorld, rayCallback);
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if (rayCallback.hasHit())
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{
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btVector3 pickPos = rayCallback.m_hitPointWorld;
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btRigidBody* body = (btRigidBody*)btRigidBody::upcast(rayCallback.m_collisionObject);
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if (body)
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@@ -352,7 +346,6 @@ struct CommonRigidBodyMTBase : public CommonExampleInterface
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}
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}
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// pickObject(pickPos, rayCallback.m_collisionObject);
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m_oldPickingPos = rayToWorld;
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m_hitPos = pickPos;
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@@ -364,7 +357,7 @@ struct CommonRigidBodyMTBase : public CommonExampleInterface
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}
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virtual bool movePickedBody(const btVector3& rayFromWorld, const btVector3& rayToWorld)
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{
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if (m_pickedBody && m_pickedConstraint)
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if (m_pickedBody && m_pickedConstraint)
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{
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btPoint2PointConstraint* pickCon = static_cast<btPoint2PointConstraint*>(m_pickedConstraint);
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if (pickCon)
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@@ -397,15 +390,13 @@ struct CommonRigidBodyMTBase : public CommonExampleInterface
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}
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}
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btBoxShape* createBoxShape(const btVector3& halfExtents)
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{
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btBoxShape* box = new btBoxShape(halfExtents);
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return box;
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}
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btRigidBody* createRigidBody(float mass, const btTransform& startTransform, btCollisionShape* shape, const btVector4& color = btVector4(1, 0, 0, 1))
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btRigidBody* createRigidBody(float mass, const btTransform& startTransform, btCollisionShape* shape, const btVector4& color = btVector4(1, 0, 0, 1))
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{
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btAssert((!shape || shape->getShapeType() != INVALID_SHAPE_PROXYTYPE));
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@@ -416,7 +407,7 @@ struct CommonRigidBodyMTBase : public CommonExampleInterface
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if (isDynamic)
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shape->calculateLocalInertia(mass, localInertia);
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//using motionstate is recommended, it provides interpolation capabilities, and only synchronizes 'active' objects
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//using motionstate is recommended, it provides interpolation capabilities, and only synchronizes 'active' objects
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#define USE_MOTIONSTATE 1
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#ifdef USE_MOTIONSTATE
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@@ -430,28 +421,24 @@ struct CommonRigidBodyMTBase : public CommonExampleInterface
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#else
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btRigidBody* body = new btRigidBody(mass, 0, shape, localInertia);
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body->setWorldTransform(startTransform);
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#endif//
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#endif //
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body->setUserIndex(-1);
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m_dynamicsWorld->addRigidBody(body);
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return body;
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}
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btRigidBody* createKinematicBody(const btTransform& startTransform, btCollisionShape* shape)
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{
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btAssert( ( !shape || shape->getShapeType() != INVALID_SHAPE_PROXYTYPE ) );
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btRigidBody* body = new btRigidBody( 0.0f, NULL, shape );
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body->setWorldTransform( startTransform );
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body->setCollisionFlags( body->getCollisionFlags() | btCollisionObject::CF_KINEMATIC_OBJECT );
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body->setUserIndex( -1 );
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m_dynamicsWorld->addRigidBody( body );
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return body;
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}
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btRigidBody* createKinematicBody(const btTransform& startTransform, btCollisionShape* shape)
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{
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btAssert((!shape || shape->getShapeType() != INVALID_SHAPE_PROXYTYPE));
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btRigidBody* body = new btRigidBody(0.0f, NULL, shape);
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body->setWorldTransform(startTransform);
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body->setCollisionFlags(body->getCollisionFlags() | btCollisionObject::CF_KINEMATIC_OBJECT);
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body->setUserIndex(-1);
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m_dynamicsWorld->addRigidBody(body);
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return body;
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}
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};
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#endif //#define COMMON_RIGID_BODY_MT_BASE_H
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#endif //#define COMMON_RIGID_BODY_MT_BASE_H
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@@ -20,11 +20,9 @@ subject to the following restrictions:
|
||||
#include "btBulletCollisionCommon.h"
|
||||
#include "LinearMath/btAlignedObjectArray.h"
|
||||
|
||||
#include <stdio.h> //printf debugging
|
||||
#include <stdio.h> //printf debugging
|
||||
#include <algorithm>
|
||||
|
||||
|
||||
|
||||
static btScalar gSliderStackRows = 1.0f;
|
||||
static btScalar gSliderStackColumns = 1.0f;
|
||||
static btScalar gSliderStackHeight = 15.0f;
|
||||
@@ -35,101 +33,101 @@ static btScalar gSliderGroundTilt = 0.0f;
|
||||
static btScalar gSliderRollingFriction = 0.0f;
|
||||
static bool gSpheresNotBoxes = false;
|
||||
|
||||
static void boolPtrButtonCallback( int buttonId, bool buttonState, void* userPointer )
|
||||
static void boolPtrButtonCallback(int buttonId, bool buttonState, void* userPointer)
|
||||
{
|
||||
if ( bool* val = static_cast<bool*>( userPointer ) )
|
||||
{
|
||||
*val = !*val;
|
||||
}
|
||||
if (bool* val = static_cast<bool*>(userPointer))
|
||||
{
|
||||
*val = !*val;
|
||||
}
|
||||
}
|
||||
|
||||
/// MultiThreadedDemo shows how to setup and use multithreading
|
||||
class MultiThreadedDemo : public CommonRigidBodyMTBase
|
||||
class MultiThreadedDemo : public CommonRigidBodyMTBase
|
||||
{
|
||||
static const int kUpAxis = 1;
|
||||
static const int kUpAxis = 1;
|
||||
|
||||
btRigidBody* localCreateRigidBody(btScalar mass, const btTransform& worldTransform, btCollisionShape* colSape);
|
||||
|
||||
btVector3 m_cameraTargetPos;
|
||||
float m_cameraPitch;
|
||||
float m_cameraYaw;
|
||||
float m_cameraDist;
|
||||
btRigidBody* m_groundBody;
|
||||
btTransform m_groundStartXf;
|
||||
float m_groundMovePhase;
|
||||
float m_prevRollingFriction;
|
||||
btVector3 m_cameraTargetPos;
|
||||
float m_cameraPitch;
|
||||
float m_cameraYaw;
|
||||
float m_cameraDist;
|
||||
btRigidBody* m_groundBody;
|
||||
btTransform m_groundStartXf;
|
||||
float m_groundMovePhase;
|
||||
float m_prevRollingFriction;
|
||||
|
||||
void createStack( const btTransform& trans, btCollisionShape* boxShape, const btVector3& halfBoxSize, int size, int width );
|
||||
void createSceneObjects();
|
||||
void destroySceneObjects();
|
||||
void createStack(const btTransform& trans, btCollisionShape* boxShape, const btVector3& halfBoxSize, int size, int width);
|
||||
void createSceneObjects();
|
||||
void destroySceneObjects();
|
||||
|
||||
public:
|
||||
BT_DECLARE_ALIGNED_ALLOCATOR();
|
||||
BT_DECLARE_ALIGNED_ALLOCATOR();
|
||||
|
||||
MultiThreadedDemo( struct GUIHelperInterface* helper );
|
||||
MultiThreadedDemo(struct GUIHelperInterface* helper);
|
||||
|
||||
virtual ~MultiThreadedDemo() {}
|
||||
|
||||
btQuaternion getGroundRotation() const
|
||||
{
|
||||
btScalar tilt = gSliderGroundTilt * SIMD_2_PI / 360.0f;
|
||||
return btQuaternion( btVector3( 1.0f, 0.0f, 0.0f ), tilt );
|
||||
}
|
||||
struct TestSumBody : public btIParallelSumBody
|
||||
{
|
||||
virtual btScalar sumLoop( int iBegin, int iEnd ) const BT_OVERRIDE
|
||||
{
|
||||
btScalar sum = 0.0f;
|
||||
for (int i = iBegin; i < iEnd; ++i)
|
||||
{
|
||||
if (i > 0)
|
||||
{
|
||||
sum += 1.0f / btScalar(i);
|
||||
}
|
||||
}
|
||||
return sum;
|
||||
}
|
||||
};
|
||||
virtual void stepSimulation( float deltaTime ) BT_OVERRIDE
|
||||
{
|
||||
if ( m_dynamicsWorld )
|
||||
{
|
||||
if ( m_prevRollingFriction != gSliderRollingFriction )
|
||||
{
|
||||
m_prevRollingFriction = gSliderRollingFriction;
|
||||
btCollisionObjectArray& objArray = m_dynamicsWorld->getCollisionObjectArray();
|
||||
for ( int i = 0; i < objArray.size(); ++i )
|
||||
{
|
||||
btCollisionObject* obj = objArray[ i ];
|
||||
obj->setRollingFriction( gSliderRollingFriction );
|
||||
}
|
||||
}
|
||||
if (m_groundBody)
|
||||
{
|
||||
// update ground
|
||||
const float cyclesPerSecond = 1.0f;
|
||||
m_groundMovePhase += cyclesPerSecond * deltaTime;
|
||||
m_groundMovePhase -= floor( m_groundMovePhase ); // keep phase between 0 and 1
|
||||
btTransform xf = m_groundStartXf;
|
||||
float gndHOffset = btSin(m_groundMovePhase * SIMD_2_PI) * gSliderGroundHorizontalAmplitude;
|
||||
float gndHVel = btCos(m_groundMovePhase * SIMD_2_PI) * gSliderGroundHorizontalAmplitude * cyclesPerSecond * SIMD_2_PI; // d(gndHOffset)/dt
|
||||
float gndVOffset = btSin(m_groundMovePhase * SIMD_2_PI) * gSliderGroundVerticalAmplitude;
|
||||
float gndVVel = btCos(m_groundMovePhase * SIMD_2_PI) * gSliderGroundVerticalAmplitude * cyclesPerSecond * SIMD_2_PI; // d(gndVOffset)/dt
|
||||
btVector3 offset(0,0,0);
|
||||
btVector3 vel(0,0,0);
|
||||
int horizAxis = 2;
|
||||
offset[horizAxis] = gndHOffset;
|
||||
vel[horizAxis] = gndHVel;
|
||||
offset[kUpAxis] = gndVOffset;
|
||||
vel[kUpAxis] = gndVVel;
|
||||
xf.setOrigin(xf.getOrigin() + offset);
|
||||
xf.setRotation( getGroundRotation() );
|
||||
m_groundBody->setWorldTransform( xf );
|
||||
m_groundBody->setLinearVelocity( vel );
|
||||
}
|
||||
// always step by 1/60 for benchmarking
|
||||
m_dynamicsWorld->stepSimulation( 1.0f / 60.0f, 0 );
|
||||
}
|
||||
btQuaternion getGroundRotation() const
|
||||
{
|
||||
btScalar tilt = gSliderGroundTilt * SIMD_2_PI / 360.0f;
|
||||
return btQuaternion(btVector3(1.0f, 0.0f, 0.0f), tilt);
|
||||
}
|
||||
struct TestSumBody : public btIParallelSumBody
|
||||
{
|
||||
virtual btScalar sumLoop(int iBegin, int iEnd) const BT_OVERRIDE
|
||||
{
|
||||
btScalar sum = 0.0f;
|
||||
for (int i = iBegin; i < iEnd; ++i)
|
||||
{
|
||||
if (i > 0)
|
||||
{
|
||||
sum += 1.0f / btScalar(i);
|
||||
}
|
||||
}
|
||||
return sum;
|
||||
}
|
||||
};
|
||||
virtual void stepSimulation(float deltaTime) BT_OVERRIDE
|
||||
{
|
||||
if (m_dynamicsWorld)
|
||||
{
|
||||
if (m_prevRollingFriction != gSliderRollingFriction)
|
||||
{
|
||||
m_prevRollingFriction = gSliderRollingFriction;
|
||||
btCollisionObjectArray& objArray = m_dynamicsWorld->getCollisionObjectArray();
|
||||
for (int i = 0; i < objArray.size(); ++i)
|
||||
{
|
||||
btCollisionObject* obj = objArray[i];
|
||||
obj->setRollingFriction(gSliderRollingFriction);
|
||||
}
|
||||
}
|
||||
if (m_groundBody)
|
||||
{
|
||||
// update ground
|
||||
const float cyclesPerSecond = 1.0f;
|
||||
m_groundMovePhase += cyclesPerSecond * deltaTime;
|
||||
m_groundMovePhase -= floor(m_groundMovePhase); // keep phase between 0 and 1
|
||||
btTransform xf = m_groundStartXf;
|
||||
float gndHOffset = btSin(m_groundMovePhase * SIMD_2_PI) * gSliderGroundHorizontalAmplitude;
|
||||
float gndHVel = btCos(m_groundMovePhase * SIMD_2_PI) * gSliderGroundHorizontalAmplitude * cyclesPerSecond * SIMD_2_PI; // d(gndHOffset)/dt
|
||||
float gndVOffset = btSin(m_groundMovePhase * SIMD_2_PI) * gSliderGroundVerticalAmplitude;
|
||||
float gndVVel = btCos(m_groundMovePhase * SIMD_2_PI) * gSliderGroundVerticalAmplitude * cyclesPerSecond * SIMD_2_PI; // d(gndVOffset)/dt
|
||||
btVector3 offset(0, 0, 0);
|
||||
btVector3 vel(0, 0, 0);
|
||||
int horizAxis = 2;
|
||||
offset[horizAxis] = gndHOffset;
|
||||
vel[horizAxis] = gndHVel;
|
||||
offset[kUpAxis] = gndVOffset;
|
||||
vel[kUpAxis] = gndVVel;
|
||||
xf.setOrigin(xf.getOrigin() + offset);
|
||||
xf.setRotation(getGroundRotation());
|
||||
m_groundBody->setWorldTransform(xf);
|
||||
m_groundBody->setLinearVelocity(vel);
|
||||
}
|
||||
// always step by 1/60 for benchmarking
|
||||
m_dynamicsWorld->stepSimulation(1.0f / 60.0f, 0);
|
||||
}
|
||||
#if 0
|
||||
{
|
||||
// test parallelSum
|
||||
@@ -138,221 +136,212 @@ public:
|
||||
printf( "sum = %f\n", testSum );
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
virtual void initPhysics() BT_OVERRIDE;
|
||||
virtual void resetCamera() BT_OVERRIDE
|
||||
{
|
||||
m_guiHelper->resetCamera( m_cameraDist,
|
||||
m_cameraYaw,
|
||||
m_cameraPitch,
|
||||
m_cameraTargetPos.x(),
|
||||
m_cameraTargetPos.y(),
|
||||
m_cameraTargetPos.z()
|
||||
);
|
||||
}
|
||||
|
||||
virtual void initPhysics() BT_OVERRIDE;
|
||||
virtual void resetCamera() BT_OVERRIDE
|
||||
{
|
||||
m_guiHelper->resetCamera(m_cameraDist,
|
||||
m_cameraYaw,
|
||||
m_cameraPitch,
|
||||
m_cameraTargetPos.x(),
|
||||
m_cameraTargetPos.y(),
|
||||
m_cameraTargetPos.z());
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
MultiThreadedDemo::MultiThreadedDemo(struct GUIHelperInterface* helper)
|
||||
: CommonRigidBodyMTBase( helper )
|
||||
: CommonRigidBodyMTBase(helper)
|
||||
{
|
||||
m_groundBody = NULL;
|
||||
m_groundMovePhase = 0.0f;
|
||||
m_cameraTargetPos = btVector3( 0.0f, 0.0f, 0.0f );
|
||||
m_cameraPitch = -30.0f;
|
||||
m_cameraYaw = 90.0f;
|
||||
m_cameraDist = 48.0f;
|
||||
m_prevRollingFriction = -1.0f;
|
||||
helper->setUpAxis( kUpAxis );
|
||||
m_groundBody = NULL;
|
||||
m_groundMovePhase = 0.0f;
|
||||
m_cameraTargetPos = btVector3(0.0f, 0.0f, 0.0f);
|
||||
m_cameraPitch = -30.0f;
|
||||
m_cameraYaw = 90.0f;
|
||||
m_cameraDist = 48.0f;
|
||||
m_prevRollingFriction = -1.0f;
|
||||
helper->setUpAxis(kUpAxis);
|
||||
}
|
||||
|
||||
|
||||
void MultiThreadedDemo::initPhysics()
|
||||
{
|
||||
createEmptyDynamicsWorld();
|
||||
createEmptyDynamicsWorld();
|
||||
|
||||
m_dynamicsWorld->setGravity( btVector3( 0, -10, 0 ) );
|
||||
m_dynamicsWorld->setGravity(btVector3(0, -10, 0));
|
||||
|
||||
{
|
||||
SliderParams slider( "Stack height", &gSliderStackHeight );
|
||||
slider.m_minVal = 1.0f;
|
||||
slider.m_maxVal = 30.0f;
|
||||
slider.m_clampToIntegers = true;
|
||||
m_guiHelper->getParameterInterface()->registerSliderFloatParameter( slider );
|
||||
}
|
||||
{
|
||||
SliderParams slider( "Stack width", &gSliderStackWidth );
|
||||
slider.m_minVal = 1.0f;
|
||||
slider.m_maxVal = 30.0f;
|
||||
slider.m_clampToIntegers = true;
|
||||
m_guiHelper->getParameterInterface()->registerSliderFloatParameter( slider );
|
||||
}
|
||||
{
|
||||
SliderParams slider( "Stack rows", &gSliderStackRows );
|
||||
slider.m_minVal = 1.0f;
|
||||
slider.m_maxVal = 20.0f;
|
||||
slider.m_clampToIntegers = true;
|
||||
m_guiHelper->getParameterInterface()->registerSliderFloatParameter( slider );
|
||||
}
|
||||
{
|
||||
SliderParams slider( "Stack columns", &gSliderStackColumns );
|
||||
slider.m_minVal = 1.0f;
|
||||
slider.m_maxVal = 20.0f;
|
||||
slider.m_clampToIntegers = true;
|
||||
m_guiHelper->getParameterInterface()->registerSliderFloatParameter( slider );
|
||||
}
|
||||
{
|
||||
// horizontal ground shake
|
||||
SliderParams slider( "Ground horiz amp", &gSliderGroundHorizontalAmplitude );
|
||||
slider.m_minVal = 0.0f;
|
||||
slider.m_maxVal = 1.0f;
|
||||
slider.m_clampToNotches = false;
|
||||
m_guiHelper->getParameterInterface()->registerSliderFloatParameter( slider );
|
||||
}
|
||||
{
|
||||
// vertical ground shake
|
||||
SliderParams slider( "Ground vert amp", &gSliderGroundVerticalAmplitude );
|
||||
slider.m_minVal = 0.0f;
|
||||
slider.m_maxVal = 1.0f;
|
||||
slider.m_clampToNotches = false;
|
||||
m_guiHelper->getParameterInterface()->registerSliderFloatParameter( slider );
|
||||
}
|
||||
{
|
||||
// ground tilt
|
||||
SliderParams slider( "Ground tilt", &gSliderGroundTilt );
|
||||
slider.m_minVal = -45.0f;
|
||||
slider.m_maxVal = 45.0f;
|
||||
slider.m_clampToNotches = false;
|
||||
m_guiHelper->getParameterInterface()->registerSliderFloatParameter( slider );
|
||||
}
|
||||
{
|
||||
// rolling friction
|
||||
SliderParams slider( "Rolling friction", &gSliderRollingFriction );
|
||||
slider.m_minVal = 0.0f;
|
||||
slider.m_maxVal = 1.0f;
|
||||
slider.m_clampToNotches = false;
|
||||
m_guiHelper->getParameterInterface()->registerSliderFloatParameter( slider );
|
||||
}
|
||||
{
|
||||
ButtonParams button( "Spheres not boxes", 0, false );
|
||||
button.m_initialState = gSpheresNotBoxes;
|
||||
button.m_userPointer = &gSpheresNotBoxes;
|
||||
button.m_callback = boolPtrButtonCallback;
|
||||
m_guiHelper->getParameterInterface()->registerButtonParameter( button );
|
||||
}
|
||||
{
|
||||
SliderParams slider("Stack height", &gSliderStackHeight);
|
||||
slider.m_minVal = 1.0f;
|
||||
slider.m_maxVal = 30.0f;
|
||||
slider.m_clampToIntegers = true;
|
||||
m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider);
|
||||
}
|
||||
{
|
||||
SliderParams slider("Stack width", &gSliderStackWidth);
|
||||
slider.m_minVal = 1.0f;
|
||||
slider.m_maxVal = 30.0f;
|
||||
slider.m_clampToIntegers = true;
|
||||
m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider);
|
||||
}
|
||||
{
|
||||
SliderParams slider("Stack rows", &gSliderStackRows);
|
||||
slider.m_minVal = 1.0f;
|
||||
slider.m_maxVal = 20.0f;
|
||||
slider.m_clampToIntegers = true;
|
||||
m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider);
|
||||
}
|
||||
{
|
||||
SliderParams slider("Stack columns", &gSliderStackColumns);
|
||||
slider.m_minVal = 1.0f;
|
||||
slider.m_maxVal = 20.0f;
|
||||
slider.m_clampToIntegers = true;
|
||||
m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider);
|
||||
}
|
||||
{
|
||||
// horizontal ground shake
|
||||
SliderParams slider("Ground horiz amp", &gSliderGroundHorizontalAmplitude);
|
||||
slider.m_minVal = 0.0f;
|
||||
slider.m_maxVal = 1.0f;
|
||||
slider.m_clampToNotches = false;
|
||||
m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider);
|
||||
}
|
||||
{
|
||||
// vertical ground shake
|
||||
SliderParams slider("Ground vert amp", &gSliderGroundVerticalAmplitude);
|
||||
slider.m_minVal = 0.0f;
|
||||
slider.m_maxVal = 1.0f;
|
||||
slider.m_clampToNotches = false;
|
||||
m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider);
|
||||
}
|
||||
{
|
||||
// ground tilt
|
||||
SliderParams slider("Ground tilt", &gSliderGroundTilt);
|
||||
slider.m_minVal = -45.0f;
|
||||
slider.m_maxVal = 45.0f;
|
||||
slider.m_clampToNotches = false;
|
||||
m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider);
|
||||
}
|
||||
{
|
||||
// rolling friction
|
||||
SliderParams slider("Rolling friction", &gSliderRollingFriction);
|
||||
slider.m_minVal = 0.0f;
|
||||
slider.m_maxVal = 1.0f;
|
||||
slider.m_clampToNotches = false;
|
||||
m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider);
|
||||
}
|
||||
{
|
||||
ButtonParams button("Spheres not boxes", 0, false);
|
||||
button.m_initialState = gSpheresNotBoxes;
|
||||
button.m_userPointer = &gSpheresNotBoxes;
|
||||
button.m_callback = boolPtrButtonCallback;
|
||||
m_guiHelper->getParameterInterface()->registerButtonParameter(button);
|
||||
}
|
||||
|
||||
createSceneObjects();
|
||||
createSceneObjects();
|
||||
|
||||
m_guiHelper->createPhysicsDebugDrawer( m_dynamicsWorld );
|
||||
m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
|
||||
}
|
||||
|
||||
|
||||
|
||||
btRigidBody* MultiThreadedDemo::localCreateRigidBody(btScalar mass, const btTransform& startTransform, btCollisionShape* shape)
|
||||
{
|
||||
btRigidBody* body = createRigidBody(mass, startTransform, shape);
|
||||
if ( mass > 0.0f )
|
||||
{
|
||||
// prevent bodies from sleeping to make profiling/benchmarking easier
|
||||
body->forceActivationState( DISABLE_DEACTIVATION );
|
||||
}
|
||||
return body;
|
||||
btRigidBody* body = createRigidBody(mass, startTransform, shape);
|
||||
if (mass > 0.0f)
|
||||
{
|
||||
// prevent bodies from sleeping to make profiling/benchmarking easier
|
||||
body->forceActivationState(DISABLE_DEACTIVATION);
|
||||
}
|
||||
return body;
|
||||
}
|
||||
|
||||
|
||||
void MultiThreadedDemo::createStack( const btTransform& parentTrans, btCollisionShape* boxShape, const btVector3& halfBoxSize, int height, int width )
|
||||
void MultiThreadedDemo::createStack(const btTransform& parentTrans, btCollisionShape* boxShape, const btVector3& halfBoxSize, int height, int width)
|
||||
{
|
||||
btTransform trans;
|
||||
trans.setIdentity();
|
||||
trans.setRotation( parentTrans.getRotation() );
|
||||
float halfBoxHeight = halfBoxSize.y();
|
||||
float halfBoxWidth = halfBoxSize.x();
|
||||
btTransform trans;
|
||||
trans.setIdentity();
|
||||
trans.setRotation(parentTrans.getRotation());
|
||||
float halfBoxHeight = halfBoxSize.y();
|
||||
float halfBoxWidth = halfBoxSize.x();
|
||||
|
||||
btVector3 offset = btVector3( 0, 0, -halfBoxSize.z() * (width - 1) );
|
||||
for ( int iZ = 0; iZ < width; iZ++ )
|
||||
{
|
||||
offset += btVector3( 0, 0, halfBoxSize.z()*2.0f );
|
||||
for ( int iY = 0; iY < height; iY++ )
|
||||
{
|
||||
// This constructs a row, from left to right
|
||||
int rowSize = height - iY;
|
||||
for ( int iX = 0; iX < rowSize; iX++ )
|
||||
{
|
||||
btVector3 pos = offset + btVector3( halfBoxWidth*( 1 + iX * 2 - rowSize ),
|
||||
halfBoxHeight * ( 1 + iY * 2 ),
|
||||
0.0f
|
||||
);
|
||||
btVector3 offset = btVector3(0, 0, -halfBoxSize.z() * (width - 1));
|
||||
for (int iZ = 0; iZ < width; iZ++)
|
||||
{
|
||||
offset += btVector3(0, 0, halfBoxSize.z() * 2.0f);
|
||||
for (int iY = 0; iY < height; iY++)
|
||||
{
|
||||
// This constructs a row, from left to right
|
||||
int rowSize = height - iY;
|
||||
for (int iX = 0; iX < rowSize; iX++)
|
||||
{
|
||||
btVector3 pos = offset + btVector3(halfBoxWidth * (1 + iX * 2 - rowSize),
|
||||
halfBoxHeight * (1 + iY * 2),
|
||||
0.0f);
|
||||
|
||||
trans.setOrigin( parentTrans(pos) );
|
||||
btScalar mass = 1.f;
|
||||
trans.setOrigin(parentTrans(pos));
|
||||
btScalar mass = 1.f;
|
||||
|
||||
btRigidBody* body = localCreateRigidBody( mass, trans, boxShape );
|
||||
body->setFriction( 1.0f );
|
||||
body->setRollingFriction( gSliderRollingFriction );
|
||||
}
|
||||
}
|
||||
}
|
||||
btRigidBody* body = localCreateRigidBody(mass, trans, boxShape);
|
||||
body->setFriction(1.0f);
|
||||
body->setRollingFriction(gSliderRollingFriction);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void MultiThreadedDemo::createSceneObjects()
|
||||
{
|
||||
{
|
||||
// create ground box
|
||||
m_groundStartXf.setOrigin( btVector3( 0.f, -3.f, 0.f ) );
|
||||
m_groundStartXf.setRotation( getGroundRotation() );
|
||||
{
|
||||
// create ground box
|
||||
m_groundStartXf.setOrigin(btVector3(0.f, -3.f, 0.f));
|
||||
m_groundStartXf.setRotation(getGroundRotation());
|
||||
|
||||
//either use heightfield or triangle mesh
|
||||
//either use heightfield or triangle mesh
|
||||
|
||||
btVector3 groundExtents( 400, 400, 400 );
|
||||
groundExtents[ kUpAxis ] = 3;
|
||||
btCollisionShape* groundShape = new btBoxShape( groundExtents );
|
||||
m_collisionShapes.push_back( groundShape );
|
||||
btVector3 groundExtents(400, 400, 400);
|
||||
groundExtents[kUpAxis] = 3;
|
||||
btCollisionShape* groundShape = new btBoxShape(groundExtents);
|
||||
m_collisionShapes.push_back(groundShape);
|
||||
|
||||
//create ground object
|
||||
m_groundBody = createKinematicBody( m_groundStartXf, groundShape );
|
||||
m_groundBody->forceActivationState( DISABLE_DEACTIVATION );
|
||||
m_groundBody->setFriction(1.0f);
|
||||
}
|
||||
//create ground object
|
||||
m_groundBody = createKinematicBody(m_groundStartXf, groundShape);
|
||||
m_groundBody->forceActivationState(DISABLE_DEACTIVATION);
|
||||
m_groundBody->setFriction(1.0f);
|
||||
}
|
||||
|
||||
{
|
||||
// create walls of cubes
|
||||
const btVector3 halfExtents = btVector3( 0.5f, 0.25f, 0.5f );
|
||||
int numStackRows = btMax(1, int(gSliderStackRows));
|
||||
int numStackCols = btMax(1, int(gSliderStackColumns));
|
||||
int stackHeight = int(gSliderStackHeight);
|
||||
int stackWidth = int( gSliderStackWidth );
|
||||
float stackZSpacing = 2.0f + stackWidth*halfExtents.x()*2.0f;
|
||||
float stackXSpacing = 20.0f;
|
||||
{
|
||||
// create walls of cubes
|
||||
const btVector3 halfExtents = btVector3(0.5f, 0.25f, 0.5f);
|
||||
int numStackRows = btMax(1, int(gSliderStackRows));
|
||||
int numStackCols = btMax(1, int(gSliderStackColumns));
|
||||
int stackHeight = int(gSliderStackHeight);
|
||||
int stackWidth = int(gSliderStackWidth);
|
||||
float stackZSpacing = 2.0f + stackWidth * halfExtents.x() * 2.0f;
|
||||
float stackXSpacing = 20.0f;
|
||||
|
||||
btBoxShape* boxShape = new btBoxShape( halfExtents );
|
||||
m_collisionShapes.push_back( boxShape );
|
||||
btBoxShape* boxShape = new btBoxShape(halfExtents);
|
||||
m_collisionShapes.push_back(boxShape);
|
||||
|
||||
btSphereShape* sphereShape = new btSphereShape( 0.5f );
|
||||
m_collisionShapes.push_back( sphereShape );
|
||||
btSphereShape* sphereShape = new btSphereShape(0.5f);
|
||||
m_collisionShapes.push_back(sphereShape);
|
||||
|
||||
btCollisionShape* shape = boxShape;
|
||||
if ( gSpheresNotBoxes )
|
||||
{
|
||||
shape = sphereShape;
|
||||
}
|
||||
btCollisionShape* shape = boxShape;
|
||||
if (gSpheresNotBoxes)
|
||||
{
|
||||
shape = sphereShape;
|
||||
}
|
||||
|
||||
btTransform groundTrans;
|
||||
groundTrans.setIdentity();
|
||||
groundTrans.setRotation( getGroundRotation() );
|
||||
for ( int iX = 0; iX < numStackCols; ++iX )
|
||||
{
|
||||
for ( int iZ = 0; iZ < numStackRows; ++iZ )
|
||||
{
|
||||
btVector3 center = btVector3( iX * stackXSpacing, 0.0f, ( iZ - numStackRows / 2 ) * stackZSpacing );
|
||||
btTransform trans = groundTrans;
|
||||
trans.setOrigin( groundTrans( center ) );
|
||||
createStack( trans, shape, halfExtents, stackHeight, stackWidth );
|
||||
}
|
||||
}
|
||||
}
|
||||
btTransform groundTrans;
|
||||
groundTrans.setIdentity();
|
||||
groundTrans.setRotation(getGroundRotation());
|
||||
for (int iX = 0; iX < numStackCols; ++iX)
|
||||
{
|
||||
for (int iZ = 0; iZ < numStackRows; ++iZ)
|
||||
{
|
||||
btVector3 center = btVector3(iX * stackXSpacing, 0.0f, (iZ - numStackRows / 2) * stackZSpacing);
|
||||
btTransform trans = groundTrans;
|
||||
trans.setOrigin(groundTrans(center));
|
||||
createStack(trans, shape, halfExtents, stackHeight, stackWidth);
|
||||
}
|
||||
}
|
||||
}
|
||||
#if 0
|
||||
if ( false )
|
||||
{
|
||||
@@ -366,13 +355,10 @@ void MultiThreadedDemo::createSceneObjects()
|
||||
ballBody->setLinearVelocity( btVector3( 0, 0, -10 ) );
|
||||
}
|
||||
#endif
|
||||
m_guiHelper->autogenerateGraphicsObjects( m_dynamicsWorld );
|
||||
|
||||
m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld);
|
||||
}
|
||||
|
||||
|
||||
CommonExampleInterface* MultiThreadedDemoCreateFunc( struct CommonExampleOptions& options )
|
||||
CommonExampleInterface* MultiThreadedDemoCreateFunc(struct CommonExampleOptions& options)
|
||||
{
|
||||
return new MultiThreadedDemo(options.m_guiHelper);
|
||||
}
|
||||
|
||||
|
||||
@@ -15,8 +15,6 @@ subject to the following restrictions:
|
||||
#ifndef MULTITHREADED_DEMO_H
|
||||
#define MULTITHREADED_DEMO_H
|
||||
|
||||
class CommonExampleInterface* MultiThreadedDemoCreateFunc(struct CommonExampleOptions& options);
|
||||
|
||||
#endif // MULTITHREADED_DEMO_H
|
||||
|
||||
class CommonExampleInterface* MultiThreadedDemoCreateFunc(struct CommonExampleOptions& options);
|
||||
|
||||
#endif // MULTITHREADED_DEMO_H
|
||||
|
||||
Reference in New Issue
Block a user