Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
This commit is contained in:
@@ -15,7 +15,7 @@
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#include "Bullet3OpenCL/RigidBody/b3GpuNarrowPhase.h"
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#include "Bullet3Collision/NarrowPhaseCollision/b3Config.h"
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#include "GpuRigidBodyDemoInternalData.h"
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#include"../../Wavefront/tiny_obj_loader.h"
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#include "../../Wavefront/tiny_obj_loader.h"
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#include "Bullet3Common/b3Transform.h"
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#include "Bullet3Collision/NarrowPhaseCollision/b3ConvexUtility.h"
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@@ -27,64 +27,59 @@
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GLInstanceGraphicsShape* createGraphicsShapeFromWavefrontObj(std::vector<tinyobj::shape_t>& shapes)
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{
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b3AlignedObjectArray<GLInstanceVertex>* vertices = new b3AlignedObjectArray<GLInstanceVertex>;
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{
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// int numVertices = obj->vertexCount;
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// int numIndices = 0;
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// int numVertices = obj->vertexCount;
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// int numIndices = 0;
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b3AlignedObjectArray<int>* indicesPtr = new b3AlignedObjectArray<int>;
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for (int s=0;s<shapes.size();s++)
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for (int s = 0; s < shapes.size(); s++)
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{
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tinyobj::shape_t& shape = shapes[s];
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int faceCount = shape.mesh.indices.size();
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for (int f=0;f<faceCount;f+=3)
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for (int f = 0; f < faceCount; f += 3)
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{
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//b3Vector3 normal(face.m_plane[0],face.m_plane[1],face.m_plane[2]);
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if (1)
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{
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b3Vector3 normal=b3MakeVector3(0,1,0);
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b3Vector3 normal = b3MakeVector3(0, 1, 0);
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int vtxBaseIndex = vertices->size();
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indicesPtr->push_back(vtxBaseIndex);
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indicesPtr->push_back(vtxBaseIndex+1);
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indicesPtr->push_back(vtxBaseIndex+2);
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indicesPtr->push_back(vtxBaseIndex + 1);
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indicesPtr->push_back(vtxBaseIndex + 2);
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GLInstanceVertex vtx0;
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vtx0.xyzw[0] = shape.mesh.positions[shape.mesh.indices[f]*3+0];
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vtx0.xyzw[1] = shape.mesh.positions[shape.mesh.indices[f]*3+1];
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vtx0.xyzw[2] = shape.mesh.positions[shape.mesh.indices[f]*3+2];
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vtx0.xyzw[0] = shape.mesh.positions[shape.mesh.indices[f] * 3 + 0];
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vtx0.xyzw[1] = shape.mesh.positions[shape.mesh.indices[f] * 3 + 1];
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vtx0.xyzw[2] = shape.mesh.positions[shape.mesh.indices[f] * 3 + 2];
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vtx0.xyzw[3] = 0.f;
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vtx0.uv[0] = 0.5f;//shape.mesh.positions[shape.mesh.indices[f]*3+2];?
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vtx0.uv[0] = 0.5f; //shape.mesh.positions[shape.mesh.indices[f]*3+2];?
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vtx0.uv[1] = 0.5f;
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GLInstanceVertex vtx1;
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vtx1.xyzw[0] = shape.mesh.positions[shape.mesh.indices[f+1]*3+0];
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vtx1.xyzw[1] = shape.mesh.positions[shape.mesh.indices[f+1]*3+1];
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vtx1.xyzw[2] = shape.mesh.positions[shape.mesh.indices[f+1]*3+2];
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vtx1.xyzw[3]= 0.f;
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vtx1.uv[0] = 0.5f;//obj->textureList[face->vertex_index[1]]->e[0];
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vtx1.uv[1] = 0.5f;//obj->textureList[face->vertex_index[1]]->e[1];
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vtx1.xyzw[0] = shape.mesh.positions[shape.mesh.indices[f + 1] * 3 + 0];
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vtx1.xyzw[1] = shape.mesh.positions[shape.mesh.indices[f + 1] * 3 + 1];
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vtx1.xyzw[2] = shape.mesh.positions[shape.mesh.indices[f + 1] * 3 + 2];
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vtx1.xyzw[3] = 0.f;
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vtx1.uv[0] = 0.5f; //obj->textureList[face->vertex_index[1]]->e[0];
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vtx1.uv[1] = 0.5f; //obj->textureList[face->vertex_index[1]]->e[1];
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GLInstanceVertex vtx2;
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vtx2.xyzw[0] = shape.mesh.positions[shape.mesh.indices[f+2]*3+0];
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vtx2.xyzw[1] = shape.mesh.positions[shape.mesh.indices[f+2]*3+1];
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vtx2.xyzw[2] = shape.mesh.positions[shape.mesh.indices[f+2]*3+2];
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vtx2.xyzw[0] = shape.mesh.positions[shape.mesh.indices[f + 2] * 3 + 0];
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vtx2.xyzw[1] = shape.mesh.positions[shape.mesh.indices[f + 2] * 3 + 1];
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vtx2.xyzw[2] = shape.mesh.positions[shape.mesh.indices[f + 2] * 3 + 2];
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vtx2.xyzw[3] = 0.f;
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vtx2.uv[0] = 0.5f;
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vtx2.uv[1] = 0.5f;
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b3Vector3 v0 = b3MakeVector3(vtx0.xyzw[0], vtx0.xyzw[1], vtx0.xyzw[2]);
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b3Vector3 v1 = b3MakeVector3(vtx1.xyzw[0], vtx1.xyzw[1], vtx1.xyzw[2]);
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b3Vector3 v2 = b3MakeVector3(vtx2.xyzw[0], vtx2.xyzw[1], vtx2.xyzw[2]);
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b3Vector3 v0=b3MakeVector3(vtx0.xyzw[0],vtx0.xyzw[1],vtx0.xyzw[2]);
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b3Vector3 v1=b3MakeVector3(vtx1.xyzw[0],vtx1.xyzw[1],vtx1.xyzw[2]);
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b3Vector3 v2=b3MakeVector3(vtx2.xyzw[0],vtx2.xyzw[1],vtx2.xyzw[2]);
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normal = (v1-v0).cross(v2-v0);
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normal = (v1 - v0).cross(v2 - v0);
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normal.normalize();
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vtx0.normal[0] = normal[0];
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vtx0.normal[1] = normal[1];
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@@ -102,37 +97,30 @@ GLInstanceGraphicsShape* createGraphicsShapeFromWavefrontObj(std::vector<tinyobj
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}
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}
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GLInstanceGraphicsShape* gfxShape = new GLInstanceGraphicsShape;
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gfxShape->m_vertices = vertices;
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gfxShape->m_numvertices = vertices->size();
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gfxShape->m_indices = indicesPtr;
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gfxShape->m_numIndices = indicesPtr->size();
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for (int i=0;i<4;i++)
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gfxShape->m_scaling[i] = 1;//bake the scaling into the vertices
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for (int i = 0; i < 4; i++)
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gfxShape->m_scaling[i] = 1; //bake the scaling into the vertices
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return gfxShape;
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}
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}
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void ConcaveScene::createConcaveMesh(const ConstructionInfo& ci, const char* fileName, const b3Vector3& shift, const b3Vector3& scaling)
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{
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char relativeFileName[1024];
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const char* prefix[]={"./data/","../data/","../../data/","../../../data/","../../../../data/"};
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int prefixIndex=-1;
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const char* prefix[] = {"./data/", "../data/", "../../data/", "../../../data/", "../../../../data/"};
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int prefixIndex = -1;
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{
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int numPrefixes = sizeof(prefix) / sizeof(char*);
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int numPrefixes = sizeof(prefix)/sizeof(char*);
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for (int i=0;i<numPrefixes;i++)
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for (int i = 0; i < numPrefixes; i++)
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{
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FILE* f = 0;
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sprintf(relativeFileName,"%s%s",prefix[i],fileName);
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f = fopen(relativeFileName,"r");
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sprintf(relativeFileName, "%s%s", prefix[i], fileName);
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f = fopen(relativeFileName, "r");
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if (f)
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{
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fclose(f);
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@@ -142,120 +130,105 @@ void ConcaveScene::createConcaveMesh(const ConstructionInfo& ci, const char* fil
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}
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}
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if (prefixIndex<0)
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if (prefixIndex < 0)
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return;
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int index=10;
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int index = 10;
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{
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std::vector<tinyobj::shape_t> shapes;
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std::string err = tinyobj::LoadObj(shapes, relativeFileName, prefix[prefixIndex]);
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GLInstanceGraphicsShape* shape = createGraphicsShapeFromWavefrontObj(shapes);
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b3AlignedObjectArray<b3Vector3> verts;
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for (int i=0;i<shape->m_numvertices;i++)
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for (int i = 0; i < shape->m_numvertices; i++)
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{
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for (int j=0;j<3;j++)
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for (int j = 0; j < 3; j++)
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shape->m_vertices->at(i).xyzw[j] += shift[j];
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b3Vector3 vtx=b3MakeVector3(shape->m_vertices->at(i).xyzw[0],
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shape->m_vertices->at(i).xyzw[1],
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shape->m_vertices->at(i).xyzw[2]);
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verts.push_back(vtx*scaling);
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b3Vector3 vtx = b3MakeVector3(shape->m_vertices->at(i).xyzw[0],
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shape->m_vertices->at(i).xyzw[1],
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shape->m_vertices->at(i).xyzw[2]);
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verts.push_back(vtx * scaling);
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}
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int colIndex = m_data->m_np->registerConcaveMesh(&verts,shape->m_indices,b3MakeVector3(1,1,1));
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int colIndex = m_data->m_np->registerConcaveMesh(&verts, shape->m_indices, b3MakeVector3(1, 1, 1));
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{
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int strideInBytes = 9*sizeof(float);
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int numVertices = sizeof(cube_vertices)/strideInBytes;
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int numIndices = sizeof(cube_indices)/sizeof(int);
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int strideInBytes = 9 * sizeof(float);
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int numVertices = sizeof(cube_vertices) / strideInBytes;
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int numIndices = sizeof(cube_indices) / sizeof(int);
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//int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
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//int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
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int shapeId = ci.m_instancingRenderer->registerShape(&shape->m_vertices->at(0).xyzw[0], shape->m_numvertices, &shape->m_indices->at(0), shape->m_numIndices);
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b3Quaternion orn(0,0,0,1);
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b3Vector4 color=b3MakeVector4(0.3,0.3,1,1.f);//0.5);//1.f
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b3Quaternion orn(0, 0, 0, 1);
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b3Vector4 color = b3MakeVector4(0.3, 0.3, 1, 1.f); //0.5);//1.f
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{
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float mass = 0.f;
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b3Vector3 position=b3MakeVector3(0,0,0);
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int id = ci.m_instancingRenderer->registerGraphicsInstance(shapeId,position,orn,color,scaling);
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int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass,position,orn,colIndex,index,false);
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b3Vector3 position = b3MakeVector3(0, 0, 0);
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int id = ci.m_instancingRenderer->registerGraphicsInstance(shapeId, position, orn, color, scaling);
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int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass, position, orn, colIndex, index, false);
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index++;
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}
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delete shape->m_indices;
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delete shape->m_vertices;
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delete shape;
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}
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}
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}
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void ConcaveScene::setupScene(const ConstructionInfo& ci)
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{
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if (1)
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{
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//char* fileName = "slopedPlane100.obj";
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//char* fileName = "plane100.obj";
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// char* fileName = "plane100.obj";
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//char* fileName = "plane100.obj";
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// char* fileName = "plane100.obj";
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//char* fileName = "teddy.obj";//"plane.obj";
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// char* fileName = "sponza_closed.obj";//"plane.obj";
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//char* fileName = "leoTest1.obj";
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const char* fileName = "samurai_monastry.obj";
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// char* fileName = "teddy2_VHACD_CHs.obj";
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//char* fileName = "teddy.obj";//"plane.obj";
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// char* fileName = "sponza_closed.obj";//"plane.obj";
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//char* fileName = "leoTest1.obj";
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const char* fileName = "samurai_monastry.obj";
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// char* fileName = "teddy2_VHACD_CHs.obj";
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b3Vector3 shift1=b3MakeVector3(0,0,0);//0,230,80);//150,-100,-120);
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b3Vector3 shift1 = b3MakeVector3(0, 0, 0); //0,230,80);//150,-100,-120);
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b3Vector4 scaling=b3MakeVector4(10,10,10,1);
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b3Vector4 scaling = b3MakeVector4(10, 10, 10, 1);
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// createConcaveMesh(ci,"plane100.obj",shift1,scaling);
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// createConcaveMesh(ci,"plane100.obj",shift1,scaling);
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//createConcaveMesh(ci,"plane100.obj",shift,scaling);
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// b3Vector3 shift2(0,0,0);//0,230,80);//150,-100,-120);
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// createConcaveMesh(ci,"teddy.obj",shift2,scaling);
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// b3Vector3 shift2(0,0,0);//0,230,80);//150,-100,-120);
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// createConcaveMesh(ci,"teddy.obj",shift2,scaling);
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// b3Vector3 shift3(130,-150,-75);//0,230,80);//150,-100,-120);
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// createConcaveMesh(ci,"leoTest1.obj",shift3,scaling);
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createConcaveMesh(ci,fileName,shift1,scaling);
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} else
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// b3Vector3 shift3(130,-150,-75);//0,230,80);//150,-100,-120);
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// createConcaveMesh(ci,"leoTest1.obj",shift3,scaling);
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createConcaveMesh(ci, fileName, shift1, scaling);
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}
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else
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{
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int strideInBytes = 9*sizeof(float);
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int numVertices = sizeof(cube_vertices)/strideInBytes;
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int numIndices = sizeof(cube_indices)/sizeof(int);
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int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
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int group=1;
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int mask=1;
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int index=0;
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int strideInBytes = 9 * sizeof(float);
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int numVertices = sizeof(cube_vertices) / strideInBytes;
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int numIndices = sizeof(cube_indices) / sizeof(int);
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int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0], numVertices, cube_indices, numIndices);
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int group = 1;
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int mask = 1;
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int index = 0;
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{
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b3Vector4 scaling=b3MakeVector4(400,1.,400,1);
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int colIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
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b3Vector3 position=b3MakeVector3(0,-2,0);
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b3Quaternion orn(0,0,0,1);
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b3Vector4 scaling = b3MakeVector4(400, 1., 400, 1);
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int colIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0], strideInBytes, numVertices, scaling);
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b3Vector3 position = b3MakeVector3(0, -2, 0);
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b3Quaternion orn(0, 0, 0, 1);
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b3Vector4 color=b3MakeVector4(0,0,1,1);
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int id = ci.m_instancingRenderer->registerGraphicsInstance(shapeId,position,orn,color,scaling);
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int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(0.f,position,orn,colIndex,index,false);
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b3Vector4 color = b3MakeVector4(0, 0, 1, 1);
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int id = ci.m_instancingRenderer->registerGraphicsInstance(shapeId, position, orn, color, scaling);
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int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(0.f, position, orn, colIndex, index, false);
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}
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}
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@@ -263,77 +236,72 @@ void ConcaveScene::setupScene(const ConstructionInfo& ci)
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m_data->m_rigidBodyPipeline->writeAllInstancesToGpu();
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float camPos[4]={0,0,0,0};//65.5,4.5,65.5,0};
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float camPos[4] = {0, 0, 0, 0}; //65.5,4.5,65.5,0};
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//float camPos[4]={1,12.5,1.5,0};
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m_instancingRenderer->setCameraPitch(45);
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m_instancingRenderer->setCameraTargetPosition(camPos);
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m_instancingRenderer->setCameraDistance(355);
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char msg[1024];
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int numInstances = m_data->m_rigidBodyPipeline->getNumBodies();
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sprintf(msg,"Num objects = %d",numInstances);
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sprintf(msg, "Num objects = %d", numInstances);
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if (ci.m_gui)
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ci.m_gui->setStatusBarMessage(msg,true);
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ci.m_gui->setStatusBarMessage(msg, true);
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}
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void ConcaveScene::createDynamicObjects(const ConstructionInfo& ci)
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{
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int strideInBytes = 9*sizeof(float);
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int numVertices = sizeof(cube_vertices)/strideInBytes;
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int numIndices = sizeof(cube_indices)/sizeof(int);
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int strideInBytes = 9 * sizeof(float);
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int numVertices = sizeof(cube_vertices) / strideInBytes;
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int numIndices = sizeof(cube_indices) / sizeof(int);
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//int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
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int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
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int group=1;
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int mask=1;
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int index=0;
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int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0], numVertices, cube_indices, numIndices);
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int group = 1;
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int mask = 1;
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int index = 0;
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if (1)
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{
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int curColor = 0;
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b3Vector4 colors[4] =
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{
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b3MakeVector4(1,1,1,1),
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b3MakeVector4(1,1,0.3,1),
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b3MakeVector4(0.3,1,1,1),
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b3MakeVector4(0.3,0.3,1,1),
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};
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{
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b3MakeVector4(1, 1, 1, 1),
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b3MakeVector4(1, 1, 0.3, 1),
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b3MakeVector4(0.3, 1, 1, 1),
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b3MakeVector4(0.3, 0.3, 1, 1),
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};
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|
||||
b3ConvexUtility* utilPtr = new b3ConvexUtility();
|
||||
b3Vector4 scaling=b3MakeVector4(1,1,1,1);
|
||||
b3Vector4 scaling = b3MakeVector4(1, 1, 1, 1);
|
||||
|
||||
{
|
||||
b3AlignedObjectArray<b3Vector3> verts;
|
||||
|
||||
unsigned char* vts = (unsigned char*) cube_vertices;
|
||||
for (int i=0;i<numVertices;i++)
|
||||
unsigned char* vts = (unsigned char*)cube_vertices;
|
||||
for (int i = 0; i < numVertices; i++)
|
||||
{
|
||||
float* vertex = (float*) &vts[i*strideInBytes];
|
||||
verts.push_back(b3MakeVector3(vertex[0]*scaling[0],vertex[1]*scaling[1],vertex[2]*scaling[2]));
|
||||
float* vertex = (float*)&vts[i * strideInBytes];
|
||||
verts.push_back(b3MakeVector3(vertex[0] * scaling[0], vertex[1] * scaling[1], vertex[2] * scaling[2]));
|
||||
}
|
||||
|
||||
bool merge = true;
|
||||
if (numVertices)
|
||||
{
|
||||
utilPtr->initializePolyhedralFeatures(&verts[0],verts.size(),merge);
|
||||
utilPtr->initializePolyhedralFeatures(&verts[0], verts.size(), merge);
|
||||
}
|
||||
}
|
||||
|
||||
// int colIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
|
||||
// int colIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
|
||||
|
||||
int colIndex=-1;
|
||||
int colIndex = -1;
|
||||
if (ci.m_useInstancedCollisionShapes)
|
||||
colIndex = m_data->m_np->registerConvexHullShape(utilPtr);
|
||||
|
||||
for (int i=0;i<ci.arraySizeX;i++)
|
||||
for (int i = 0; i < ci.arraySizeX; i++)
|
||||
{
|
||||
|
||||
for (int j=0;j<ci.arraySizeY;j++)
|
||||
for (int j = 0; j < ci.arraySizeY; j++)
|
||||
{
|
||||
for (int k=0;k<ci.arraySizeZ;k++)
|
||||
for (int k = 0; k < ci.arraySizeZ; k++)
|
||||
{
|
||||
if (!ci.m_useInstancedCollisionShapes)
|
||||
colIndex = m_data->m_np->registerConvexHullShape(utilPtr);
|
||||
@@ -341,62 +309,55 @@ void ConcaveScene::createDynamicObjects(const ConstructionInfo& ci)
|
||||
float mass = 1;
|
||||
|
||||
//b3Vector3 position(-2*ci.gapX+i*ci.gapX,25+j*ci.gapY,-2*ci.gapZ+k*ci.gapZ);
|
||||
b3Vector3 position=b3MakeVector3(-(ci.arraySizeX/2)*CONCAVE_GAPX+i*CONCAVE_GAPX,
|
||||
23+j*CONCAVE_GAPY,
|
||||
-(ci.arraySizeZ/2)*CONCAVE_GAPZ+k*CONCAVE_GAPZ);
|
||||
b3Quaternion orn(0,0,0,1);
|
||||
b3Vector3 position = b3MakeVector3(-(ci.arraySizeX / 2) * CONCAVE_GAPX + i * CONCAVE_GAPX,
|
||||
23 + j * CONCAVE_GAPY,
|
||||
-(ci.arraySizeZ / 2) * CONCAVE_GAPZ + k * CONCAVE_GAPZ);
|
||||
b3Quaternion orn(0, 0, 0, 1);
|
||||
|
||||
b3Vector4 color = colors[curColor];
|
||||
curColor++;
|
||||
curColor&=3;
|
||||
curColor &= 3;
|
||||
|
||||
int id = ci.m_instancingRenderer->registerGraphicsInstance(shapeId,position,orn,color,scaling);
|
||||
int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass,position,orn,colIndex,index,false);
|
||||
int id = ci.m_instancingRenderer->registerGraphicsInstance(shapeId, position, orn, color, scaling);
|
||||
int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass, position, orn, colIndex, index, false);
|
||||
|
||||
index++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void ConcaveCompoundScene::setupScene(const ConstructionInfo& ci)
|
||||
{
|
||||
ConcaveScene::setupScene(ci);
|
||||
|
||||
float camPos[4]={0,50,0,0};//65.5,4.5,65.5,0};
|
||||
float camPos[4] = {0, 50, 0, 0}; //65.5,4.5,65.5,0};
|
||||
//float camPos[4]={1,12.5,1.5,0};
|
||||
m_instancingRenderer->setCameraPitch(45);
|
||||
m_instancingRenderer->setCameraTargetPosition(camPos);
|
||||
m_instancingRenderer->setCameraDistance(40);
|
||||
|
||||
|
||||
}
|
||||
|
||||
void ConcaveCompound2Scene::createDynamicObjects(const ConstructionInfo& ci)
|
||||
{
|
||||
|
||||
const char* fileName = "teddy2_VHACD_CHs.obj";
|
||||
//char* fileName = "cube_offset.obj";
|
||||
|
||||
|
||||
b3Vector3 shift=b3MakeVector3(0,0,0);//0,230,80);//150,-100,-120);
|
||||
b3Vector4 scaling=b3MakeVector4(1,1,1,1);
|
||||
const char* prefix[]={"./data/","../data/","../../data/","../../../data/","../../../../data/"};
|
||||
int prefixIndex=-1;
|
||||
b3Vector3 shift = b3MakeVector3(0, 0, 0); //0,230,80);//150,-100,-120);
|
||||
b3Vector4 scaling = b3MakeVector4(1, 1, 1, 1);
|
||||
const char* prefix[] = {"./data/", "../data/", "../../data/", "../../../data/", "../../../../data/"};
|
||||
int prefixIndex = -1;
|
||||
|
||||
char relativeFileName[1024];
|
||||
{
|
||||
int numPrefixes = sizeof(prefix) / sizeof(char*);
|
||||
|
||||
int numPrefixes = sizeof(prefix)/sizeof(char*);
|
||||
|
||||
for (int i=0;i<numPrefixes;i++)
|
||||
for (int i = 0; i < numPrefixes; i++)
|
||||
{
|
||||
|
||||
sprintf(relativeFileName,"%s%s",prefix[i],fileName);
|
||||
sprintf(relativeFileName, "%s%s", prefix[i], fileName);
|
||||
FILE* f = 0;
|
||||
f = fopen(relativeFileName,"r");
|
||||
f = fopen(relativeFileName, "r");
|
||||
if (f)
|
||||
{
|
||||
prefixIndex = i;
|
||||
@@ -406,29 +367,23 @@ void ConcaveCompound2Scene::createDynamicObjects(const ConstructionInfo& ci)
|
||||
}
|
||||
}
|
||||
|
||||
if (prefixIndex<0)
|
||||
if (prefixIndex < 0)
|
||||
return;
|
||||
|
||||
std::vector<tinyobj::shape_t> shapes;
|
||||
std::string err = tinyobj::LoadObj(shapes, relativeFileName, prefix[prefixIndex]);
|
||||
|
||||
|
||||
if (shapes.size()>0)
|
||||
if (shapes.size() > 0)
|
||||
{
|
||||
|
||||
|
||||
int strideInBytes = 9*sizeof(float);
|
||||
int strideInBytes = 9 * sizeof(float);
|
||||
|
||||
b3AlignedObjectArray<GLInstanceVertex> vertexArray;
|
||||
b3AlignedObjectArray<int> indexArray;
|
||||
|
||||
|
||||
|
||||
|
||||
//int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
|
||||
int group=1;
|
||||
int mask=1;
|
||||
int index=0;
|
||||
int group = 1;
|
||||
int mask = 1;
|
||||
int index = 0;
|
||||
int colIndex = 0;
|
||||
|
||||
b3AlignedObjectArray<GLInstanceVertex> vertices;
|
||||
@@ -436,29 +391,24 @@ void ConcaveCompound2Scene::createDynamicObjects(const ConstructionInfo& ci)
|
||||
b3Assert(stride2 == strideInBytes);
|
||||
|
||||
{
|
||||
|
||||
|
||||
b3AlignedObjectArray<b3GpuChildShape> childShapes;
|
||||
|
||||
int numChildShapes = shapes.size();
|
||||
|
||||
for (int i=0;i<numChildShapes;i++)
|
||||
// int i=4;
|
||||
for (int i = 0; i < numChildShapes; i++)
|
||||
// int i=4;
|
||||
{
|
||||
tinyobj::shape_t& shape = shapes[i];
|
||||
|
||||
int numVertices = shape.mesh.positions.size()/3;
|
||||
int numFaces = shape.mesh.indices.size()/3;
|
||||
|
||||
|
||||
|
||||
int numVertices = shape.mesh.positions.size() / 3;
|
||||
int numFaces = shape.mesh.indices.size() / 3;
|
||||
|
||||
//for now, only support polyhedral child shapes
|
||||
b3GpuChildShape child;
|
||||
|
||||
b3Vector3 pos=b3MakeVector3(0,0,0);
|
||||
b3Quaternion orn(0,0,0,1);
|
||||
for (int v=0;v<4;v++)
|
||||
b3Vector3 pos = b3MakeVector3(0, 0, 0);
|
||||
b3Quaternion orn(0, 0, 0, 1);
|
||||
for (int v = 0; v < 4; v++)
|
||||
{
|
||||
child.m_childPosition[v] = pos[v];
|
||||
child.m_childOrientation[v] = orn[v];
|
||||
@@ -471,61 +421,58 @@ void ConcaveCompound2Scene::createDynamicObjects(const ConstructionInfo& ci)
|
||||
|
||||
int baseIndex = vertexArray.size();
|
||||
|
||||
for (int f=0;f<numFaces;f++)
|
||||
for (int f = 0; f < numFaces; f++)
|
||||
{
|
||||
for (int i=0;i<3;i++)
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
indexArray.push_back(baseIndex+shape.mesh.indices[f*3+i]);
|
||||
indexArray.push_back(baseIndex + shape.mesh.indices[f * 3 + i]);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
b3Vector3 center=b3MakeVector3(0,0,0);
|
||||
b3Vector3 center = b3MakeVector3(0, 0, 0);
|
||||
|
||||
b3AlignedObjectArray<GLInstanceVertex> tmpVertices;
|
||||
//add transformed graphics vertices and indices
|
||||
b3Vector3 myScaling=b3MakeVector3(50,50,50);//300,300,300);
|
||||
for (int v=0;v<numVertices;v++)
|
||||
b3Vector3 myScaling = b3MakeVector3(50, 50, 50); //300,300,300);
|
||||
for (int v = 0; v < numVertices; v++)
|
||||
{
|
||||
GLInstanceVertex vert;
|
||||
|
||||
|
||||
|
||||
vert.uv[0] = 0.5f;
|
||||
vert.uv[1] = 0.5f;
|
||||
vert.normal[0]=0.f;
|
||||
vert.normal[1]=1.f;
|
||||
vert.normal[2]=0.f;
|
||||
vert.normal[0] = 0.f;
|
||||
vert.normal[1] = 1.f;
|
||||
vert.normal[2] = 0.f;
|
||||
b3Vector3 vertPos;
|
||||
vertPos[0] = shape.mesh.positions[v*3+0]*myScaling[0];
|
||||
vertPos[1] = shape.mesh.positions[v*3+1]*myScaling[1];
|
||||
vertPos[2] = shape.mesh.positions[v*3+2]*myScaling[2];
|
||||
vertPos[3] =0.f;
|
||||
center+=vertPos;
|
||||
vertPos[0] = shape.mesh.positions[v * 3 + 0] * myScaling[0];
|
||||
vertPos[1] = shape.mesh.positions[v * 3 + 1] * myScaling[1];
|
||||
vertPos[2] = shape.mesh.positions[v * 3 + 2] * myScaling[2];
|
||||
vertPos[3] = 0.f;
|
||||
center += vertPos;
|
||||
}
|
||||
|
||||
center/=numVertices;
|
||||
center /= numVertices;
|
||||
|
||||
for (int v=0;v<numVertices;v++)
|
||||
for (int v = 0; v < numVertices; v++)
|
||||
{
|
||||
GLInstanceVertex vert;
|
||||
vert.uv[0] = 0.5f;
|
||||
vert.uv[1] = 0.5f;
|
||||
vert.normal[0]=0.f;
|
||||
vert.normal[1]=1.f;
|
||||
vert.normal[2]=0.f;
|
||||
vert.normal[0] = 0.f;
|
||||
vert.normal[1] = 1.f;
|
||||
vert.normal[2] = 0.f;
|
||||
b3Vector3 vertPos;
|
||||
vertPos[0] = shape.mesh.positions[v*3+0]*myScaling[0];
|
||||
vertPos[1] = shape.mesh.positions[v*3+1]*myScaling[1];
|
||||
vertPos[2] = shape.mesh.positions[v*3+2]*myScaling[2];
|
||||
vertPos[3] =0.f;
|
||||
// vertPos-=center;
|
||||
vertPos[0] = shape.mesh.positions[v * 3 + 0] * myScaling[0];
|
||||
vertPos[1] = shape.mesh.positions[v * 3 + 1] * myScaling[1];
|
||||
vertPos[2] = shape.mesh.positions[v * 3 + 2] * myScaling[2];
|
||||
vertPos[3] = 0.f;
|
||||
// vertPos-=center;
|
||||
vert.xyzw[0] = vertPos[0];
|
||||
vert.xyzw[1] = vertPos[1];
|
||||
vert.xyzw[2] = vertPos[2];
|
||||
|
||||
tmpVertices.push_back(vert);
|
||||
b3Vector3 newPos = tr*vertPos;
|
||||
b3Vector3 newPos = tr * vertPos;
|
||||
vert.xyzw[0] = newPos[0];
|
||||
vert.xyzw[1] = newPos[1];
|
||||
vert.xyzw[2] = newPos[2];
|
||||
@@ -533,75 +480,69 @@ void ConcaveCompound2Scene::createDynamicObjects(const ConstructionInfo& ci)
|
||||
vertexArray.push_back(vert);
|
||||
}
|
||||
|
||||
|
||||
int childColIndex = m_data->m_np->registerConvexHullShape(&tmpVertices[0].xyzw[0],strideInBytes,numVertices, scaling);
|
||||
int childColIndex = m_data->m_np->registerConvexHullShape(&tmpVertices[0].xyzw[0], strideInBytes, numVertices, scaling);
|
||||
child.m_shapeIndex = childColIndex;
|
||||
childShapes.push_back(child);
|
||||
colIndex = childColIndex;
|
||||
}
|
||||
colIndex= m_data->m_np->registerCompoundShape(&childShapes);
|
||||
|
||||
colIndex = m_data->m_np->registerCompoundShape(&childShapes);
|
||||
}
|
||||
|
||||
//int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
|
||||
int shapeId = ci.m_instancingRenderer->registerShape(&vertexArray[0].xyzw[0],vertexArray.size(),&indexArray[0],indexArray.size());
|
||||
int shapeId = ci.m_instancingRenderer->registerShape(&vertexArray[0].xyzw[0], vertexArray.size(), &indexArray[0], indexArray.size());
|
||||
|
||||
b3Vector4 colors[4] =
|
||||
{
|
||||
b3MakeVector4(1,0,0,1),
|
||||
b3MakeVector4(0,1,0,1),
|
||||
b3MakeVector4(0,0,1,1),
|
||||
b3MakeVector4(0,1,1,1),
|
||||
};
|
||||
{
|
||||
b3MakeVector4(1, 0, 0, 1),
|
||||
b3MakeVector4(0, 1, 0, 1),
|
||||
b3MakeVector4(0, 0, 1, 1),
|
||||
b3MakeVector4(0, 1, 1, 1),
|
||||
};
|
||||
|
||||
int curColor = 0;
|
||||
for (int i=0;i<1;i++)//ci.arraySizeX;i++)
|
||||
for (int i = 0; i < 1; i++) //ci.arraySizeX;i++)
|
||||
{
|
||||
for (int j=0;j<4;j++)
|
||||
for (int j = 0; j < 4; j++)
|
||||
{
|
||||
// for (int k=0;k<ci.arraySizeZ;k++)
|
||||
int k=0;
|
||||
// for (int k=0;k<ci.arraySizeZ;k++)
|
||||
int k = 0;
|
||||
{
|
||||
float mass = 1;//j==0? 0.f : 1.f;
|
||||
float mass = 1; //j==0? 0.f : 1.f;
|
||||
|
||||
//b3Vector3 position(i*10*ci.gapX,j*ci.gapY,k*10*ci.gapZ);
|
||||
b3Vector3 position=b3MakeVector3(i*10*ci.gapX,10+j*10*ci.gapY,k*10*ci.gapZ);
|
||||
b3Vector3 position = b3MakeVector3(i * 10 * ci.gapX, 10 + j * 10 * ci.gapY, k * 10 * ci.gapZ);
|
||||
|
||||
// b3Quaternion orn(0,0,0,1);
|
||||
b3Quaternion orn(b3MakeVector3(0,0,1),1.8);
|
||||
// b3Quaternion orn(0,0,0,1);
|
||||
b3Quaternion orn(b3MakeVector3(0, 0, 1), 1.8);
|
||||
|
||||
b3Vector4 color = colors[curColor];
|
||||
curColor++;
|
||||
curColor&=3;
|
||||
b3Vector4 scaling=b3MakeVector4(1,1,1,1);
|
||||
int id = ci.m_instancingRenderer->registerGraphicsInstance(shapeId,position,orn,color,scaling);
|
||||
int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass,position,orn,colIndex,index,false);
|
||||
curColor &= 3;
|
||||
b3Vector4 scaling = b3MakeVector4(1, 1, 1, 1);
|
||||
int id = ci.m_instancingRenderer->registerGraphicsInstance(shapeId, position, orn, color, scaling);
|
||||
int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass, position, orn, colIndex, index, false);
|
||||
|
||||
index++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void ConcaveCompoundScene::createDynamicObjects(const ConstructionInfo& ci)
|
||||
{
|
||||
|
||||
int strideInBytes = 9*sizeof(float);
|
||||
int numVertices = sizeof(cube_vertices)/strideInBytes;
|
||||
int numIndices = sizeof(cube_indices)/sizeof(int);
|
||||
int strideInBytes = 9 * sizeof(float);
|
||||
int numVertices = sizeof(cube_vertices) / strideInBytes;
|
||||
int numIndices = sizeof(cube_indices) / sizeof(int);
|
||||
|
||||
b3AlignedObjectArray<GLInstanceVertex> vertexArray;
|
||||
b3AlignedObjectArray<int> indexArray;
|
||||
|
||||
|
||||
//int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
|
||||
int group=1;
|
||||
int mask=1;
|
||||
int index=0;
|
||||
float scaling[4] = {1,1,1,1};
|
||||
int group = 1;
|
||||
int mask = 1;
|
||||
int index = 0;
|
||||
float scaling[4] = {1, 1, 1, 1};
|
||||
int colIndex = 0;
|
||||
|
||||
GLInstanceVertex* cubeVerts = (GLInstanceVertex*)&cube_vertices[0];
|
||||
@@ -609,25 +550,23 @@ void ConcaveCompoundScene::createDynamicObjects(const ConstructionInfo& ci)
|
||||
b3Assert(stride2 == strideInBytes);
|
||||
|
||||
{
|
||||
int childColIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
|
||||
int childColIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0], strideInBytes, numVertices, scaling);
|
||||
|
||||
|
||||
b3Vector3 childPositions[3] = {
|
||||
b3MakeVector3(0,-2,0),
|
||||
b3MakeVector3(0,0,0),
|
||||
b3MakeVector3(0,0,2)
|
||||
};
|
||||
b3Vector3 childPositions[3] = {
|
||||
b3MakeVector3(0, -2, 0),
|
||||
b3MakeVector3(0, 0, 0),
|
||||
b3MakeVector3(0, 0, 2)};
|
||||
|
||||
b3AlignedObjectArray<b3GpuChildShape> childShapes;
|
||||
int numChildShapes = 3;
|
||||
for (int i=0;i<numChildShapes;i++)
|
||||
for (int i = 0; i < numChildShapes; i++)
|
||||
{
|
||||
//for now, only support polyhedral child shapes
|
||||
b3GpuChildShape child;
|
||||
child.m_shapeIndex = childColIndex;
|
||||
b3Vector3 pos = childPositions[i];
|
||||
b3Quaternion orn(0,0,0,1);
|
||||
for (int v=0;v<4;v++)
|
||||
b3Quaternion orn(0, 0, 0, 1);
|
||||
for (int v = 0; v < 4; v++)
|
||||
{
|
||||
child.m_childPosition[v] = pos[v];
|
||||
child.m_childOrientation[v] = orn[v];
|
||||
@@ -639,58 +578,56 @@ b3Vector3 childPositions[3] = {
|
||||
tr.setRotation(orn);
|
||||
|
||||
int baseIndex = vertexArray.size();
|
||||
for (int j=0;j<numIndices;j++)
|
||||
indexArray.push_back(cube_indices[j]+baseIndex);
|
||||
for (int j = 0; j < numIndices; j++)
|
||||
indexArray.push_back(cube_indices[j] + baseIndex);
|
||||
|
||||
//add transformed graphics vertices and indices
|
||||
for (int v=0;v<numVertices;v++)
|
||||
for (int v = 0; v < numVertices; v++)
|
||||
{
|
||||
GLInstanceVertex vert = cubeVerts[v];
|
||||
b3Vector3 vertPos=b3MakeVector3(vert.xyzw[0],vert.xyzw[1],vert.xyzw[2]);
|
||||
b3Vector3 newPos = tr*vertPos;
|
||||
b3Vector3 vertPos = b3MakeVector3(vert.xyzw[0], vert.xyzw[1], vert.xyzw[2]);
|
||||
b3Vector3 newPos = tr * vertPos;
|
||||
vert.xyzw[0] = newPos[0];
|
||||
vert.xyzw[1] = newPos[1];
|
||||
vert.xyzw[2] = newPos[2];
|
||||
vert.xyzw[3] = 0.f;
|
||||
vertexArray.push_back(vert);
|
||||
}
|
||||
|
||||
}
|
||||
colIndex= m_data->m_np->registerCompoundShape(&childShapes);
|
||||
|
||||
colIndex = m_data->m_np->registerCompoundShape(&childShapes);
|
||||
}
|
||||
|
||||
//int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
|
||||
int shapeId = ci.m_instancingRenderer->registerShape(&vertexArray[0].xyzw[0],vertexArray.size(),&indexArray[0],indexArray.size());
|
||||
int shapeId = ci.m_instancingRenderer->registerShape(&vertexArray[0].xyzw[0], vertexArray.size(), &indexArray[0], indexArray.size());
|
||||
|
||||
b3Vector4 colors[4] =
|
||||
{
|
||||
b3MakeVector4(1,0,0,1),
|
||||
b3MakeVector4(0,1,0,1),
|
||||
b3MakeVector4(0,0,1,1),
|
||||
b3MakeVector4(0,1,1,1),
|
||||
};
|
||||
{
|
||||
b3MakeVector4(1, 0, 0, 1),
|
||||
b3MakeVector4(0, 1, 0, 1),
|
||||
b3MakeVector4(0, 0, 1, 1),
|
||||
b3MakeVector4(0, 1, 1, 1),
|
||||
};
|
||||
|
||||
int curColor = 0;
|
||||
for (int i=0;i<ci.arraySizeX;i++)
|
||||
for (int i = 0; i < ci.arraySizeX; i++)
|
||||
{
|
||||
for (int j=0;j<ci.arraySizeY;j++)
|
||||
for (int j = 0; j < ci.arraySizeY; j++)
|
||||
{
|
||||
for (int k=0;k<ci.arraySizeZ;k++)
|
||||
for (int k = 0; k < ci.arraySizeZ; k++)
|
||||
|
||||
{
|
||||
float mass = 1;//j==0? 0.f : 1.f;
|
||||
float mass = 1; //j==0? 0.f : 1.f;
|
||||
|
||||
b3Vector3 position=b3MakeVector3((-ci.arraySizeX/2+i)*ci.gapX,50+j*ci.gapY,(-ci.arraySizeZ/2+k)*ci.gapZ);
|
||||
b3Vector3 position = b3MakeVector3((-ci.arraySizeX / 2 + i) * ci.gapX, 50 + j * ci.gapY, (-ci.arraySizeZ / 2 + k) * ci.gapZ);
|
||||
//b3Quaternion orn(0,0,0,1);
|
||||
b3Quaternion orn(b3MakeVector3(1,0,0),0.7);
|
||||
b3Quaternion orn(b3MakeVector3(1, 0, 0), 0.7);
|
||||
|
||||
b3Vector4 color = colors[curColor];
|
||||
curColor++;
|
||||
curColor&=3;
|
||||
b3Vector4 scaling=b3MakeVector4(1,1,1,1);
|
||||
int id = ci.m_instancingRenderer->registerGraphicsInstance(shapeId,position,orn,color,scaling);
|
||||
int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass,position,orn,colIndex,index,false);
|
||||
curColor &= 3;
|
||||
b3Vector4 scaling = b3MakeVector4(1, 1, 1, 1);
|
||||
int id = ci.m_instancingRenderer->registerGraphicsInstance(shapeId, position, orn, color, scaling);
|
||||
int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass, position, orn, colIndex, index, false);
|
||||
|
||||
index++;
|
||||
}
|
||||
@@ -698,58 +635,54 @@ b3Vector3 childPositions[3] = {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void ConcaveSphereScene::setupScene(const ConstructionInfo& ci)
|
||||
{
|
||||
ConcaveScene::setupScene(ci);
|
||||
|
||||
float camPos[4]={0,50,0,0};//65.5,4.5,65.5,0};
|
||||
float camPos[4] = {0, 50, 0, 0}; //65.5,4.5,65.5,0};
|
||||
//float camPos[4]={1,12.5,1.5,0};
|
||||
m_instancingRenderer->setCameraPitch(45);
|
||||
m_instancingRenderer->setCameraTargetPosition(camPos);
|
||||
m_instancingRenderer->setCameraDistance(40);
|
||||
|
||||
|
||||
}
|
||||
|
||||
void ConcaveSphereScene::createDynamicObjects(const ConstructionInfo& ci)
|
||||
{
|
||||
b3Vector4 colors[4] =
|
||||
{
|
||||
b3MakeVector4(1,0,0,1),
|
||||
b3MakeVector4(0,1,0,1),
|
||||
b3MakeVector4(0,1,1,1),
|
||||
b3MakeVector4(1,1,0,1),
|
||||
};
|
||||
b3Vector4 colors[4] =
|
||||
{
|
||||
b3MakeVector4(1, 0, 0, 1),
|
||||
b3MakeVector4(0, 1, 0, 1),
|
||||
b3MakeVector4(0, 1, 1, 1),
|
||||
b3MakeVector4(1, 1, 0, 1),
|
||||
};
|
||||
|
||||
int index=0;
|
||||
int index = 0;
|
||||
int curColor = 0;
|
||||
float radius = 1;
|
||||
//int colIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
|
||||
int colIndex = m_data->m_np->registerSphereShape(radius);//>registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
|
||||
int prevGraphicsShapeIndex = registerGraphicsSphereShape(ci,radius,false);
|
||||
int colIndex = m_data->m_np->registerSphereShape(radius); //>registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
|
||||
int prevGraphicsShapeIndex = registerGraphicsSphereShape(ci, radius, false);
|
||||
|
||||
for (int i=0;i<ci.arraySizeX;i++)
|
||||
for (int i = 0; i < ci.arraySizeX; i++)
|
||||
{
|
||||
for (int j=0;j<ci.arraySizeY;j++)
|
||||
for (int j = 0; j < ci.arraySizeY; j++)
|
||||
{
|
||||
for (int k=0;k<ci.arraySizeZ;k++)
|
||||
for (int k = 0; k < ci.arraySizeZ; k++)
|
||||
{
|
||||
float mass = 1.f;
|
||||
|
||||
|
||||
b3Vector3 position=b3MakeVector3(-(ci.arraySizeX/2)*8+i*8,50+j*8,-(ci.arraySizeZ/2)*8+k*8);
|
||||
b3Vector3 position = b3MakeVector3(-(ci.arraySizeX / 2) * 8 + i * 8, 50 + j * 8, -(ci.arraySizeZ / 2) * 8 + k * 8);
|
||||
|
||||
//b3Vector3 position(0,-41,0);//0,0,0);//i*radius*3,-41+j*radius*3,k*radius*3);
|
||||
|
||||
b3Quaternion orn(0,0,0,1);
|
||||
b3Quaternion orn(0, 0, 0, 1);
|
||||
|
||||
b3Vector4 color = colors[curColor];
|
||||
curColor++;
|
||||
curColor&=3;
|
||||
b3Vector4 scaling=b3MakeVector4(radius,radius,radius,1);
|
||||
int id = ci.m_instancingRenderer->registerGraphicsInstance(prevGraphicsShapeIndex,position,orn,color,scaling);
|
||||
int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass,position,orn,colIndex,index,false);
|
||||
curColor &= 3;
|
||||
b3Vector4 scaling = b3MakeVector4(radius, radius, radius, 1);
|
||||
int id = ci.m_instancingRenderer->registerGraphicsInstance(prevGraphicsShapeIndex, position, orn, color, scaling);
|
||||
int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass, position, orn, colIndex, index, false);
|
||||
|
||||
index++;
|
||||
}
|
||||
|
||||
@@ -7,9 +7,8 @@
|
||||
class ConcaveScene : public GpuRigidBodyDemo
|
||||
{
|
||||
public:
|
||||
|
||||
ConcaveScene(){}
|
||||
virtual ~ConcaveScene(){}
|
||||
ConcaveScene() {}
|
||||
virtual ~ConcaveScene() {}
|
||||
virtual const char* getName()
|
||||
{
|
||||
return "BoxTrimesh";
|
||||
@@ -26,16 +25,13 @@ public:
|
||||
virtual void createDynamicObjects(const ConstructionInfo& ci);
|
||||
|
||||
virtual void createConcaveMesh(const ConstructionInfo& ci, const char* fileName, const b3Vector3& shift, const b3Vector3& scaling);
|
||||
|
||||
};
|
||||
|
||||
|
||||
class ConcaveSphereScene : public ConcaveScene
|
||||
{
|
||||
public:
|
||||
|
||||
ConcaveSphereScene(){}
|
||||
virtual ~ConcaveSphereScene(){}
|
||||
ConcaveSphereScene() {}
|
||||
virtual ~ConcaveSphereScene() {}
|
||||
virtual const char* getName()
|
||||
{
|
||||
return "SphereTrimesh";
|
||||
@@ -50,16 +46,13 @@ public:
|
||||
virtual void setupScene(const ConstructionInfo& ci);
|
||||
|
||||
virtual void createDynamicObjects(const ConstructionInfo& ci);
|
||||
|
||||
};
|
||||
|
||||
|
||||
class ConcaveCompoundScene : public ConcaveScene
|
||||
{
|
||||
public:
|
||||
|
||||
ConcaveCompoundScene(){}
|
||||
virtual ~ConcaveCompoundScene(){}
|
||||
ConcaveCompoundScene() {}
|
||||
virtual ~ConcaveCompoundScene() {}
|
||||
virtual const char* getName()
|
||||
{
|
||||
return "CompoundConcave";
|
||||
@@ -74,16 +67,13 @@ public:
|
||||
virtual void setupScene(const ConstructionInfo& ci);
|
||||
|
||||
virtual void createDynamicObjects(const ConstructionInfo& ci);
|
||||
|
||||
};
|
||||
|
||||
|
||||
class ConcaveCompound2Scene : public ConcaveCompoundScene
|
||||
{
|
||||
public:
|
||||
|
||||
ConcaveCompound2Scene(){}
|
||||
virtual ~ConcaveCompound2Scene(){}
|
||||
ConcaveCompound2Scene() {}
|
||||
virtual ~ConcaveCompound2Scene() {}
|
||||
virtual const char* getName()
|
||||
{
|
||||
return "GRBConcave2Compound";
|
||||
@@ -97,5 +87,4 @@ public:
|
||||
virtual void createDynamicObjects(const ConstructionInfo& ci);
|
||||
};
|
||||
|
||||
|
||||
#endif //CONCAVE_SCENE_H
|
||||
#endif //CONCAVE_SCENE_H
|
||||
|
||||
@@ -23,251 +23,224 @@
|
||||
#define NUM_COMPOUND_CHILDREN_Y 4
|
||||
#define NUM_COMPOUND_CHILDREN_Z 4
|
||||
|
||||
|
||||
|
||||
void GpuCompoundScene::setupScene(const ConstructionInfo& ci)
|
||||
{
|
||||
|
||||
createStaticEnvironment(ci);
|
||||
|
||||
int strideInBytes = 9*sizeof(float);
|
||||
int numVertices = sizeof(cube_vertices)/strideInBytes;
|
||||
int numIndices = sizeof(cube_indices)/sizeof(int);
|
||||
float scaling[4] = {1,1,1,1};
|
||||
int strideInBytes = 9 * sizeof(float);
|
||||
int numVertices = sizeof(cube_vertices) / strideInBytes;
|
||||
int numIndices = sizeof(cube_indices) / sizeof(int);
|
||||
float scaling[4] = {1, 1, 1, 1};
|
||||
|
||||
GLInstanceVertex* cubeVerts = (GLInstanceVertex*)&cube_vertices[0];
|
||||
int stride2 = sizeof(GLInstanceVertex);
|
||||
b3Assert(stride2 == strideInBytes);
|
||||
int index=0;
|
||||
int index = 0;
|
||||
int colIndex = -1;
|
||||
b3AlignedObjectArray<GLInstanceVertex> vertexArray;
|
||||
b3AlignedObjectArray<int> indexArray;
|
||||
{
|
||||
int childColIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
|
||||
|
||||
int childColIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0], strideInBytes, numVertices, scaling);
|
||||
|
||||
/* b3Vector3 childPositions[3] = {
|
||||
/* b3Vector3 childPositions[3] = {
|
||||
b3Vector3(0,-2,0),
|
||||
b3Vector3(0,0,0),
|
||||
b3Vector3(0,0,2)
|
||||
};
|
||||
*/
|
||||
|
||||
|
||||
b3AlignedObjectArray<b3GpuChildShape> childShapes;
|
||||
|
||||
for (int x=0;x<NUM_COMPOUND_CHILDREN_X;x++)
|
||||
for (int y=0;y<NUM_COMPOUND_CHILDREN_Y;y++)
|
||||
for (int z=0;z<NUM_COMPOUND_CHILDREN_Z;z++)
|
||||
{
|
||||
int blax = x!=0 ?1 : 0;
|
||||
int blay = y!=0 ?1 : 0;
|
||||
int blaz = z!=0 ?1 : 0;
|
||||
int bla=blax+blay+blaz;
|
||||
if (bla!=1)
|
||||
continue;
|
||||
|
||||
for (int x = 0; x < NUM_COMPOUND_CHILDREN_X; x++)
|
||||
for (int y = 0; y < NUM_COMPOUND_CHILDREN_Y; y++)
|
||||
for (int z = 0; z < NUM_COMPOUND_CHILDREN_Z; z++)
|
||||
{
|
||||
int blax = x != 0 ? 1 : 0;
|
||||
int blay = y != 0 ? 1 : 0;
|
||||
int blaz = z != 0 ? 1 : 0;
|
||||
int bla = blax + blay + blaz;
|
||||
if (bla != 1)
|
||||
continue;
|
||||
|
||||
//for now, only support polyhedral child shapes
|
||||
b3GpuChildShape child;
|
||||
child.m_shapeIndex = childColIndex;
|
||||
b3Vector3 pos = b3MakeVector3((x - NUM_COMPOUND_CHILDREN_X / 2.f) * 2, (y - NUM_COMPOUND_CHILDREN_X / 2.f) * 2, (z - NUM_COMPOUND_CHILDREN_X / 2.f) * 2); //childPositions[i];
|
||||
b3Quaternion orn(0, 0, 0, 1);
|
||||
for (int v = 0; v < 4; v++)
|
||||
{
|
||||
child.m_childPosition[v] = pos[v];
|
||||
child.m_childOrientation[v] = orn[v];
|
||||
}
|
||||
childShapes.push_back(child);
|
||||
b3Transform tr;
|
||||
tr.setIdentity();
|
||||
tr.setOrigin(pos);
|
||||
tr.setRotation(orn);
|
||||
|
||||
//for now, only support polyhedral child shapes
|
||||
b3GpuChildShape child;
|
||||
child.m_shapeIndex = childColIndex;
|
||||
b3Vector3 pos=b3MakeVector3((x-NUM_COMPOUND_CHILDREN_X/2.f)*2,(y-NUM_COMPOUND_CHILDREN_X/2.f)*2,(z-NUM_COMPOUND_CHILDREN_X/2.f)*2);//childPositions[i];
|
||||
b3Quaternion orn(0,0,0,1);
|
||||
for (int v=0;v<4;v++)
|
||||
{
|
||||
child.m_childPosition[v] = pos[v];
|
||||
child.m_childOrientation[v] = orn[v];
|
||||
}
|
||||
childShapes.push_back(child);
|
||||
b3Transform tr;
|
||||
tr.setIdentity();
|
||||
tr.setOrigin(pos);
|
||||
tr.setRotation(orn);
|
||||
int baseIndex = vertexArray.size();
|
||||
for (int j = 0; j < numIndices; j++)
|
||||
indexArray.push_back(cube_indices[j] + baseIndex);
|
||||
|
||||
int baseIndex = vertexArray.size();
|
||||
for (int j=0;j<numIndices;j++)
|
||||
indexArray.push_back(cube_indices[j]+baseIndex);
|
||||
|
||||
//add transformed graphics vertices and indices
|
||||
for (int v=0;v<numVertices;v++)
|
||||
{
|
||||
GLInstanceVertex vert = cubeVerts[v];
|
||||
b3Vector3 vertPos=b3MakeVector3(vert.xyzw[0],vert.xyzw[1],vert.xyzw[2]);
|
||||
b3Vector3 newPos = tr*vertPos;
|
||||
vert.xyzw[0] = newPos[0];
|
||||
vert.xyzw[1] = newPos[1];
|
||||
vert.xyzw[2] = newPos[2];
|
||||
vert.xyzw[3] = 0.f;
|
||||
vertexArray.push_back(vert);
|
||||
}
|
||||
|
||||
}
|
||||
colIndex= m_data->m_np->registerCompoundShape(&childShapes);
|
||||
|
||||
//add transformed graphics vertices and indices
|
||||
for (int v = 0; v < numVertices; v++)
|
||||
{
|
||||
GLInstanceVertex vert = cubeVerts[v];
|
||||
b3Vector3 vertPos = b3MakeVector3(vert.xyzw[0], vert.xyzw[1], vert.xyzw[2]);
|
||||
b3Vector3 newPos = tr * vertPos;
|
||||
vert.xyzw[0] = newPos[0];
|
||||
vert.xyzw[1] = newPos[1];
|
||||
vert.xyzw[2] = newPos[2];
|
||||
vert.xyzw[3] = 0.f;
|
||||
vertexArray.push_back(vert);
|
||||
}
|
||||
}
|
||||
colIndex = m_data->m_np->registerCompoundShape(&childShapes);
|
||||
}
|
||||
|
||||
|
||||
//int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
|
||||
int shapeId = ci.m_instancingRenderer->registerShape(&vertexArray[0].xyzw[0],vertexArray.size(),&indexArray[0],indexArray.size());
|
||||
int shapeId = ci.m_instancingRenderer->registerShape(&vertexArray[0].xyzw[0], vertexArray.size(), &indexArray[0], indexArray.size());
|
||||
|
||||
b3Vector4 colors[4] =
|
||||
{
|
||||
b3MakeVector4(1,0,0,1),
|
||||
b3MakeVector4(0,1,0,1),
|
||||
b3MakeVector4(0,0,1,1),
|
||||
b3MakeVector4(0,1,1,1),
|
||||
};
|
||||
|
||||
int curColor = 0;
|
||||
for (int i=0;i<ci.arraySizeX;i++)
|
||||
{
|
||||
for (int j=0;j<ci.arraySizeY;j++)
|
||||
b3Vector4 colors[4] =
|
||||
{
|
||||
for (int k=0;k<ci.arraySizeZ;k++)
|
||||
{
|
||||
float mass = 1;//j==0? 0.f : 1.f;
|
||||
b3MakeVector4(1, 0, 0, 1),
|
||||
b3MakeVector4(0, 1, 0, 1),
|
||||
b3MakeVector4(0, 0, 1, 1),
|
||||
b3MakeVector4(0, 1, 1, 1),
|
||||
};
|
||||
|
||||
b3Vector3 position=b3MakeVector3((i-ci.arraySizeX/2.)*ci.gapX,35+j*3*ci.gapY,(k-ci.arraySizeZ/2.f)*ci.gapZ);
|
||||
int curColor = 0;
|
||||
for (int i = 0; i < ci.arraySizeX; i++)
|
||||
{
|
||||
for (int j = 0; j < ci.arraySizeY; j++)
|
||||
{
|
||||
for (int k = 0; k < ci.arraySizeZ; k++)
|
||||
{
|
||||
float mass = 1; //j==0? 0.f : 1.f;
|
||||
|
||||
b3Vector3 position = b3MakeVector3((i - ci.arraySizeX / 2.) * ci.gapX, 35 + j * 3 * ci.gapY, (k - ci.arraySizeZ / 2.f) * ci.gapZ);
|
||||
//b3Quaternion orn(0,0,0,1);
|
||||
b3Quaternion orn(b3MakeVector3(1,0,0),0.7);
|
||||
|
||||
b3Quaternion orn(b3MakeVector3(1, 0, 0), 0.7);
|
||||
|
||||
b3Vector4 color = colors[curColor];
|
||||
curColor++;
|
||||
curColor&=3;
|
||||
b3Vector4 scaling=b3MakeVector4(1,1,1,1);
|
||||
int id = ci.m_instancingRenderer->registerGraphicsInstance(shapeId,position,orn,color,scaling);
|
||||
int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass,position,orn,colIndex,index,false);
|
||||
|
||||
curColor &= 3;
|
||||
b3Vector4 scaling = b3MakeVector4(1, 1, 1, 1);
|
||||
int id = ci.m_instancingRenderer->registerGraphicsInstance(shapeId, position, orn, color, scaling);
|
||||
int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass, position, orn, colIndex, index, false);
|
||||
|
||||
index++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_data->m_rigidBodyPipeline->writeAllInstancesToGpu();
|
||||
|
||||
|
||||
float camPos[4]={0,0,0};//65.5,4.5,65.5,0};
|
||||
float camPos[4] = {0, 0, 0}; //65.5,4.5,65.5,0};
|
||||
//float camPos[4]={1,12.5,1.5,0};
|
||||
m_instancingRenderer->setCameraTargetPosition(camPos);
|
||||
m_instancingRenderer->setCameraDistance(320);
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void GpuCompoundScene::createStaticEnvironment(const ConstructionInfo& ci)
|
||||
{
|
||||
|
||||
int strideInBytes = 9*sizeof(float);
|
||||
|
||||
|
||||
|
||||
int strideInBytes = 9 * sizeof(float);
|
||||
|
||||
//int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
|
||||
int group=1;
|
||||
int mask=1;
|
||||
int index=0;
|
||||
int group = 1;
|
||||
int mask = 1;
|
||||
int index = 0;
|
||||
int colIndex = 0;
|
||||
|
||||
{
|
||||
if (1)
|
||||
{
|
||||
{
|
||||
float radius = 41;
|
||||
int prevGraphicsShapeIndex = -1;
|
||||
{
|
||||
|
||||
|
||||
|
||||
if (radius>=100)
|
||||
{
|
||||
int numVertices = sizeof(detailed_sphere_vertices)/strideInBytes;
|
||||
int numIndices = sizeof(detailed_sphere_indices)/sizeof(int);
|
||||
prevGraphicsShapeIndex = ci.m_instancingRenderer->registerShape(&detailed_sphere_vertices[0],numVertices,detailed_sphere_indices,numIndices);
|
||||
} else
|
||||
{
|
||||
bool usePointSprites = false;
|
||||
if (usePointSprites)
|
||||
if (radius >= 100)
|
||||
{
|
||||
int numVertices = sizeof(point_sphere_vertices)/strideInBytes;
|
||||
int numIndices = sizeof(point_sphere_indices)/sizeof(int);
|
||||
prevGraphicsShapeIndex = ci.m_instancingRenderer->registerShape(&point_sphere_vertices[0],numVertices,point_sphere_indices,numIndices,B3_GL_POINTS);
|
||||
} else
|
||||
int numVertices = sizeof(detailed_sphere_vertices) / strideInBytes;
|
||||
int numIndices = sizeof(detailed_sphere_indices) / sizeof(int);
|
||||
prevGraphicsShapeIndex = ci.m_instancingRenderer->registerShape(&detailed_sphere_vertices[0], numVertices, detailed_sphere_indices, numIndices);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (radius>=10)
|
||||
bool usePointSprites = false;
|
||||
if (usePointSprites)
|
||||
{
|
||||
int numVertices = sizeof(medium_sphere_vertices)/strideInBytes;
|
||||
int numIndices = sizeof(medium_sphere_indices)/sizeof(int);
|
||||
prevGraphicsShapeIndex = ci.m_instancingRenderer->registerShape(&medium_sphere_vertices[0],numVertices,medium_sphere_indices,numIndices);
|
||||
} else
|
||||
int numVertices = sizeof(point_sphere_vertices) / strideInBytes;
|
||||
int numIndices = sizeof(point_sphere_indices) / sizeof(int);
|
||||
prevGraphicsShapeIndex = ci.m_instancingRenderer->registerShape(&point_sphere_vertices[0], numVertices, point_sphere_indices, numIndices, B3_GL_POINTS);
|
||||
}
|
||||
else
|
||||
{
|
||||
int numVertices = sizeof(low_sphere_vertices)/strideInBytes;
|
||||
int numIndices = sizeof(low_sphere_indices)/sizeof(int);
|
||||
prevGraphicsShapeIndex = ci.m_instancingRenderer->registerShape(&low_sphere_vertices[0],numVertices,low_sphere_indices,numIndices);
|
||||
if (radius >= 10)
|
||||
{
|
||||
int numVertices = sizeof(medium_sphere_vertices) / strideInBytes;
|
||||
int numIndices = sizeof(medium_sphere_indices) / sizeof(int);
|
||||
prevGraphicsShapeIndex = ci.m_instancingRenderer->registerShape(&medium_sphere_vertices[0], numVertices, medium_sphere_indices, numIndices);
|
||||
}
|
||||
else
|
||||
{
|
||||
int numVertices = sizeof(low_sphere_vertices) / strideInBytes;
|
||||
int numIndices = sizeof(low_sphere_indices) / sizeof(int);
|
||||
prevGraphicsShapeIndex = ci.m_instancingRenderer->registerShape(&low_sphere_vertices[0], numVertices, low_sphere_indices, numIndices);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
b3Vector4 colors[4] =
|
||||
{
|
||||
b3MakeVector4(1, 0, 0, 1),
|
||||
b3MakeVector4(0, 1, 0, 1),
|
||||
b3MakeVector4(0, 1, 1, 1),
|
||||
b3MakeVector4(1, 1, 0, 1),
|
||||
};
|
||||
|
||||
int curColor = 1;
|
||||
|
||||
//int colIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
|
||||
int colIndex = m_data->m_np->registerSphereShape(radius); //>registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
|
||||
float mass = 0.f;
|
||||
|
||||
//b3Vector3 position((j&1)+i*2.2,1+j*2.,(j&1)+k*2.2);
|
||||
b3Vector3 position = b3MakeVector3(0, -41, 0);
|
||||
|
||||
b3Quaternion orn(0, 0, 0, 1);
|
||||
|
||||
b3Vector4 color = colors[curColor];
|
||||
curColor++;
|
||||
curColor &= 3;
|
||||
b3Vector4 scaling = b3MakeVector4(radius, radius, radius, 1);
|
||||
int id = ci.m_instancingRenderer->registerGraphicsInstance(prevGraphicsShapeIndex, position, orn, color, scaling);
|
||||
int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass, position, orn, colIndex, index, false);
|
||||
|
||||
index++;
|
||||
}
|
||||
b3Vector4 colors[4] =
|
||||
{
|
||||
b3MakeVector4(1,0,0,1),
|
||||
b3MakeVector4(0,1,0,1),
|
||||
b3MakeVector4(0,1,1,1),
|
||||
b3MakeVector4(1,1,0,1),
|
||||
};
|
||||
|
||||
int curColor = 1;
|
||||
|
||||
//int colIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
|
||||
int colIndex = m_data->m_np->registerSphereShape(radius);//>registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
|
||||
float mass = 0.f;
|
||||
|
||||
//b3Vector3 position((j&1)+i*2.2,1+j*2.,(j&1)+k*2.2);
|
||||
b3Vector3 position=b3MakeVector3(0,-41,0);
|
||||
|
||||
|
||||
b3Quaternion orn(0,0,0,1);
|
||||
|
||||
b3Vector4 color = colors[curColor];
|
||||
curColor++;
|
||||
curColor&=3;
|
||||
b3Vector4 scaling=b3MakeVector4(radius,radius,radius,1);
|
||||
int id = ci.m_instancingRenderer->registerGraphicsInstance(prevGraphicsShapeIndex,position,orn,color,scaling);
|
||||
int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass,position,orn,colIndex,index,false);
|
||||
|
||||
index++;
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GpuCompoundPlaneScene::createStaticEnvironment(const ConstructionInfo& ci)
|
||||
{
|
||||
int index = 0;
|
||||
b3Vector3 normal = b3MakeVector3(0, 1, 0);
|
||||
float constant = 0.f;
|
||||
int strideInBytes = 9 * sizeof(float);
|
||||
int numVertices = sizeof(cube_vertices) / strideInBytes;
|
||||
int numIndices = sizeof(cube_indices) / sizeof(int);
|
||||
|
||||
int index=0;
|
||||
b3Vector3 normal=b3MakeVector3(0,1,0);
|
||||
float constant=0.f;
|
||||
int strideInBytes = 9*sizeof(float);
|
||||
int numVertices = sizeof(cube_vertices)/strideInBytes;
|
||||
int numIndices = sizeof(cube_indices)/sizeof(int);
|
||||
|
||||
b3Vector4 scaling=b3MakeVector4(400,1.,400,1);
|
||||
b3Vector4 scaling = b3MakeVector4(400, 1., 400, 1);
|
||||
|
||||
//int colIndex = m_data->m_np->registerPlaneShape(normal,constant);//>registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
|
||||
int colIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
|
||||
b3Vector3 position=b3MakeVector3(0,0,0);
|
||||
b3Quaternion orn(0,0,0,1);
|
||||
int colIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0], strideInBytes, numVertices, scaling);
|
||||
b3Vector3 position = b3MakeVector3(0, 0, 0);
|
||||
b3Quaternion orn(0, 0, 0, 1);
|
||||
// b3Quaternion orn(b3Vector3(1,0,0),0.3);
|
||||
b3Vector4 color=b3MakeVector4(0,0,1,1);
|
||||
|
||||
int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
|
||||
|
||||
|
||||
int id = ci.m_instancingRenderer->registerGraphicsInstance(shapeId,position,orn,color,scaling);
|
||||
int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(0.f,position,orn,colIndex,index,false);
|
||||
b3Vector4 color = b3MakeVector4(0, 0, 1, 1);
|
||||
|
||||
int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0], numVertices, cube_indices, numIndices);
|
||||
|
||||
int id = ci.m_instancingRenderer->registerGraphicsInstance(shapeId, position, orn, color, scaling);
|
||||
int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(0.f, position, orn, colIndex, index, false);
|
||||
}
|
||||
@@ -6,9 +6,8 @@
|
||||
class GpuCompoundScene : public GpuRigidBodyDemo
|
||||
{
|
||||
public:
|
||||
|
||||
GpuCompoundScene(){}
|
||||
virtual ~GpuCompoundScene(){}
|
||||
GpuCompoundScene() {}
|
||||
virtual ~GpuCompoundScene() {}
|
||||
virtual const char* getName()
|
||||
{
|
||||
return "CompoundOnSphere";
|
||||
@@ -23,16 +22,13 @@ public:
|
||||
virtual void setupScene(const ConstructionInfo& ci);
|
||||
|
||||
virtual void createStaticEnvironment(const ConstructionInfo& ci);
|
||||
|
||||
};
|
||||
|
||||
|
||||
class GpuCompoundPlaneScene : public GpuCompoundScene
|
||||
{
|
||||
public:
|
||||
|
||||
GpuCompoundPlaneScene(){}
|
||||
virtual ~GpuCompoundPlaneScene(){}
|
||||
GpuCompoundPlaneScene() {}
|
||||
virtual ~GpuCompoundPlaneScene() {}
|
||||
virtual const char* getName()
|
||||
{
|
||||
return "CompoundOnPlane";
|
||||
@@ -45,6 +41,5 @@ public:
|
||||
}
|
||||
|
||||
virtual void createStaticEnvironment(const ConstructionInfo& ci);
|
||||
|
||||
};
|
||||
#endif //GPU_COMPOUND_SCENE_H
|
||||
#endif //GPU_COMPOUND_SCENE_H
|
||||
|
||||
@@ -30,7 +30,6 @@ extern int gGpuArraySizeX;
|
||||
extern int gGpuArraySizeY;
|
||||
extern int gGpuArraySizeZ;
|
||||
|
||||
|
||||
#include "GpuRigidBodyDemo.h"
|
||||
#include "Bullet3Common/b3AlignedObjectArray.h"
|
||||
#include "Bullet3Collision/NarrowPhaseCollision/b3RaycastInfo.h"
|
||||
@@ -38,77 +37,61 @@ extern int gGpuArraySizeZ;
|
||||
class GpuConvexScene : public GpuRigidBodyDemo
|
||||
{
|
||||
protected:
|
||||
|
||||
class b3GpuRaycast* m_raycaster;
|
||||
class b3GpuRaycast* m_raycaster;
|
||||
|
||||
public:
|
||||
|
||||
GpuConvexScene(GUIHelperInterface* helper)
|
||||
:GpuRigidBodyDemo(helper), m_raycaster(0)
|
||||
GpuConvexScene(GUIHelperInterface* helper)
|
||||
: GpuRigidBodyDemo(helper), m_raycaster(0)
|
||||
{
|
||||
}
|
||||
virtual ~GpuConvexScene(){}
|
||||
virtual ~GpuConvexScene() {}
|
||||
virtual const char* getName()
|
||||
{
|
||||
return "Tetrahedra";
|
||||
}
|
||||
|
||||
|
||||
|
||||
virtual void setupScene();
|
||||
|
||||
virtual void destroyScene();
|
||||
virtual void destroyScene();
|
||||
|
||||
virtual int createDynamicsObjects();
|
||||
virtual int createDynamicsObjects();
|
||||
|
||||
virtual int createDynamicsObjects2(const float* vertices, int numVertices, const int* indices,int numIndices);
|
||||
virtual int createDynamicsObjects2(const float* vertices, int numVertices, const int* indices, int numIndices);
|
||||
|
||||
virtual void createStaticEnvironment();
|
||||
|
||||
};
|
||||
|
||||
|
||||
class GpuConvexPlaneScene : public GpuConvexScene
|
||||
{
|
||||
public:
|
||||
|
||||
GpuConvexPlaneScene(GUIHelperInterface* helper)
|
||||
:GpuConvexScene(helper){}
|
||||
virtual ~GpuConvexPlaneScene(){}
|
||||
: GpuConvexScene(helper) {}
|
||||
virtual ~GpuConvexPlaneScene() {}
|
||||
virtual const char* getName()
|
||||
{
|
||||
return "ConvexOnPlane";
|
||||
}
|
||||
|
||||
|
||||
|
||||
virtual void createStaticEnvironment();
|
||||
|
||||
};
|
||||
|
||||
|
||||
class GpuBoxPlaneScene : public GpuConvexPlaneScene
|
||||
{
|
||||
public:
|
||||
|
||||
GpuBoxPlaneScene(GUIHelperInterface* helper):GpuConvexPlaneScene(helper){}
|
||||
virtual ~GpuBoxPlaneScene(){}
|
||||
GpuBoxPlaneScene(GUIHelperInterface* helper) : GpuConvexPlaneScene(helper) {}
|
||||
virtual ~GpuBoxPlaneScene() {}
|
||||
virtual const char* getName()
|
||||
{
|
||||
return "BoxBox";
|
||||
}
|
||||
|
||||
|
||||
virtual int createDynamicsObjects();
|
||||
|
||||
|
||||
virtual int createDynamicsObjects();
|
||||
};
|
||||
|
||||
class GpuTetraScene : public GpuConvexScene
|
||||
{
|
||||
|
||||
protected:
|
||||
void createFromTetGenData(const char* ele, const char* node);
|
||||
void createFromTetGenData(const char* ele, const char* node);
|
||||
|
||||
public:
|
||||
virtual const char* getName()
|
||||
@@ -116,126 +99,111 @@ public:
|
||||
return "TetraBreakable";
|
||||
}
|
||||
|
||||
|
||||
|
||||
virtual int createDynamicsObjects();
|
||||
|
||||
virtual int createDynamicsObjects();
|
||||
};
|
||||
|
||||
|
||||
b3Vector4 colors[4] =
|
||||
{
|
||||
b3MakeVector4(1,0,0,1),
|
||||
b3MakeVector4(0,1,0,1),
|
||||
b3MakeVector4(0,1,1,1),
|
||||
b3MakeVector4(1,1,0,1),
|
||||
{
|
||||
b3MakeVector4(1, 0, 0, 1),
|
||||
b3MakeVector4(0, 1, 0, 1),
|
||||
b3MakeVector4(0, 1, 1, 1),
|
||||
b3MakeVector4(1, 1, 0, 1),
|
||||
};
|
||||
|
||||
void GpuConvexScene::setupScene()
|
||||
{
|
||||
|
||||
m_raycaster = new b3GpuRaycast(m_clData->m_clContext, m_clData->m_clDevice, m_clData->m_clQueue);
|
||||
|
||||
m_raycaster = new b3GpuRaycast(m_clData->m_clContext,m_clData->m_clDevice,m_clData->m_clQueue);
|
||||
|
||||
int index=0;
|
||||
int index = 0;
|
||||
createStaticEnvironment();
|
||||
|
||||
index+=createDynamicsObjects();
|
||||
index += createDynamicsObjects();
|
||||
|
||||
m_data->m_rigidBodyPipeline->writeAllInstancesToGpu();
|
||||
|
||||
float camPos[4]={0,0,0,0};//ci.arraySizeX,ci.arraySizeY/2,ci.arraySizeZ,0};
|
||||
float camPos[4] = {0, 0, 0, 0}; //ci.arraySizeX,ci.arraySizeY/2,ci.arraySizeZ,0};
|
||||
//float camPos[4]={1,12.5,1.5,0};
|
||||
|
||||
m_guiHelper->getRenderInterface()->getActiveCamera()->setCameraTargetPosition(camPos[0],camPos[1],camPos[2]);
|
||||
|
||||
m_guiHelper->getRenderInterface()->getActiveCamera()->setCameraTargetPosition(camPos[0], camPos[1], camPos[2]);
|
||||
m_guiHelper->getRenderInterface()->getActiveCamera()->setCameraDistance(150);
|
||||
//m_instancingRenderer->setCameraYaw(85);
|
||||
m_guiHelper->getRenderInterface()->getActiveCamera()->setCameraYaw(225);
|
||||
m_guiHelper->getRenderInterface()->getActiveCamera()->setCameraPitch(-30);
|
||||
|
||||
|
||||
m_guiHelper->getRenderInterface()->updateCamera(1);//>updateCamera();
|
||||
m_guiHelper->getRenderInterface()->updateCamera(1); //>updateCamera();
|
||||
|
||||
char msg[1024];
|
||||
int numInstances = index;
|
||||
sprintf(msg,"Num objects = %d",numInstances);
|
||||
sprintf(msg, "Num objects = %d", numInstances);
|
||||
b3Printf(msg);
|
||||
|
||||
//if (ci.m_gui)
|
||||
// ci.m_gui->setStatusBarMessage(msg,true);
|
||||
}
|
||||
|
||||
void GpuConvexScene::destroyScene()
|
||||
void GpuConvexScene::destroyScene()
|
||||
{
|
||||
delete m_raycaster;
|
||||
m_raycaster = 0;
|
||||
}
|
||||
|
||||
int GpuConvexScene::createDynamicsObjects()
|
||||
int GpuConvexScene::createDynamicsObjects()
|
||||
{
|
||||
int strideInBytes = 9*sizeof(float);
|
||||
int strideInBytes = 9 * sizeof(float);
|
||||
/*int numVertices = sizeof(barrel_vertices)/strideInBytes;
|
||||
int numIndices = sizeof(barrel_indices)/sizeof(int);
|
||||
return createDynamicsObjects2(ci,barrel_vertices,numVertices,barrel_indices,numIndices);
|
||||
*/
|
||||
|
||||
int numVertices = sizeof(tetra_vertices)/strideInBytes;
|
||||
int numIndices = sizeof(tetra_indices)/sizeof(int);
|
||||
return createDynamicsObjects2(tetra_vertices,numVertices,tetra_indices,numIndices);
|
||||
|
||||
int numVertices = sizeof(tetra_vertices) / strideInBytes;
|
||||
int numIndices = sizeof(tetra_indices) / sizeof(int);
|
||||
return createDynamicsObjects2(tetra_vertices, numVertices, tetra_indices, numIndices);
|
||||
}
|
||||
|
||||
int GpuBoxPlaneScene::createDynamicsObjects()
|
||||
int GpuBoxPlaneScene::createDynamicsObjects()
|
||||
{
|
||||
int strideInBytes = 9*sizeof(float);
|
||||
int numVertices = sizeof(cube_vertices)/strideInBytes;
|
||||
int numIndices = sizeof(cube_indices)/sizeof(int);
|
||||
return createDynamicsObjects2(cube_vertices_textured,numVertices,cube_indices,numIndices);
|
||||
int strideInBytes = 9 * sizeof(float);
|
||||
int numVertices = sizeof(cube_vertices) / strideInBytes;
|
||||
int numIndices = sizeof(cube_indices) / sizeof(int);
|
||||
return createDynamicsObjects2(cube_vertices_textured, numVertices, cube_indices, numIndices);
|
||||
}
|
||||
|
||||
|
||||
int GpuConvexScene::createDynamicsObjects2( const float* vertices, int numVertices, const int* indices, int numIndices)
|
||||
int GpuConvexScene::createDynamicsObjects2(const float* vertices, int numVertices, const int* indices, int numIndices)
|
||||
{
|
||||
int strideInBytes = 9*sizeof(float);
|
||||
int textureIndex = -1;
|
||||
int strideInBytes = 9 * sizeof(float);
|
||||
int textureIndex = -1;
|
||||
if (0)
|
||||
{
|
||||
int width,height,n;
|
||||
|
||||
int width, height, n;
|
||||
|
||||
const char* filename = "data/cube.png";
|
||||
const unsigned char* image=0;
|
||||
|
||||
const char* prefix[]={"./","../","../../","../../../","../../../../"};
|
||||
int numprefix = sizeof(prefix)/sizeof(const char*);
|
||||
|
||||
for (int i=0;!image && i<numprefix;i++)
|
||||
const unsigned char* image = 0;
|
||||
|
||||
const char* prefix[] = {"./", "../", "../../", "../../../", "../../../../"};
|
||||
int numprefix = sizeof(prefix) / sizeof(const char*);
|
||||
|
||||
for (int i = 0; !image && i < numprefix; i++)
|
||||
{
|
||||
char relativeFileName[1024];
|
||||
sprintf(relativeFileName,"%s%s",prefix[i],filename);
|
||||
image = loadImage(relativeFileName,width,height,n);
|
||||
sprintf(relativeFileName, "%s%s", prefix[i], filename);
|
||||
image = loadImage(relativeFileName, width, height, n);
|
||||
}
|
||||
|
||||
|
||||
b3Assert(image);
|
||||
if (image)
|
||||
{
|
||||
textureIndex = m_instancingRenderer->registerTexture(image,width,height);
|
||||
textureIndex = m_instancingRenderer->registerTexture(image, width, height);
|
||||
}
|
||||
}
|
||||
|
||||
int shapeId = m_guiHelper->getRenderInterface()->registerShape(&vertices[0],numVertices,indices,numIndices,B3_GL_TRIANGLES,textureIndex);
|
||||
int shapeId = m_guiHelper->getRenderInterface()->registerShape(&vertices[0], numVertices, indices, numIndices, B3_GL_TRIANGLES, textureIndex);
|
||||
//int group=1;
|
||||
//int mask=1;
|
||||
int index=0;
|
||||
|
||||
|
||||
|
||||
|
||||
int index = 0;
|
||||
|
||||
{
|
||||
|
||||
|
||||
int curColor = 0;
|
||||
float scaling[4] = {1,1,1,1};
|
||||
float scaling[4] = {1, 1, 1, 1};
|
||||
int prevBody = -1;
|
||||
//int insta = 0;
|
||||
|
||||
@@ -244,63 +212,59 @@ int GpuConvexScene::createDynamicsObjects2( const float* vertices, int numVertic
|
||||
{
|
||||
b3AlignedObjectArray<b3Vector3> verts;
|
||||
|
||||
unsigned char* vts = (unsigned char*) vertices;
|
||||
for (int i=0;i<numVertices;i++)
|
||||
unsigned char* vts = (unsigned char*)vertices;
|
||||
for (int i = 0; i < numVertices; i++)
|
||||
{
|
||||
float* vertex = (float*) &vts[i*strideInBytes];
|
||||
verts.push_back(b3MakeVector3(vertex[0]*scaling[0],vertex[1]*scaling[1],vertex[2]*scaling[2]));
|
||||
float* vertex = (float*)&vts[i * strideInBytes];
|
||||
verts.push_back(b3MakeVector3(vertex[0] * scaling[0], vertex[1] * scaling[1], vertex[2] * scaling[2]));
|
||||
}
|
||||
|
||||
bool merge = true;
|
||||
if (numVertices)
|
||||
{
|
||||
utilPtr->initializePolyhedralFeatures(&verts[0],verts.size(),merge);
|
||||
utilPtr->initializePolyhedralFeatures(&verts[0], verts.size(), merge);
|
||||
}
|
||||
}
|
||||
|
||||
int colIndex=-1;
|
||||
int colIndex = -1;
|
||||
if (gUseInstancedCollisionShapes)
|
||||
colIndex = m_data->m_np->registerConvexHullShape(utilPtr);
|
||||
|
||||
//int colIndex = m_data->m_np->registerSphereShape(1);
|
||||
for (int i=0;i<gGpuArraySizeX;i++)
|
||||
for (int i = 0; i < gGpuArraySizeX; i++)
|
||||
{
|
||||
|
||||
|
||||
//printf("%d of %d\n", i, ci.arraySizeX);
|
||||
for (int j=0;j<gGpuArraySizeY;j++)
|
||||
for (int j = 0; j < gGpuArraySizeY; j++)
|
||||
{
|
||||
|
||||
for (int k=0;k<gGpuArraySizeZ;k++)
|
||||
for (int k = 0; k < gGpuArraySizeZ; k++)
|
||||
{
|
||||
//int colIndex = m_data->m_np->registerConvexHullShape(&vertices[0],strideInBytes,numVertices, scaling);
|
||||
if (!gUseInstancedCollisionShapes)
|
||||
colIndex = m_data->m_np->registerConvexHullShape(utilPtr);
|
||||
|
||||
float mass = 1.f;
|
||||
if (j==0)//ci.arraySizeY-1)
|
||||
if (j == 0) //ci.arraySizeY-1)
|
||||
{
|
||||
//mass=0.f;
|
||||
}
|
||||
b3Vector3 position = b3MakeVector3(((j+1)&1)+i*2.2,1+j*2.,((j+1)&1)+k*2.2);
|
||||
b3Vector3 position = b3MakeVector3(((j + 1) & 1) + i * 2.2, 1 + j * 2., ((j + 1) & 1) + k * 2.2);
|
||||
//b3Vector3 position = b3MakeVector3(i*2,1+j*2,k*2);
|
||||
//b3Vector3 position=b3MakeVector3(1,0.9,1);
|
||||
b3Quaternion orn(0,0,0,1);
|
||||
b3Quaternion orn(0, 0, 0, 1);
|
||||
|
||||
b3Vector4 color = colors[curColor];
|
||||
curColor++;
|
||||
curColor&=3;
|
||||
// b3Vector4 scaling=b3MakeVector4(1,1,1,1);
|
||||
curColor &= 3;
|
||||
// b3Vector4 scaling=b3MakeVector4(1,1,1,1);
|
||||
int id;
|
||||
id= m_guiHelper->getRenderInterface()->registerGraphicsInstance(shapeId,position,orn,color,scaling);
|
||||
id = m_guiHelper->getRenderInterface()->registerGraphicsInstance(shapeId, position, orn, color, scaling);
|
||||
int pid;
|
||||
pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass,position,orn,colIndex,index,false);
|
||||
pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass, position, orn, colIndex, index, false);
|
||||
|
||||
|
||||
if (prevBody>=0)
|
||||
if (prevBody >= 0)
|
||||
{
|
||||
//b3Point2PointConstraint* p2p = new b3Point2PointConstraint(pid,prevBody,b3Vector3(0,-1.1,0),b3Vector3(0,1.1,0));
|
||||
// m_data->m_rigidBodyPipeline->addConstraint(p2p);//,false);
|
||||
// m_data->m_rigidBodyPipeline->addConstraint(p2p);//,false);
|
||||
}
|
||||
prevBody = pid;
|
||||
|
||||
@@ -313,62 +277,56 @@ int GpuConvexScene::createDynamicsObjects2( const float* vertices, int numVertic
|
||||
return index;
|
||||
}
|
||||
|
||||
|
||||
void GpuConvexScene::createStaticEnvironment()
|
||||
{
|
||||
int strideInBytes = 9*sizeof(float);
|
||||
int numVertices = sizeof(cube_vertices)/strideInBytes;
|
||||
int numIndices = sizeof(cube_indices)/sizeof(int);
|
||||
int strideInBytes = 9 * sizeof(float);
|
||||
int numVertices = sizeof(cube_vertices) / strideInBytes;
|
||||
int numIndices = sizeof(cube_indices) / sizeof(int);
|
||||
//int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
|
||||
int shapeId = m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
|
||||
int shapeId = m_instancingRenderer->registerShape(&cube_vertices[0], numVertices, cube_indices, numIndices);
|
||||
//int group=1;
|
||||
//int mask=1;
|
||||
int index=0;
|
||||
|
||||
int index = 0;
|
||||
|
||||
{
|
||||
b3Vector4 scaling=b3MakeVector4(400,400,400,1);
|
||||
int colIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
|
||||
b3Vector3 position=b3MakeVector3(0,-400,0);
|
||||
b3Quaternion orn(0,0,0,1);
|
||||
b3Vector4 scaling = b3MakeVector4(400, 400, 400, 1);
|
||||
int colIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0], strideInBytes, numVertices, scaling);
|
||||
b3Vector3 position = b3MakeVector3(0, -400, 0);
|
||||
b3Quaternion orn(0, 0, 0, 1);
|
||||
|
||||
b3Vector4 color=b3MakeVector4(0,0,1,1);
|
||||
b3Vector4 color = b3MakeVector4(0, 0, 1, 1);
|
||||
|
||||
int id;
|
||||
id = m_instancingRenderer->registerGraphicsInstance(shapeId,position,orn,color,scaling);
|
||||
id = m_instancingRenderer->registerGraphicsInstance(shapeId, position, orn, color, scaling);
|
||||
int pid;
|
||||
pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(0.f,position,orn,colIndex,index,false);
|
||||
|
||||
pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(0.f, position, orn, colIndex, index, false);
|
||||
}
|
||||
}
|
||||
|
||||
void GpuConvexPlaneScene::createStaticEnvironment()
|
||||
{
|
||||
int strideInBytes = 9*sizeof(float);
|
||||
int numVertices = sizeof(cube_vertices)/strideInBytes;
|
||||
int numIndices = sizeof(cube_indices)/sizeof(int);
|
||||
int strideInBytes = 9 * sizeof(float);
|
||||
int numVertices = sizeof(cube_vertices) / strideInBytes;
|
||||
int numIndices = sizeof(cube_indices) / sizeof(int);
|
||||
//int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
|
||||
int shapeId = m_guiHelper->getRenderInterface()->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
|
||||
// int group=1;
|
||||
// int mask=1;
|
||||
int index=0;
|
||||
|
||||
int shapeId = m_guiHelper->getRenderInterface()->registerShape(&cube_vertices[0], numVertices, cube_indices, numIndices);
|
||||
// int group=1;
|
||||
// int mask=1;
|
||||
int index = 0;
|
||||
|
||||
{
|
||||
b3Vector4 scaling=b3MakeVector4(400,400,400,1);
|
||||
int colIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
|
||||
b3Vector3 position=b3MakeVector3(0,-400,0);
|
||||
b3Quaternion orn(0,0,0,1);
|
||||
b3Vector4 scaling = b3MakeVector4(400, 400, 400, 1);
|
||||
int colIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0], strideInBytes, numVertices, scaling);
|
||||
b3Vector3 position = b3MakeVector3(0, -400, 0);
|
||||
b3Quaternion orn(0, 0, 0, 1);
|
||||
|
||||
b3Vector4 color=b3MakeVector4(0,0,1,1);
|
||||
b3Vector4 color = b3MakeVector4(0, 0, 1, 1);
|
||||
|
||||
int id;
|
||||
id = m_guiHelper->getRenderInterface()->registerGraphicsInstance(shapeId,position,orn,color,scaling);
|
||||
id = m_guiHelper->getRenderInterface()->registerGraphicsInstance(shapeId, position, orn, color, scaling);
|
||||
int pid;
|
||||
pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(0.f,position,orn,colIndex,index,false);
|
||||
|
||||
pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(0.f, position, orn, colIndex, index, false);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -408,25 +366,19 @@ void GpuConvexPlaneScene::createStaticEnvironment(const ConstructionInfo& ci)
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
|
||||
|
||||
struct TetraBunny
|
||||
struct TetraBunny
|
||||
{
|
||||
#include "bunny.inl"
|
||||
};
|
||||
|
||||
struct TetraCube
|
||||
struct TetraCube
|
||||
{
|
||||
#include "cube.inl"
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
static int nextLine(const char* buffer)
|
||||
{
|
||||
int numBytesRead=0;
|
||||
int numBytesRead = 0;
|
||||
|
||||
while (*buffer != '\n')
|
||||
{
|
||||
@@ -434,8 +386,7 @@ static int nextLine(const char* buffer)
|
||||
numBytesRead++;
|
||||
}
|
||||
|
||||
|
||||
if (buffer[0]==0x0a)
|
||||
if (buffer[0] == 0x0a)
|
||||
{
|
||||
buffer++;
|
||||
numBytesRead++;
|
||||
@@ -444,141 +395,130 @@ static int nextLine(const char* buffer)
|
||||
}
|
||||
|
||||
static float mytetra_vertices[] =
|
||||
{
|
||||
-1.f, 0, -1.f, 0.5f, 0, 1,0, 0,0,
|
||||
-1.f, 0, 1.f, 0.5f, 0, 1,0, 1,0,
|
||||
1.f, 0, 1.f, 0.5f, 0, 1,0, 1,1,
|
||||
1.f, 0, -1.f, 0.5f, 0, 1,0, 0,1
|
||||
};
|
||||
{
|
||||
-1.f, 0, -1.f, 0.5f, 0, 1, 0, 0, 0,
|
||||
-1.f, 0, 1.f, 0.5f, 0, 1, 0, 1, 0,
|
||||
1.f, 0, 1.f, 0.5f, 0, 1, 0, 1, 1,
|
||||
1.f, 0, -1.f, 0.5f, 0, 1, 0, 0, 1};
|
||||
|
||||
static int mytetra_indices[]=
|
||||
{
|
||||
0,1,2,
|
||||
3,1,2,3,2,0,
|
||||
3,0,1
|
||||
};
|
||||
static int mytetra_indices[] =
|
||||
{
|
||||
0, 1, 2,
|
||||
3, 1, 2, 3, 2, 0,
|
||||
3, 0, 1};
|
||||
|
||||
|
||||
/* Create from TetGen .ele, .face, .node data */
|
||||
/* Create from TetGen .ele, .face, .node data */
|
||||
void GpuTetraScene::createFromTetGenData(const char* ele,
|
||||
const char* node)
|
||||
const char* node)
|
||||
{
|
||||
b3Scalar scaling(10);
|
||||
|
||||
b3AlignedObjectArray<b3Vector3> pos;
|
||||
int nnode=0;
|
||||
int ndims=0;
|
||||
int nattrb=0;
|
||||
int hasbounds=0;
|
||||
int result = sscanf(node,"%d %d %d %d",&nnode,&ndims,&nattrb,&hasbounds);
|
||||
result = sscanf(node,"%d %d %d %d",&nnode,&ndims,&nattrb,&hasbounds);
|
||||
b3AlignedObjectArray<b3Vector3> pos;
|
||||
int nnode = 0;
|
||||
int ndims = 0;
|
||||
int nattrb = 0;
|
||||
int hasbounds = 0;
|
||||
int result = sscanf(node, "%d %d %d %d", &nnode, &ndims, &nattrb, &hasbounds);
|
||||
result = sscanf(node, "%d %d %d %d", &nnode, &ndims, &nattrb, &hasbounds);
|
||||
node += nextLine(node);
|
||||
|
||||
//b3AlignedObjectArray<b3Vector3> rigidBodyPositions;
|
||||
//b3AlignedObjectArray<int> rigidBodyIds;
|
||||
|
||||
pos.resize(nnode);
|
||||
for(int i=0;i<pos.size();++i)
|
||||
for (int i = 0; i < pos.size(); ++i)
|
||||
{
|
||||
int index=0;
|
||||
int index = 0;
|
||||
//int bound=0;
|
||||
float x,y,z;
|
||||
sscanf(node,"%d %f %f %f",&index,&x,&y,&z);
|
||||
float x, y, z;
|
||||
sscanf(node, "%d %f %f %f", &index, &x, &y, &z);
|
||||
|
||||
// sn>>index;
|
||||
// sn>>x;sn>>y;sn>>z;
|
||||
node += nextLine(node);
|
||||
|
||||
//for(int j=0;j<nattrb;++j)
|
||||
//for(int j=0;j<nattrb;++j)
|
||||
// sn>>a;
|
||||
|
||||
//if(hasbounds)
|
||||
//if(hasbounds)
|
||||
// sn>>bound;
|
||||
|
||||
pos[index].setX(b3Scalar(x)*scaling);
|
||||
pos[index].setY(b3Scalar(y)*scaling);
|
||||
pos[index].setZ(b3Scalar(z)*scaling);
|
||||
pos[index].setX(b3Scalar(x) * scaling);
|
||||
pos[index].setY(b3Scalar(y) * scaling);
|
||||
pos[index].setZ(b3Scalar(z) * scaling);
|
||||
}
|
||||
|
||||
|
||||
if(ele&&ele[0])
|
||||
if (ele && ele[0])
|
||||
{
|
||||
int ntetra=0;
|
||||
int ncorner=0;
|
||||
int neattrb=0;
|
||||
sscanf(ele,"%d %d %d",&ntetra,&ncorner,&neattrb);
|
||||
int ntetra = 0;
|
||||
int ncorner = 0;
|
||||
int neattrb = 0;
|
||||
sscanf(ele, "%d %d %d", &ntetra, &ncorner, &neattrb);
|
||||
ele += nextLine(ele);
|
||||
|
||||
//se>>ntetra;se>>ncorner;se>>neattrb;
|
||||
for(int i=0;i<ntetra;++i)
|
||||
for (int i = 0; i < ntetra; ++i)
|
||||
{
|
||||
int index=0;
|
||||
int ni[4];
|
||||
int index = 0;
|
||||
int ni[4];
|
||||
|
||||
//se>>index;
|
||||
//se>>ni[0];se>>ni[1];se>>ni[2];se>>ni[3];
|
||||
sscanf(ele,"%d %d %d %d %d",&index,&ni[0],&ni[1],&ni[2],&ni[3]);
|
||||
ele+=nextLine(ele);
|
||||
sscanf(ele, "%d %d %d %d %d", &index, &ni[0], &ni[1], &ni[2], &ni[3]);
|
||||
ele += nextLine(ele);
|
||||
|
||||
b3Vector3 average=b3MakeVector3(0,0,0);
|
||||
b3Vector3 average = b3MakeVector3(0, 0, 0);
|
||||
|
||||
for (int v=0;v<4;v++)
|
||||
for (int v = 0; v < 4; v++)
|
||||
{
|
||||
average+=pos[ni[v]];
|
||||
average += pos[ni[v]];
|
||||
}
|
||||
average/=4;
|
||||
average /= 4;
|
||||
|
||||
for (int v=0;v<4;v++)
|
||||
for (int v = 0; v < 4; v++)
|
||||
{
|
||||
b3Vector3 shiftedPos = pos[ni[v]]-average;
|
||||
mytetra_vertices[0+v*9] = shiftedPos.getX();
|
||||
mytetra_vertices[1+v*9] = shiftedPos.getY();
|
||||
mytetra_vertices[2+v*9] = shiftedPos.getZ();
|
||||
b3Vector3 shiftedPos = pos[ni[v]] - average;
|
||||
mytetra_vertices[0 + v * 9] = shiftedPos.getX();
|
||||
mytetra_vertices[1 + v * 9] = shiftedPos.getY();
|
||||
mytetra_vertices[2 + v * 9] = shiftedPos.getZ();
|
||||
}
|
||||
//todo: subtract average
|
||||
|
||||
int strideInBytes = 9*sizeof(float);
|
||||
int numVertices = sizeof(mytetra_vertices)/strideInBytes;
|
||||
int numIndices = sizeof(mytetra_indices)/sizeof(int);
|
||||
int shapeId = m_instancingRenderer->registerShape(&mytetra_vertices[0],numVertices,mytetra_indices,numIndices);
|
||||
// int group=1;
|
||||
// int mask=1;
|
||||
|
||||
|
||||
int strideInBytes = 9 * sizeof(float);
|
||||
int numVertices = sizeof(mytetra_vertices) / strideInBytes;
|
||||
int numIndices = sizeof(mytetra_indices) / sizeof(int);
|
||||
int shapeId = m_instancingRenderer->registerShape(&mytetra_vertices[0], numVertices, mytetra_indices, numIndices);
|
||||
// int group=1;
|
||||
// int mask=1;
|
||||
|
||||
{
|
||||
b3Vector4 scaling=b3MakeVector4(1,1,1,1);
|
||||
int colIndex = m_data->m_np->registerConvexHullShape(&mytetra_vertices[0],strideInBytes,numVertices, scaling);
|
||||
b3Vector3 position=b3MakeVector3(0,150,0);
|
||||
// position+=average;//*1.2;//*2;
|
||||
position+=average*1.2;//*2;
|
||||
b3Vector4 scaling = b3MakeVector4(1, 1, 1, 1);
|
||||
int colIndex = m_data->m_np->registerConvexHullShape(&mytetra_vertices[0], strideInBytes, numVertices, scaling);
|
||||
b3Vector3 position = b3MakeVector3(0, 150, 0);
|
||||
// position+=average;//*1.2;//*2;
|
||||
position += average * 1.2; //*2;
|
||||
//rigidBodyPositions.push_back(position);
|
||||
b3Quaternion orn(0,0,0,1);
|
||||
b3Quaternion orn(0, 0, 0, 1);
|
||||
|
||||
static int curColor=0;
|
||||
static int curColor = 0;
|
||||
b3Vector4 color = colors[curColor++];
|
||||
curColor&=3;
|
||||
|
||||
int id;
|
||||
id = m_instancingRenderer->registerGraphicsInstance(shapeId,position,orn,color,scaling);
|
||||
int pid;
|
||||
pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(1.f,position,orn,colIndex,0,false);
|
||||
//rigidBodyIds.push_back(pid);
|
||||
curColor &= 3;
|
||||
|
||||
int id;
|
||||
id = m_instancingRenderer->registerGraphicsInstance(shapeId, position, orn, color, scaling);
|
||||
int pid;
|
||||
pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(1.f, position, orn, colIndex, 0, false);
|
||||
//rigidBodyIds.push_back(pid);
|
||||
}
|
||||
|
||||
|
||||
|
||||
//for(int j=0;j<neattrb;++j)
|
||||
//for(int j=0;j<neattrb;++j)
|
||||
// se>>a;
|
||||
//psb->appendTetra(ni[0],ni[1],ni[2],ni[3]);
|
||||
|
||||
}
|
||||
// printf("Nodes: %u\r\n",psb->m_nodes.size());
|
||||
// printf("Links: %u\r\n",psb->m_links.size());
|
||||
// printf("Faces: %u\r\n",psb->m_faces.size());
|
||||
// printf("Tetras: %u\r\n",psb->m_tetras.size());
|
||||
|
||||
}
|
||||
|
||||
m_data->m_rigidBodyPipeline->writeAllInstancesToGpu();
|
||||
@@ -589,72 +529,68 @@ void GpuTetraScene::createFromTetGenData(const char* ele,
|
||||
|
||||
int numPairs = m_data->m_bp->getNumOverlap();
|
||||
cl_mem pairs = m_data->m_bp->getOverlappingPairBuffer();
|
||||
b3OpenCLArray<b3Int2> clPairs(m_clData->m_clContext,m_clData->m_clQueue);
|
||||
clPairs.setFromOpenCLBuffer(pairs,numPairs);
|
||||
b3OpenCLArray<b3Int2> clPairs(m_clData->m_clContext, m_clData->m_clQueue);
|
||||
clPairs.setFromOpenCLBuffer(pairs, numPairs);
|
||||
b3AlignedObjectArray<b3Int2> allPairs;
|
||||
clPairs.copyToHost(allPairs);
|
||||
|
||||
for (int p=0;p<allPairs.size();p++)
|
||||
for (int p = 0; p < allPairs.size(); p++)
|
||||
{
|
||||
b3Vector3 posA,posB;
|
||||
b3Quaternion ornA,ornB;
|
||||
b3Vector3 posA, posB;
|
||||
b3Quaternion ornA, ornB;
|
||||
int bodyIndexA = allPairs[p].x;
|
||||
int bodyIndexB = allPairs[p].y;
|
||||
|
||||
m_data->m_np->getObjectTransformFromCpu(posA,ornA,bodyIndexA);
|
||||
m_data->m_np->getObjectTransformFromCpu(posB,ornB,bodyIndexB);
|
||||
|
||||
b3Vector3 pivotWorld = (posA+posB)*0.5f;
|
||||
b3Transform transA,transB;
|
||||
m_data->m_np->getObjectTransformFromCpu(posA, ornA, bodyIndexA);
|
||||
m_data->m_np->getObjectTransformFromCpu(posB, ornB, bodyIndexB);
|
||||
|
||||
b3Vector3 pivotWorld = (posA + posB) * 0.5f;
|
||||
b3Transform transA, transB;
|
||||
transA.setIdentity();
|
||||
transA.setOrigin(posA);
|
||||
transA.setRotation(ornA);
|
||||
transB.setIdentity();
|
||||
transB.setOrigin(posB);
|
||||
transB.setRotation(ornB);
|
||||
b3Vector3 pivotInA = transA.inverse()*pivotWorld;
|
||||
b3Vector3 pivotInB = transB.inverse()*pivotWorld;
|
||||
b3Vector3 pivotInA = transA.inverse() * pivotWorld;
|
||||
b3Vector3 pivotInB = transB.inverse() * pivotWorld;
|
||||
|
||||
b3Transform frameInA,frameInB;
|
||||
b3Transform frameInA, frameInB;
|
||||
frameInA.setIdentity();
|
||||
frameInB.setIdentity();
|
||||
frameInA.setOrigin(pivotInA);
|
||||
frameInB.setOrigin(pivotInB);
|
||||
b3Quaternion relTargetAB = frameInA.getRotation()*frameInB.getRotation().inverse();
|
||||
|
||||
b3Quaternion relTargetAB = frameInA.getRotation() * frameInB.getRotation().inverse();
|
||||
|
||||
//c = new b3FixedConstraint(pid,prevBody,frameInA,frameInB);
|
||||
float breakingThreshold = 45;//37.f;
|
||||
float breakingThreshold = 45; //37.f;
|
||||
//c->setBreakingImpulseThreshold(37.1);
|
||||
bool useGPU = true;
|
||||
if (useGPU)
|
||||
{
|
||||
int cid;
|
||||
cid = m_data->m_rigidBodyPipeline->createFixedConstraint(bodyIndexA,bodyIndexB,pivotInA,pivotInB,relTargetAB,breakingThreshold);
|
||||
} else
|
||||
cid = m_data->m_rigidBodyPipeline->createFixedConstraint(bodyIndexA, bodyIndexB, pivotInA, pivotInB, relTargetAB, breakingThreshold);
|
||||
}
|
||||
else
|
||||
{
|
||||
b3FixedConstraint* c = new b3FixedConstraint(bodyIndexA,bodyIndexB,frameInA,frameInB);
|
||||
b3FixedConstraint* c = new b3FixedConstraint(bodyIndexA, bodyIndexB, frameInA, frameInB);
|
||||
c->setBreakingImpulseThreshold(breakingThreshold);
|
||||
m_data->m_rigidBodyPipeline->addConstraint(c);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
printf("numPairs = %d\n",numPairs);
|
||||
|
||||
printf("numPairs = %d\n", numPairs);
|
||||
}
|
||||
|
||||
|
||||
int GpuTetraScene::createDynamicsObjects()
|
||||
int GpuTetraScene::createDynamicsObjects()
|
||||
{
|
||||
|
||||
//createFromTetGenData(TetraCube::getElements(),TetraCube::getNodes());
|
||||
createFromTetGenData(TetraBunny::getElements(),TetraBunny::getNodes());
|
||||
createFromTetGenData(TetraBunny::getElements(), TetraBunny::getNodes());
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
class CommonExampleInterface* OpenCLBoxBoxCreateFunc(struct CommonExampleOptions& options)
|
||||
class CommonExampleInterface* OpenCLBoxBoxCreateFunc(struct CommonExampleOptions& options)
|
||||
{
|
||||
return new GpuBoxPlaneScene(options.m_guiHelper);
|
||||
}
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
#ifndef GPU_CONVEX_SCENE_H
|
||||
#define GPU_CONVEX_SCENE_H
|
||||
|
||||
class CommonExampleInterface* OpenCLBoxBoxCreateFunc(struct CommonExampleOptions& options);
|
||||
class CommonExampleInterface* OpenCLBoxBoxCreateFunc(struct CommonExampleOptions& options);
|
||||
|
||||
|
||||
#endif //GPU_CONVEX_SCENE_H
|
||||
#endif //GPU_CONVEX_SCENE_H
|
||||
|
||||
@@ -36,43 +36,38 @@ bool convertOnCpu = false;
|
||||
|
||||
static const char* s_rigidBodyKernelString = MSTRINGIFY(
|
||||
|
||||
typedef struct
|
||||
{
|
||||
float4 m_pos;
|
||||
float4 m_quat;
|
||||
float4 m_linVel;
|
||||
float4 m_angVel;
|
||||
unsigned int m_collidableIdx;
|
||||
float m_invMass;
|
||||
float m_restituitionCoeff;
|
||||
float m_frictionCoeff;
|
||||
} Body;
|
||||
|
||||
__kernel void
|
||||
copyTransformsToVBOKernel( __global Body* gBodies, __global float4* posOrnColor, const int numNodes)
|
||||
{
|
||||
int nodeID = get_global_id(0);
|
||||
if( nodeID < numNodes )
|
||||
typedef struct
|
||||
{
|
||||
posOrnColor[nodeID] = (float4) (gBodies[nodeID].m_pos.xyz,1.0);
|
||||
posOrnColor[nodeID + numNodes] = gBodies[nodeID].m_quat;
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
|
||||
|
||||
float4 m_pos;
|
||||
float4 m_quat;
|
||||
float4 m_linVel;
|
||||
float4 m_angVel;
|
||||
unsigned int m_collidableIdx;
|
||||
float m_invMass;
|
||||
float m_restituitionCoeff;
|
||||
float m_frictionCoeff;
|
||||
} Body;
|
||||
|
||||
__kernel void
|
||||
copyTransformsToVBOKernel(__global Body* gBodies, __global float4* posOrnColor, const int numNodes) {
|
||||
int nodeID = get_global_id(0);
|
||||
if (nodeID < numNodes)
|
||||
{
|
||||
posOrnColor[nodeID] = (float4)(gBodies[nodeID].m_pos.xyz, 1.0);
|
||||
posOrnColor[nodeID + numNodes] = gBodies[nodeID].m_quat;
|
||||
}
|
||||
});
|
||||
|
||||
GpuRigidBodyDemo::GpuRigidBodyDemo(GUIHelperInterface* helper)
|
||||
:CommonOpenCLBase(helper),
|
||||
m_instancingRenderer(0),
|
||||
m_window(0)
|
||||
: CommonOpenCLBase(helper),
|
||||
m_instancingRenderer(0),
|
||||
m_window(0)
|
||||
{
|
||||
if (helper->getRenderInterface()->getInternalData())
|
||||
{
|
||||
m_instancingRenderer = (GLInstancingRenderer*)helper->getRenderInterface();
|
||||
} else
|
||||
}
|
||||
else
|
||||
{
|
||||
m_instancingRenderer = 0;
|
||||
}
|
||||
@@ -88,93 +83,77 @@ void GpuRigidBodyDemo::resetCamera()
|
||||
float dist = 114;
|
||||
float pitch = -35;
|
||||
float yaw = 52;
|
||||
float targetPos[3]={0,0,0};
|
||||
m_data->m_guiHelper->resetCamera(dist,yaw,pitch,targetPos[0],targetPos[1],targetPos[2]);
|
||||
float targetPos[3] = {0, 0, 0};
|
||||
m_data->m_guiHelper->resetCamera(dist, yaw, pitch, targetPos[0], targetPos[1], targetPos[2]);
|
||||
}
|
||||
|
||||
GpuRigidBodyDemo::~GpuRigidBodyDemo()
|
||||
{
|
||||
|
||||
delete m_data;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
static void PairKeyboardCallback(int key, int state)
|
||||
{
|
||||
if (key=='R' && state)
|
||||
if (key == 'R' && state)
|
||||
{
|
||||
//gReset = true;
|
||||
}
|
||||
|
||||
//b3DefaultKeyboardCallback(key,state);
|
||||
oldCallback(key,state);
|
||||
oldCallback(key, state);
|
||||
}
|
||||
|
||||
void GpuRigidBodyDemo::setupScene()
|
||||
void GpuRigidBodyDemo::setupScene()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void GpuRigidBodyDemo::initPhysics()
|
||||
void GpuRigidBodyDemo::initPhysics()
|
||||
{
|
||||
|
||||
initCL(gPreferredOpenCLDeviceIndex,gPreferredOpenCLPlatformIndex);
|
||||
initCL(gPreferredOpenCLDeviceIndex, gPreferredOpenCLPlatformIndex);
|
||||
|
||||
m_guiHelper->setUpAxis(1);
|
||||
|
||||
if (m_clData->m_clContext)
|
||||
{
|
||||
int errNum=0;
|
||||
int errNum = 0;
|
||||
|
||||
cl_program rbProg=0;
|
||||
m_data->m_copyTransformsToVBOKernel = b3OpenCLUtils::compileCLKernelFromString(m_clData->m_clContext,m_clData->m_clDevice,s_rigidBodyKernelString,"copyTransformsToVBOKernel",&errNum,rbProg);
|
||||
cl_program rbProg = 0;
|
||||
m_data->m_copyTransformsToVBOKernel = b3OpenCLUtils::compileCLKernelFromString(m_clData->m_clContext, m_clData->m_clDevice, s_rigidBodyKernelString, "copyTransformsToVBOKernel", &errNum, rbProg);
|
||||
|
||||
m_data->m_config.m_maxConvexBodies = b3Max(m_data->m_config.m_maxConvexBodies,gGpuArraySizeX*gGpuArraySizeY*gGpuArraySizeZ+10);
|
||||
m_data->m_config.m_maxConvexBodies = b3Max(m_data->m_config.m_maxConvexBodies, gGpuArraySizeX * gGpuArraySizeY * gGpuArraySizeZ + 10);
|
||||
m_data->m_config.m_maxConvexShapes = m_data->m_config.m_maxConvexBodies;
|
||||
int maxPairsPerBody = 16;
|
||||
m_data->m_config.m_maxBroadphasePairs = maxPairsPerBody*m_data->m_config.m_maxConvexBodies;
|
||||
m_data->m_config.m_maxBroadphasePairs = maxPairsPerBody * m_data->m_config.m_maxConvexBodies;
|
||||
m_data->m_config.m_maxContactCapacity = m_data->m_config.m_maxBroadphasePairs;
|
||||
|
||||
|
||||
b3GpuNarrowPhase* np = new b3GpuNarrowPhase(m_clData->m_clContext,m_clData->m_clDevice,m_clData->m_clQueue,m_data->m_config);
|
||||
b3GpuBroadphaseInterface* bp =0;
|
||||
b3GpuNarrowPhase* np = new b3GpuNarrowPhase(m_clData->m_clContext, m_clData->m_clDevice, m_clData->m_clQueue, m_data->m_config);
|
||||
b3GpuBroadphaseInterface* bp = 0;
|
||||
|
||||
if (useUniformGrid)
|
||||
{
|
||||
bp = new b3GpuGridBroadphase(m_clData->m_clContext,m_clData->m_clDevice,m_clData->m_clQueue);
|
||||
} else
|
||||
bp = new b3GpuGridBroadphase(m_clData->m_clContext, m_clData->m_clDevice, m_clData->m_clQueue);
|
||||
}
|
||||
else
|
||||
{
|
||||
bp = new b3GpuSapBroadphase(m_clData->m_clContext,m_clData->m_clDevice,m_clData->m_clQueue);
|
||||
bp = new b3GpuSapBroadphase(m_clData->m_clContext, m_clData->m_clDevice, m_clData->m_clQueue);
|
||||
}
|
||||
m_data->m_np = np;
|
||||
m_data->m_bp = bp;
|
||||
m_data->m_broadphaseDbvt = new b3DynamicBvhBroadphase(m_data->m_config.m_maxConvexBodies);
|
||||
|
||||
m_data->m_rigidBodyPipeline = new b3GpuRigidBodyPipeline(m_clData->m_clContext,m_clData->m_clDevice,m_clData->m_clQueue, np, bp,m_data->m_broadphaseDbvt,m_data->m_config);
|
||||
|
||||
m_data->m_rigidBodyPipeline = new b3GpuRigidBodyPipeline(m_clData->m_clContext, m_clData->m_clDevice, m_clData->m_clQueue, np, bp, m_data->m_broadphaseDbvt, m_data->m_config);
|
||||
|
||||
setupScene();
|
||||
|
||||
m_data->m_rigidBodyPipeline->writeAllInstancesToGpu();
|
||||
np->writeAllBodiesToGpu();
|
||||
bp->writeAabbsToGpu();
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
m_guiHelper->getRenderInterface()->writeTransforms();
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
void GpuRigidBodyDemo::exitPhysics()
|
||||
void GpuRigidBodyDemo::exitPhysics()
|
||||
{
|
||||
destroyScene();
|
||||
|
||||
@@ -182,8 +161,6 @@ void GpuRigidBodyDemo::exitPhysics()
|
||||
delete m_data->m_rigidBodyPipeline;
|
||||
delete m_data->m_broadphaseDbvt;
|
||||
|
||||
|
||||
|
||||
delete m_data->m_np;
|
||||
m_data->m_np = 0;
|
||||
delete m_data->m_bp;
|
||||
@@ -192,12 +169,9 @@ void GpuRigidBodyDemo::exitPhysics()
|
||||
exitCL();
|
||||
}
|
||||
|
||||
|
||||
void GpuRigidBodyDemo::renderScene()
|
||||
{
|
||||
m_guiHelper->getRenderInterface()->renderScene();
|
||||
|
||||
|
||||
}
|
||||
|
||||
void GpuRigidBodyDemo::stepSimulation(float deltaTime)
|
||||
@@ -205,15 +179,15 @@ void GpuRigidBodyDemo::stepSimulation(float deltaTime)
|
||||
if (!m_instancingRenderer)
|
||||
return;
|
||||
|
||||
bool animate=true;
|
||||
int numObjects= m_data->m_rigidBodyPipeline->getNumBodies();
|
||||
bool animate = true;
|
||||
int numObjects = m_data->m_rigidBodyPipeline->getNumBodies();
|
||||
//printf("numObjects=%d\n",numObjects);
|
||||
if (numObjects > m_instancingRenderer->getInstanceCapacity())
|
||||
{
|
||||
static bool once = true;
|
||||
if (once)
|
||||
{
|
||||
once=false;
|
||||
once = false;
|
||||
b3Assert(0);
|
||||
b3Error("m_instancingRenderer out-of-memory\n");
|
||||
}
|
||||
@@ -221,7 +195,7 @@ void GpuRigidBodyDemo::stepSimulation(float deltaTime)
|
||||
}
|
||||
|
||||
GLint err = glGetError();
|
||||
assert(err==GL_NO_ERROR);
|
||||
assert(err == GL_NO_ERROR);
|
||||
|
||||
b3Vector4* positions = 0;
|
||||
if (animate && numObjects)
|
||||
@@ -231,38 +205,37 @@ void GpuRigidBodyDemo::stepSimulation(float deltaTime)
|
||||
if (!m_data->m_instancePosOrnColor)
|
||||
{
|
||||
GLuint vbo = m_instancingRenderer->getInternalData()->m_vbo;
|
||||
int arraySizeInBytes = numObjects * (3)*sizeof(b3Vector4);
|
||||
int arraySizeInBytes = numObjects * (3) * sizeof(b3Vector4);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo);
|
||||
// cl_bool blocking= CL_TRUE;
|
||||
positions= (b3Vector4*)glMapBufferRange( GL_ARRAY_BUFFER,m_instancingRenderer->getMaxShapeCapacity(),arraySizeInBytes, GL_MAP_READ_BIT );//GL_READ_WRITE);//GL_WRITE_ONLY
|
||||
// cl_bool blocking= CL_TRUE;
|
||||
positions = (b3Vector4*)glMapBufferRange(GL_ARRAY_BUFFER, m_instancingRenderer->getMaxShapeCapacity(), arraySizeInBytes, GL_MAP_READ_BIT); //GL_READ_WRITE);//GL_WRITE_ONLY
|
||||
GLint err = glGetError();
|
||||
assert(err==GL_NO_ERROR);
|
||||
m_data->m_instancePosOrnColor = new b3OpenCLArray<b3Vector4>(m_clData->m_clContext,m_clData->m_clQueue);
|
||||
m_data->m_instancePosOrnColor->resize(3*numObjects);
|
||||
m_data->m_instancePosOrnColor->copyFromHostPointer(positions,3*numObjects,0);
|
||||
glUnmapBuffer( GL_ARRAY_BUFFER);
|
||||
assert(err == GL_NO_ERROR);
|
||||
m_data->m_instancePosOrnColor = new b3OpenCLArray<b3Vector4>(m_clData->m_clContext, m_clData->m_clQueue);
|
||||
m_data->m_instancePosOrnColor->resize(3 * numObjects);
|
||||
m_data->m_instancePosOrnColor->copyFromHostPointer(positions, 3 * numObjects, 0);
|
||||
glUnmapBuffer(GL_ARRAY_BUFFER);
|
||||
err = glGetError();
|
||||
assert(err==GL_NO_ERROR);
|
||||
assert(err == GL_NO_ERROR);
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
B3_PROFILE("stepSimulation");
|
||||
m_data->m_rigidBodyPipeline->stepSimulation(1./60.f);
|
||||
|
||||
m_data->m_rigidBodyPipeline->stepSimulation(1. / 60.f);
|
||||
}
|
||||
|
||||
if (numObjects)
|
||||
{
|
||||
if (convertOnCpu)
|
||||
{
|
||||
b3GpuNarrowPhaseInternalData* npData = m_data->m_np->getInternalData();
|
||||
b3GpuNarrowPhaseInternalData* npData = m_data->m_np->getInternalData();
|
||||
npData->m_bodyBufferGPU->copyToHost(*npData->m_bodyBufferCPU);
|
||||
|
||||
b3AlignedObjectArray<b3Vector4> vboCPU;
|
||||
m_data->m_instancePosOrnColor->copyToHost(vboCPU);
|
||||
|
||||
for (int i=0;i<numObjects;i++)
|
||||
for (int i = 0; i < numObjects; i++)
|
||||
{
|
||||
b3Vector4 pos = (const b3Vector4&)npData->m_bodyBufferCPU->at(i).m_pos;
|
||||
b3Quat orn = npData->m_bodyBufferCPU->at(i).m_quat;
|
||||
@@ -271,13 +244,13 @@ void GpuRigidBodyDemo::stepSimulation(float deltaTime)
|
||||
vboCPU[i + numObjects] = (b3Vector4&)orn;
|
||||
}
|
||||
m_data->m_instancePosOrnColor->copyFromHost(vboCPU);
|
||||
|
||||
} else
|
||||
}
|
||||
else
|
||||
{
|
||||
B3_PROFILE("cl2gl_convert");
|
||||
int ciErrNum = 0;
|
||||
cl_mem bodies = m_data->m_rigidBodyPipeline->getBodyBuffer();
|
||||
b3LauncherCL launch(m_clData->m_clQueue,m_data->m_copyTransformsToVBOKernel,"m_copyTransformsToVBOKernel");
|
||||
b3LauncherCL launch(m_clData->m_clQueue, m_data->m_copyTransformsToVBOKernel, "m_copyTransformsToVBOKernel");
|
||||
launch.setBuffer(bodies);
|
||||
launch.setBuffer(m_data->m_instancePosOrnColor->getBufferCL());
|
||||
launch.setConst(numObjects);
|
||||
@@ -290,47 +263,46 @@ void GpuRigidBodyDemo::stepSimulation(float deltaTime)
|
||||
{
|
||||
B3_PROFILE("cl2gl_upload");
|
||||
GLint err = glGetError();
|
||||
assert(err==GL_NO_ERROR);
|
||||
assert(err == GL_NO_ERROR);
|
||||
GLuint vbo = m_instancingRenderer->getInternalData()->m_vbo;
|
||||
|
||||
int arraySizeInBytes = numObjects * (3)*sizeof(b3Vector4);
|
||||
int arraySizeInBytes = numObjects * (3) * sizeof(b3Vector4);
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo);
|
||||
// cl_bool blocking= CL_TRUE;
|
||||
positions= (b3Vector4*)glMapBufferRange( GL_ARRAY_BUFFER,m_instancingRenderer->getMaxShapeCapacity(),arraySizeInBytes, GL_MAP_WRITE_BIT );//GL_READ_WRITE);//GL_WRITE_ONLY
|
||||
// cl_bool blocking= CL_TRUE;
|
||||
positions = (b3Vector4*)glMapBufferRange(GL_ARRAY_BUFFER, m_instancingRenderer->getMaxShapeCapacity(), arraySizeInBytes, GL_MAP_WRITE_BIT); //GL_READ_WRITE);//GL_WRITE_ONLY
|
||||
err = glGetError();
|
||||
assert(err==GL_NO_ERROR);
|
||||
m_data->m_instancePosOrnColor->copyToHostPointer(positions,3*numObjects,0);
|
||||
glUnmapBuffer( GL_ARRAY_BUFFER);
|
||||
assert(err == GL_NO_ERROR);
|
||||
m_data->m_instancePosOrnColor->copyToHostPointer(positions, 3 * numObjects, 0);
|
||||
glUnmapBuffer(GL_ARRAY_BUFFER);
|
||||
err = glGetError();
|
||||
assert(err==GL_NO_ERROR);
|
||||
assert(err == GL_NO_ERROR);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
b3Vector3 GpuRigidBodyDemo::getRayTo(int x,int y)
|
||||
b3Vector3 GpuRigidBodyDemo::getRayTo(int x, int y)
|
||||
{
|
||||
if (!m_instancingRenderer)
|
||||
return b3MakeVector3(0,0,0);
|
||||
return b3MakeVector3(0, 0, 0);
|
||||
|
||||
float top = 1.f;
|
||||
float bottom = -1.f;
|
||||
float nearPlane = 1.f;
|
||||
float tanFov = (top-bottom)*0.5f / nearPlane;
|
||||
float tanFov = (top - bottom) * 0.5f / nearPlane;
|
||||
float fov = b3Scalar(2.0) * b3Atan(tanFov);
|
||||
|
||||
b3Vector3 camPos,camTarget;
|
||||
b3Vector3 camPos, camTarget;
|
||||
m_instancingRenderer->getActiveCamera()->getCameraPosition(camPos);
|
||||
m_instancingRenderer->getActiveCamera()->getCameraTargetPosition(camTarget);
|
||||
|
||||
b3Vector3 rayFrom = camPos;
|
||||
b3Vector3 rayForward = (camTarget-camPos);
|
||||
b3Vector3 rayFrom = camPos;
|
||||
b3Vector3 rayForward = (camTarget - camPos);
|
||||
rayForward.normalize();
|
||||
float farPlane = 10000.f;
|
||||
rayForward*= farPlane;
|
||||
rayForward *= farPlane;
|
||||
|
||||
// b3Vector3 rightOffset;
|
||||
b3Vector3 m_cameraUp=b3MakeVector3(0,1,0);
|
||||
// b3Vector3 rightOffset;
|
||||
b3Vector3 m_cameraUp = b3MakeVector3(0, 1, 0);
|
||||
b3Vector3 vertical = m_cameraUp;
|
||||
|
||||
b3Vector3 hor;
|
||||
@@ -339,8 +311,7 @@ b3Vector3 GpuRigidBodyDemo::getRayTo(int x,int y)
|
||||
vertical = hor.cross(rayForward);
|
||||
vertical.normalize();
|
||||
|
||||
float tanfov = tanf(0.5f*fov);
|
||||
|
||||
float tanfov = tanf(0.5f * fov);
|
||||
|
||||
hor *= 2.f * farPlane * tanfov;
|
||||
vertical *= 2.f * farPlane * tanfov;
|
||||
@@ -349,15 +320,13 @@ b3Vector3 GpuRigidBodyDemo::getRayTo(int x,int y)
|
||||
float width = m_instancingRenderer->getScreenWidth();
|
||||
float height = m_instancingRenderer->getScreenHeight();
|
||||
|
||||
aspect = width / height;
|
||||
|
||||
hor*=aspect;
|
||||
aspect = width / height;
|
||||
|
||||
hor *= aspect;
|
||||
|
||||
b3Vector3 rayToCenter = rayFrom + rayForward;
|
||||
b3Vector3 dHor = hor * 1.f/width;
|
||||
b3Vector3 dVert = vertical * 1.f/height;
|
||||
|
||||
b3Vector3 dHor = hor * 1.f / width;
|
||||
b3Vector3 dVert = vertical * 1.f / height;
|
||||
|
||||
b3Vector3 rayTo = rayToCenter - 0.5f * hor + 0.5f * vertical;
|
||||
rayTo += b3Scalar(x) * dHor;
|
||||
@@ -367,20 +336,19 @@ b3Vector3 GpuRigidBodyDemo::getRayTo(int x,int y)
|
||||
|
||||
unsigned char* GpuRigidBodyDemo::loadImage(const char* fileName, int& width, int& height, int& n)
|
||||
{
|
||||
unsigned char *data = stbi_load(fileName, &width, &height, &n, 3);
|
||||
return data;
|
||||
unsigned char* data = stbi_load(fileName, &width, &height, &n, 3);
|
||||
return data;
|
||||
}
|
||||
|
||||
bool GpuRigidBodyDemo::keyboardCallback(int key, int state)
|
||||
bool GpuRigidBodyDemo::keyboardCallback(int key, int state)
|
||||
{
|
||||
|
||||
if (m_data)
|
||||
{
|
||||
if (key==B3G_ALT )
|
||||
if (key == B3G_ALT)
|
||||
{
|
||||
m_data->m_altPressed = state;
|
||||
m_data->m_altPressed = state;
|
||||
}
|
||||
if (key==B3G_CONTROL )
|
||||
if (key == B3G_CONTROL)
|
||||
{
|
||||
m_data->m_controlPressed = state;
|
||||
}
|
||||
@@ -388,42 +356,42 @@ bool GpuRigidBodyDemo::keyboardCallback(int key, int state)
|
||||
return false;
|
||||
}
|
||||
|
||||
bool GpuRigidBodyDemo::mouseMoveCallback(float x,float y)
|
||||
bool GpuRigidBodyDemo::mouseMoveCallback(float x, float y)
|
||||
{
|
||||
if (!m_instancingRenderer)
|
||||
return false;
|
||||
|
||||
if (m_data->m_altPressed!=0 || m_data->m_controlPressed!=0)
|
||||
if (m_data->m_altPressed != 0 || m_data->m_controlPressed != 0)
|
||||
return false;
|
||||
|
||||
if (m_data->m_pickBody>=0 && m_data->m_pickConstraint>=0)
|
||||
if (m_data->m_pickBody >= 0 && m_data->m_pickConstraint >= 0)
|
||||
{
|
||||
m_data->m_rigidBodyPipeline->removeConstraintByUid(m_data->m_pickConstraint);
|
||||
b3Vector3 newRayTo = getRayTo(x,y);
|
||||
b3Vector3 newRayTo = getRayTo(x, y);
|
||||
b3Vector3 rayFrom;
|
||||
// b3Vector3 oldPivotInB = m_data->m_pickPivotInB;
|
||||
// b3Vector3 oldPivotInB = m_data->m_pickPivotInB;
|
||||
b3Vector3 newPivotB;
|
||||
m_guiHelper->getRenderInterface()->getActiveCamera()->getCameraPosition(rayFrom);
|
||||
b3Vector3 dir = newRayTo-rayFrom;
|
||||
b3Vector3 dir = newRayTo - rayFrom;
|
||||
dir.normalize();
|
||||
dir *= m_data->m_pickDistance;
|
||||
newPivotB = rayFrom + dir;
|
||||
m_data->m_pickPivotInB = newPivotB;
|
||||
m_data->m_rigidBodyPipeline->copyConstraintsToHost();
|
||||
m_data->m_pickConstraint = m_data->m_rigidBodyPipeline->createPoint2PointConstraint(m_data->m_pickBody,m_data->m_pickFixedBody,m_data->m_pickPivotInA,m_data->m_pickPivotInB,1e30);
|
||||
m_data->m_pickConstraint = m_data->m_rigidBodyPipeline->createPoint2PointConstraint(m_data->m_pickBody, m_data->m_pickFixedBody, m_data->m_pickPivotInA, m_data->m_pickPivotInB, 1e30);
|
||||
m_data->m_rigidBodyPipeline->writeAllInstancesToGpu();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
bool GpuRigidBodyDemo::mouseButtonCallback(int button, int state, float x, float y)
|
||||
bool GpuRigidBodyDemo::mouseButtonCallback(int button, int state, float x, float y)
|
||||
{
|
||||
if (!m_instancingRenderer)
|
||||
return false;
|
||||
|
||||
if (state==1)
|
||||
if (state == 1)
|
||||
{
|
||||
if(button==0 && (m_data->m_altPressed==0 && m_data->m_controlPressed==0))
|
||||
if (button == 0 && (m_data->m_altPressed == 0 && m_data->m_controlPressed == 0))
|
||||
{
|
||||
b3AlignedObjectArray<b3RayInfo> rays;
|
||||
b3AlignedObjectArray<b3RayHit> hitResults;
|
||||
@@ -432,15 +400,14 @@ bool GpuRigidBodyDemo::mouseButtonCallback(int button, int state, float x, float
|
||||
|
||||
b3RayInfo ray;
|
||||
ray.m_from = camPos;
|
||||
ray.m_to = getRayTo(x,y);
|
||||
ray.m_to = getRayTo(x, y);
|
||||
rays.push_back(ray);
|
||||
b3RayHit hit;
|
||||
hit.m_hitFraction = 1.f;
|
||||
hitResults.push_back(hit);
|
||||
m_data->m_rigidBodyPipeline->castRays(rays,hitResults);
|
||||
if (hitResults[0].m_hitFraction<1.f)
|
||||
m_data->m_rigidBodyPipeline->castRays(rays, hitResults);
|
||||
if (hitResults[0].m_hitFraction < 1.f)
|
||||
{
|
||||
|
||||
int hitBodyA = hitResults[0].m_hitBody;
|
||||
if (m_data->m_np->getBodiesCpu()[hitBodyA].m_invMass)
|
||||
{
|
||||
@@ -448,72 +415,70 @@ bool GpuRigidBodyDemo::mouseButtonCallback(int button, int state, float x, float
|
||||
m_data->m_np->readbackAllBodiesToCpu();
|
||||
m_data->m_pickBody = hitBodyA;
|
||||
|
||||
|
||||
|
||||
|
||||
//pivotInA
|
||||
b3Vector3 pivotInB;
|
||||
pivotInB.setInterpolate3(ray.m_from,ray.m_to,hitResults[0].m_hitFraction);
|
||||
pivotInB.setInterpolate3(ray.m_from, ray.m_to, hitResults[0].m_hitFraction);
|
||||
b3Vector3 posA;
|
||||
b3Quaternion ornA;
|
||||
m_data->m_np->getObjectTransformFromCpu(posA,ornA,hitBodyA);
|
||||
m_data->m_np->getObjectTransformFromCpu(posA, ornA, hitBodyA);
|
||||
b3Transform tr;
|
||||
tr.setOrigin(posA);
|
||||
tr.setRotation(ornA);
|
||||
b3Vector3 pivotInA = tr.inverse()*pivotInB;
|
||||
if (m_data->m_pickFixedBody<0)
|
||||
b3Vector3 pivotInA = tr.inverse() * pivotInB;
|
||||
if (m_data->m_pickFixedBody < 0)
|
||||
{
|
||||
b3Vector3 pos=b3MakeVector3(0,0,0);
|
||||
b3Quaternion orn(0,0,0,1);
|
||||
int fixedSphere = m_data->m_np->registerConvexHullShape(0,0,0,0);//>registerSphereShape(0.1);
|
||||
m_data->m_pickFixedBody = m_data->m_rigidBodyPipeline->registerPhysicsInstance(0,pos,orn,fixedSphere,0,false);
|
||||
b3Vector3 pos = b3MakeVector3(0, 0, 0);
|
||||
b3Quaternion orn(0, 0, 0, 1);
|
||||
int fixedSphere = m_data->m_np->registerConvexHullShape(0, 0, 0, 0); //>registerSphereShape(0.1);
|
||||
m_data->m_pickFixedBody = m_data->m_rigidBodyPipeline->registerPhysicsInstance(0, pos, orn, fixedSphere, 0, false);
|
||||
m_data->m_rigidBodyPipeline->writeAllInstancesToGpu();
|
||||
m_data->m_bp->writeAabbsToGpu();
|
||||
|
||||
if (m_data->m_pickGraphicsShapeIndex<0)
|
||||
if (m_data->m_pickGraphicsShapeIndex < 0)
|
||||
{
|
||||
int strideInBytes = 9*sizeof(float);
|
||||
int numVertices = sizeof(point_sphere_vertices)/strideInBytes;
|
||||
int numIndices = sizeof(point_sphere_indices)/sizeof(int);
|
||||
m_data->m_pickGraphicsShapeIndex = m_guiHelper->getRenderInterface()->registerShape(&point_sphere_vertices[0],numVertices,point_sphere_indices,numIndices,B3_GL_POINTS);
|
||||
int strideInBytes = 9 * sizeof(float);
|
||||
int numVertices = sizeof(point_sphere_vertices) / strideInBytes;
|
||||
int numIndices = sizeof(point_sphere_indices) / sizeof(int);
|
||||
m_data->m_pickGraphicsShapeIndex = m_guiHelper->getRenderInterface()->registerShape(&point_sphere_vertices[0], numVertices, point_sphere_indices, numIndices, B3_GL_POINTS);
|
||||
|
||||
float color[4] ={1,0,0,1};
|
||||
float scaling[4]={1,1,1,1};
|
||||
float color[4] = {1, 0, 0, 1};
|
||||
float scaling[4] = {1, 1, 1, 1};
|
||||
|
||||
m_data->m_pickGraphicsShapeInstance = m_guiHelper->getRenderInterface()->registerGraphicsInstance(m_data->m_pickGraphicsShapeIndex,pivotInB,orn,color,scaling);
|
||||
m_data->m_pickGraphicsShapeInstance = m_guiHelper->getRenderInterface()->registerGraphicsInstance(m_data->m_pickGraphicsShapeIndex, pivotInB, orn, color, scaling);
|
||||
m_guiHelper->getRenderInterface()->writeTransforms();
|
||||
delete m_data->m_instancePosOrnColor;
|
||||
m_data->m_instancePosOrnColor=0;
|
||||
} else
|
||||
{
|
||||
m_guiHelper->getRenderInterface()->writeSingleInstanceTransformToCPU(pivotInB,orn,m_data->m_pickGraphicsShapeInstance);
|
||||
if (this->m_instancingRenderer)
|
||||
m_instancingRenderer->writeSingleInstanceTransformToGPU(pivotInB,orn,m_data->m_pickGraphicsShapeInstance);
|
||||
m_data->m_np->setObjectTransformCpu(pos,orn,m_data->m_pickFixedBody);
|
||||
m_data->m_instancePosOrnColor = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_guiHelper->getRenderInterface()->writeSingleInstanceTransformToCPU(pivotInB, orn, m_data->m_pickGraphicsShapeInstance);
|
||||
if (this->m_instancingRenderer)
|
||||
m_instancingRenderer->writeSingleInstanceTransformToGPU(pivotInB, orn, m_data->m_pickGraphicsShapeInstance);
|
||||
m_data->m_np->setObjectTransformCpu(pos, orn, m_data->m_pickFixedBody);
|
||||
}
|
||||
|
||||
}
|
||||
pivotInB.w = 0.f;
|
||||
m_data->m_pickPivotInA = pivotInA;
|
||||
m_data->m_pickPivotInB = pivotInB;
|
||||
m_data->m_rigidBodyPipeline->copyConstraintsToHost();
|
||||
m_data->m_pickConstraint = m_data->m_rigidBodyPipeline->createPoint2PointConstraint(hitBodyA,m_data->m_pickFixedBody,pivotInA,pivotInB,1e30);//hitResults[0].m_hitResult0
|
||||
m_data->m_pickConstraint = m_data->m_rigidBodyPipeline->createPoint2PointConstraint(hitBodyA, m_data->m_pickFixedBody, pivotInA, pivotInB, 1e30); //hitResults[0].m_hitResult0
|
||||
m_data->m_rigidBodyPipeline->writeAllInstancesToGpu();
|
||||
m_data->m_np->writeAllBodiesToGpu();
|
||||
m_data->m_pickDistance = (pivotInB-camPos).length();
|
||||
m_data->m_pickDistance = (pivotInB - camPos).length();
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
} else
|
||||
}
|
||||
else
|
||||
{
|
||||
if (button==0)
|
||||
if (button == 0)
|
||||
{
|
||||
if (m_data->m_pickConstraint>=0)
|
||||
if (m_data->m_pickConstraint >= 0)
|
||||
{
|
||||
m_data->m_rigidBodyPipeline->removeConstraintByUid(m_data->m_pickConstraint);
|
||||
m_data->m_pickConstraint=-1;
|
||||
m_data->m_pickConstraint = -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,48 +1,43 @@
|
||||
#ifndef GPU_RIGID_BODY_DEMO_H
|
||||
#define GPU_RIGID_BODY_DEMO_H
|
||||
|
||||
|
||||
#include "Bullet3Common/b3Vector3.h"
|
||||
#include "../CommonOpenCL/CommonOpenCLBase.h"
|
||||
|
||||
|
||||
class GpuRigidBodyDemo : public CommonOpenCLBase
|
||||
{
|
||||
protected:
|
||||
class GLInstancingRenderer* m_instancingRenderer;
|
||||
class GLPrimitiveRenderer* m_primRenderer;
|
||||
class CommonWindowInterface* m_window;
|
||||
class GLPrimitiveRenderer* m_primRenderer;
|
||||
class CommonWindowInterface* m_window;
|
||||
|
||||
struct GpuRigidBodyDemoInternalData* m_data;
|
||||
struct GpuRigidBodyDemoInternalData* m_data;
|
||||
|
||||
public:
|
||||
|
||||
|
||||
GpuRigidBodyDemo(GUIHelperInterface* helper);
|
||||
virtual ~GpuRigidBodyDemo();
|
||||
|
||||
virtual void initPhysics();
|
||||
virtual void initPhysics();
|
||||
|
||||
virtual void setupScene();
|
||||
virtual void setupScene();
|
||||
|
||||
virtual void destroyScene(){};
|
||||
virtual void destroyScene(){};
|
||||
|
||||
virtual void exitPhysics();
|
||||
|
||||
virtual void exitPhysics();
|
||||
|
||||
virtual void renderScene();
|
||||
|
||||
|
||||
void resetCamera();
|
||||
|
||||
virtual void stepSimulation(float deltaTime);
|
||||
|
||||
//for picking
|
||||
b3Vector3 getRayTo(int x,int y);
|
||||
virtual bool mouseMoveCallback(float x,float y);
|
||||
virtual bool mouseButtonCallback(int button, int state, float x, float y);
|
||||
virtual bool keyboardCallback(int key, int state);
|
||||
b3Vector3 getRayTo(int x, int y);
|
||||
virtual bool mouseMoveCallback(float x, float y);
|
||||
virtual bool mouseButtonCallback(int button, int state, float x, float y);
|
||||
virtual bool keyboardCallback(int key, int state);
|
||||
|
||||
unsigned char* loadImage(const char* fileName, int& width, int& height, int& n);
|
||||
};
|
||||
|
||||
#endif //GPU_RIGID_BODY_DEMO_H
|
||||
|
||||
#endif //GPU_RIGID_BODY_DEMO_H
|
||||
|
||||
@@ -6,12 +6,11 @@
|
||||
#include "Bullet3Common/b3Vector3.h"
|
||||
#include "Bullet3Collision/NarrowPhaseCollision/b3Config.h"
|
||||
|
||||
struct GpuRigidBodyDemoInternalData
|
||||
struct GpuRigidBodyDemoInternalData
|
||||
{
|
||||
|
||||
cl_kernel m_copyTransformsToVBOKernel;
|
||||
cl_kernel m_copyTransformsToVBOKernel;
|
||||
|
||||
b3OpenCLArray<b3Vector4>* m_instancePosOrnColor;
|
||||
b3OpenCLArray<b3Vector4>* m_instancePosOrnColor;
|
||||
|
||||
class b3GpuRigidBodyPipeline* m_rigidBodyPipeline;
|
||||
|
||||
@@ -23,11 +22,11 @@ struct GpuRigidBodyDemoInternalData
|
||||
b3Vector3 m_pickPivotInB;
|
||||
float m_pickDistance;
|
||||
int m_pickBody;
|
||||
int m_pickConstraint;
|
||||
int m_pickConstraint;
|
||||
|
||||
int m_altPressed;
|
||||
int m_controlPressed;
|
||||
|
||||
|
||||
int m_pickFixedBody;
|
||||
int m_pickGraphicsShapeIndex;
|
||||
int m_pickGraphicsShapeInstance;
|
||||
@@ -35,23 +34,23 @@ struct GpuRigidBodyDemoInternalData
|
||||
GUIHelperInterface* m_guiHelper;
|
||||
|
||||
GpuRigidBodyDemoInternalData()
|
||||
:m_instancePosOrnColor(0),
|
||||
m_copyTransformsToVBOKernel(0), m_rigidBodyPipeline(0),
|
||||
m_np(0),
|
||||
m_bp(0),
|
||||
m_broadphaseDbvt(0),
|
||||
m_pickConstraint(-1),
|
||||
m_pickFixedBody(-1),
|
||||
m_pickGraphicsShapeIndex(-1),
|
||||
m_pickGraphicsShapeInstance(-1),
|
||||
m_pickBody(-1),
|
||||
m_altPressed(0),
|
||||
m_controlPressed(0),
|
||||
m_guiHelper(0)
|
||||
: m_instancePosOrnColor(0),
|
||||
m_copyTransformsToVBOKernel(0),
|
||||
m_rigidBodyPipeline(0),
|
||||
m_np(0),
|
||||
m_bp(0),
|
||||
m_broadphaseDbvt(0),
|
||||
m_pickConstraint(-1),
|
||||
m_pickFixedBody(-1),
|
||||
m_pickGraphicsShapeIndex(-1),
|
||||
m_pickGraphicsShapeInstance(-1),
|
||||
m_pickBody(-1),
|
||||
m_altPressed(0),
|
||||
m_controlPressed(0),
|
||||
m_guiHelper(0)
|
||||
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
#endif//GPU_RIGIDBODY_INTERNAL_DATA_H
|
||||
|
||||
#endif //GPU_RIGIDBODY_INTERNAL_DATA_H
|
||||
|
||||
@@ -16,174 +16,150 @@
|
||||
#include "GpuRigidBodyDemoInternalData.h"
|
||||
#include "Bullet3AppSupport/gwenUserInterface.h"
|
||||
|
||||
|
||||
|
||||
|
||||
void GpuSphereScene::setupScene(const ConstructionInfo& ci)
|
||||
{
|
||||
int strideInBytes = 9*sizeof(float);
|
||||
int numVertices = sizeof(cube_vertices)/strideInBytes;
|
||||
int numIndices = sizeof(cube_indices)/sizeof(int);
|
||||
int strideInBytes = 9 * sizeof(float);
|
||||
int numVertices = sizeof(cube_vertices) / strideInBytes;
|
||||
int numIndices = sizeof(cube_indices) / sizeof(int);
|
||||
//int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
|
||||
|
||||
int group=1;
|
||||
int mask=1;
|
||||
int index=0;
|
||||
|
||||
int group = 1;
|
||||
int mask = 1;
|
||||
int index = 0;
|
||||
bool writeInstanceToGpu = false;
|
||||
|
||||
if (0)
|
||||
{
|
||||
float radius = 60;
|
||||
int prevGraphicsShapeIndex = -1;
|
||||
float radius = 60;
|
||||
int prevGraphicsShapeIndex = -1;
|
||||
{
|
||||
|
||||
|
||||
|
||||
if (1)//radius>=100)
|
||||
if (1) //radius>=100)
|
||||
{
|
||||
int numVertices = sizeof(detailed_sphere_vertices)/strideInBytes;
|
||||
int numIndices = sizeof(detailed_sphere_indices)/sizeof(int);
|
||||
prevGraphicsShapeIndex = ci.m_instancingRenderer->registerShape(&detailed_sphere_vertices[0],numVertices,detailed_sphere_indices,numIndices);
|
||||
} else
|
||||
int numVertices = sizeof(detailed_sphere_vertices) / strideInBytes;
|
||||
int numIndices = sizeof(detailed_sphere_indices) / sizeof(int);
|
||||
prevGraphicsShapeIndex = ci.m_instancingRenderer->registerShape(&detailed_sphere_vertices[0], numVertices, detailed_sphere_indices, numIndices);
|
||||
}
|
||||
else
|
||||
{
|
||||
bool usePointSprites = false;
|
||||
if (usePointSprites)
|
||||
{
|
||||
int numVertices = sizeof(point_sphere_vertices)/strideInBytes;
|
||||
int numIndices = sizeof(point_sphere_indices)/sizeof(int);
|
||||
prevGraphicsShapeIndex = ci.m_instancingRenderer->registerShape(&point_sphere_vertices[0],numVertices,point_sphere_indices,numIndices,B3_GL_POINTS);
|
||||
} else
|
||||
int numVertices = sizeof(point_sphere_vertices) / strideInBytes;
|
||||
int numIndices = sizeof(point_sphere_indices) / sizeof(int);
|
||||
prevGraphicsShapeIndex = ci.m_instancingRenderer->registerShape(&point_sphere_vertices[0], numVertices, point_sphere_indices, numIndices, B3_GL_POINTS);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (radius>=10)
|
||||
if (radius >= 10)
|
||||
{
|
||||
int numVertices = sizeof(medium_sphere_vertices)/strideInBytes;
|
||||
int numIndices = sizeof(medium_sphere_indices)/sizeof(int);
|
||||
prevGraphicsShapeIndex = ci.m_instancingRenderer->registerShape(&medium_sphere_vertices[0],numVertices,medium_sphere_indices,numIndices);
|
||||
} else
|
||||
int numVertices = sizeof(medium_sphere_vertices) / strideInBytes;
|
||||
int numIndices = sizeof(medium_sphere_indices) / sizeof(int);
|
||||
prevGraphicsShapeIndex = ci.m_instancingRenderer->registerShape(&medium_sphere_vertices[0], numVertices, medium_sphere_indices, numIndices);
|
||||
}
|
||||
else
|
||||
{
|
||||
int numVertices = sizeof(low_sphere_vertices)/strideInBytes;
|
||||
int numIndices = sizeof(low_sphere_indices)/sizeof(int);
|
||||
prevGraphicsShapeIndex = ci.m_instancingRenderer->registerShape(&low_sphere_vertices[0],numVertices,low_sphere_indices,numIndices);
|
||||
int numVertices = sizeof(low_sphere_vertices) / strideInBytes;
|
||||
int numIndices = sizeof(low_sphere_indices) / sizeof(int);
|
||||
prevGraphicsShapeIndex = ci.m_instancingRenderer->registerShape(&low_sphere_vertices[0], numVertices, low_sphere_indices, numIndices);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
b3Vector4 colors[4] =
|
||||
{
|
||||
b3MakeVector4(1,0,0,1),
|
||||
b3MakeVector4(0,1,0,1),
|
||||
b3MakeVector4(0,1,1,1),
|
||||
b3MakeVector4(1,1,0,1),
|
||||
};
|
||||
b3Vector4 colors[4] =
|
||||
{
|
||||
b3MakeVector4(1, 0, 0, 1),
|
||||
b3MakeVector4(0, 1, 0, 1),
|
||||
b3MakeVector4(0, 1, 1, 1),
|
||||
b3MakeVector4(1, 1, 0, 1),
|
||||
};
|
||||
|
||||
int curColor = 0;
|
||||
|
||||
//int colIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
|
||||
int colIndex = m_data->m_np->registerSphereShape(radius);//>registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
|
||||
int colIndex = m_data->m_np->registerSphereShape(radius); //>registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
|
||||
float mass = 0.f;
|
||||
|
||||
//b3Vector3 position((j&1)+i*2.2,1+j*2.,(j&1)+k*2.2);
|
||||
b3Vector3 position=b3MakeVector3(0,0,0);
|
||||
b3Vector3 position = b3MakeVector3(0, 0, 0);
|
||||
|
||||
b3Quaternion orn(0,0,0,1);
|
||||
b3Quaternion orn(0, 0, 0, 1);
|
||||
|
||||
b3Vector4 color = colors[curColor];
|
||||
curColor++;
|
||||
curColor&=3;
|
||||
b3Vector4 scaling=b3MakeVector4(radius,radius,radius,1);
|
||||
int id = ci.m_instancingRenderer->registerGraphicsInstance(prevGraphicsShapeIndex,position,orn,color,scaling);
|
||||
int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass,position,orn,colIndex,index, writeInstanceToGpu);
|
||||
curColor &= 3;
|
||||
b3Vector4 scaling = b3MakeVector4(radius, radius, radius, 1);
|
||||
int id = ci.m_instancingRenderer->registerGraphicsInstance(prevGraphicsShapeIndex, position, orn, color, scaling);
|
||||
int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass, position, orn, colIndex, index, writeInstanceToGpu);
|
||||
|
||||
index++;
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
b3Vector4 colors[4] =
|
||||
{
|
||||
b3MakeVector4(1,0,0,1),
|
||||
b3MakeVector4(0,1,0,1),
|
||||
b3MakeVector4(0,1,1,1),
|
||||
b3MakeVector4(1,1,0,1),
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
b3Vector4 colors[4] =
|
||||
{
|
||||
b3MakeVector4(1, 0, 0, 1),
|
||||
b3MakeVector4(0, 1, 0, 1),
|
||||
b3MakeVector4(0, 1, 1, 1),
|
||||
b3MakeVector4(1, 1, 0, 1),
|
||||
};
|
||||
|
||||
int curColor = 0;
|
||||
float radius = 61;
|
||||
//int colIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
|
||||
int colIndex = m_data->m_np->registerSphereShape(radius);//>registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
|
||||
int prevGraphicsShapeIndex = registerGraphicsSphereShape(ci,radius,false);
|
||||
int colIndex = m_data->m_np->registerSphereShape(radius); //>registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
|
||||
int prevGraphicsShapeIndex = registerGraphicsSphereShape(ci, radius, false);
|
||||
|
||||
//for (int i=0;i<ci.arraySizeX;i++)
|
||||
{
|
||||
// for (int j=0;j<ci.arraySizeY;j++)
|
||||
// for (int j=0;j<ci.arraySizeY;j++)
|
||||
{
|
||||
// for (int k=0;k<ci.arraySizeZ;k++)
|
||||
// for (int k=0;k<ci.arraySizeZ;k++)
|
||||
{
|
||||
int i=0,j=0,k=0;
|
||||
int i = 0, j = 0, k = 0;
|
||||
float mass = 0.f;
|
||||
|
||||
b3Vector3 position=b3MakeVector3(0,0,0);
|
||||
b3Vector3 position = b3MakeVector3(0, 0, 0);
|
||||
//b3Vector3 position((j&1)+i*142.2,-51+j*142.,(j&1)+k*142.2);
|
||||
//b3Vector3 position(0,-41,0);//0,0,0);//i*radius*3,-41+j*radius*3,k*radius*3);
|
||||
|
||||
b3Quaternion orn(0,0,0,1);
|
||||
|
||||
|
||||
b3Quaternion orn(0, 0, 0, 1);
|
||||
|
||||
b3Vector4 color = colors[curColor];
|
||||
curColor++;
|
||||
curColor&=3;
|
||||
b3Vector4 scaling=b3MakeVector4(radius,radius,radius,1);
|
||||
int id = ci.m_instancingRenderer->registerGraphicsInstance(prevGraphicsShapeIndex,position,orn,color,scaling);
|
||||
int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass,position,orn,colIndex,index, writeInstanceToGpu);
|
||||
|
||||
curColor &= 3;
|
||||
b3Vector4 scaling = b3MakeVector4(radius, radius, radius, 1);
|
||||
int id = ci.m_instancingRenderer->registerGraphicsInstance(prevGraphicsShapeIndex, position, orn, color, scaling);
|
||||
int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass, position, orn, colIndex, index, writeInstanceToGpu);
|
||||
|
||||
index++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (1)
|
||||
{
|
||||
int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
|
||||
b3Vector4 scaling=b3MakeVector4(0.5,0.5,0.5,1);//1,1,1,1);//0.1,0.1,0.1,1);
|
||||
int colIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
|
||||
b3Vector3 normal=b3MakeVector3(0,-1,0);
|
||||
float constant=2;
|
||||
|
||||
int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0], numVertices, cube_indices, numIndices);
|
||||
b3Vector4 scaling = b3MakeVector4(0.5, 0.5, 0.5, 1); //1,1,1,1);//0.1,0.1,0.1,1);
|
||||
int colIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0], strideInBytes, numVertices, scaling);
|
||||
b3Vector3 normal = b3MakeVector3(0, -1, 0);
|
||||
float constant = 2;
|
||||
|
||||
for (int j=-10;j<10;j++)
|
||||
for (int i=-10;i<10;i++)
|
||||
for (int k=0;k<30;k++)
|
||||
//int i=0;int j=0;
|
||||
{
|
||||
//int colIndex = m_data->m_np->registerPlaneShape(normal,constant);//>registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
|
||||
b3Vector4 position=b3MakeVector4(2*i,70+k*2,2*j+8,0);
|
||||
//b3Quaternion orn(0,0,0,1);
|
||||
b3Quaternion orn(b3MakeVector3(1,0,0),0.3);
|
||||
for (int j = -10; j < 10; j++)
|
||||
for (int i = -10; i < 10; i++)
|
||||
for (int k = 0; k < 30; k++)
|
||||
//int i=0;int j=0;
|
||||
{
|
||||
//int colIndex = m_data->m_np->registerPlaneShape(normal,constant);//>registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
|
||||
b3Vector4 position = b3MakeVector4(2 * i, 70 + k * 2, 2 * j + 8, 0);
|
||||
//b3Quaternion orn(0,0,0,1);
|
||||
b3Quaternion orn(b3MakeVector3(1, 0, 0), 0.3);
|
||||
|
||||
b3Vector4 color=b3MakeVector4(0,0,1,1);
|
||||
|
||||
int id = ci.m_instancingRenderer->registerGraphicsInstance(shapeId,position,orn,color,scaling);
|
||||
int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(1.f,position,orn,colIndex,index,false);
|
||||
|
||||
index++;
|
||||
}
|
||||
b3Vector4 color = b3MakeVector4(0, 0, 1, 1);
|
||||
|
||||
int id = ci.m_instancingRenderer->registerGraphicsInstance(shapeId, position, orn, color, scaling);
|
||||
int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(1.f, position, orn, colIndex, index, false);
|
||||
|
||||
index++;
|
||||
}
|
||||
}
|
||||
|
||||
if (!writeInstanceToGpu)
|
||||
@@ -191,14 +167,13 @@ void GpuSphereScene::setupScene(const ConstructionInfo& ci)
|
||||
m_data->m_rigidBodyPipeline->writeAllInstancesToGpu();
|
||||
}
|
||||
|
||||
float camPos[4]={ci.arraySizeX,ci.arraySizeY/2,ci.arraySizeZ,0};
|
||||
float camPos[4] = {ci.arraySizeX, ci.arraySizeY / 2, ci.arraySizeZ, 0};
|
||||
//float camPos[4]={1,12.5,1.5,0};
|
||||
m_instancingRenderer->setCameraTargetPosition(camPos);
|
||||
m_instancingRenderer->setCameraDistance(130);
|
||||
|
||||
|
||||
char msg[1024];
|
||||
int numInstances = index;
|
||||
sprintf(msg,"Num objects = %d",numInstances);
|
||||
ci.m_gui->setStatusBarMessage(msg,true);
|
||||
sprintf(msg, "Num objects = %d", numInstances);
|
||||
ci.m_gui->setStatusBarMessage(msg, true);
|
||||
}
|
||||
|
||||
@@ -6,9 +6,8 @@
|
||||
class GpuSphereScene : public GpuRigidBodyDemo
|
||||
{
|
||||
public:
|
||||
|
||||
GpuSphereScene(){}
|
||||
virtual ~GpuSphereScene(){}
|
||||
GpuSphereScene() {}
|
||||
virtual ~GpuSphereScene() {}
|
||||
virtual const char* getName()
|
||||
{
|
||||
return "BoxOnSphere";
|
||||
@@ -21,7 +20,6 @@ public:
|
||||
}
|
||||
|
||||
virtual void setupScene(const ConstructionInfo& ci);
|
||||
|
||||
};
|
||||
|
||||
#endif //GPU_SPHERE_SCENE_H
|
||||
#endif //GPU_SPHERE_SCENE_H
|
||||
|
||||
Reference in New Issue
Block a user