Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
This commit is contained in:
@@ -7,9 +7,8 @@
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class ConcaveScene : public GpuRigidBodyDemo
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{
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public:
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ConcaveScene(){}
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virtual ~ConcaveScene(){}
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ConcaveScene() {}
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virtual ~ConcaveScene() {}
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virtual const char* getName()
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{
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return "BoxTrimesh";
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@@ -26,16 +25,13 @@ public:
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virtual void createDynamicObjects(const ConstructionInfo& ci);
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virtual void createConcaveMesh(const ConstructionInfo& ci, const char* fileName, const b3Vector3& shift, const b3Vector3& scaling);
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};
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class ConcaveSphereScene : public ConcaveScene
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{
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public:
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ConcaveSphereScene(){}
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virtual ~ConcaveSphereScene(){}
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ConcaveSphereScene() {}
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virtual ~ConcaveSphereScene() {}
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virtual const char* getName()
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{
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return "SphereTrimesh";
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@@ -50,16 +46,13 @@ public:
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virtual void setupScene(const ConstructionInfo& ci);
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virtual void createDynamicObjects(const ConstructionInfo& ci);
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};
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class ConcaveCompoundScene : public ConcaveScene
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{
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public:
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ConcaveCompoundScene(){}
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virtual ~ConcaveCompoundScene(){}
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ConcaveCompoundScene() {}
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virtual ~ConcaveCompoundScene() {}
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virtual const char* getName()
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{
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return "CompoundConcave";
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@@ -74,16 +67,13 @@ public:
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virtual void setupScene(const ConstructionInfo& ci);
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virtual void createDynamicObjects(const ConstructionInfo& ci);
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};
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class ConcaveCompound2Scene : public ConcaveCompoundScene
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{
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public:
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ConcaveCompound2Scene(){}
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virtual ~ConcaveCompound2Scene(){}
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ConcaveCompound2Scene() {}
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virtual ~ConcaveCompound2Scene() {}
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virtual const char* getName()
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{
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return "GRBConcave2Compound";
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@@ -97,5 +87,4 @@ public:
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virtual void createDynamicObjects(const ConstructionInfo& ci);
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};
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#endif //CONCAVE_SCENE_H
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#endif //CONCAVE_SCENE_H
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