Code-style consistency improvement:

Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
This commit is contained in:
erwincoumans
2018-09-23 14:17:31 -07:00
parent b73b05e9fb
commit ab8f16961e
1773 changed files with 1081087 additions and 474249 deletions

View File

@@ -7,9 +7,8 @@
class ConcaveScene : public GpuRigidBodyDemo
{
public:
ConcaveScene(){}
virtual ~ConcaveScene(){}
ConcaveScene() {}
virtual ~ConcaveScene() {}
virtual const char* getName()
{
return "BoxTrimesh";
@@ -26,16 +25,13 @@ public:
virtual void createDynamicObjects(const ConstructionInfo& ci);
virtual void createConcaveMesh(const ConstructionInfo& ci, const char* fileName, const b3Vector3& shift, const b3Vector3& scaling);
};
class ConcaveSphereScene : public ConcaveScene
{
public:
ConcaveSphereScene(){}
virtual ~ConcaveSphereScene(){}
ConcaveSphereScene() {}
virtual ~ConcaveSphereScene() {}
virtual const char* getName()
{
return "SphereTrimesh";
@@ -50,16 +46,13 @@ public:
virtual void setupScene(const ConstructionInfo& ci);
virtual void createDynamicObjects(const ConstructionInfo& ci);
};
class ConcaveCompoundScene : public ConcaveScene
{
public:
ConcaveCompoundScene(){}
virtual ~ConcaveCompoundScene(){}
ConcaveCompoundScene() {}
virtual ~ConcaveCompoundScene() {}
virtual const char* getName()
{
return "CompoundConcave";
@@ -74,16 +67,13 @@ public:
virtual void setupScene(const ConstructionInfo& ci);
virtual void createDynamicObjects(const ConstructionInfo& ci);
};
class ConcaveCompound2Scene : public ConcaveCompoundScene
{
public:
ConcaveCompound2Scene(){}
virtual ~ConcaveCompound2Scene(){}
ConcaveCompound2Scene() {}
virtual ~ConcaveCompound2Scene() {}
virtual const char* getName()
{
return "GRBConcave2Compound";
@@ -97,5 +87,4 @@ public:
virtual void createDynamicObjects(const ConstructionInfo& ci);
};
#endif //CONCAVE_SCENE_H
#endif //CONCAVE_SCENE_H