Code-style consistency improvement:

Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
This commit is contained in:
erwincoumans
2018-09-23 14:17:31 -07:00
parent b73b05e9fb
commit ab8f16961e
1773 changed files with 1081087 additions and 474249 deletions

View File

@@ -1,48 +1,43 @@
#ifndef GPU_RIGID_BODY_DEMO_H
#define GPU_RIGID_BODY_DEMO_H
#include "Bullet3Common/b3Vector3.h"
#include "../CommonOpenCL/CommonOpenCLBase.h"
class GpuRigidBodyDemo : public CommonOpenCLBase
{
protected:
class GLInstancingRenderer* m_instancingRenderer;
class GLPrimitiveRenderer* m_primRenderer;
class CommonWindowInterface* m_window;
class GLPrimitiveRenderer* m_primRenderer;
class CommonWindowInterface* m_window;
struct GpuRigidBodyDemoInternalData* m_data;
struct GpuRigidBodyDemoInternalData* m_data;
public:
GpuRigidBodyDemo(GUIHelperInterface* helper);
virtual ~GpuRigidBodyDemo();
virtual void initPhysics();
virtual void initPhysics();
virtual void setupScene();
virtual void setupScene();
virtual void destroyScene(){};
virtual void destroyScene(){};
virtual void exitPhysics();
virtual void exitPhysics();
virtual void renderScene();
void resetCamera();
virtual void stepSimulation(float deltaTime);
//for picking
b3Vector3 getRayTo(int x,int y);
virtual bool mouseMoveCallback(float x,float y);
virtual bool mouseButtonCallback(int button, int state, float x, float y);
virtual bool keyboardCallback(int key, int state);
b3Vector3 getRayTo(int x, int y);
virtual bool mouseMoveCallback(float x, float y);
virtual bool mouseButtonCallback(int button, int state, float x, float y);
virtual bool keyboardCallback(int key, int state);
unsigned char* loadImage(const char* fileName, int& width, int& height, int& n);
};
#endif //GPU_RIGID_BODY_DEMO_H
#endif //GPU_RIGID_BODY_DEMO_H