Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
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@@ -6,12 +6,11 @@
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#include "Bullet3Common/b3Vector3.h"
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#include "Bullet3Collision/NarrowPhaseCollision/b3Config.h"
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struct GpuRigidBodyDemoInternalData
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struct GpuRigidBodyDemoInternalData
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{
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cl_kernel m_copyTransformsToVBOKernel;
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cl_kernel m_copyTransformsToVBOKernel;
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b3OpenCLArray<b3Vector4>* m_instancePosOrnColor;
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b3OpenCLArray<b3Vector4>* m_instancePosOrnColor;
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class b3GpuRigidBodyPipeline* m_rigidBodyPipeline;
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@@ -23,11 +22,11 @@ struct GpuRigidBodyDemoInternalData
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b3Vector3 m_pickPivotInB;
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float m_pickDistance;
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int m_pickBody;
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int m_pickConstraint;
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int m_pickConstraint;
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int m_altPressed;
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int m_controlPressed;
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int m_pickFixedBody;
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int m_pickGraphicsShapeIndex;
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int m_pickGraphicsShapeInstance;
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@@ -35,23 +34,23 @@ struct GpuRigidBodyDemoInternalData
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GUIHelperInterface* m_guiHelper;
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GpuRigidBodyDemoInternalData()
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:m_instancePosOrnColor(0),
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m_copyTransformsToVBOKernel(0), m_rigidBodyPipeline(0),
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m_np(0),
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m_bp(0),
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m_broadphaseDbvt(0),
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m_pickConstraint(-1),
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m_pickFixedBody(-1),
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m_pickGraphicsShapeIndex(-1),
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m_pickGraphicsShapeInstance(-1),
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m_pickBody(-1),
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m_altPressed(0),
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m_controlPressed(0),
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m_guiHelper(0)
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: m_instancePosOrnColor(0),
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m_copyTransformsToVBOKernel(0),
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m_rigidBodyPipeline(0),
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m_np(0),
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m_bp(0),
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m_broadphaseDbvt(0),
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m_pickConstraint(-1),
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m_pickFixedBody(-1),
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m_pickGraphicsShapeIndex(-1),
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m_pickGraphicsShapeInstance(-1),
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m_pickBody(-1),
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m_altPressed(0),
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m_controlPressed(0),
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m_guiHelper(0)
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{
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}
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};
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#endif//GPU_RIGIDBODY_INTERNAL_DATA_H
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#endif //GPU_RIGIDBODY_INTERNAL_DATA_H
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