Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
This commit is contained in:
@@ -1,7 +1,7 @@
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#ifdef B3_USE_GLFW
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#include "GLFWOpenGLWindow.h"
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#include <glad/gl.h>
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#include <GLFW/glfw3.h>
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@@ -9,9 +9,6 @@
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#include <stdio.h>
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#include "LinearMath/btScalar.h"
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struct GLFWOpenGLWindowInternalData
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{
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bool m_requestedExit;
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@@ -21,7 +18,7 @@ struct GLFWOpenGLWindowInternalData
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bool m_ctrlPressed;
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float m_cursorXPos;
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float m_cursorYPos;
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b3MouseMoveCallback m_mouseMoveCallback;
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b3MouseMoveCallback m_mouseMoveCallback;
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b3MouseButtonCallback m_mouseButtonCallback;
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b3ResizeCallback m_resizeCallback;
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b3WheelCallback m_wheelCallback;
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@@ -32,87 +29,83 @@ struct GLFWOpenGLWindowInternalData
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float m_retinaScaleFactor;
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GLFWwindow* m_glfwWindow;
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GLFWOpenGLWindowInternalData()
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:m_requestedExit(false),
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m_hasCursorPos(false),
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m_altPressed(false),
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m_shiftPressed(false),
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m_ctrlPressed(false),
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m_cursorXPos(0),
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m_cursorYPos(0),
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m_mouseMoveCallback(0),
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m_mouseButtonCallback(0),
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m_resizeCallback(0),
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m_wheelCallback(0),
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m_keyboardCallback(0),
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m_renderCallback(0),
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m_width(0),
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m_height(0),
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m_retinaScaleFactor(1),
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m_glfwWindow(0)
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: m_requestedExit(false),
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m_hasCursorPos(false),
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m_altPressed(false),
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m_shiftPressed(false),
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m_ctrlPressed(false),
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m_cursorXPos(0),
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m_cursorYPos(0),
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m_mouseMoveCallback(0),
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m_mouseButtonCallback(0),
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m_resizeCallback(0),
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m_wheelCallback(0),
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m_keyboardCallback(0),
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m_renderCallback(0),
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m_width(0),
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m_height(0),
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m_retinaScaleFactor(1),
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m_glfwWindow(0)
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{
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}
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};
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static void GLFWErrorCallback(int error, const char* description)
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{
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fprintf(stderr, "Error: %s\n", description);
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fprintf(stderr, "Error: %s\n", description);
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}
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static void GLFWMouseButtonCallback(GLFWwindow* window,int button,int glfwState,int)
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static void GLFWMouseButtonCallback(GLFWwindow* window, int button, int glfwState, int)
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{
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GLFWOpenGLWindow* wnd = (GLFWOpenGLWindow*) glfwGetWindowUserPointer(window);
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GLFWOpenGLWindow* wnd = (GLFWOpenGLWindow*)glfwGetWindowUserPointer(window);
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if (wnd && wnd->getMouseButtonCallback())
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{
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int state = (glfwState == GLFW_PRESS)? 1 : 0;
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int state = (glfwState == GLFW_PRESS) ? 1 : 0;
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wnd->mouseButtonCallbackInternal(button, state);
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}
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}
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static void GLFWScrollCallback(GLFWwindow* window, double deltaX,double deltaY)
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static void GLFWScrollCallback(GLFWwindow* window, double deltaX, double deltaY)
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{
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GLFWOpenGLWindow* wnd = (GLFWOpenGLWindow*) glfwGetWindowUserPointer(window);
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GLFWOpenGLWindow* wnd = (GLFWOpenGLWindow*)glfwGetWindowUserPointer(window);
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if (wnd && wnd->getWheelCallback())
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{
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wnd->getWheelCallback()(deltaX*100,deltaY*100);
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wnd->getWheelCallback()(deltaX * 100, deltaY * 100);
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}
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}
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static void GLFWCursorPosCallback(GLFWwindow* window,double xPos,double yPos)
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static void GLFWCursorPosCallback(GLFWwindow* window, double xPos, double yPos)
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{
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GLFWOpenGLWindow* wnd = (GLFWOpenGLWindow*) glfwGetWindowUserPointer(window);
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GLFWOpenGLWindow* wnd = (GLFWOpenGLWindow*)glfwGetWindowUserPointer(window);
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if (wnd && wnd->getMouseMoveCallback())
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{
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wnd->mouseCursorCallbackInternal(xPos,yPos);
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wnd->mouseCursorCallbackInternal(xPos, yPos);
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}
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}
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static void GLFWKeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods)
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{
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GLFWOpenGLWindow* wnd = (GLFWOpenGLWindow*) glfwGetWindowUserPointer(window);
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GLFWOpenGLWindow* wnd = (GLFWOpenGLWindow*)glfwGetWindowUserPointer(window);
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if (wnd)
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{
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wnd->keyboardCallbackInternal(key,action);
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wnd->keyboardCallbackInternal(key, action);
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}
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if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
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if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
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{
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glfwSetWindowShouldClose(window, GLFW_TRUE);
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glfwSetWindowShouldClose(window, GLFW_TRUE);
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}
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}
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static void GLFWSizeCallback(GLFWwindow* window,int width,int height)
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static void GLFWSizeCallback(GLFWwindow* window, int width, int height)
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{
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GLFWOpenGLWindow* wnd = (GLFWOpenGLWindow*) glfwGetWindowUserPointer(window);
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GLFWOpenGLWindow* wnd = (GLFWOpenGLWindow*)glfwGetWindowUserPointer(window);
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{
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wnd->resizeInternal(width,height);
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wnd->resizeInternal(width, height);
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}
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}
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GLFWOpenGLWindow::GLFWOpenGLWindow()
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{
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m_data = new GLFWOpenGLWindowInternalData();
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@@ -127,13 +120,12 @@ GLFWOpenGLWindow::~GLFWOpenGLWindow()
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delete m_data;
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}
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int getBulletKeyFromGLFWKeycode(int glfwKeyCode)
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{
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int keycode = -1;
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if (glfwKeyCode >= 'A' && glfwKeyCode <= 'Z')
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if (glfwKeyCode >= 'A' && glfwKeyCode <= 'Z')
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{
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return glfwKeyCode+32;//todo: fix the ascii A vs a input
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return glfwKeyCode + 32; //todo: fix the ascii A vs a input
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}
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if (glfwKeyCode >= '0' && glfwKeyCode <= '9')
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{
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@@ -142,43 +134,155 @@ int getBulletKeyFromGLFWKeycode(int glfwKeyCode)
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switch (glfwKeyCode)
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{
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case GLFW_KEY_ENTER: {keycode = B3G_RETURN; break; };
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case GLFW_KEY_ESCAPE: {keycode = B3G_ESCAPE; break; };
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case GLFW_KEY_F1: {keycode = B3G_F1; break;}
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case GLFW_KEY_F2: {keycode = B3G_F2; break;}
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case GLFW_KEY_F3: {keycode = B3G_F3; break;}
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case GLFW_KEY_F4: {keycode = B3G_F4; break;}
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case GLFW_KEY_F5: {keycode = B3G_F5; break;}
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case GLFW_KEY_F6: {keycode = B3G_F6; break;}
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case GLFW_KEY_F7: {keycode = B3G_F7; break;}
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case GLFW_KEY_F8: {keycode = B3G_F8; break;}
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case GLFW_KEY_F9: {keycode = B3G_F9; break;}
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case GLFW_KEY_F10: {keycode= B3G_F10; break;}
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case GLFW_KEY_ENTER:
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{
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keycode = B3G_RETURN;
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break;
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};
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case GLFW_KEY_ESCAPE:
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{
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keycode = B3G_ESCAPE;
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break;
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};
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case GLFW_KEY_F1:
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{
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keycode = B3G_F1;
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break;
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}
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case GLFW_KEY_F2:
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{
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keycode = B3G_F2;
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break;
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}
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case GLFW_KEY_F3:
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{
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keycode = B3G_F3;
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break;
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}
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case GLFW_KEY_F4:
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{
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keycode = B3G_F4;
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break;
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}
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case GLFW_KEY_F5:
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{
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keycode = B3G_F5;
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break;
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}
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case GLFW_KEY_F6:
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{
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keycode = B3G_F6;
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break;
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}
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case GLFW_KEY_F7:
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{
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keycode = B3G_F7;
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break;
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}
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case GLFW_KEY_F8:
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{
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keycode = B3G_F8;
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break;
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}
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case GLFW_KEY_F9:
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{
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keycode = B3G_F9;
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break;
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}
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case GLFW_KEY_F10:
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{
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keycode = B3G_F10;
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break;
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}
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//case GLFW_KEY_SPACE: {keycode= ' '; break;}
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case GLFW_KEY_PAGE_DOWN: {keycode= B3G_PAGE_DOWN; break;}
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case GLFW_KEY_PAGE_UP: {keycode= B3G_PAGE_UP; break;}
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case GLFW_KEY_INSERT: {keycode= B3G_INSERT; break;}
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case GLFW_KEY_BACKSPACE: {keycode= B3G_BACKSPACE; break;}
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case GLFW_KEY_DELETE: {keycode= B3G_DELETE; break;}
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//case GLFW_KEY_SPACE: {keycode= ' '; break;}
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case GLFW_KEY_END:{keycode= B3G_END; break;}
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case GLFW_KEY_HOME:{keycode= B3G_HOME; break;}
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case GLFW_KEY_LEFT:{keycode= B3G_LEFT_ARROW; break;}
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case GLFW_KEY_UP:{keycode= B3G_UP_ARROW; break;}
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case GLFW_KEY_RIGHT:{keycode= B3G_RIGHT_ARROW; break;}
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case GLFW_KEY_DOWN:{keycode= B3G_DOWN_ARROW; break;}
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case GLFW_KEY_RIGHT_SHIFT:{keycode=B3G_SHIFT;break;}
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case GLFW_KEY_LEFT_SHIFT:{keycode=B3G_SHIFT;break;}
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case GLFW_KEY_MENU:{keycode=B3G_ALT;break;}
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case GLFW_KEY_RIGHT_CONTROL:{keycode=B3G_CONTROL;break;}
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case GLFW_KEY_LEFT_CONTROL:{keycode=B3G_CONTROL;break;}
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case GLFW_KEY_PAGE_DOWN:
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{
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keycode = B3G_PAGE_DOWN;
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break;
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}
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case GLFW_KEY_PAGE_UP:
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{
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keycode = B3G_PAGE_UP;
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break;
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}
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case GLFW_KEY_INSERT:
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{
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keycode = B3G_INSERT;
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break;
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}
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case GLFW_KEY_BACKSPACE:
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{
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keycode = B3G_BACKSPACE;
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break;
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}
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case GLFW_KEY_DELETE:
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{
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keycode = B3G_DELETE;
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break;
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}
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case GLFW_KEY_END:
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{
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keycode = B3G_END;
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break;
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}
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case GLFW_KEY_HOME:
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{
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keycode = B3G_HOME;
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break;
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}
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case GLFW_KEY_LEFT:
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{
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keycode = B3G_LEFT_ARROW;
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break;
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}
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case GLFW_KEY_UP:
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{
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keycode = B3G_UP_ARROW;
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break;
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}
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case GLFW_KEY_RIGHT:
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{
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keycode = B3G_RIGHT_ARROW;
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break;
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}
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case GLFW_KEY_DOWN:
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{
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keycode = B3G_DOWN_ARROW;
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break;
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}
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case GLFW_KEY_RIGHT_SHIFT:
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{
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keycode = B3G_SHIFT;
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break;
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}
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case GLFW_KEY_LEFT_SHIFT:
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{
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keycode = B3G_SHIFT;
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break;
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}
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case GLFW_KEY_MENU:
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{
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keycode = B3G_ALT;
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break;
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}
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case GLFW_KEY_RIGHT_CONTROL:
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{
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keycode = B3G_CONTROL;
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break;
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}
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case GLFW_KEY_LEFT_CONTROL:
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{
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keycode = B3G_CONTROL;
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break;
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}
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default:
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{
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//keycode = MapVirtualKey( virtualKeyCode, MAPGLFW_KEY_GLFW_KEY_TO_CHAR ) & 0x0000FFFF;
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}
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{
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//keycode = MapVirtualKey( virtualKeyCode, MAPGLFW_KEY_GLFW_KEY_TO_CHAR ) & 0x0000FFFF;
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}
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};
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return keycode;
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@@ -190,41 +294,39 @@ void GLFWOpenGLWindow::keyboardCallbackInternal(int key, int state)
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{
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//convert keyboard codes from glfw to bullet
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int btcode = getBulletKeyFromGLFWKeycode(key);
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int btstate = (state == GLFW_RELEASE)? 0 : 1;
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int btstate = (state == GLFW_RELEASE) ? 0 : 1;
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switch (btcode)
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{
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case B3G_SHIFT:
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{
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m_data->m_shiftPressed = state!=0;
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m_data->m_shiftPressed = state != 0;
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break;
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}
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case B3G_ALT:
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{
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m_data->m_altPressed = state!=0;
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m_data->m_altPressed = state != 0;
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break;
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}
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case B3G_CONTROL:
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{
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m_data->m_ctrlPressed = state!=0;
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m_data->m_ctrlPressed = state != 0;
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break;
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}
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default:
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default:
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{
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}
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}
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getKeyboardCallback()(btcode,btstate);
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getKeyboardCallback()(btcode, btstate);
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}
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}
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void GLFWOpenGLWindow::mouseButtonCallbackInternal(int button, int state)
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{
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if (getMouseButtonCallback() && m_data->m_hasCursorPos)
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{
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getMouseButtonCallback()(button,state,m_data->m_cursorXPos,m_data->m_cursorYPos);
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getMouseButtonCallback()(button, state, m_data->m_cursorXPos, m_data->m_cursorYPos);
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}
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}
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@@ -235,86 +337,83 @@ void GLFWOpenGLWindow::mouseCursorCallbackInternal(double xPos, double yPos)
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m_data->m_hasCursorPos = true;
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m_data->m_cursorXPos = xPos;
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m_data->m_cursorYPos = yPos;
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getMouseMoveCallback()(xPos,yPos);
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getMouseMoveCallback()(xPos, yPos);
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}
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}
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void GLFWOpenGLWindow::resizeInternal(int width,int height)
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void GLFWOpenGLWindow::resizeInternal(int width, int height)
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{
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glfwGetFramebufferSize(m_data->m_glfwWindow, &m_data->m_width, &m_data->m_height);
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glViewport (0,0,m_data->m_width,m_data->m_height);
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if (getResizeCallback())
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{
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getResizeCallback()(m_data->m_width/m_data->m_retinaScaleFactor,m_data->m_height / m_data->m_retinaScaleFactor);
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}
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glViewport(0, 0, m_data->m_width, m_data->m_height);
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if (getResizeCallback())
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{
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getResizeCallback()(m_data->m_width / m_data->m_retinaScaleFactor, m_data->m_height / m_data->m_retinaScaleFactor);
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}
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}
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void GLFWOpenGLWindow::createDefaultWindow(int width, int height, const char* title)
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void GLFWOpenGLWindow::createDefaultWindow(int width, int height, const char* title)
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{
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b3gWindowConstructionInfo ci;
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ci.m_width = width;
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ci.m_height = height;
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ci.m_title = title;
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|
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createWindow(ci);
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}
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|
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void GLFWOpenGLWindow::createWindow(const b3gWindowConstructionInfo& ci)
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void GLFWOpenGLWindow::createWindow(const b3gWindowConstructionInfo& ci)
|
||||
{
|
||||
|
||||
btAssert(m_data->m_glfwWindow==0);
|
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if (m_data->m_glfwWindow==0)
|
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btAssert(m_data->m_glfwWindow == 0);
|
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if (m_data->m_glfwWindow == 0)
|
||||
{
|
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glfwSetErrorCallback(GLFWErrorCallback);
|
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glfwSetErrorCallback(GLFWErrorCallback);
|
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|
||||
if (!glfwInit())
|
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exit(EXIT_FAILURE);
|
||||
|
||||
if (ci.m_openglVersion==2)
|
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if (ci.m_openglVersion == 2)
|
||||
{
|
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
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} else
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}
|
||||
else
|
||||
{
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
|
||||
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
||||
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_TRUE);
|
||||
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_TRUE);
|
||||
}
|
||||
|
||||
|
||||
m_data->m_glfwWindow = glfwCreateWindow(ci.m_width, ci.m_height, ci.m_title, NULL, NULL);
|
||||
|
||||
|
||||
if (!m_data->m_glfwWindow)
|
||||
{
|
||||
glfwTerminate();
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
glfwSetKeyCallback(m_data->m_glfwWindow,GLFWKeyCallback);
|
||||
glfwSetMouseButtonCallback(m_data->m_glfwWindow,GLFWMouseButtonCallback);
|
||||
|
||||
glfwSetCursorPosCallback(m_data->m_glfwWindow,GLFWCursorPosCallback);
|
||||
glfwSetKeyCallback(m_data->m_glfwWindow, GLFWKeyCallback);
|
||||
glfwSetMouseButtonCallback(m_data->m_glfwWindow, GLFWMouseButtonCallback);
|
||||
|
||||
glfwSetCursorPosCallback(m_data->m_glfwWindow, GLFWCursorPosCallback);
|
||||
glfwSetScrollCallback(m_data->m_glfwWindow, GLFWScrollCallback);
|
||||
|
||||
|
||||
glfwSetWindowSizeCallback(m_data->m_glfwWindow, GLFWSizeCallback);
|
||||
glfwSetWindowUserPointer(m_data->m_glfwWindow,this);
|
||||
glfwSetWindowUserPointer(m_data->m_glfwWindow, this);
|
||||
|
||||
glfwMakeContextCurrent(m_data->m_glfwWindow);
|
||||
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
|
||||
glfwSwapInterval(0);//1);
|
||||
gladLoadGLLoader((GLADloadproc)glfwGetProcAddress);
|
||||
glfwSwapInterval(0); //1);
|
||||
glfwGetFramebufferSize(m_data->m_glfwWindow, &m_data->m_width, &m_data->m_height);
|
||||
int windowWidth, windowHeight;
|
||||
glfwGetWindowSize(m_data->m_glfwWindow, &windowWidth, &windowHeight);
|
||||
m_data->m_retinaScaleFactor = float(m_data->m_width)/float(windowWidth);
|
||||
glViewport(0,0,m_data->m_width, m_data->m_height);
|
||||
m_data->m_retinaScaleFactor = float(m_data->m_width) / float(windowWidth);
|
||||
glViewport(0, 0, m_data->m_width, m_data->m_height);
|
||||
}
|
||||
}
|
||||
|
||||
void GLFWOpenGLWindow::closeWindow()
|
||||
|
||||
void GLFWOpenGLWindow::closeWindow()
|
||||
{
|
||||
if (m_data->m_glfwWindow)
|
||||
{
|
||||
@@ -325,16 +424,16 @@ void GLFWOpenGLWindow::closeWindow()
|
||||
}
|
||||
}
|
||||
|
||||
void GLFWOpenGLWindow::runMainLoop()
|
||||
void GLFWOpenGLWindow::runMainLoop()
|
||||
{
|
||||
}
|
||||
|
||||
float GLFWOpenGLWindow::getTimeInSeconds()
|
||||
float GLFWOpenGLWindow::getTimeInSeconds()
|
||||
{
|
||||
return 0.f;
|
||||
}
|
||||
|
||||
bool GLFWOpenGLWindow::requestedExit() const
|
||||
bool GLFWOpenGLWindow::requestedExit() const
|
||||
{
|
||||
bool shouldClose = m_data->m_requestedExit;
|
||||
|
||||
@@ -345,7 +444,7 @@ bool GLFWOpenGLWindow::requestedExit() const
|
||||
return shouldClose;
|
||||
}
|
||||
|
||||
void GLFWOpenGLWindow::setRequestExit()
|
||||
void GLFWOpenGLWindow::setRequestExit()
|
||||
{
|
||||
if (m_data->m_glfwWindow)
|
||||
{
|
||||
@@ -354,7 +453,7 @@ void GLFWOpenGLWindow::setRequestExit()
|
||||
m_data->m_requestedExit = true;
|
||||
}
|
||||
|
||||
void GLFWOpenGLWindow::startRendering()
|
||||
void GLFWOpenGLWindow::startRendering()
|
||||
{
|
||||
if (m_data->m_glfwWindow)
|
||||
{
|
||||
@@ -362,13 +461,13 @@ void GLFWOpenGLWindow::startRendering()
|
||||
}
|
||||
}
|
||||
|
||||
void GLFWOpenGLWindow::endRendering()
|
||||
void GLFWOpenGLWindow::endRendering()
|
||||
{
|
||||
glfwPollEvents();
|
||||
glfwSwapBuffers(m_data->m_glfwWindow);
|
||||
glfwPollEvents();
|
||||
glfwSwapBuffers(m_data->m_glfwWindow);
|
||||
}
|
||||
|
||||
bool GLFWOpenGLWindow::isModifierKeyPressed(int key)
|
||||
bool GLFWOpenGLWindow::isModifierKeyPressed(int key)
|
||||
{
|
||||
bool result = false;
|
||||
|
||||
@@ -389,15 +488,14 @@ bool GLFWOpenGLWindow::isModifierKeyPressed(int key)
|
||||
result = m_data->m_ctrlPressed;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
default:
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
void GLFWOpenGLWindow::setMouseMoveCallback(b3MouseMoveCallback mouseCallback)
|
||||
|
||||
void GLFWOpenGLWindow::setMouseMoveCallback(b3MouseMoveCallback mouseCallback)
|
||||
{
|
||||
m_data->m_mouseMoveCallback = mouseCallback;
|
||||
}
|
||||
@@ -406,9 +504,8 @@ b3MouseMoveCallback GLFWOpenGLWindow::getMouseMoveCallback()
|
||||
{
|
||||
return m_data->m_mouseMoveCallback;
|
||||
}
|
||||
|
||||
|
||||
void GLFWOpenGLWindow::setMouseButtonCallback(b3MouseButtonCallback mouseCallback)
|
||||
void GLFWOpenGLWindow::setMouseButtonCallback(b3MouseButtonCallback mouseCallback)
|
||||
{
|
||||
m_data->m_mouseButtonCallback = mouseCallback;
|
||||
}
|
||||
@@ -418,18 +515,16 @@ b3MouseButtonCallback GLFWOpenGLWindow::getMouseButtonCallback()
|
||||
return m_data->m_mouseButtonCallback;
|
||||
}
|
||||
|
||||
|
||||
void GLFWOpenGLWindow::setResizeCallback(b3ResizeCallback resizeCallback)
|
||||
void GLFWOpenGLWindow::setResizeCallback(b3ResizeCallback resizeCallback)
|
||||
{
|
||||
m_data->m_resizeCallback = resizeCallback;
|
||||
getResizeCallback()(m_data->m_width/getRetinaScale(),m_data->m_height/getRetinaScale());
|
||||
getResizeCallback()(m_data->m_width / getRetinaScale(), m_data->m_height / getRetinaScale());
|
||||
}
|
||||
|
||||
b3ResizeCallback GLFWOpenGLWindow::getResizeCallback()
|
||||
{
|
||||
return m_data->m_resizeCallback;
|
||||
}
|
||||
|
||||
|
||||
void GLFWOpenGLWindow::setWheelCallback(b3WheelCallback wheelCallback)
|
||||
{
|
||||
@@ -440,55 +535,54 @@ b3WheelCallback GLFWOpenGLWindow::getWheelCallback()
|
||||
{
|
||||
return m_data->m_wheelCallback;
|
||||
}
|
||||
|
||||
void GLFWOpenGLWindow::setKeyboardCallback( b3KeyboardCallback keyboardCallback)
|
||||
|
||||
void GLFWOpenGLWindow::setKeyboardCallback(b3KeyboardCallback keyboardCallback)
|
||||
{
|
||||
m_data->m_keyboardCallback = keyboardCallback;
|
||||
}
|
||||
|
||||
b3KeyboardCallback GLFWOpenGLWindow::getKeyboardCallback()
|
||||
b3KeyboardCallback GLFWOpenGLWindow::getKeyboardCallback()
|
||||
{
|
||||
return m_data->m_keyboardCallback;
|
||||
}
|
||||
|
||||
|
||||
void GLFWOpenGLWindow::setRenderCallback( b3RenderCallback renderCallback)
|
||||
void GLFWOpenGLWindow::setRenderCallback(b3RenderCallback renderCallback)
|
||||
{
|
||||
m_data->m_renderCallback = renderCallback;
|
||||
}
|
||||
|
||||
|
||||
void GLFWOpenGLWindow::setWindowTitle(const char* title)
|
||||
{
|
||||
if (m_data->m_glfwWindow)
|
||||
{
|
||||
glfwSetWindowTitle(m_data->m_glfwWindow,title);
|
||||
glfwSetWindowTitle(m_data->m_glfwWindow, title);
|
||||
}
|
||||
}
|
||||
|
||||
float GLFWOpenGLWindow::getRetinaScale() const
|
||||
float GLFWOpenGLWindow::getRetinaScale() const
|
||||
{
|
||||
return m_data->m_retinaScaleFactor;
|
||||
}
|
||||
void GLFWOpenGLWindow::setAllowRetina(bool allow)
|
||||
void GLFWOpenGLWindow::setAllowRetina(bool allow)
|
||||
{
|
||||
}
|
||||
|
||||
int GLFWOpenGLWindow::getWidth() const
|
||||
int GLFWOpenGLWindow::getWidth() const
|
||||
{
|
||||
if (m_data->m_glfwWindow)
|
||||
{
|
||||
glfwGetFramebufferSize(m_data->m_glfwWindow, &m_data->m_width, &m_data->m_height);
|
||||
}
|
||||
int width = m_data->m_width/m_data->m_retinaScaleFactor;
|
||||
int width = m_data->m_width / m_data->m_retinaScaleFactor;
|
||||
return width;
|
||||
}
|
||||
int GLFWOpenGLWindow::getHeight() const
|
||||
int GLFWOpenGLWindow::getHeight() const
|
||||
{
|
||||
if (m_data->m_glfwWindow)
|
||||
{
|
||||
glfwGetFramebufferSize(m_data->m_glfwWindow, &m_data->m_width, &m_data->m_height);
|
||||
}
|
||||
return m_data->m_height/m_data->m_retinaScaleFactor;
|
||||
return m_data->m_height / m_data->m_retinaScaleFactor;
|
||||
}
|
||||
|
||||
int GLFWOpenGLWindow::fileOpenDialog(char* fileName, int maxFileNameLength)
|
||||
@@ -496,4 +590,4 @@ int GLFWOpenGLWindow::fileOpenDialog(char* fileName, int maxFileNameLength)
|
||||
return 0;
|
||||
}
|
||||
|
||||
#endif //B3_USE_GLFW
|
||||
#endif //B3_USE_GLFW
|
||||
|
||||
Reference in New Issue
Block a user