Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
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@@ -6,18 +6,16 @@
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struct GLInstanceRendererInternalData
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{
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b3AlignedObjectArray<GLfloat> m_instance_positions_ptr;
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b3AlignedObjectArray<GLfloat> m_instance_quaternion_ptr;
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b3AlignedObjectArray<GLfloat> m_instance_colors_ptr;
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b3AlignedObjectArray<GLfloat> m_instance_scale_ptr;
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int m_vboSize;
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GLuint m_vbo;
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int m_totalNumInstances;
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int m_maxNumObjectCapacity;
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int m_maxShapeCapacityInBytes;
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int m_vboSize;
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GLuint m_vbo;
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int m_totalNumInstances;
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int m_maxNumObjectCapacity;
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int m_maxShapeCapacityInBytes;
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};
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#endif //GL_INSTANCE_RENDERER_INTERNAL_DATA_H
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#endif //GL_INSTANCE_RENDERER_INTERNAL_DATA_H
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