Code-style consistency improvement:

Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
This commit is contained in:
erwincoumans
2018-09-23 14:17:31 -07:00
parent b73b05e9fb
commit ab8f16961e
1773 changed files with 1081087 additions and 474249 deletions

View File

@@ -8,19 +8,19 @@ struct PrimInternalData
GLuint m_shaderProg;
GLint m_viewmatUniform;
GLint m_projMatUniform;
GLint m_positionUniform;
GLint m_colourAttribute;
GLint m_positionAttribute;
GLint m_textureAttribute;
GLuint m_vertexBuffer;
GLint m_positionUniform;
GLint m_colourAttribute;
GLint m_positionAttribute;
GLint m_textureAttribute;
GLuint m_vertexBuffer;
GLuint m_vertexBuffer2;
GLuint m_vertexArrayObject;
GLuint m_vertexArrayObject2;
GLuint m_indexBuffer;
GLuint m_indexBuffer2;
GLuint m_texturehandle;
GLuint m_indexBuffer;
GLuint m_indexBuffer2;
GLuint m_texturehandle;
};
#endif //PRIM_INTERNAL_DATA
#endif //PRIM_INTERNAL_DATA