Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
This commit is contained in:
@@ -12,43 +12,42 @@ struct sth_stash;
|
||||
#include "Gwen/Texture.h"
|
||||
|
||||
#include "TwFonts.h"
|
||||
static float extraSpacing = 0.;//6f;
|
||||
static float extraSpacing = 0.; //6f;
|
||||
#include <assert.h>
|
||||
#include <math.h>
|
||||
|
||||
template <class T>
|
||||
inline void MyClamp(T& a, const T& lb, const T& ub)
|
||||
inline void MyClamp(T& a, const T& lb, const T& ub)
|
||||
{
|
||||
if (a < lb)
|
||||
if (a < lb)
|
||||
{
|
||||
a = lb;
|
||||
a = lb;
|
||||
}
|
||||
else if (ub < a)
|
||||
else if (ub < a)
|
||||
{
|
||||
a = ub;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static GLuint BindFont(const CTexFont *_Font)
|
||||
static GLuint BindFont(const CTexFont* _Font)
|
||||
{
|
||||
GLuint TexID = 0;
|
||||
glGenTextures(1, &TexID);
|
||||
glBindTexture(GL_TEXTURE_2D, TexID);
|
||||
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
|
||||
glPixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE);
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
||||
glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
|
||||
glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, _Font->m_TexWidth, _Font->m_TexHeight, 0, GL_RED, GL_UNSIGNED_BYTE, _Font->m_TexBytes);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,GL_NEAREST);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,GL_NEAREST);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
GLuint TexID = 0;
|
||||
glGenTextures(1, &TexID);
|
||||
glBindTexture(GL_TEXTURE_2D, TexID);
|
||||
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
|
||||
glPixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE);
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
||||
glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
|
||||
glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, _Font->m_TexWidth, _Font->m_TexHeight, 0, GL_RED, GL_UNSIGNED_BYTE, _Font->m_TexBytes);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
return TexID;
|
||||
return TexID;
|
||||
}
|
||||
|
||||
struct MyTextureLoader
|
||||
@@ -56,8 +55,8 @@ struct MyTextureLoader
|
||||
virtual ~MyTextureLoader()
|
||||
{
|
||||
}
|
||||
virtual void LoadTexture( Gwen::Texture* pTexture ) = 0;
|
||||
virtual void FreeTexture( Gwen::Texture* pTexture )=0;
|
||||
virtual void LoadTexture(Gwen::Texture* pTexture) = 0;
|
||||
virtual void FreeTexture(Gwen::Texture* pTexture) = 0;
|
||||
};
|
||||
|
||||
class GwenOpenGL3CoreRenderer : public Gwen::Renderer::Base
|
||||
@@ -65,28 +64,29 @@ class GwenOpenGL3CoreRenderer : public Gwen::Renderer::Base
|
||||
GLPrimitiveRenderer* m_primitiveRenderer;
|
||||
float m_currentColor[4];
|
||||
float m_yOffset;
|
||||
sth_stash* m_font;
|
||||
float m_screenWidth;
|
||||
float m_screenHeight;
|
||||
float m_fontScaling;
|
||||
float m_retinaScale;
|
||||
bool m_useTrueTypeFont;
|
||||
sth_stash* m_font;
|
||||
float m_screenWidth;
|
||||
float m_screenHeight;
|
||||
float m_fontScaling;
|
||||
float m_retinaScale;
|
||||
bool m_useTrueTypeFont;
|
||||
const CTexFont* m_currentFont;
|
||||
|
||||
GLuint m_fontTextureId;
|
||||
|
||||
GLuint m_fontTextureId;
|
||||
MyTextureLoader* m_textureLoader;
|
||||
|
||||
public:
|
||||
GwenOpenGL3CoreRenderer (GLPrimitiveRenderer* primRender, sth_stash* font,float screenWidth, float screenHeight, float retinaScale, MyTextureLoader* loader=0)
|
||||
:m_primitiveRenderer(primRender),
|
||||
m_font(font),
|
||||
m_screenWidth(screenWidth),
|
||||
m_screenHeight(screenHeight),
|
||||
m_retinaScale(retinaScale),
|
||||
m_useTrueTypeFont(false),
|
||||
m_textureLoader(loader)
|
||||
GwenOpenGL3CoreRenderer(GLPrimitiveRenderer* primRender, sth_stash* font, float screenWidth, float screenHeight, float retinaScale, MyTextureLoader* loader = 0)
|
||||
: m_primitiveRenderer(primRender),
|
||||
m_font(font),
|
||||
m_screenWidth(screenWidth),
|
||||
m_screenHeight(screenHeight),
|
||||
m_retinaScale(retinaScale),
|
||||
m_useTrueTypeFont(false),
|
||||
m_textureLoader(loader)
|
||||
{
|
||||
///only enable true type fonts on Macbook Retina, it looks gorgeous
|
||||
if (retinaScale==2.0f)
|
||||
if (retinaScale == 2.0f)
|
||||
{
|
||||
m_useTrueTypeFont = true;
|
||||
}
|
||||
@@ -94,9 +94,9 @@ public:
|
||||
m_currentColor[1] = 1;
|
||||
m_currentColor[2] = 1;
|
||||
m_currentColor[3] = 1;
|
||||
|
||||
m_fontScaling = 16.f*m_retinaScale;
|
||||
|
||||
|
||||
m_fontScaling = 16.f * m_retinaScale;
|
||||
|
||||
TwGenerateDefaultFonts();
|
||||
|
||||
m_currentFont = g_DefaultNormalFont;
|
||||
@@ -104,7 +104,6 @@ public:
|
||||
|
||||
//m_currentFont = g_DefaultLargeFont;
|
||||
m_fontTextureId = BindFont(m_currentFont);
|
||||
|
||||
}
|
||||
|
||||
virtual ~GwenOpenGL3CoreRenderer()
|
||||
@@ -116,52 +115,45 @@ public:
|
||||
m_screenWidth = width;
|
||||
m_screenHeight = height;
|
||||
}
|
||||
|
||||
|
||||
virtual void Begin()
|
||||
{
|
||||
m_yOffset=0;
|
||||
m_yOffset = 0;
|
||||
glEnable(GL_BLEND);
|
||||
assert(glGetError()==GL_NO_ERROR);
|
||||
|
||||
assert(glGetError() == GL_NO_ERROR);
|
||||
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
assert(glGetError()==GL_NO_ERROR);
|
||||
|
||||
assert(glGetError()==GL_NO_ERROR);
|
||||
|
||||
assert(glGetError() == GL_NO_ERROR);
|
||||
|
||||
assert(glGetError() == GL_NO_ERROR);
|
||||
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
assert(glGetError()==GL_NO_ERROR);
|
||||
assert(glGetError() == GL_NO_ERROR);
|
||||
//glColor4ub(255,0,0,255);
|
||||
|
||||
|
||||
|
||||
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
// saveOpenGLState(width,height);//m_glutScreenWidth,m_glutScreenHeight);
|
||||
|
||||
assert(glGetError()==GL_NO_ERROR);
|
||||
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
// saveOpenGLState(width,height);//m_glutScreenWidth,m_glutScreenHeight);
|
||||
|
||||
assert(glGetError() == GL_NO_ERROR);
|
||||
|
||||
glDisable(GL_CULL_FACE);
|
||||
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
assert(glGetError()==GL_NO_ERROR);
|
||||
assert(glGetError() == GL_NO_ERROR);
|
||||
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
|
||||
assert(glGetError()==GL_NO_ERROR);
|
||||
assert(glGetError() == GL_NO_ERROR);
|
||||
}
|
||||
virtual void End()
|
||||
{
|
||||
glDisable(GL_BLEND);
|
||||
|
||||
}
|
||||
|
||||
virtual void StartClip()
|
||||
{
|
||||
|
||||
if (m_useTrueTypeFont)
|
||||
sth_flush_draw(m_font);
|
||||
Gwen::Rect rect = ClipRegion();
|
||||
@@ -170,205 +162,189 @@ public:
|
||||
// so we need to translate them here.
|
||||
{
|
||||
GLint view[4];
|
||||
glGetIntegerv( GL_VIEWPORT, &view[0] );
|
||||
rect.y = view[3]/m_retinaScale - (rect.y + rect.h);
|
||||
glGetIntegerv(GL_VIEWPORT, &view[0]);
|
||||
rect.y = view[3] / m_retinaScale - (rect.y + rect.h);
|
||||
}
|
||||
|
||||
glScissor( m_retinaScale * rect.x * Scale(), m_retinaScale * rect.y * Scale(), m_retinaScale * rect.w * Scale(), m_retinaScale * rect.h * Scale() );
|
||||
glEnable( GL_SCISSOR_TEST );
|
||||
glScissor(m_retinaScale * rect.x * Scale(), m_retinaScale * rect.y * Scale(), m_retinaScale * rect.w * Scale(), m_retinaScale * rect.h * Scale());
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
//glDisable( GL_SCISSOR_TEST );
|
||||
|
||||
};
|
||||
|
||||
virtual void EndClip()
|
||||
{
|
||||
|
||||
if (m_useTrueTypeFont)
|
||||
sth_flush_draw(m_font);
|
||||
glDisable( GL_SCISSOR_TEST );
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
};
|
||||
|
||||
virtual void SetDrawColor( Gwen::Color color )
|
||||
virtual void SetDrawColor(Gwen::Color color)
|
||||
{
|
||||
m_currentColor[0] = color.r/256.f;
|
||||
m_currentColor[1] = color.g/256.f;
|
||||
m_currentColor[2] = color.b/256.f;
|
||||
m_currentColor[3] = color.a/256.f;
|
||||
|
||||
m_currentColor[0] = color.r / 256.f;
|
||||
m_currentColor[1] = color.g / 256.f;
|
||||
m_currentColor[2] = color.b / 256.f;
|
||||
m_currentColor[3] = color.a / 256.f;
|
||||
}
|
||||
virtual void DrawFilledRect( Gwen::Rect rect )
|
||||
virtual void DrawFilledRect(Gwen::Rect rect)
|
||||
{
|
||||
// BT_PROFILE("GWEN_DrawFilledRect");
|
||||
Translate( rect );
|
||||
// BT_PROFILE("GWEN_DrawFilledRect");
|
||||
Translate(rect);
|
||||
|
||||
m_primitiveRenderer->drawRect(rect.x, rect.y+m_yOffset,
|
||||
rect.x+rect.w, rect.y+rect.h+m_yOffset, m_currentColor);
|
||||
|
||||
|
||||
// m_primitiveRenderer->drawTexturedRect2a(rect.x, rect.y+m_yOffset,
|
||||
// rect.x+rect.w, rect.y+rect.h+m_yOffset, m_currentColor,0,0,1,1);
|
||||
// m_yOffset+=rect.h+10;
|
||||
m_primitiveRenderer->drawRect(rect.x, rect.y + m_yOffset,
|
||||
rect.x + rect.w, rect.y + rect.h + m_yOffset, m_currentColor);
|
||||
|
||||
// m_primitiveRenderer->drawTexturedRect2a(rect.x, rect.y+m_yOffset,
|
||||
// rect.x+rect.w, rect.y+rect.h+m_yOffset, m_currentColor,0,0,1,1);
|
||||
// m_yOffset+=rect.h+10;
|
||||
}
|
||||
|
||||
void RenderText( Gwen::Font* pFont, Gwen::Point rasterPos, const Gwen::UnicodeString& text )
|
||||
{
|
||||
// BT_PROFILE("GWEN_RenderText");
|
||||
|
||||
Gwen::String str = Gwen::Utility::UnicodeToString(text);
|
||||
const char* unicodeText = (const char*)str.c_str();
|
||||
|
||||
Gwen::Rect r;
|
||||
r.x = rasterPos.x;
|
||||
r.y = rasterPos.y;
|
||||
r.w = 0;
|
||||
r.h = 0;
|
||||
|
||||
|
||||
//
|
||||
//printf("str = %s\n",unicodeText);
|
||||
//int xpos=0;
|
||||
//int ypos=0;
|
||||
float dx;
|
||||
|
||||
int measureOnly=0;
|
||||
|
||||
void RenderText(Gwen::Font* pFont, Gwen::Point rasterPos, const Gwen::UnicodeString& text)
|
||||
{
|
||||
// BT_PROFILE("GWEN_RenderText");
|
||||
|
||||
Gwen::String str = Gwen::Utility::UnicodeToString(text);
|
||||
const char* unicodeText = (const char*)str.c_str();
|
||||
|
||||
Gwen::Rect r;
|
||||
r.x = rasterPos.x;
|
||||
r.y = rasterPos.y;
|
||||
r.w = 0;
|
||||
r.h = 0;
|
||||
|
||||
//
|
||||
//printf("str = %s\n",unicodeText);
|
||||
//int xpos=0;
|
||||
//int ypos=0;
|
||||
float dx;
|
||||
|
||||
int measureOnly = 0;
|
||||
|
||||
if (m_useTrueTypeFont)
|
||||
{
|
||||
|
||||
float yoffset = 0.f;
|
||||
if (m_retinaScale==2.0f)
|
||||
if (m_retinaScale == 2.0f)
|
||||
{
|
||||
yoffset = -12;
|
||||
}
|
||||
Translate(r);
|
||||
sth_draw_text(m_font,
|
||||
1,m_fontScaling,
|
||||
r.x,r.y+yoffset,
|
||||
unicodeText,&dx, m_screenWidth,m_screenHeight,measureOnly,m_retinaScale);
|
||||
|
||||
} else
|
||||
1, m_fontScaling,
|
||||
r.x, r.y + yoffset,
|
||||
unicodeText, &dx, m_screenWidth, m_screenHeight, measureOnly, m_retinaScale);
|
||||
}
|
||||
else
|
||||
{
|
||||
//float width = 0.f;
|
||||
int pos=0;
|
||||
int pos = 0;
|
||||
//float color[]={0.2f,0.2,0.2f,1.f};
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D,m_fontTextureId);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, m_fontTextureId);
|
||||
float width = r.x;
|
||||
|
||||
|
||||
while (unicodeText[pos])
|
||||
{
|
||||
|
||||
int c = unicodeText[pos];
|
||||
r.h = m_currentFont->m_CharHeight;
|
||||
r.w = m_currentFont->m_CharWidth[c]+extraSpacing;
|
||||
r.w = m_currentFont->m_CharWidth[c] + extraSpacing;
|
||||
Gwen::Rect rect = r;
|
||||
Translate( rect );
|
||||
Translate(rect);
|
||||
|
||||
m_primitiveRenderer->drawTexturedRect2(rect.x, rect.y+m_yOffset, rect.x+rect.w, rect.y+rect.h+m_yOffset, m_currentColor,m_currentFont->m_CharU0[c],m_currentFont->m_CharV0[c],m_currentFont->m_CharU1[c],m_currentFont->m_CharV1[c]);
|
||||
m_primitiveRenderer->drawTexturedRect2(rect.x, rect.y + m_yOffset, rect.x + rect.w, rect.y + rect.h + m_yOffset, m_currentColor, m_currentFont->m_CharU0[c], m_currentFont->m_CharV0[c], m_currentFont->m_CharU1[c], m_currentFont->m_CharV1[c]);
|
||||
|
||||
width += r.w;
|
||||
r.x = width;
|
||||
pos++;
|
||||
|
||||
}
|
||||
{
|
||||
m_primitiveRenderer->drawTexturedRect3D2Text(false);
|
||||
}
|
||||
glBindTexture(GL_TEXTURE_2D,0);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
}
|
||||
}
|
||||
Gwen::Point MeasureText(Gwen::Font* pFont, const Gwen::UnicodeString& text)
|
||||
{
|
||||
// BT_PROFILE("GWEN_MeasureText");
|
||||
Gwen::String str = Gwen::Utility::UnicodeToString(text);
|
||||
const char* unicodeText = (const char*)str.c_str();
|
||||
|
||||
}
|
||||
Gwen::Point MeasureText( Gwen::Font* pFont, const Gwen::UnicodeString& text )
|
||||
{
|
||||
// BT_PROFILE("GWEN_MeasureText");
|
||||
Gwen::String str = Gwen::Utility::UnicodeToString(text);
|
||||
const char* unicodeText = (const char*)str.c_str();
|
||||
|
||||
// printf("str = %s\n",unicodeText);
|
||||
int xpos=0;
|
||||
int ypos=0;
|
||||
|
||||
|
||||
int measureOnly=1;
|
||||
float dx=0;
|
||||
// printf("str = %s\n",unicodeText);
|
||||
int xpos = 0;
|
||||
int ypos = 0;
|
||||
|
||||
int measureOnly = 1;
|
||||
float dx = 0;
|
||||
if (m_useTrueTypeFont)
|
||||
{
|
||||
sth_draw_text(m_font,
|
||||
1,m_fontScaling,
|
||||
xpos,ypos,
|
||||
unicodeText,&dx, m_screenWidth,m_screenHeight,measureOnly);
|
||||
|
||||
1, m_fontScaling,
|
||||
xpos, ypos,
|
||||
unicodeText, &dx, m_screenWidth, m_screenHeight, measureOnly);
|
||||
|
||||
Gwen::Point pt;
|
||||
|
||||
if (m_retinaScale==2.0f)
|
||||
|
||||
if (m_retinaScale == 2.0f)
|
||||
{
|
||||
pt.x = dx*Scale()/2.f;
|
||||
pt.y = m_fontScaling/2*Scale()+1;
|
||||
pt.x = dx * Scale() / 2.f;
|
||||
pt.y = m_fontScaling / 2 * Scale() + 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
pt.x = dx*Scale();
|
||||
pt.y = m_fontScaling*Scale()+1;
|
||||
pt.x = dx * Scale();
|
||||
pt.y = m_fontScaling * Scale() + 1;
|
||||
}
|
||||
return pt;
|
||||
}
|
||||
else
|
||||
{
|
||||
float width = 0.f;
|
||||
int pos=0;
|
||||
int pos = 0;
|
||||
while (unicodeText[pos])
|
||||
{
|
||||
width += m_currentFont->m_CharWidth[(int)unicodeText[pos]]+extraSpacing;
|
||||
width += m_currentFont->m_CharWidth[(int)unicodeText[pos]] + extraSpacing;
|
||||
pos++;
|
||||
}
|
||||
Gwen::Point pt;
|
||||
int fontHeight = m_currentFont->m_CharHeight;
|
||||
|
||||
|
||||
pt.x = width*Scale();
|
||||
pt.y = (fontHeight+2) * Scale();
|
||||
pt.x = width * Scale();
|
||||
pt.y = (fontHeight + 2) * Scale();
|
||||
|
||||
return pt;
|
||||
}
|
||||
|
||||
return Gwen::Renderer::Base::MeasureText(pFont,text);
|
||||
}
|
||||
return Gwen::Renderer::Base::MeasureText(pFont, text);
|
||||
}
|
||||
|
||||
|
||||
virtual void LoadTexture( Gwen::Texture* pTexture )
|
||||
virtual void LoadTexture(Gwen::Texture* pTexture)
|
||||
{
|
||||
if (m_textureLoader)
|
||||
m_textureLoader->LoadTexture(pTexture);
|
||||
}
|
||||
virtual void FreeTexture( Gwen::Texture* pTexture )
|
||||
virtual void FreeTexture(Gwen::Texture* pTexture)
|
||||
{
|
||||
if (m_textureLoader)
|
||||
m_textureLoader->FreeTexture(pTexture);
|
||||
|
||||
}
|
||||
|
||||
|
||||
virtual void DrawTexturedRect( Gwen::Texture* pTexture, Gwen::Rect rect, float u1=0.0f, float v1=0.0f, float u2=1.0f, float v2=1.0f )
|
||||
|
||||
virtual void DrawTexturedRect(Gwen::Texture* pTexture, Gwen::Rect rect, float u1 = 0.0f, float v1 = 0.0f, float u2 = 1.0f, float v2 = 1.0f)
|
||||
{
|
||||
// BT_PROFILE("DrawTexturedRect");
|
||||
Translate( rect );
|
||||
// BT_PROFILE("DrawTexturedRect");
|
||||
Translate(rect);
|
||||
|
||||
//float eraseColor[4] = {0,0,0,0};
|
||||
//m_primitiveRenderer->drawRect(rect.x, rect.y+m_yOffset, rect.x+rect.w, rect.y+rect.h+m_yOffset, eraseColor);
|
||||
|
||||
GLint texHandle = (GLint) pTexture->m_intData;
|
||||
GLint texHandle = (GLint)pTexture->m_intData;
|
||||
//if (!texHandle)
|
||||
// return;
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D,texHandle);
|
||||
// glDisable(GL_DEPTH_TEST);
|
||||
|
||||
assert(glGetError()==GL_NO_ERROR);
|
||||
|
||||
|
||||
/* bool useFiltering = true;
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, texHandle);
|
||||
// glDisable(GL_DEPTH_TEST);
|
||||
|
||||
assert(glGetError() == GL_NO_ERROR);
|
||||
|
||||
/* bool useFiltering = true;
|
||||
if (useFiltering)
|
||||
{
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
@@ -380,24 +356,17 @@ public:
|
||||
}
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||
*/
|
||||
|
||||
//glEnable(GL_TEXTURE_2D);
|
||||
|
||||
|
||||
|
||||
// glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE );
|
||||
static float add=0.0;
|
||||
//add+=1./512.;//0.01;
|
||||
float color[4]={1,1,1,1};
|
||||
|
||||
m_primitiveRenderer->drawTexturedRect(rect.x, rect.y+m_yOffset, rect.x+rect.w, rect.y+rect.h+m_yOffset, color,0+add,0,1+add,1,true);
|
||||
//glEnable(GL_TEXTURE_2D);
|
||||
|
||||
|
||||
assert(glGetError()==GL_NO_ERROR);
|
||||
// glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE );
|
||||
static float add = 0.0;
|
||||
//add+=1./512.;//0.01;
|
||||
float color[4] = {1, 1, 1, 1};
|
||||
|
||||
|
||||
|
||||
m_primitiveRenderer->drawTexturedRect(rect.x, rect.y + m_yOffset, rect.x + rect.w, rect.y + rect.h + m_yOffset, color, 0 + add, 0, 1 + add, 1, true);
|
||||
|
||||
assert(glGetError() == GL_NO_ERROR);
|
||||
}
|
||||
|
||||
};
|
||||
#endif //__GWEN_OPENGL3_CORE_RENDERER_H
|
||||
#endif //__GWEN_OPENGL3_CORE_RENDERER_H
|
||||
|
||||
Reference in New Issue
Block a user