Code-style consistency improvement:

Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
This commit is contained in:
erwincoumans
2018-09-23 14:17:31 -07:00
parent b73b05e9fb
commit ab8f16961e
1773 changed files with 1081087 additions and 474249 deletions

View File

@@ -4,14 +4,14 @@
#include <windows.h>
struct InternalData2
{
HWND m_hWnd;;
int m_fullWindowWidth;//includes borders etc
HWND m_hWnd;
;
int m_fullWindowWidth; //includes borders etc
int m_fullWindowHeight;
int m_openglViewportWidth;//just the 3d viewport/client area
int m_openglViewportWidth; //just the 3d viewport/client area
int m_openglViewportHeight;
HDC m_hDC;
@@ -30,24 +30,22 @@ struct InternalData2
int m_internalKeyModifierFlags;
b3WheelCallback m_wheelCallback;
b3MouseMoveCallback m_mouseMoveCallback;
b3MouseButtonCallback m_mouseButtonCallback;
b3ResizeCallback m_resizeCallback;
b3KeyboardCallback m_keyboardCallback;
b3MouseMoveCallback m_mouseMoveCallback;
b3MouseButtonCallback m_mouseButtonCallback;
b3ResizeCallback m_resizeCallback;
b3KeyboardCallback m_keyboardCallback;
InternalData2()
{
m_hWnd = 0;
m_mouseLButton=0;
m_mouseRButton=0;
m_mouseMButton=0;
m_mouseLButton = 0;
m_mouseRButton = 0;
m_mouseMButton = 0;
m_internalKeyModifierFlags = 0;
m_fullWindowWidth = 0;
m_fullWindowHeight= 0;
m_openglViewportHeight=0;
m_openglViewportWidth=0;
m_fullWindowHeight = 0;
m_openglViewportHeight = 0;
m_openglViewportWidth = 0;
m_hDC = 0;
m_hRC = 0;
m_OpenGLInitialized = false;
@@ -61,8 +59,7 @@ struct InternalData2
m_mouseButtonCallback = 0;
m_resizeCallback = 0;
m_wheelCallback = 0;
}
};
#endif //WIN32_INTERNAL_WINDOW_DATA_H
#endif //WIN32_INTERNAL_WINDOW_DATA_H