Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
This commit is contained in:
@@ -1,7 +1,6 @@
|
||||
#ifndef RENDER_INSTANCING_DEMO_H
|
||||
#define RENDER_INSTANCING_DEMO_H
|
||||
|
||||
|
||||
#include "../CommonInterfaces/CommonGraphicsAppInterface.h"
|
||||
#include "Bullet3Common/b3Quaternion.h"
|
||||
#include "Bullet3Common/b3AlignedObjectArray.h"
|
||||
@@ -12,141 +11,129 @@
|
||||
///quick demo showing the right-handed coordinate system and positive rotations around each axis
|
||||
class RenderInstancingDemo : public CommonExampleInterface
|
||||
{
|
||||
CommonGraphicsApp* m_app;
|
||||
float m_x;
|
||||
float m_y;
|
||||
float m_z;
|
||||
CommonGraphicsApp* m_app;
|
||||
float m_x;
|
||||
float m_y;
|
||||
float m_z;
|
||||
b3AlignedObjectArray<int> m_movingInstances;
|
||||
enum
|
||||
{
|
||||
numCubesX = 20,
|
||||
numCubesY = 20
|
||||
};
|
||||
|
||||
public:
|
||||
|
||||
RenderInstancingDemo(CommonGraphicsApp* app)
|
||||
:m_app(app),
|
||||
m_x(0),
|
||||
m_y(0),
|
||||
m_z(0)
|
||||
{
|
||||
RenderInstancingDemo(CommonGraphicsApp* app)
|
||||
: m_app(app),
|
||||
m_x(0),
|
||||
m_y(0),
|
||||
m_z(0)
|
||||
{
|
||||
m_app->setUpAxis(2);
|
||||
|
||||
{
|
||||
b3Vector3 extents=b3MakeVector3(100,100,100);
|
||||
extents[m_app->getUpAxis()]=1;
|
||||
|
||||
int xres = 20;
|
||||
int yres = 20;
|
||||
|
||||
b3Vector4 color0=b3MakeVector4(0.1, 0.1, 0.1,1);
|
||||
b3Vector4 color1=b3MakeVector4(0.6, 0.6, 0.6,1);
|
||||
m_app->registerGrid(xres, yres, color0, color1);
|
||||
}
|
||||
|
||||
{
|
||||
int boxId = m_app->registerCubeShape(0.1,0.1,0.1);
|
||||
|
||||
|
||||
|
||||
for (int i=-numCubesX/2;i<numCubesX/2;i++)
|
||||
{
|
||||
for (int j = -numCubesY/2;j<numCubesY/2;j++)
|
||||
{
|
||||
b3Vector3 pos=b3MakeVector3(i,j,j);
|
||||
pos[app->getUpAxis()] = 1;
|
||||
b3Quaternion orn(0,0,0,1);
|
||||
b3Vector4 color=b3MakeVector4(0.3,0.3,0.3,1);
|
||||
b3Vector3 scaling=b3MakeVector3(1,1,1);
|
||||
int instanceId = m_app->m_renderer->registerGraphicsInstance(boxId,pos,orn,color,scaling);
|
||||
m_movingInstances.push_back(instanceId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_app->m_renderer->writeTransforms();
|
||||
}
|
||||
virtual ~RenderInstancingDemo()
|
||||
{
|
||||
}
|
||||
{
|
||||
b3Vector3 extents = b3MakeVector3(100, 100, 100);
|
||||
extents[m_app->getUpAxis()] = 1;
|
||||
|
||||
|
||||
virtual void physicsDebugDraw(int debugDrawMode)
|
||||
{
|
||||
|
||||
}
|
||||
virtual void initPhysics()
|
||||
{
|
||||
}
|
||||
virtual void exitPhysics()
|
||||
{
|
||||
|
||||
}
|
||||
virtual void stepSimulation(float deltaTime)
|
||||
{
|
||||
m_x+=0.01f;
|
||||
m_y+=0.01f;
|
||||
m_z+=0.01f;
|
||||
int index=0;
|
||||
for (int i=-numCubesX/2;i<numCubesX/2;i++)
|
||||
{
|
||||
for (int j = -numCubesY/2;j<numCubesY/2;j++)
|
||||
{
|
||||
b3Vector3 pos=b3MakeVector3(i,j,j);
|
||||
pos[m_app->getUpAxis()] = 1+1*b3Sin(m_x+i-j);
|
||||
float orn[4]={0,0,0,1};
|
||||
m_app->m_renderer->writeSingleInstanceTransformToCPU(pos,orn,m_movingInstances[index++]);
|
||||
}
|
||||
}
|
||||
m_app->m_renderer->writeTransforms();
|
||||
|
||||
}
|
||||
virtual void renderScene()
|
||||
{
|
||||
int xres = 20;
|
||||
int yres = 20;
|
||||
|
||||
b3Vector4 color0 = b3MakeVector4(0.1, 0.1, 0.1, 1);
|
||||
b3Vector4 color1 = b3MakeVector4(0.6, 0.6, 0.6, 1);
|
||||
m_app->registerGrid(xres, yres, color0, color1);
|
||||
}
|
||||
|
||||
{
|
||||
int boxId = m_app->registerCubeShape(0.1, 0.1, 0.1);
|
||||
|
||||
for (int i = -numCubesX / 2; i < numCubesX / 2; i++)
|
||||
{
|
||||
for (int j = -numCubesY / 2; j < numCubesY / 2; j++)
|
||||
{
|
||||
b3Vector3 pos = b3MakeVector3(i, j, j);
|
||||
pos[app->getUpAxis()] = 1;
|
||||
b3Quaternion orn(0, 0, 0, 1);
|
||||
b3Vector4 color = b3MakeVector4(0.3, 0.3, 0.3, 1);
|
||||
b3Vector3 scaling = b3MakeVector3(1, 1, 1);
|
||||
int instanceId = m_app->m_renderer->registerGraphicsInstance(boxId, pos, orn, color, scaling);
|
||||
m_movingInstances.push_back(instanceId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_app->m_renderer->writeTransforms();
|
||||
}
|
||||
virtual ~RenderInstancingDemo()
|
||||
{
|
||||
}
|
||||
|
||||
virtual void physicsDebugDraw(int debugDrawMode)
|
||||
{
|
||||
}
|
||||
virtual void initPhysics()
|
||||
{
|
||||
}
|
||||
virtual void exitPhysics()
|
||||
{
|
||||
}
|
||||
virtual void stepSimulation(float deltaTime)
|
||||
{
|
||||
m_x += 0.01f;
|
||||
m_y += 0.01f;
|
||||
m_z += 0.01f;
|
||||
int index = 0;
|
||||
for (int i = -numCubesX / 2; i < numCubesX / 2; i++)
|
||||
{
|
||||
for (int j = -numCubesY / 2; j < numCubesY / 2; j++)
|
||||
{
|
||||
b3Vector3 pos = b3MakeVector3(i, j, j);
|
||||
pos[m_app->getUpAxis()] = 1 + 1 * b3Sin(m_x + i - j);
|
||||
float orn[4] = {0, 0, 0, 1};
|
||||
m_app->m_renderer->writeSingleInstanceTransformToCPU(pos, orn, m_movingInstances[index++]);
|
||||
}
|
||||
}
|
||||
m_app->m_renderer->writeTransforms();
|
||||
}
|
||||
virtual void renderScene()
|
||||
{
|
||||
m_app->m_renderer->renderScene();
|
||||
}
|
||||
}
|
||||
|
||||
virtual void physicsDebugDraw()
|
||||
{
|
||||
}
|
||||
virtual bool mouseMoveCallback(float x, float y)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
virtual bool mouseButtonCallback(int button, int state, float x, float y)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
virtual bool keyboardCallback(int key, int state)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
virtual void physicsDebugDraw()
|
||||
{
|
||||
|
||||
}
|
||||
virtual bool mouseMoveCallback(float x,float y)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
virtual bool mouseButtonCallback(int button, int state, float x, float y)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
virtual bool keyboardCallback(int key, int state)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
virtual void resetCamera()
|
||||
{
|
||||
float dist = 13;
|
||||
float pitch = -13;
|
||||
float yaw = 50;
|
||||
float targetPos[3]={-1,0,-0.3};
|
||||
if (m_app->m_renderer && m_app->m_renderer->getActiveCamera())
|
||||
float targetPos[3] = {-1, 0, -0.3};
|
||||
if (m_app->m_renderer && m_app->m_renderer->getActiveCamera())
|
||||
{
|
||||
m_app->m_renderer->getActiveCamera()->setCameraDistance(dist);
|
||||
m_app->m_renderer->getActiveCamera()->setCameraPitch(pitch);
|
||||
m_app->m_renderer->getActiveCamera()->setCameraYaw(yaw);
|
||||
m_app->m_renderer->getActiveCamera()->setCameraTargetPosition(targetPos[0],targetPos[1],targetPos[2]);
|
||||
m_app->m_renderer->getActiveCamera()->setCameraTargetPosition(targetPos[0], targetPos[1], targetPos[2]);
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
|
||||
class CommonExampleInterface* RenderInstancingCreateFunc(struct CommonExampleOptions& options)
|
||||
class CommonExampleInterface* RenderInstancingCreateFunc(struct CommonExampleOptions& options)
|
||||
{
|
||||
return new RenderInstancingDemo(options.m_guiHelper->getAppInterface());
|
||||
}
|
||||
|
||||
#endif //RENDER_INSTANCING_DEMO_H
|
||||
|
||||
|
||||
#endif //RENDER_INSTANCING_DEMO_H
|
||||
|
||||
Reference in New Issue
Block a user