Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
This commit is contained in:
@@ -10,7 +10,6 @@
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#include "../CommonInterfaces/CommonRenderInterface.h"
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#include "../CommonInterfaces/CommonParameterInterface.h"
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struct TestCanvasInterface2 : public Common2dCanvasInterface
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{
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@@ -19,53 +18,49 @@ struct TestCanvasInterface2 : public Common2dCanvasInterface
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int m_height;
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TestCanvasInterface2(b3AlignedObjectArray<unsigned char>& texelsRGB, int width, int height)
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:
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m_texelsRGB(texelsRGB),
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m_width(width),
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m_height(height)
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: m_texelsRGB(texelsRGB),
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m_width(width),
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m_height(height)
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{
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}
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virtual ~TestCanvasInterface2()
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{}
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virtual int createCanvas(const char* canvasName, int width, int height,int posX,int posY)
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virtual ~TestCanvasInterface2()
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{
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}
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virtual int createCanvas(const char* canvasName, int width, int height, int posX, int posY)
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{
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return 0;
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}
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virtual void destroyCanvas(int canvasId)
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{
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}
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virtual void setPixel(int canvasId, int x, int y, unsigned char red, unsigned char green,unsigned char blue, unsigned char alpha)
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virtual void setPixel(int canvasId, int x, int y, unsigned char red, unsigned char green, unsigned char blue, unsigned char alpha)
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{
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if (x>=0 && x<m_width && y>=0 && y<m_height)
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if (x >= 0 && x < m_width && y >= 0 && y < m_height)
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{
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m_texelsRGB[(x+y*m_width)*3+0] = red;
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m_texelsRGB[(x+y*m_width)*3+1] = green;
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m_texelsRGB[(x+y*m_width)*3+2] = blue;
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m_texelsRGB[(x + y * m_width) * 3 + 0] = red;
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m_texelsRGB[(x + y * m_width) * 3 + 1] = green;
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m_texelsRGB[(x + y * m_width) * 3 + 2] = blue;
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}
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}
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virtual void getPixel(int canvasId, int x, int y, unsigned char& red, unsigned char& green,unsigned char& blue, unsigned char& alpha)
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virtual void getPixel(int canvasId, int x, int y, unsigned char& red, unsigned char& green, unsigned char& blue, unsigned char& alpha)
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{
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if (x>=0 && x<m_width && y>=0 && y<m_height)
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if (x >= 0 && x < m_width && y >= 0 && y < m_height)
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{
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red = m_texelsRGB[(x+y*m_width)*3+0];
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green = m_texelsRGB[(x+y*m_width)*3+1];
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blue = m_texelsRGB[(x+y*m_width)*3+2];
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red = m_texelsRGB[(x + y * m_width) * 3 + 0];
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green = m_texelsRGB[(x + y * m_width) * 3 + 1];
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blue = m_texelsRGB[(x + y * m_width) * 3 + 2];
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}
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}
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virtual void refreshImageData(int canvasId)
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{
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}
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};
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struct TinyVRGuiInternalData
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{
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CommonRenderInterface* m_renderer;
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CommonRenderInterface* m_renderer;
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b3AlignedObjectArray<unsigned char> m_texelsRGB;
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TestCanvasInterface2* m_testCanvas;
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@@ -75,23 +70,20 @@ struct TinyVRGuiInternalData
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int m_gfxObjectId;
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TinyVRGuiInternalData()
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:m_renderer(0),
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m_testCanvas(0),
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m_timeSeries(0),
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m_src(-1),
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m_textureId(-1),
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m_gfxObjectId(-1)
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: m_renderer(0),
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m_testCanvas(0),
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m_timeSeries(0),
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m_src(-1),
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m_textureId(-1),
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m_gfxObjectId(-1)
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{
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}
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};
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TinyVRGui::TinyVRGui(struct ComboBoxParams& params, struct CommonRenderInterface* renderer)
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TinyVRGui::TinyVRGui(struct ComboBoxParams& params, struct CommonRenderInterface* renderer)
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{
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m_data = new TinyVRGuiInternalData;
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m_data->m_renderer = renderer;
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}
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TinyVRGui::~TinyVRGui()
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@@ -100,123 +92,109 @@ TinyVRGui::~TinyVRGui()
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delete m_data->m_testCanvas;
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delete m_data;
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}
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bool TinyVRGui::init()
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{
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{
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int width = 256;
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int height = 256;
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m_data->m_texelsRGB.resize(width*height*3);
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for (int i=0;i<width;i++)
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for (int j=0;j<height;j++)
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{
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m_data->m_texelsRGB[(i+j*width)*3+0] = 155;
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m_data->m_texelsRGB[(i+j*width)*3+1] = 155;
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m_data->m_texelsRGB[(i+j*width)*3+2] = 255;
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}
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m_data->m_testCanvas = new TestCanvasInterface2(m_data->m_texelsRGB,width,height);
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m_data->m_timeSeries = new TimeSeriesCanvas(m_data->m_testCanvas,width,height,"time series");
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bool clearCanvas = false;
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m_data->m_timeSeries->setupTimeSeries(3,100, 0,clearCanvas);
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m_data->m_timeSeries->addDataSource("Some sine wave", 255,0,0);
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m_data->m_timeSeries->addDataSource("Some cosine wave", 0,255,0);
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m_data->m_timeSeries->addDataSource("Delta Time (*10)", 0,0,255);
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m_data->m_timeSeries->addDataSource("Tan", 255,0,255);
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m_data->m_timeSeries->addDataSource("Some cosine wave2", 255,255,0);
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m_data->m_timeSeries->addDataSource("Empty source2", 255,0,255);
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m_data->m_textureId = m_data->m_renderer->registerTexture(&m_data->m_texelsRGB[0],width,height);
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{
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int width = 256;
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int height = 256;
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m_data->m_texelsRGB.resize(width * height * 3);
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for (int i = 0; i < width; i++)
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for (int j = 0; j < height; j++)
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{
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const char* fileName = "cube.obj";//"textured_sphere_smooth.obj";
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m_data->m_texelsRGB[(i + j * width) * 3 + 0] = 155;
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m_data->m_texelsRGB[(i + j * width) * 3 + 1] = 155;
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m_data->m_texelsRGB[(i + j * width) * 3 + 2] = 255;
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}
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m_data->m_testCanvas = new TestCanvasInterface2(m_data->m_texelsRGB, width, height);
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m_data->m_timeSeries = new TimeSeriesCanvas(m_data->m_testCanvas, width, height, "time series");
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bool clearCanvas = false;
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m_data->m_timeSeries->setupTimeSeries(3, 100, 0, clearCanvas);
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m_data->m_timeSeries->addDataSource("Some sine wave", 255, 0, 0);
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m_data->m_timeSeries->addDataSource("Some cosine wave", 0, 255, 0);
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m_data->m_timeSeries->addDataSource("Delta Time (*10)", 0, 0, 255);
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m_data->m_timeSeries->addDataSource("Tan", 255, 0, 255);
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m_data->m_timeSeries->addDataSource("Some cosine wave2", 255, 255, 0);
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m_data->m_timeSeries->addDataSource("Empty source2", 255, 0, 255);
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m_data->m_textureId = m_data->m_renderer->registerTexture(&m_data->m_texelsRGB[0], width, height);
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{
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const char* fileName = "cube.obj"; //"textured_sphere_smooth.obj";
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//fileName = "cube.obj";
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int shapeId = -1;
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b3ImportMeshData meshData;
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if (b3ImportMeshUtility::loadAndRegisterMeshFromFileInternal(fileName, meshData))
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{
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shapeId = m_data->m_renderer->registerShape(&meshData.m_gfxShape->m_vertices->at(0).xyzw[0],
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meshData.m_gfxShape->m_numvertices,
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&meshData.m_gfxShape->m_indices->at(0),
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meshData.m_gfxShape->m_numIndices,
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B3_GL_TRIANGLES,
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m_data->m_textureId);
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shapeId = m_data->m_renderer->registerShape(&meshData.m_gfxShape->m_vertices->at(0).xyzw[0],
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meshData.m_gfxShape->m_numvertices,
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&meshData.m_gfxShape->m_indices->at(0),
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meshData.m_gfxShape->m_numIndices,
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B3_GL_TRIANGLES,
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m_data->m_textureId);
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float position[4] = {0, 0, 2, 1};
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float orn[4] = {0, 0, 0, 1};
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float color[4] = {1, 1, 1, 1};
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float scaling[4] = {.1, .1, .1, 1};
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float position[4]={0,0,2,1};
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float orn[4]={0,0,0,1};
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float color[4]={1,1,1,1};
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float scaling[4]={.1,.1,.1,1};
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m_data->m_gfxObjectId = m_data->m_renderer->registerGraphicsInstance(shapeId,position,orn,color,scaling);
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m_data->m_gfxObjectId = m_data->m_renderer->registerGraphicsInstance(shapeId, position, orn, color, scaling);
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m_data->m_renderer->writeTransforms();
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meshData.m_gfxShape->m_scaling[0] = scaling[0];
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meshData.m_gfxShape->m_scaling[1] = scaling[1];
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meshData.m_gfxShape->m_scaling[2] = scaling[2];
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delete meshData.m_gfxShape;
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if (!meshData.m_isCached)
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{
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free(meshData.m_textureImage1);
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}
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}
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}
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}
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}
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}
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m_data->m_renderer->writeTransforms();
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return true;
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m_data->m_renderer->writeTransforms();
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return true;
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}
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void TinyVRGui::tick(b3Scalar deltaTime, const b3Transform& guiWorldTransform)
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{
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float time = m_data->m_timeSeries->getCurrentTime();
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float v = sinf(time);
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m_data->m_timeSeries->insertDataAtCurrentTime(v,0,true);
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m_data->m_timeSeries->insertDataAtCurrentTime(v, 0, true);
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v = cosf(time);
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m_data->m_timeSeries->insertDataAtCurrentTime(v,1,true);
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m_data->m_timeSeries->insertDataAtCurrentTime(v, 1, true);
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v = tanf(time);
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m_data->m_timeSeries->insertDataAtCurrentTime(v,3,true);
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m_data->m_timeSeries->insertDataAtCurrentTime(deltaTime*10,2,true);
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m_data->m_timeSeries->insertDataAtCurrentTime(v, 3, true);
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m_data->m_timeSeries->insertDataAtCurrentTime(deltaTime * 10, 2, true);
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m_data->m_timeSeries->nextTick();
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m_data->m_renderer->updateTexture(m_data->m_textureId,&m_data->m_texelsRGB[0]);
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m_data->m_renderer->writeSingleInstanceTransformToCPU(guiWorldTransform.getOrigin(),guiWorldTransform.getRotation(),m_data->m_gfxObjectId);
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m_data->m_renderer->writeTransforms();
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m_data->m_renderer->updateTexture(m_data->m_textureId, &m_data->m_texelsRGB[0]);
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m_data->m_renderer->writeSingleInstanceTransformToCPU(guiWorldTransform.getOrigin(), guiWorldTransform.getRotation(), m_data->m_gfxObjectId);
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m_data->m_renderer->writeTransforms();
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}
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void TinyVRGui::clearTextArea()
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{
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int width = 256;
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int height = 50;
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for (int i=0;i<width;i++)
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for (int j=0;j<height;j++)
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{
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m_data->m_texelsRGB[(i+j*width)*3+0] = 155;
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m_data->m_texelsRGB[(i+j*width)*3+1] = 155;
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m_data->m_texelsRGB[(i+j*width)*3+2] = 255;
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}
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int width = 256;
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int height = 50;
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for (int i = 0; i < width; i++)
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for (int j = 0; j < height; j++)
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{
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m_data->m_texelsRGB[(i + j * width) * 3 + 0] = 155;
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m_data->m_texelsRGB[(i + j * width) * 3 + 1] = 155;
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m_data->m_texelsRGB[(i + j * width) * 3 + 2] = 255;
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}
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}
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void TinyVRGui::grapicalPrintf(const char* str,int rasterposx,int rasterposy,unsigned char red, unsigned char green, unsigned char blue, unsigned char alpha)
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void TinyVRGui::grapicalPrintf(const char* str, int rasterposx, int rasterposy, unsigned char red, unsigned char green, unsigned char blue, unsigned char alpha)
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{
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m_data->m_timeSeries->grapicalPrintf(str,sTimeSeriesFontData,rasterposx,rasterposy,red,green,blue,alpha);
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m_data->m_timeSeries->grapicalPrintf(str, sTimeSeriesFontData, rasterposx, rasterposy, red, green, blue, alpha);
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}
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