Code-style consistency improvement:

Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
This commit is contained in:
erwincoumans
2018-09-23 14:17:31 -07:00
parent b73b05e9fb
commit ab8f16961e
1773 changed files with 1081087 additions and 474249 deletions

View File

@@ -1,6 +1,6 @@
#include "PhysicsClientTCP.h"
#include "ActiveSocket.h"
#include "ActiveSocket.h"
#include <stdio.h>
#include <string.h>
@@ -12,8 +12,6 @@
#include "Bullet3Common/b3Logging.h"
#include "Bullet3Common/b3AlignedObjectArray.h"
unsigned int b3DeserializeInt2(const unsigned char* input)
{
unsigned int tmp = (input[3] << 24) + (input[2] << 16) + (input[1] << 8) + input[0];
@@ -21,21 +19,19 @@ unsigned int b3DeserializeInt2(const unsigned char* input)
}
bool gVerboseNetworkMessagesClient2 = false;
struct TcpNetworkedInternalData
struct TcpNetworkedInternalData
{
/*
/*
ENetHost* m_client;
ENetAddress m_address;
ENetPeer* m_peer;
ENetEvent m_event;
*/
CActiveSocket m_tcpSocket;
bool m_isConnected;
CActiveSocket m_tcpSocket;
bool m_isConnected;
TcpNetworkedInternalData* m_tcpInternalData;
SharedMemoryCommand m_clientCmd;
bool m_hasCommand;
@@ -50,12 +46,10 @@ struct TcpNetworkedInternalData
double m_timeOutInSeconds;
TcpNetworkedInternalData()
:
m_isConnected(false),
m_hasCommand(false),
m_timeOutInSeconds(60)
: m_isConnected(false),
m_hasCommand(false),
m_timeOutInSeconds(60)
{
}
bool connectTCP()
@@ -63,17 +57,17 @@ struct TcpNetworkedInternalData
if (m_isConnected)
return true;
m_tcpSocket.Initialize();
m_isConnected = m_tcpSocket.Open(m_hostName.c_str(),m_port);
if (m_isConnected)
m_tcpSocket.Initialize();
m_isConnected = m_tcpSocket.Open(m_hostName.c_str(), m_port);
if (m_isConnected)
{
m_tcpSocket.SetSendTimeout(m_timeOutInSeconds,0);
m_tcpSocket.SetReceiveTimeout(m_timeOutInSeconds,0);
m_tcpSocket.SetSendTimeout(m_timeOutInSeconds, 0);
m_tcpSocket.SetReceiveTimeout(m_timeOutInSeconds, 0);
}
int key = SHARED_MEMORY_MAGIC_NUMBER;
m_tcpSocket.Send((uint8*)&key,4);
m_tcpSocket.Send((uint8*)&key, 4);
return m_isConnected;
}
@@ -82,10 +76,10 @@ struct TcpNetworkedInternalData
bool hasStatus = false;
//int serviceResult = enet_host_service(m_client, &m_event, 0);
int maxLen = 4 + sizeof(SharedMemoryStatus)+SHARED_MEMORY_MAX_STREAM_CHUNK_SIZE;
int rBytes = m_tcpSocket.Receive(maxLen);
if (rBytes<=0)
int maxLen = 4 + sizeof(SharedMemoryStatus) + SHARED_MEMORY_MAX_STREAM_CHUNK_SIZE;
int rBytes = m_tcpSocket.Receive(maxLen);
if (rBytes <= 0)
return false;
//append to tmp buffer
@@ -93,17 +87,16 @@ struct TcpNetworkedInternalData
unsigned char* d2 = (unsigned char*)m_tcpSocket.GetData();
int curSize = m_tempBuffer.size();
m_tempBuffer.resize(curSize+rBytes);
for (int i=0;i<rBytes;i++)
m_tempBuffer.resize(curSize + rBytes);
for (int i = 0; i < rBytes; i++)
{
m_tempBuffer[curSize+i] = d2[i];
m_tempBuffer[curSize + i] = d2[i];
}
int packetSizeInBytes = -1;
if (m_tempBuffer.size()>=4)
if (m_tempBuffer.size() >= 4)
{
packetSizeInBytes = b3DeserializeInt2(&m_tempBuffer[0]);
}
@@ -127,7 +120,6 @@ struct TcpNetworkedInternalData
}
else
{
m_lastStatus = *statPtr;
int streamOffsetInBytes = 4 + sizeof(SharedMemoryStatus);
int numStreamBytes = packetSizeInBytes - streamOffsetInBytes;
@@ -141,10 +133,8 @@ struct TcpNetworkedInternalData
}
return hasStatus;
}
};
TcpNetworkedPhysicsProcessor::TcpNetworkedPhysicsProcessor(const char* hostName, int port)
{
m_data = new TcpNetworkedInternalData;
@@ -153,7 +143,6 @@ TcpNetworkedPhysicsProcessor::TcpNetworkedPhysicsProcessor(const char* hostName,
m_data->m_hostName = hostName;
}
m_data->m_port = port;
}
TcpNetworkedPhysicsProcessor::~TcpNetworkedPhysicsProcessor()
@@ -164,24 +153,23 @@ TcpNetworkedPhysicsProcessor::~TcpNetworkedPhysicsProcessor()
bool TcpNetworkedPhysicsProcessor::processCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes)
{
if(gVerboseNetworkMessagesClient2)
if (gVerboseNetworkMessagesClient2)
{
printf("PhysicsClientTCP::processCommand\n");
}
{
int sz = 0;
unsigned char* data = 0;
m_data->m_tempBuffer.clear();
unsigned char* data = 0;
m_data->m_tempBuffer.clear();
if (clientCmd.m_type == CMD_STEP_FORWARD_SIMULATION)
{
sz = sizeof(int);
data = (unsigned char*) &clientCmd.m_type;
data = (unsigned char*)&clientCmd.m_type;
}
else
{
if (clientCmd.m_type == CMD_REQUEST_VR_EVENTS_DATA)
{
sz = 3 * sizeof(int) + sizeof(smUint64_t) + 16;
@@ -192,11 +180,10 @@ bool TcpNetworkedPhysicsProcessor::processCommand(const struct SharedMemoryComma
sz = sizeof(SharedMemoryCommand);
data = (unsigned char*)&clientCmd;
}
}
m_data->m_tcpSocket.Send((const uint8 *)data,sz);
}
}
m_data->m_tcpSocket.Send((const uint8*)data, sz);
}
return false;
}
@@ -226,20 +213,16 @@ bool TcpNetworkedPhysicsProcessor::receiveStatus(struct SharedMemoryStatus& serv
{
printf("Error: steam buffer overflow\n");
}
}
return hasStatus;
}
void TcpNetworkedPhysicsProcessor::renderScene(int renderFlags)
{
}
void TcpNetworkedPhysicsProcessor::physicsDebugDraw(int debugDrawFlags)
void TcpNetworkedPhysicsProcessor::physicsDebugDraw(int debugDrawFlags)
{
}
@@ -252,7 +235,6 @@ bool TcpNetworkedPhysicsProcessor::isConnected() const
return m_data->m_isConnected;
}
bool TcpNetworkedPhysicsProcessor::connect()
{
bool isConnected = m_data->connectTCP();
@@ -261,17 +243,13 @@ bool TcpNetworkedPhysicsProcessor::connect()
void TcpNetworkedPhysicsProcessor::disconnect()
{
const char msg[16]="disconnect";
m_data->m_tcpSocket.Send((const uint8 *)msg,10);
const char msg[16] = "disconnect";
m_data->m_tcpSocket.Send((const uint8*)msg, 10);
m_data->m_tcpSocket.Close();
m_data->m_isConnected = false;
}
void TcpNetworkedPhysicsProcessor::setTimeOut(double timeOutInSeconds)
{
m_data->m_timeOutInSeconds = timeOutInSeconds;
}