Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
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@@ -12,20 +12,15 @@ struct SharedMemLines
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btVector3 m_color;
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};
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///todo: naming. Perhaps PhysicsSdkCommandprocessor?
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class PhysicsServerCommandProcessor : public CommandProcessorInterface
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{
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struct PhysicsServerCommandProcessorInternalData* m_data;
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void resetSimulation();
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void createThreadPool();
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protected:
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bool processStateLoggingCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes);
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bool processRequestCameraImageCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes);
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bool processSaveWorldCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes);
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@@ -95,13 +90,13 @@ protected:
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bool loadSdf(const char* fileName, char* bufferServerToClient, int bufferSizeInBytes, bool useMultiBody, int flags, btScalar globalScaling);
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bool loadUrdf(const char* fileName, const class btVector3& pos, const class btQuaternion& orn,
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bool useMultiBody, bool useFixedBase, int* bodyUniqueIdPtr, char* bufferServerToClient, int bufferSizeInBytes, int flags, btScalar globalScaling);
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bool useMultiBody, bool useFixedBase, int* bodyUniqueIdPtr, char* bufferServerToClient, int bufferSizeInBytes, int flags, btScalar globalScaling);
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bool loadMjcf(const char* fileName, char* bufferServerToClient, int bufferSizeInBytes, bool useMultiBody, int flags);
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bool processImportedObjects(const char* fileName, char* bufferServerToClient, int bufferSizeInBytes, bool useMultiBody, int flags, class URDFImporterInterface& u2b);
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bool supportsJointMotor(class btMultiBody* body, int linkIndex);
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bool supportsJointMotor(class btMultiBody* body, int linkIndex);
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int createBodyInfoStream(int bodyUniqueId, char* bufferServerToClient, int bufferSizeInBytes);
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void deleteCachedInverseDynamicsBodies();
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@@ -112,7 +107,7 @@ public:
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PhysicsServerCommandProcessor();
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virtual ~PhysicsServerCommandProcessor();
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void createJointMotors(class btMultiBody* body);
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void createJointMotors(class btMultiBody* body);
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virtual void createEmptyDynamicsWorld();
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virtual void deleteDynamicsWorld();
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@@ -137,11 +132,10 @@ public:
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};
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virtual void renderScene(int renderFlags);
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virtual void physicsDebugDraw(int debugDrawFlags);
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virtual void physicsDebugDraw(int debugDrawFlags);
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virtual void setGuiHelper(struct GUIHelperInterface* guiHelper);
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virtual void syncPhysicsToGraphics();
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//@todo(erwincoumans) Should we have shared memory commands for picking objects?
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///The pickBody method will try to pick the first body along a ray, return true if succeeds, false otherwise
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virtual bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld);
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@@ -151,7 +145,7 @@ public:
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//logging /playback the shared memory commands
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virtual void enableCommandLogging(bool enable, const char* fileName);
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virtual void replayFromLogFile(const char* fileName);
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virtual void replayLogCommand(char* bufferServerToClient, int bufferSizeInBytes );
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virtual void replayLogCommand(char* bufferServerToClient, int bufferSizeInBytes);
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//logging of object states (position etc)
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virtual void reportNotifications();
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@@ -160,7 +154,7 @@ public:
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void logObjectStates(btScalar timeStep);
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void processCollisionForces(btScalar timeStep);
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virtual void stepSimulationRealTime(double dtInSec,const struct b3VRControllerEvent* vrControllerEvents, int numVRControllerEvents, const struct b3KeyboardEvent* keyEvents, int numKeyEvents, const struct b3MouseEvent* mouseEvents, int numMouseEvents);
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virtual void stepSimulationRealTime(double dtInSec, const struct b3VRControllerEvent* vrControllerEvents, int numVRControllerEvents, const struct b3KeyboardEvent* keyEvents, int numKeyEvents, const struct b3MouseEvent* mouseEvents, int numMouseEvents);
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virtual void enableRealTimeSimulation(bool enableRealTimeSim);
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virtual bool isRealTimeSimulationEnabled() const;
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@@ -179,4 +173,4 @@ private:
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void addTransformChangedNotifications();
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};
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#endif //PHYSICS_SERVER_COMMAND_PROCESSOR_H
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#endif //PHYSICS_SERVER_COMMAND_PROCESSOR_H
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