Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
This commit is contained in:
@@ -4,13 +4,13 @@
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#include "DARTPhysicsClient.h"
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//think more about naming. The b3ConnectPhysicsLoopback
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B3_SHARED_API b3PhysicsClientHandle b3ConnectPhysicsDART()
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B3_SHARED_API b3PhysicsClientHandle b3ConnectPhysicsDART()
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{
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DARTPhysicsServerCommandProcessor* sdk = new DARTPhysicsServerCommandProcessor;
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DARTPhysicsClient* direct = new DARTPhysicsClient(sdk,true);
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DARTPhysicsClient* direct = new DARTPhysicsClient(sdk, true);
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bool connected;
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connected = direct->connect();
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return (b3PhysicsClientHandle )direct;
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return (b3PhysicsClientHandle)direct;
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}
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#endif//BT_ENABLE_DART
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#endif //BT_ENABLE_DART
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@@ -6,15 +6,16 @@
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#include "../PhysicsClientC_API.h"
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#ifdef __cplusplus
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extern "C" {
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extern "C"
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{
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#endif
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//think more about naming. The b3ConnectPhysicsLoopback
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B3_SHARED_API b3PhysicsClientHandle b3ConnectPhysicsDART();
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//think more about naming. The b3ConnectPhysicsLoopback
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B3_SHARED_API b3PhysicsClientHandle b3ConnectPhysicsDART();
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#ifdef __cplusplus
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}
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#endif
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#endif //BT_ENABLE_DART
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#endif //DART_PHYSICS_C_API_H
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#endif //BT_ENABLE_DART
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#endif //DART_PHYSICS_C_API_H
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File diff suppressed because it is too large
Load Diff
@@ -1,27 +1,25 @@
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#ifndef DART_PHYSICS_CLIENT_H
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#define DART_PHYSICS_CLIENT_H
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#include "../PhysicsClient.h"
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///PhysicsDirect executes the commands directly, without transporting them or having a separate server executing commands
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class DARTPhysicsClient : public PhysicsClient
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class DARTPhysicsClient : public PhysicsClient
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{
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protected:
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struct DARTPhysicsDirectInternalData* m_data;
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bool processDebugLines(const struct SharedMemoryCommand& orgCommand);
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bool processCamera(const struct SharedMemoryCommand& orgCommand);
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bool processContactPointData(const struct SharedMemoryCommand& orgCommand);
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bool processContactPointData(const struct SharedMemoryCommand& orgCommand);
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bool processOverlappingObjects(const struct SharedMemoryCommand& orgCommand);
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bool processVisualShapeData(const struct SharedMemoryCommand& orgCommand);
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void processBodyJointInfo(int bodyUniqueId, const struct SharedMemoryStatus& serverCmd);
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void processBodyJointInfo(int bodyUniqueId, const struct SharedMemoryStatus& serverCmd);
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void processAddUserData(const struct SharedMemoryStatus& serverCmd);
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@@ -32,28 +30,27 @@ protected:
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void removeCachedBody(int bodyUniqueId);
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public:
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DARTPhysicsClient(class PhysicsCommandProcessorInterface* physSdk, bool passSdkOwnership);
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virtual ~DARTPhysicsClient();
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virtual ~DARTPhysicsClient();
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// return true if connection succesfull, can also check 'isConnected'
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//it is OK to pass a null pointer for the gui helper
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virtual bool connect();
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virtual bool connect();
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////todo: rename to 'disconnect'
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virtual void disconnectSharedMemory();
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virtual void disconnectSharedMemory();
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virtual bool isConnected() const;
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virtual bool isConnected() const;
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// return non-null if there is a status, nullptr otherwise
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virtual const SharedMemoryStatus* processServerStatus();
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// return non-null if there is a status, nullptr otherwise
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virtual const SharedMemoryStatus* processServerStatus();
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virtual SharedMemoryCommand* getAvailableSharedMemoryCommand();
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virtual SharedMemoryCommand* getAvailableSharedMemoryCommand();
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virtual bool canSubmitCommand() const;
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virtual bool canSubmitCommand() const;
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virtual bool submitClientCommand(const struct SharedMemoryCommand& command);
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virtual bool submitClientCommand(const struct SharedMemoryCommand& command);
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virtual int getNumBodies() const;
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@@ -61,37 +58,37 @@ public:
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virtual bool getBodyInfo(int bodyUniqueId, struct b3BodyInfo& info) const;
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virtual int getNumJoints(int bodyIndex) const;
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virtual int getNumJoints(int bodyIndex) const;
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virtual bool getJointInfo(int bodyIndex, int jointIndex, struct b3JointInfo& info) const;
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virtual bool getJointInfo(int bodyIndex, int jointIndex, struct b3JointInfo& info) const;
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virtual int getNumUserConstraints() const;
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virtual int getUserConstraintInfo(int constraintUniqueId, struct b3UserConstraint& info) const;
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virtual int getNumUserConstraints() const;
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virtual int getUserConstraintInfo(int constraintUniqueId, struct b3UserConstraint& info) const;
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virtual int getUserConstraintId(int serialIndex) const;
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///todo: move this out of the
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virtual void setSharedMemoryKey(int key);
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void uploadBulletFileToSharedMemory(const char* data, int len);
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///todo: move this out of the
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virtual void setSharedMemoryKey(int key);
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void uploadBulletFileToSharedMemory(const char* data, int len);
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virtual void uploadRaysToSharedMemory(struct SharedMemoryCommand& command, const double* rayFromWorldArray, const double* rayToWorldArray, int numRays);
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virtual int getNumDebugLines() const;
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virtual int getNumDebugLines() const;
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virtual const float* getDebugLinesFrom() const;
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virtual const float* getDebugLinesTo() const;
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virtual const float* getDebugLinesColor() const;
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virtual const float* getDebugLinesFrom() const;
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virtual const float* getDebugLinesTo() const;
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virtual const float* getDebugLinesColor() const;
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virtual void getCachedCameraImage(b3CameraImageData* cameraData);
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virtual void getCachedContactPointInformation(struct b3ContactInformation* contactPointData);
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virtual void getCachedContactPointInformation(struct b3ContactInformation* contactPointData);
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virtual void getCachedOverlappingObjects(struct b3AABBOverlapData* overlappingObjects);
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virtual void getCachedVisualShapeInformation(struct b3VisualShapeInformation* visualShapesInfo);
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virtual void getCachedCollisionShapeInformation(struct b3CollisionShapeInformation* collisionShapesInfo);
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virtual void getCachedVREvents(struct b3VREventsData* vrEventsData);
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@@ -112,13 +109,13 @@ public:
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virtual void setTimeOut(double timeOutInSeconds);
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virtual double getTimeOut() const;
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virtual bool getCachedUserData(int bodyUniqueId, int linkIndex, int userDataId, struct b3UserDataValue &valueOut) const;
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virtual int getCachedUserDataId(int bodyUniqueId, int linkIndex, const char *key) const;
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virtual int getNumUserData(int bodyUniqueId, int linkIndex) const;
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virtual void getUserDataInfo(int bodyUniqueId, int linkIndex, int userDataIndex, const char **keyOut, int *userDataIdOut) const;
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virtual bool getCachedUserData(int bodyUniqueId, int linkIndex, int userDataId, struct b3UserDataValue& valueOut) const;
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virtual int getCachedUserDataId(int bodyUniqueId, int linkIndex, const char* key) const;
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virtual int getNumUserData(int bodyUniqueId, int linkIndex) const;
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virtual void getUserDataInfo(int bodyUniqueId, int linkIndex, int userDataIndex, const char** keyOut, int* userDataIdOut) const;
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virtual void pushProfileTiming(const char* timingName);
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virtual void popProfileTiming();
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};
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#endif //DART_PHYSICS__H
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#endif //DART_PHYSICS__H
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@@ -1,13 +1,11 @@
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#include "DARTPhysicsServerCommandProcessor.h"
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DARTPhysicsServerCommandProcessor::DARTPhysicsServerCommandProcessor()
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{
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}
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DARTPhysicsServerCommandProcessor::~DARTPhysicsServerCommandProcessor()
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{
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}
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bool DARTPhysicsServerCommandProcessor::connect()
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@@ -17,7 +15,6 @@ bool DARTPhysicsServerCommandProcessor::connect()
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void DARTPhysicsServerCommandProcessor::disconnect()
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{
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}
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bool DARTPhysicsServerCommandProcessor::isConnected() const
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@@ -34,6 +31,3 @@ bool DARTPhysicsServerCommandProcessor::receiveStatus(struct SharedMemoryStatus&
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{
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return false;
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}
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@@ -5,10 +5,9 @@
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class DARTPhysicsServerCommandProcessor : public PhysicsCommandProcessorInterface
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{
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public:
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DARTPhysicsServerCommandProcessor();
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virtual ~DARTPhysicsServerCommandProcessor();
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virtual bool connect();
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@@ -21,11 +20,10 @@ public:
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virtual bool receiveStatus(struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes);
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virtual void renderScene(int renderFlags){}
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virtual void physicsDebugDraw(int debugDrawFlags){}
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virtual void setGuiHelper(struct GUIHelperInterface* guiHelper){}
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virtual void setTimeOut(double timeOutInSeconds){}
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virtual void renderScene(int renderFlags) {}
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virtual void physicsDebugDraw(int debugDrawFlags) {}
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virtual void setGuiHelper(struct GUIHelperInterface* guiHelper) {}
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virtual void setTimeOut(double timeOutInSeconds) {}
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};
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#endif //DART_PHYSICS_COMMAND_PROCESSOR_H
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#endif //DART_PHYSICS_COMMAND_PROCESSOR_H
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