Code-style consistency improvement:

Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
This commit is contained in:
erwincoumans
2018-09-23 14:17:31 -07:00
parent b73b05e9fb
commit ab8f16961e
1773 changed files with 1081087 additions and 474249 deletions

View File

@@ -3,7 +3,7 @@
enum b3PluginCollisionFilterModes
{
B3_FILTER_GROUPAMASKB_AND_GROUPBMASKA=0,
B3_FILTER_GROUPAMASKB_AND_GROUPBMASKA = 0,
B3_FILTER_GROUPAMASKB_OR_GROUPBMASKA
};
@@ -11,23 +11,22 @@ struct b3PluginCollisionInterface
{
virtual void setBroadphaseCollisionFilter(
int objectUniqueIdA, int objectUniqueIdB,
int linkIndexA, int linkIndexB,
bool enableCollision)=0;
int linkIndexA, int linkIndexB,
bool enableCollision) = 0;
virtual void removeBroadphaseCollisionFilter(
int objectUniqueIdA, int objectUniqueIdB,
int linkIndexA, int linkIndexB)=0;
int linkIndexA, int linkIndexB) = 0;
virtual int getNumRules() const = 0;
virtual void resetAll()=0;
virtual void resetAll() = 0;
virtual int needsBroadphaseCollision(int objectUniqueIdA, int linkIndexA,
int collisionFilterGroupA,int collisionFilterMaskA,
int objectUniqueIdB, int linkIndexB,
int collisionFilterGroupB,int collisionFilterMaskB,
int filterMode
)=0;
virtual int needsBroadphaseCollision(int objectUniqueIdA, int linkIndexA,
int collisionFilterGroupA, int collisionFilterMaskA,
int objectUniqueIdB, int linkIndexB,
int collisionFilterGroupB, int collisionFilterMaskB,
int filterMode) = 0;
};
#endif //B3_PLUGIN_COLLISION_INTERFACE_H
#endif //B3_PLUGIN_COLLISION_INTERFACE_H