Code-style consistency improvement:

Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
This commit is contained in:
erwincoumans
2018-09-23 14:17:31 -07:00
parent b73b05e9fb
commit ab8f16961e
1773 changed files with 1081087 additions and 474249 deletions

View File

@@ -5,7 +5,7 @@
#else
#include <Python.h>
#endif
#endif //EGL_ADD_PYTHON_INIT
#endif //EGL_ADD_PYTHON_INIT
//eglRenderer plugin
@@ -18,11 +18,8 @@
#include "../b3PluginContext.h"
#include <stdio.h>
struct EGLRendererPluginClass
{
EGLRendererVisualShapeConverter m_renderer;
EGLRendererPluginClass()
{
@@ -39,16 +36,14 @@ B3_SHARED_API int initPlugin_eglRendererPlugin(struct b3PluginContext* context)
return SHARED_MEMORY_MAGIC_NUMBER;
}
B3_SHARED_API int executePluginCommand_eglRendererPlugin(struct b3PluginContext* context, const struct b3PluginArguments* arguments)
{
return -1;
return -1;
}
B3_SHARED_API void exitPlugin_eglRendererPlugin(struct b3PluginContext* context)
{
EGLRendererPluginClass* obj = (EGLRendererPluginClass*) context->m_userPointer;
EGLRendererPluginClass* obj = (EGLRendererPluginClass*)context->m_userPointer;
delete obj;
context->m_userPointer = 0;
}
@@ -56,34 +51,29 @@ B3_SHARED_API void exitPlugin_eglRendererPlugin(struct b3PluginContext* context)
//all the APIs below are optional
B3_SHARED_API struct UrdfRenderingInterface* getRenderInterface_eglRendererPlugin(struct b3PluginContext* context)
{
EGLRendererPluginClass* obj = (EGLRendererPluginClass*) context->m_userPointer;
EGLRendererPluginClass* obj = (EGLRendererPluginClass*)context->m_userPointer;
return &obj->m_renderer;
}
#ifdef EGL_ADD_PYTHON_INIT
static PyMethodDef eglMethods[] = {
{NULL, NULL, 0, NULL} /* Sentinel */
{NULL, NULL, 0, NULL} /* Sentinel */
};
#if PY_MAJOR_VERSION >= 3
static struct PyModuleDef moduledef = {
PyModuleDef_HEAD_INIT, "eglRenderer", /* m_name */
"eglRenderer for PyBullet "
, /* m_doc */
-1, /* m_size */
eglMethods, /* m_methods */
NULL, /* m_reload */
NULL, /* m_traverse */
NULL, /* m_clear */
NULL, /* m_free */
PyModuleDef_HEAD_INIT, "eglRenderer", /* m_name */
"eglRenderer for PyBullet ", /* m_doc */
-1, /* m_size */
eglMethods, /* m_methods */
NULL, /* m_reload */
NULL, /* m_traverse */
NULL, /* m_clear */
NULL, /* m_free */
};
#endif
PyMODINIT_FUNC
#if PY_MAJOR_VERSION >= 3
PyInit_eglRenderer(void)
@@ -91,20 +81,17 @@ PyInit_eglRenderer(void)
initeglRenderer(void)
#endif
{
PyObject* m;
PyObject* m;
#if PY_MAJOR_VERSION >= 3
m = PyModule_Create(&moduledef);
m = PyModule_Create(&moduledef);
#else
m = Py_InitModule3("eglRenderer", eglMethods, "eglRenderer for PyBullet");
m = Py_InitModule3("eglRenderer", eglMethods, "eglRenderer for PyBullet");
#endif
#if PY_MAJOR_VERSION >= 3
if (m == NULL) return m;
if (m == NULL) return m;
#else
if (m == NULL) return;
if (m == NULL) return;
#endif
}
#endif //EGL_ADD_PYTHON_INIT
#endif //EGL_ADD_PYTHON_INIT

View File

@@ -4,22 +4,20 @@
#include "../b3PluginAPI.h"
#ifdef __cplusplus
extern "C"
extern "C"
{
#endif
//initPlugin, exitPlugin and executePluginCommand are required, otherwise plugin won't load
B3_SHARED_API int initPlugin_eglRendererPlugin(struct b3PluginContext* context);
B3_SHARED_API void exitPlugin_eglRendererPlugin(struct b3PluginContext* context);
B3_SHARED_API int executePluginCommand_eglRendererPlugin(struct b3PluginContext* context, const struct b3PluginArguments* arguments);
//all the APIs below are optional
B3_SHARED_API struct UrdfRenderingInterface* getRenderInterface_eglRendererPlugin(struct b3PluginContext* context);
//initPlugin, exitPlugin and executePluginCommand are required, otherwise plugin won't load
B3_SHARED_API int initPlugin_eglRendererPlugin(struct b3PluginContext* context);
B3_SHARED_API void exitPlugin_eglRendererPlugin(struct b3PluginContext* context);
B3_SHARED_API int executePluginCommand_eglRendererPlugin(struct b3PluginContext* context, const struct b3PluginArguments* arguments);
//all the APIs below are optional
B3_SHARED_API struct UrdfRenderingInterface* getRenderInterface_eglRendererPlugin(struct b3PluginContext* context);
#ifdef __cplusplus
};
#endif
#endif//#define EGL_RENDERER_PLUGIN_H
#endif //#define EGL_RENDERER_PLUGIN_H

View File

@@ -5,19 +5,18 @@
struct EGLRendererVisualShapeConverter : public UrdfRenderingInterface
{
struct EGLRendererVisualShapeConverterInternalData* m_data;
EGLRendererVisualShapeConverter();
virtual ~EGLRendererVisualShapeConverter();
virtual void convertVisualShapes(int linkIndex, const char* pathPrefix, const btTransform& localInertiaFrame, const UrdfLink* linkPtr, const UrdfModel* model, int shapeUid, int objectIndex);
virtual int getNumVisualShapes(int bodyUniqueId);
virtual int getVisualShapesData(int bodyUniqueId, int shapeIndex, struct b3VisualShapeData* shapeData);
virtual void changeRGBAColor(int bodyUniqueId, int linkIndex, int shapeIndex, const double rgbaColor[4]);
virtual void changeShapeTexture(int objectUniqueId, int linkIndex, int shapeIndex, int textureUniqueId);
@@ -25,9 +24,9 @@ struct EGLRendererVisualShapeConverter : public UrdfRenderingInterface
virtual void removeVisualShape(int shapeUid);
virtual void setUpAxis(int axis);
virtual void resetCamera(float camDist, float yaw, float pitch, float camPosX,float camPosY, float camPosZ);
virtual void resetCamera(float camDist, float yaw, float pitch, float camPosX, float camPosY, float camPosZ);
virtual void clearBuffers(struct TGAColor& clearColor);
virtual void resetAll();
@@ -43,22 +42,16 @@ struct EGLRendererVisualShapeConverter : public UrdfRenderingInterface
virtual void setShadow(bool hasShadow);
virtual void setFlags(int flags);
virtual void copyCameraImageData(unsigned char* pixelsRGBA, int rgbaBufferSizeInPixels, float* depthBuffer, int depthBufferSizeInPixels,int* segmentationMaskBuffer, int segmentationMaskSizeInPixels, int startPixelIndex, int* widthPtr, int* heightPtr, int* numPixelsCopied);
void copyCameraImageDataGL(unsigned char* pixelsRGBA, int rgbaBufferSizeInPixels, float* depthBuffer, int depthBufferSizeInPixels,int* segmentationMaskBuffer, int segmentationMaskSizeInPixels, int startPixelIndex, int* widthPtr, int* heightPtr, int* numPixelsCopied);
virtual void copyCameraImageData(unsigned char* pixelsRGBA, int rgbaBufferSizeInPixels, float* depthBuffer, int depthBufferSizeInPixels, int* segmentationMaskBuffer, int segmentationMaskSizeInPixels, int startPixelIndex, int* widthPtr, int* heightPtr, int* numPixelsCopied);
void copyCameraImageDataGL(unsigned char* pixelsRGBA, int rgbaBufferSizeInPixels, float* depthBuffer, int depthBufferSizeInPixels, int* segmentationMaskBuffer, int segmentationMaskSizeInPixels, int startPixelIndex, int* widthPtr, int* heightPtr, int* numPixelsCopied);
virtual void render();
virtual void render(const float viewMat[16], const float projMat[16]);
virtual int loadTextureFile(const char* filename);
virtual int registerTexture(unsigned char* texels, int width, int height);
virtual void syncTransform(int shapeUid, const class btTransform& worldTransform, const class btVector3& localScaling);
};
#endif //EGL_RENDERER_VISUAL_SHAPE_CONVERTER_H
#endif //EGL_RENDERER_VISUAL_SHAPE_CONVERTER_H