Code-style consistency improvement:

Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
This commit is contained in:
erwincoumans
2018-09-23 14:17:31 -07:00
parent b73b05e9fb
commit ab8f16961e
1773 changed files with 1081087 additions and 474249 deletions

View File

@@ -13,49 +13,46 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
#include "../CommonInterfaces/CommonExampleInterface.h"
#include "../CommonInterfaces/CommonGUIHelperInterface.h"
#include "../Utils/b3Clock.h"
#include "../OpenGLWindow/SimpleOpenGL3App.h"
#include <stdio.h>
#include "../ExampleBrowser/OpenGLGuiHelper.h"
CommonExampleInterface* example;
int gSharedMemoryKey=-1;
CommonExampleInterface* example;
int gSharedMemoryKey = -1;
b3MouseMoveCallback prevMouseMoveCallback = 0;
static void OnMouseMove( float x, float y)
static void OnMouseMove(float x, float y)
{
bool handled = false;
handled = example->mouseMoveCallback(x,y);
bool handled = false;
handled = example->mouseMoveCallback(x, y);
if (!handled)
{
if (prevMouseMoveCallback)
prevMouseMoveCallback (x,y);
prevMouseMoveCallback(x, y);
}
}
b3MouseButtonCallback prevMouseButtonCallback = 0;
static void OnMouseDown(int button, int state, float x, float y) {
b3MouseButtonCallback prevMouseButtonCallback = 0;
static void OnMouseDown(int button, int state, float x, float y)
{
bool handled = false;
handled = example->mouseButtonCallback(button, state, x,y);
handled = example->mouseButtonCallback(button, state, x, y);
if (!handled)
{
if (prevMouseButtonCallback )
prevMouseButtonCallback (button,state,x,y);
if (prevMouseButtonCallback)
prevMouseButtonCallback(button, state, x, y);
}
}
class LessDummyGuiHelper : public DummyGUIHelper
{
CommonGraphicsApp* m_app;
public:
virtual CommonGraphicsApp* getAppInterface()
{
@@ -63,54 +60,52 @@ public:
}
LessDummyGuiHelper(CommonGraphicsApp* app)
:m_app(app)
: m_app(app)
{
}
};
int main(int argc, char* argv[])
{
SimpleOpenGL3App* app = new SimpleOpenGL3App("Bullet Standalone Example",1024,768,true);
SimpleOpenGL3App* app = new SimpleOpenGL3App("Bullet Standalone Example", 1024, 768, true);
prevMouseButtonCallback = app->m_window->getMouseButtonCallback();
prevMouseMoveCallback = app->m_window->getMouseMoveCallback();
app->m_window->setMouseButtonCallback((b3MouseButtonCallback)OnMouseDown);
app->m_window->setMouseMoveCallback((b3MouseMoveCallback)OnMouseMove);
OpenGLGuiHelper gui(app,false);
OpenGLGuiHelper gui(app, false);
//LessDummyGuiHelper gui(app);
//DummyGUIHelper gui;
CommonExampleOptions options(&gui);
example = StandaloneExampleCreateFunc(options);
example->processCommandLineArgs(argc, argv);
example->initPhysics();
example->resetCamera();
b3Clock clock;
do
{
app->m_instancingRenderer->init();
app->m_instancingRenderer->updateCamera(app->getUpAxis());
app->m_instancingRenderer->updateCamera(app->getUpAxis());
btScalar dtSec = btScalar(clock.getTimeInSeconds());
if (dtSec<0.1)
if (dtSec < 0.1)
dtSec = 0.1;
example->stepSimulation(dtSec);
clock.reset();
clock.reset();
example->renderScene();
DrawGridData dg;
dg.upAxis = app->getUpAxis();
dg.upAxis = app->getUpAxis();
app->drawGrid(dg);
app->swapBuffer();
} while (!app->m_window->requestedExit());
@@ -119,4 +114,3 @@ int main(int argc, char* argv[])
delete app;
return 0;
}