Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
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@@ -9,71 +9,69 @@
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#define GWEN_ALIGN_H
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#include "Gwen/Controls/Base.h"
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namespace Gwen
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namespace Gwen
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{
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namespace Align
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{
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inline void Center( Controls::Base* ctrl )
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{
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Controls::Base* parent = ctrl->GetParent();
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if ( !parent ) return;
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namespace Align
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{
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inline void Center(Controls::Base* ctrl)
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{
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Controls::Base* parent = ctrl->GetParent();
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if (!parent) return;
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ctrl->SetPos( parent->GetPadding().left + (((parent->Width()-parent->GetPadding().left-parent->GetPadding().right) - ctrl->Width()) / 2),
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(parent->Height() - ctrl->Height()) / 2 );
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}
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inline void AlignLeft( Controls::Base* ctrl )
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{
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Controls::Base* parent = ctrl->GetParent();
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if ( !parent ) return;
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ctrl->SetPos( parent->GetPadding().left, ctrl->Y() );
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}
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inline void CenterHorizontally( Controls::Base* ctrl )
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{
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Controls::Base* parent = ctrl->GetParent();
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if ( !parent ) return;
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ctrl->SetPos( parent->GetPadding().left + (((parent->Width()-parent->GetPadding().left-parent->GetPadding().right) - ctrl->Width()) / 2), ctrl->Y() );
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}
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inline void AlignRight( Controls::Base* ctrl )
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{
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Controls::Base* parent = ctrl->GetParent();
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if ( !parent ) return;
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ctrl->SetPos( parent->Width() - ctrl->Width() - parent->GetPadding().right, ctrl->Y() );
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}
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inline void AlignTop( Controls::Base* ctrl )
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{
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ctrl->SetPos( ctrl->X(), 0 );
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}
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inline void CenterVertically( Controls::Base* ctrl )
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{
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Controls::Base* parent = ctrl->GetParent();
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if ( !parent ) return;
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ctrl->SetPos( ctrl->X(), (parent->Height() - ctrl->Height()) / 2 );
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}
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inline void AlignBottom( Controls::Base* ctrl )
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{
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Controls::Base* parent = ctrl->GetParent();
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if ( !parent ) return;
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ctrl->SetPos( ctrl->X(), parent->Height() - ctrl->Height() );
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}
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inline void PlaceBelow( Controls::Base* ctrl, Controls::Base* below, int iBorder = 0 )
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{
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ctrl->SetPos( ctrl->X(), below->Bottom() + iBorder );
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}
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}
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ctrl->SetPos(parent->GetPadding().left + (((parent->Width() - parent->GetPadding().left - parent->GetPadding().right) - ctrl->Width()) / 2),
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(parent->Height() - ctrl->Height()) / 2);
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}
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inline void AlignLeft(Controls::Base* ctrl)
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{
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Controls::Base* parent = ctrl->GetParent();
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if (!parent) return;
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ctrl->SetPos(parent->GetPadding().left, ctrl->Y());
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}
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inline void CenterHorizontally(Controls::Base* ctrl)
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{
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Controls::Base* parent = ctrl->GetParent();
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if (!parent) return;
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ctrl->SetPos(parent->GetPadding().left + (((parent->Width() - parent->GetPadding().left - parent->GetPadding().right) - ctrl->Width()) / 2), ctrl->Y());
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}
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inline void AlignRight(Controls::Base* ctrl)
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{
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Controls::Base* parent = ctrl->GetParent();
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if (!parent) return;
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ctrl->SetPos(parent->Width() - ctrl->Width() - parent->GetPadding().right, ctrl->Y());
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}
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inline void AlignTop(Controls::Base* ctrl)
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{
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ctrl->SetPos(ctrl->X(), 0);
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}
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inline void CenterVertically(Controls::Base* ctrl)
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{
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Controls::Base* parent = ctrl->GetParent();
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if (!parent) return;
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ctrl->SetPos(ctrl->X(), (parent->Height() - ctrl->Height()) / 2);
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}
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inline void AlignBottom(Controls::Base* ctrl)
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{
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Controls::Base* parent = ctrl->GetParent();
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if (!parent) return;
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ctrl->SetPos(ctrl->X(), parent->Height() - ctrl->Height());
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}
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inline void PlaceBelow(Controls::Base* ctrl, Controls::Base* below, int iBorder = 0)
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{
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ctrl->SetPos(ctrl->X(), below->Bottom() + iBorder);
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}
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} // namespace Align
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} // namespace Gwen
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#endif
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