Code-style consistency improvement:

Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
This commit is contained in:
erwincoumans
2018-09-23 14:17:31 -07:00
parent b73b05e9fb
commit ab8f16961e
1773 changed files with 1081087 additions and 474249 deletions

View File

@@ -4,7 +4,6 @@
See license in Gwen.h
*/
#include "Gwen/Gwen.h"
#include "Gwen/Skin.h"
#include "Gwen/Controls/Button.h"
@@ -13,54 +12,53 @@
using namespace Gwen;
using namespace Gwen::Controls;
GWEN_CONTROL_CONSTRUCTOR( Button )
GWEN_CONTROL_CONSTRUCTOR(Button)
{
m_Image = NULL;
m_bDepressed = false;
m_bCenterImage = false;
SetSize( 100, 20 );
SetMouseInputEnabled( true );
SetIsToggle( false );
SetAlignment( Gwen::Pos::Center );
SetTextPadding( Padding( 3, 0, 3, 0 ) );
SetSize(100, 20);
SetMouseInputEnabled(true);
SetIsToggle(false);
SetAlignment(Gwen::Pos::Center);
SetTextPadding(Padding(3, 0, 3, 0));
m_bToggleStatus = false;
SetKeyboardInputEnabled( false );
SetTabable( false );
SetKeyboardInputEnabled(false);
SetTabable(false);
}
void Button::Render( Skin::Base* skin )
void Button::Render(Skin::Base* skin)
{
if ( ShouldDrawBackground() )
if (ShouldDrawBackground())
{
bool bDrawDepressed = IsDepressed() && IsHovered();
if ( IsToggle() ) bDrawDepressed = bDrawDepressed || GetToggleState();
if (IsToggle()) bDrawDepressed = bDrawDepressed || GetToggleState();
bool bDrawHovered = IsHovered() && ShouldDrawHover();
skin->DrawButton( this, bDrawDepressed, bDrawHovered );
skin->DrawButton(this, bDrawDepressed, bDrawHovered);
}
}
void Button::OnMouseClickLeft( int /*x*/, int /*y*/, bool bDown )
void Button::OnMouseClickLeft(int /*x*/, int /*y*/, bool bDown)
{
if ( bDown )
if (bDown)
{
m_bDepressed = true;
Gwen::MouseFocus = this;
onDown.Call( this );
onDown.Call(this);
}
else
{
if ( IsHovered() && m_bDepressed )
if (IsHovered() && m_bDepressed)
{
OnPress();
}
m_bDepressed = false;
Gwen::MouseFocus = NULL;
onUp.Call( this );
onUp.Call(this);
}
Redraw();
@@ -68,60 +66,59 @@ void Button::OnMouseClickLeft( int /*x*/, int /*y*/, bool bDown )
void Button::OnPress()
{
if ( IsToggle() )
if (IsToggle())
{
SetToggleState( !GetToggleState() );
SetToggleState(!GetToggleState());
}
onPress.Call( this );
onPress.Call(this);
}
void Button::SetImage( const TextObject& strName, bool bCenter )
void Button::SetImage(const TextObject& strName, bool bCenter)
{
if ( strName.GetUnicode() == L"" )
if (strName.GetUnicode() == L"")
{
if ( m_Image )
if (m_Image)
{
delete m_Image;
m_Image= NULL;
m_Image = NULL;
}
return;
}
if ( !m_Image )
if (!m_Image)
{
m_Image = new ImagePanel( this );
m_Image = new ImagePanel(this);
}
m_Image->SetImage( strName );
m_Image->SetImage(strName);
m_Image->SizeToContents();
m_Image->SetPos( m_Padding.left, 2 );
m_Image->SetPos(m_Padding.left, 2);
m_bCenterImage = bCenter;
int IdealTextPadding = m_Image->Right() + m_Padding.left + 4;
if ( m_rTextPadding.left < IdealTextPadding )
if (m_rTextPadding.left < IdealTextPadding)
{
m_rTextPadding.left = IdealTextPadding;
}
}
void Button::SetToggleState( bool b )
{
if ( m_bToggleStatus == b ) return;
void Button::SetToggleState(bool b)
{
if (m_bToggleStatus == b) return;
m_bToggleStatus = b;
onToggle.Call( this );
onToggle.Call(this);
if ( m_bToggleStatus )
if (m_bToggleStatus)
{
onToggleOn.Call( this );
onToggleOn.Call(this);
}
else
{
onToggleOff.Call( this );
onToggleOff.Call(this);
}
}
@@ -129,19 +126,19 @@ void Button::SizeToContents()
{
BaseClass::SizeToContents();
if ( m_Image )
if (m_Image)
{
int height = m_Image->Height() + 4;
if ( Height() < height )
if (Height() < height)
{
SetHeight( height );
SetHeight(height);
}
}
}
bool Button::OnKeySpace( bool bDown )
bool Button::OnKeySpace(bool bDown)
{
OnMouseClickLeft( 0, 0, bDown );
OnMouseClickLeft(0, 0, bDown);
return true;
}
@@ -150,20 +147,20 @@ void Button::AcceleratePressed()
OnPress();
}
void Button::Layout( Skin::Base* pSkin )
{
BaseClass::Layout( pSkin );
if ( m_Image )
{
Gwen::Align::CenterVertically( m_Image );
void Button::Layout(Skin::Base* pSkin)
{
BaseClass::Layout(pSkin);
if (m_Image)
{
Gwen::Align::CenterVertically(m_Image);
if ( m_bCenterImage )
Gwen::Align::CenterHorizontally( m_Image );
if (m_bCenterImage)
Gwen::Align::CenterHorizontally(m_Image);
}
}
void Button::OnMouseDoubleClickLeft( int x, int y )
{
OnMouseClickLeft( x, y, true );
onDoubleClick.Call( this );
void Button::OnMouseDoubleClickLeft(int x, int y)
{
OnMouseClickLeft(x, y, true);
onDoubleClick.Call(this);
};