Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
This commit is contained in:
@@ -5,48 +5,48 @@
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using namespace Gwen;
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using namespace Controls;
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GWEN_CONTROL_CONSTRUCTOR( CrossSplitter )
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GWEN_CONTROL_CONSTRUCTOR(CrossSplitter)
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{
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m_VSplitter = new SplitterBar( this );
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m_VSplitter->SetPos( 0, 128 );
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m_VSplitter->onDragged.Add( this, &CrossSplitter::OnVerticalMoved );
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m_VSplitter->SetCursor( Gwen::CursorType::SizeNS );
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m_VSplitter = new SplitterBar(this);
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m_VSplitter->SetPos(0, 128);
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m_VSplitter->onDragged.Add(this, &CrossSplitter::OnVerticalMoved);
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m_VSplitter->SetCursor(Gwen::CursorType::SizeNS);
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m_HSplitter = new SplitterBar( this );
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m_HSplitter->SetPos( 128, 0 );
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m_HSplitter->onDragged.Add( this, &CrossSplitter::OnHorizontalMoved );
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m_HSplitter->SetCursor( Gwen::CursorType::SizeWE );
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m_HSplitter = new SplitterBar(this);
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m_HSplitter->SetPos(128, 0);
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m_HSplitter->onDragged.Add(this, &CrossSplitter::OnHorizontalMoved);
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m_HSplitter->SetCursor(Gwen::CursorType::SizeWE);
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m_CSplitter = new SplitterBar( this );
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m_CSplitter->SetPos( 128, 128 );
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m_CSplitter->onDragged.Add( this, &CrossSplitter::OnCenterMoved );
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m_CSplitter->SetCursor( Gwen::CursorType::SizeAll );
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m_CSplitter = new SplitterBar(this);
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m_CSplitter->SetPos(128, 128);
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m_CSplitter->onDragged.Add(this, &CrossSplitter::OnCenterMoved);
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m_CSplitter->SetCursor(Gwen::CursorType::SizeAll);
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m_fHVal = 0.5f;
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m_fVVal = 0.5f;
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SetPanel( 0, NULL );
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SetPanel( 1, NULL );
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SetPanel( 2, NULL );
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SetPanel( 3, NULL );
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SetPanel(0, NULL);
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SetPanel(1, NULL);
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SetPanel(2, NULL);
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SetPanel(3, NULL);
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SetSplitterSize( 5 );
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SetSplittersVisible( false );
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SetSplitterSize(5);
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SetSplittersVisible(false);
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m_iZoomedSection = -1;
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}
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void CrossSplitter::UpdateVSplitter()
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{
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m_VSplitter->MoveTo( m_VSplitter->X(), ( Height() - m_VSplitter->Height() ) * ( m_fVVal ));
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m_VSplitter->MoveTo(m_VSplitter->X(), (Height() - m_VSplitter->Height()) * (m_fVVal));
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}
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void CrossSplitter::UpdateHSplitter()
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{
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m_HSplitter->MoveTo( ( Width() - m_HSplitter->Width() ) * ( m_fHVal ), m_HSplitter->Y() );
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m_HSplitter->MoveTo((Width() - m_HSplitter->Width()) * (m_fHVal), m_HSplitter->Y());
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}
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void CrossSplitter::OnCenterMoved( Controls::Base * /*control*/ )
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{
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void CrossSplitter::OnCenterMoved(Controls::Base* /*control*/)
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{
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//Move the other two bars into position
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CalculateValueCenter();
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Invalidate();
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@@ -54,111 +54,110 @@ void CrossSplitter::OnCenterMoved( Controls::Base * /*control*/ )
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void CrossSplitter::UpdateCSplitter()
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{
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m_CSplitter->MoveTo( ( Width() - m_CSplitter->Width() ) * ( m_fHVal ), ( Height() - m_CSplitter->Height() ) * ( m_fVVal ));
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m_CSplitter->MoveTo((Width() - m_CSplitter->Width()) * (m_fHVal), (Height() - m_CSplitter->Height()) * (m_fVVal));
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}
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void CrossSplitter::OnHorizontalMoved( Controls::Base * /*control*/ )
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{
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void CrossSplitter::OnHorizontalMoved(Controls::Base* /*control*/)
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{
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m_fHVal = CalculateValueHorizontal();
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Invalidate();
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}
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void CrossSplitter::OnVerticalMoved( Controls::Base * /*control*/ )
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void CrossSplitter::OnVerticalMoved(Controls::Base* /*control*/)
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{
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m_fVVal = CalculateValueVertical();
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m_fVVal = CalculateValueVertical();
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Invalidate();
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}
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void CrossSplitter::CalculateValueCenter()
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{
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m_fHVal = (float)m_CSplitter->X() / (float)( Width() - m_CSplitter->Width() );
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m_fVVal = (float)m_CSplitter->Y() / (float)( Height() - m_CSplitter->Height() );
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m_fHVal = (float)m_CSplitter->X() / (float)(Width() - m_CSplitter->Width());
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m_fVVal = (float)m_CSplitter->Y() / (float)(Height() - m_CSplitter->Height());
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}
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float CrossSplitter::CalculateValueHorizontal()
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{
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return (float)m_HSplitter->X() / (float)( Width() - m_HSplitter->Width() );
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return (float)m_HSplitter->X() / (float)(Width() - m_HSplitter->Width());
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}
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float CrossSplitter::CalculateValueVertical()
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{
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return (float)m_VSplitter->Y() / (float)( Height() - m_VSplitter->Height() );
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return (float)m_VSplitter->Y() / (float)(Height() - m_VSplitter->Height());
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}
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void CrossSplitter::Layout( Skin::Base* /*skin*/ )
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void CrossSplitter::Layout(Skin::Base* /*skin*/)
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{
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m_VSplitter->SetSize( Width(), m_fBarSize );
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m_HSplitter->SetSize( m_fBarSize, Height() );
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m_CSplitter->SetSize( m_fBarSize, m_fBarSize );
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m_VSplitter->SetSize(Width(), m_fBarSize);
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m_HSplitter->SetSize(m_fBarSize, Height());
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m_CSplitter->SetSize(m_fBarSize, m_fBarSize);
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UpdateVSplitter();
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UpdateHSplitter();
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UpdateCSplitter();
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if ( m_iZoomedSection == -1 )
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if (m_iZoomedSection == -1)
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{
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if ( m_Sections[0] )
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m_Sections[0]->SetBounds( 0, 0, m_HSplitter->X(), m_VSplitter->Y() );
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if (m_Sections[0])
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m_Sections[0]->SetBounds(0, 0, m_HSplitter->X(), m_VSplitter->Y());
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if ( m_Sections[1] )
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m_Sections[1]->SetBounds( m_HSplitter->X() + m_fBarSize, 0, Width() - ( m_HSplitter->X() + m_fBarSize ), m_VSplitter->Y() );
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if (m_Sections[1])
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m_Sections[1]->SetBounds(m_HSplitter->X() + m_fBarSize, 0, Width() - (m_HSplitter->X() + m_fBarSize), m_VSplitter->Y());
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if ( m_Sections[2] )
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m_Sections[2]->SetBounds( 0, m_VSplitter->Y() + m_fBarSize, m_HSplitter->X(), Height() - ( m_VSplitter->Y() + m_fBarSize ) );
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if (m_Sections[2])
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m_Sections[2]->SetBounds(0, m_VSplitter->Y() + m_fBarSize, m_HSplitter->X(), Height() - (m_VSplitter->Y() + m_fBarSize));
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if ( m_Sections[3] )
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m_Sections[3]->SetBounds( m_HSplitter->X() + m_fBarSize, m_VSplitter->Y() + m_fBarSize, Width() - ( m_HSplitter->X() + m_fBarSize ), Height() - ( m_VSplitter->Y() + m_fBarSize ) );
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if (m_Sections[3])
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m_Sections[3]->SetBounds(m_HSplitter->X() + m_fBarSize, m_VSplitter->Y() + m_fBarSize, Width() - (m_HSplitter->X() + m_fBarSize), Height() - (m_VSplitter->Y() + m_fBarSize));
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}
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else
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{
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//This should probably use Fill docking instead
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m_Sections[(int)m_iZoomedSection]->SetBounds( 0, 0, Width(), Height() );
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m_Sections[(int)m_iZoomedSection]->SetBounds(0, 0, Width(), Height());
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}
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}
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void CrossSplitter::SetPanel( int index, Controls::Base* pPanel)
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void CrossSplitter::SetPanel(int index, Controls::Base* pPanel)
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{
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Debug::AssertCheck( index >= 0 && index <= 3, "CrossSplitter::SetPanel out of range" );
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Debug::AssertCheck(index >= 0 && index <= 3, "CrossSplitter::SetPanel out of range");
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m_Sections[index] = pPanel;
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if ( pPanel )
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if (pPanel)
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{
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pPanel->Dock( Pos::None );
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pPanel->SetParent( this );
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pPanel->Dock(Pos::None);
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pPanel->SetParent(this);
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}
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Invalidate();
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}
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Controls::Base* CrossSplitter::GetPanel( int i )
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Controls::Base* CrossSplitter::GetPanel(int i)
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{
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return m_Sections[i];
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}
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void CrossSplitter::ZoomChanged()
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{
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onZoomChange.Call( this );
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if ( m_iZoomedSection == -1 )
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onZoomChange.Call(this);
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if (m_iZoomedSection == -1)
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{
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onUnZoomed.Call( this );
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onUnZoomed.Call(this);
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}
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else
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{
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onZoomed.Call( this );
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onZoomed.Call(this);
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}
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}
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void CrossSplitter::Zoom( int section )
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void CrossSplitter::Zoom(int section)
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{
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UnZoom();
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if ( m_Sections[section] )
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if (m_Sections[section])
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{
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for (int i = 0; i < 4; i++)
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{
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if ( i != section && m_Sections[i] )
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m_Sections[i]->SetHidden( true );
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if (i != section && m_Sections[i])
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m_Sections[i]->SetHidden(true);
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}
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m_iZoomedSection = section;
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@@ -171,10 +170,10 @@ void CrossSplitter::UnZoom()
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{
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m_iZoomedSection = -1;
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for ( int i = 0; i < 4; i++ )
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for (int i = 0; i < 4; i++)
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{
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if ( m_Sections[i] )
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m_Sections[i]->SetHidden( false );
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if (m_Sections[i])
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m_Sections[i]->SetHidden(false);
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}
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Invalidate();
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